#include "imports.h"
-#include "glthread.h"
+#include "glapi/glthread.h"
-#if defined(__linux__) && !defined(XFree86Server)
+#if defined(__linux__)
/*
* Allocate a large block of memory which can hold code then dole it out
if (block)
addr = exec_mem + block->ofs;
- else {
- _mesa_printf("%s failed\n", __FUNCTION__);
- exit(1);
- }
+ else
+ _mesa_printf("_mesa_exec_malloc failed\n");
_glthread_UNLOCK_MUTEX(exec_mutex);