_glthread_DECLARE_STATIC_MUTEX(exec_mutex);
-static memHeap_t *exec_heap = NULL;
+static struct mem_block *exec_heap = NULL;
static unsigned char *exec_mem = NULL;
void *
_mesa_exec_malloc(GLuint size)
{
- PMemBlock block = NULL;
+ struct mem_block *block = NULL;
void *addr = NULL;
_glthread_LOCK_MUTEX(exec_mutex);
_glthread_LOCK_MUTEX(exec_mutex);
if (exec_heap) {
- PMemBlock block = mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem);
+ struct mem_block *block = mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem);
if (block)
mmFreeMem(block);