#define ERRORS_H
+#include <stdio.h>
+#include <stdarg.h>
#include "compiler.h"
#include "glheader.h"
+#include "mtypes.h"
#ifdef __cplusplus
extern "C" {
#endif
-#include "mtypes.h"
-
-struct _glapi_table;
+extern void
+_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
-_mesa_init_errors( struct gl_context *ctx );
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
-_mesa_free_errors_data( struct gl_context *ctx );
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
extern void
-_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+_mesa_error_no_memory(const char *caller);
extern void
-_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
-_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
+_mesa_log(const char *fmtString, ...) PRINTFLIKE(1, 2);
+
+extern FILE *
+_mesa_get_log_file(void);
+
+void
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
+ const char *msg);
extern void
-_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+_mesa_gl_vdebug(struct gl_context *ctx,
+ GLuint *id,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ const char *fmtString,
+ va_list args);
extern void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
+ enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
- const char *fmtString, ...) PRINTFLIKE(5, 6);
+ const char *fmtString, ...) PRINTFLIKE(6, 7);
#define _mesa_perf_debug(ctx, sev, ...) do { \
static GLuint msg_id = 0; \
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
_mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
sev, \
__VA_ARGS__); \
} \
} while (0)
-extern void
-_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
- const char *msg, int len);
-
-void GLAPIENTRY
-_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLcharARB* buf);
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
- GLenum* types, GLenum* ids, GLenum* severities,
- GLsizei* lengths, GLcharARB* messageLog);
-void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
- GLsizei count, const GLuint *ids,
- GLboolean enabled);
-void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback,
- const GLvoid *userParam);
#ifdef __cplusplus
}