extern void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
+extern void
+_mesa_error_no_memory(const char *caller);
+
extern void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
} \
} while (0)
+bool
+_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val);
+
+GLint
+_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname);
+
+void *
+_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname);
+
extern void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
void GLAPIENTRY
-_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLcharARB* buf);
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
- GLenum* types, GLenum* ids, GLenum* severities,
- GLsizei* lengths, GLcharARB* messageLog);
-void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
- GLsizei count, const GLuint *ids,
- GLboolean enabled);
-void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback,
- const void *userParam);
-void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
GLenum severity, GLint length,
const GLchar* buf);
void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,
const void *userParam);
+void GLAPIENTRY
+_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
+ const GLchar *message);
+void GLAPIENTRY
+_mesa_PopDebugGroup(void);
#ifdef __cplusplus
}