{ OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
- { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
{ OFF, "GL_ARB_sync", F(ARB_sync) },
#endif
#if FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_120
- ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
#endif
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
#if FEATURE_EXT_texture_sRGB
ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
#endif
-#if FEATURE_ARB_shading_language_120
- ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
-#endif
}