/*
* Mesa 3-D graphics library
- * Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
-#include "colormac.h"
#include "context.h"
#include "eval.h"
#include "macros.h"
GLfloat *pnts;
struct gl_1d_map *map = NULL;
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
+ assert(type == GL_FLOAT || type == GL_DOUBLE);
if (u1 == u2) {
_mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
GLfloat *pnts;
struct gl_2d_map *map = NULL;
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
+ assert(type == GL_FLOAT || type == GL_DOUBLE);
if (u1==u2) {
_mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
map1d = get_1d_map(ctx, target);
map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
+ assert(map1d || map2d);
switch (query) {
case GL_COEFF:
map1d = get_1d_map(ctx, target);
map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
+ assert(map1d || map2d);
switch (query) {
case GL_COEFF:
map1d = get_1d_map(ctx, target);
map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
+ assert(map1d || map2d);
switch (query) {
case GL_COEFF:
void
_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt,
- bool beginend)
+ const GLvertexformat *vfmt)
{
SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
SET_EvalPoint1(disp, vfmt->EvalPoint1);
SET_EvalPoint2(disp, vfmt->EvalPoint2);
-
- /* glEvalMesh1 and glEvalMesh2 are not allowed between glBegin and glEnd.
- */
- if (!beginend) {
- SET_EvalMesh1(disp, vfmt->EvalMesh1);
- SET_EvalMesh2(disp, vfmt->EvalMesh2);
- }
}