#include "context.h"
#include "eval.h"
#include "macros.h"
+#include "mfeatures.h"
#include "mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#if FEATURE_evaluators
* Return pointer to the gl_1d_map struct for the named target.
*/
static struct gl_1d_map *
-get_1d_map( GLcontext *ctx, GLenum target )
+get_1d_map( struct gl_context *ctx, GLenum target )
{
switch (target) {
case GL_MAP1_VERTEX_3:
* Return pointer to the gl_2d_map struct for the named target.
*/
static struct gl_2d_map *
-get_2d_map( GLcontext *ctx, GLenum target )
+get_2d_map( struct gl_context *ctx, GLenum target )
{
switch (target) {
case GL_MAP2_VERTEX_3:
static void GLAPIENTRY
-_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+_mesa_GetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_1d_map *map1d;
GLint i, n;
GLfloat *data;
GLuint comps;
+ GLsizei numBytes;
ASSERT_OUTSIDE_BEGIN_END(ctx);
n = map2d->Uorder * map2d->Vorder * comps;
}
if (data) {
+ numBytes = n * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
for (i=0;i<n;i++) {
v[i] = data[i];
}
break;
case GL_ORDER:
if (map1d) {
+ numBytes = 1 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = (GLdouble) map1d->Order;
}
else {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = (GLdouble) map2d->Uorder;
v[1] = (GLdouble) map2d->Vorder;
}
break;
case GL_DOMAIN:
if (map1d) {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = (GLdouble) map1d->u1;
v[1] = (GLdouble) map1d->u2;
}
else {
+ numBytes = 4 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = (GLdouble) map2d->u1;
v[1] = (GLdouble) map2d->u2;
v[2] = (GLdouble) map2d->v1;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
}
+ return;
+
+overflow:
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnMapdvARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
}
+static void GLAPIENTRY
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+{
+ _mesa_GetnMapdvARB(target, query, INT_MAX, v);
+}
static void GLAPIENTRY
-_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
+_mesa_GetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_1d_map *map1d;
GLint i, n;
GLfloat *data;
GLuint comps;
+ GLsizei numBytes;
ASSERT_OUTSIDE_BEGIN_END(ctx);
n = map2d->Uorder * map2d->Vorder * comps;
}
if (data) {
+ numBytes = n * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
for (i=0;i<n;i++) {
v[i] = data[i];
}
break;
case GL_ORDER:
if (map1d) {
+ numBytes = 1 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = (GLfloat) map1d->Order;
}
else {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = (GLfloat) map2d->Uorder;
v[1] = (GLfloat) map2d->Vorder;
}
break;
case GL_DOMAIN:
if (map1d) {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = map1d->u1;
v[1] = map1d->u2;
}
else {
+ numBytes = 4 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = map2d->u1;
v[1] = map2d->u2;
v[2] = map2d->v1;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
}
+ return;
+
+overflow:
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnMapfvARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
}
static void GLAPIENTRY
-_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
+{
+ _mesa_GetnMapfvARB(target, query, INT_MAX, v);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_1d_map *map1d;
GLuint i, n;
GLfloat *data;
GLuint comps;
+ GLsizei numBytes;
ASSERT_OUTSIDE_BEGIN_END(ctx);
n = map2d->Uorder * map2d->Vorder * comps;
}
if (data) {
+ numBytes = n * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
for (i=0;i<n;i++) {
v[i] = IROUND(data[i]);
}
break;
case GL_ORDER:
if (map1d) {
+ numBytes = 1 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = map1d->Order;
}
else {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = map2d->Uorder;
v[1] = map2d->Vorder;
}
break;
case GL_DOMAIN:
if (map1d) {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = IROUND(map1d->u1);
v[1] = IROUND(map1d->u2);
}
else {
+ numBytes = 4 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
v[0] = IROUND(map2d->u1);
v[1] = IROUND(map2d->u2);
v[2] = IROUND(map2d->v1);
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
}
+ return;
+
+overflow:
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnMapivARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
}
+static void GLAPIENTRY
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
+{
+ _mesa_GetnMapivARB(target, query, INT_MAX, v);
+}
+
static void GLAPIENTRY
_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
SET_MapGrid1f(disp, _mesa_MapGrid1f);
SET_MapGrid2d(disp, _mesa_MapGrid2d);
SET_MapGrid2f(disp, _mesa_MapGrid2f);
+
+ /* GL_ARB_robustness */
+ SET_GetnMapdvARB(disp, _mesa_GetnMapdvARB);
+ SET_GetnMapfvARB(disp, _mesa_GetnMapfvARB);
+ SET_GetnMapivARB(disp, _mesa_GetnMapivARB);
}
}
-void _mesa_init_eval( GLcontext *ctx )
+void _mesa_init_eval( struct gl_context *ctx )
{
int i;
ctx->Eval.Map1TextureCoord4 = GL_FALSE;
ctx->Eval.Map1Vertex3 = GL_FALSE;
ctx->Eval.Map1Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
+ memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
ctx->Eval.Map2Color4 = GL_FALSE;
ctx->Eval.Map2Index = GL_FALSE;
ctx->Eval.Map2Normal = GL_FALSE;
ctx->Eval.Map2TextureCoord4 = GL_FALSE;
ctx->Eval.Map2Vertex3 = GL_FALSE;
ctx->Eval.Map2Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
+ memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
ctx->Eval.AutoNormal = GL_FALSE;
ctx->Eval.MapGrid1un = 1;
ctx->Eval.MapGrid1u1 = 0.0;
}
-void _mesa_free_eval_data( GLcontext *ctx )
+void _mesa_free_eval_data( struct gl_context *ctx )
{
int i;