mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / errors.h
index a837dc8e1b07c765f42b3cfc1eedde8e5b5d175b..e0706e5b95353be5417d5cdd52bfa8ed03846a36 100644 (file)
@@ -83,26 +83,14 @@ _mesa_gl_debug(struct gl_context *ctx,
    }                                                                      \
 } while (0)
 
+struct gl_debug_state *
+_mesa_get_debug_state(struct gl_context *ctx);
+
 extern void
 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
                    const char *msg, int len);
 
 void GLAPIENTRY
-_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
-                            GLenum severity, GLint length,
-                            const GLcharARB* buf);
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
-                            GLenum* types, GLenum* ids, GLenum* severities,
-                            GLsizei* lengths, GLcharARB* messageLog);
-void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
-                             GLsizei count, const GLuint *ids,
-                             GLboolean enabled);
-void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback,
-                              const void *userParam);
-void GLAPIENTRY
 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
                          GLenum severity, GLint length,
                          const GLchar* buf);