-/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/**
+ * \file eval.h
+ * Eval operations.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define EVAL_H
-#include "types.h"
+#include "mtypes.h"
+#if _HAVE_FULL_GL
-extern void gl_init_eval( void );
+extern void _mesa_init_eval( GLcontext *ctx );
+extern void _mesa_free_eval_data( GLcontext *ctx );
+
+
+extern GLuint _mesa_evaluator_components( GLenum target );
extern void gl_free_control_points( GLcontext *ctx,
GLenum target, GLfloat *data );
-extern GLfloat *gl_copy_map_points1f( GLenum target,
+extern GLfloat *_mesa_copy_map_points1f( GLenum target,
GLint ustride, GLint uorder,
const GLfloat *points );
-extern GLfloat *gl_copy_map_points1d( GLenum target,
+extern GLfloat *_mesa_copy_map_points1d( GLenum target,
GLint ustride, GLint uorder,
const GLdouble *points );
-extern GLfloat *gl_copy_map_points2f( GLenum target,
+extern GLfloat *_mesa_copy_map_points2f( GLenum target,
GLint ustride, GLint uorder,
GLint vstride, GLint vorder,
const GLfloat *points );
-extern GLfloat *gl_copy_map_points2d(GLenum target,
+extern GLfloat *_mesa_copy_map_points2d(GLenum target,
GLint ustride, GLint uorder,
GLint vstride, GLint vorder,
const GLdouble *points );
-extern void gl_Map1f( GLcontext* ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain );
-extern void gl_Map2f( GLcontext* ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain );
+extern void GLAPIENTRY
+_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points );
+
+extern void GLAPIENTRY
+_mesa_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+extern void GLAPIENTRY
+_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points );
+extern void GLAPIENTRY
+_mesa_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
-extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
+extern void GLAPIENTRY
+_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-extern void gl_MapGrid2f( GLcontext* ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
+extern void GLAPIENTRY
+_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-extern void gl_GetMapdv( GLcontext* ctx,
- GLenum target, GLenum query, GLdouble *v );
+extern void GLAPIENTRY
+_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
-extern void gl_GetMapfv( GLcontext* ctx,
- GLenum target, GLenum query, GLfloat *v );
+extern void GLAPIENTRY
+_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
-extern void gl_GetMapiv( GLcontext* ctx,
- GLenum target, GLenum query, GLint *v );
+extern void GLAPIENTRY
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v );
-extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
+extern void GLAPIENTRY
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
-extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
- GLint i1, GLint i2, GLint j1, GLint j2 );
+extern void GLAPIENTRY
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
-extern void gl_eval_vb( struct vertex_buffer *VB );
+#else
+/** No-op */
+#define _mesa_init_eval( c ) ((void)0)
+
+/** No-op */
+#define _mesa_free_eval_data( c ) ((void)0)
+
+#endif
#endif