#include "context.h"
#include "eval.h"
#include "macros.h"
+#include "mfeatures.h"
#include "mtypes.h"
#include "main/dispatch.h"
* Return pointer to the gl_1d_map struct for the named target.
*/
static struct gl_1d_map *
-get_1d_map( GLcontext *ctx, GLenum target )
+get_1d_map( struct gl_context *ctx, GLenum target )
{
switch (target) {
case GL_MAP1_VERTEX_3:
* Return pointer to the gl_2d_map struct for the named target.
*/
static struct gl_2d_map *
-get_2d_map( GLcontext *ctx, GLenum target )
+get_2d_map( struct gl_context *ctx, GLenum target )
{
switch (target) {
case GL_MAP2_VERTEX_3:
}
-void _mesa_init_eval( GLcontext *ctx )
+void _mesa_init_eval( struct gl_context *ctx )
{
int i;
}
-void _mesa_free_eval_data( GLcontext *ctx )
+void _mesa_free_eval_data( struct gl_context *ctx )
{
int i;