#include <stdio.h>
+#include <stdarg.h>
#include "compiler.h"
#include "glheader.h"
#include "mtypes.h"
extern "C" {
#endif
-struct _glapi_table;
-
-extern void
-_mesa_init_errors( struct gl_context *ctx );
-
-extern void
-_mesa_free_errors_data( struct gl_context *ctx );
-
extern void
_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern FILE *
_mesa_get_log_file(void);
+void
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
+ const char *msg);
+
extern void
_mesa_gl_vdebug(struct gl_context *ctx,
GLuint *id,
} \
} while (0)
-bool
-_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val);
-
-GLint
-_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname);
-
-void *
-_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname);
-
-extern void
-_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
- const char *msg, int len);
-
-void GLAPIENTRY
-_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLchar* buf);
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum* sources,
- GLenum* types, GLenum* ids, GLenum* severities,
- GLsizei* lengths, GLchar* messageLog);
-void GLAPIENTRY
-_mesa_DebugMessageControl(GLenum source, GLenum type, GLenum severity,
- GLsizei count, const GLuint *ids,
- GLboolean enabled);
-void GLAPIENTRY
-_mesa_DebugMessageCallback(GLDEBUGPROC callback,
- const void *userParam);
-void GLAPIENTRY
-_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
- const GLchar *message);
-void GLAPIENTRY
-_mesa_PopDebugGroup(void);
#ifdef __cplusplus
}