glsl: Merge the lists of uniform blocks into the linked shader program.
[mesa.git] / src / mesa / main / extensions.c
index d945124d22003647b62ac956911520b7d403815e..0675ce75da62c9e34bb9d87c88a1d44a0cef86ec 100644 (file)
@@ -78,10 +78,12 @@ struct extension {
 static const struct extension extension_table[] = {
    /* ARB Extensions */
    { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL,             2009 },
+   { "GL_ARB_base_instance",                       o(ARB_base_instance),                       GL,             2011 },
    { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL,             2009 },
    { "GL_ARB_color_buffer_float",                  o(ARB_color_buffer_float),                  GL,             2004 },
    { "GL_ARB_copy_buffer",                         o(ARB_copy_buffer),                         GL,             2008 },
    { "GL_ARB_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2011 },
+   { "GL_ARB_debug_output",                        o(dummy_true),                              GL,             2009 },
    { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL,             2008 },
    { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL,             2003 },
    { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GL,             2001 },
@@ -111,6 +113,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_robustness",                          o(dummy_true),                              GL,             2010 },
    { "GL_ARB_sampler_objects",                     o(ARB_sampler_objects),                     GL,             2009 },
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
+   { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
    { "GL_ARB_shader_objects",                      o(ARB_shader_objects),                      GL,             2002 },
    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
@@ -136,9 +139,12 @@ static const struct extension extension_table[] = {
    { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL,             2008 },
    { "GL_ARB_texture_storage",                     o(ARB_texture_storage),                     GL,             2011 },
    { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
+   { "GL_ARB_timer_query",                         o(ARB_timer_query),                         GL,             2010 },
    { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL,             2010 },
+   { "GL_ARB_transform_feedback3",                 o(ARB_transform_feedback3),                 GL,             2010 },
+   { "GL_ARB_transform_feedback_instanced",        o(ARB_transform_feedback_instanced),        GL,             2011 },
    { "GL_ARB_transpose_matrix",                    o(ARB_transpose_matrix),                    GL,             1999 },
-   { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL,             2002 },
+   { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL,             2009 },
    { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
    { "GL_ARB_vertex_array_object",                 o(ARB_vertex_array_object),                 GL,             2006 },
    { "GL_ARB_vertex_buffer_object",                o(dummy_true),                              GL,             2003 },
@@ -197,6 +203,8 @@ static const struct extension extension_table[] = {
    { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GL,             2000 },
    { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2, 1999 },
    { "GL_EXT_texture_format_BGRA8888",             o(dummy_true),                                   ES1 | ES2, 2005 },
+   { "GL_EXT_texture_rg",                          o(ARB_texture_rg),                                     ES2, 2011 },
+   { "GL_EXT_read_format_bgra",                    o(dummy_true),                                   ES1 | ES2, 2009 },
    { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL,             2006 },
    { "GL_EXT_texture_lod_bias",                    o(dummy_true),                              GL | ES1,       1999 },
    { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL,             2004 },
@@ -211,6 +219,7 @@ static const struct extension extension_table[] = {
    { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2, 2008 },
    { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL,             2006 },
    { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL,             2011 },
+   { "GL_EXT_unpack_subimage",                     o(dummy_true),                                         ES2, 2011 },
    { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
    { "GL_EXT_vertex_array",                        o(dummy_true),                              GL,             1995 },
 
@@ -225,7 +234,7 @@ static const struct extension extension_table[] = {
    { "GL_OES_depth32",                             o(dummy_false),                     DISABLE,                2005 },
    { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2, 2006 },
 #if FEATURE_OES_draw_texture
-   { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1 | ES2, 2004 },
+   { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1,       2004 },
 #endif
 #if FEATURE_OES_EGL_image
    /*  FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
@@ -296,6 +305,7 @@ static const struct extension extension_table[] = {
    { "GL_NV_packed_depth_stencil",                 o(EXT_packed_depth_stencil),                GL,             2000 },
    { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL,             2001 },
    { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GL,             2002 },
+   { "GL_NV_read_buffer",                          o(dummy_true),                              ES2,            2011 },
    { "GL_NV_texgen_reflection",                    o(NV_texgen_reflection),                    GL,             1999 },
    { "GL_NV_texture_barrier",                      o(NV_texture_barrier),                      GL,             2009 },
    { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GL,             1999 },
@@ -747,9 +757,11 @@ get_extension_override( struct gl_context *ctx )
       }
    }
 
+   free(env);
+
    /* Remove trailing space. */
    len = strlen(extra_exts);
-   if (extra_exts[len - 1] == ' ')
+   if (len > 0 && extra_exts[len - 1] == ' ')
       extra_exts[len - 1] = '\0';
 
    return extra_exts;
@@ -935,7 +947,7 @@ _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
    n = 0;
    for (i = extension_table; i->name != 0; ++i) {
       if (n == index && base[i->offset]) {
-        return (GLubyte*) i->name;
+        return (const GLubyte*) i->name;
       } else if (base[i->offset]) {
         ++n;
       }