Minor tweaks to help out at a driver level.
[mesa.git] / src / mesa / main / extensions.c
index 75972c755934c6e20a15725749c32a58ea1e2158..0b512c57939fff8b96a3efea338722922f064517 100644 (file)
@@ -22,6 +22,7 @@
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
+
 #include "glheader.h"
 #include "imports.h"
 #include "context.h"
@@ -30,7 +31,7 @@
 #include "mtypes.h"
 
 
-#define F(x) (int)&(((struct gl_extensions *)0)->x)
+#define F(x) (int)(unsigned long)&(((struct gl_extensions *)0)->x)
 #define ON GL_TRUE
 #define OFF GL_FALSE
 
@@ -47,6 +48,7 @@ static const struct {
    { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
    { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
    { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
+   { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
    { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
    { OFF, "GL_ARB_shadow_ambient",             F(SGIX_shadow_ambient) },
    { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
@@ -98,8 +100,9 @@ static const struct {
    { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
    { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
    { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
-   { ON,  "GL_EXT_texture_object",             0 },
    { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
+   { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
+   { ON,  "GL_EXT_texture_object",             0 },
    { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
    { ON,  "GL_EXT_vertex_array",               0 },
    { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
@@ -109,11 +112,13 @@ static const struct {
    { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
    { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
    { OFF, "GL_HP_occlusion_test",              F(HP_occlusion_test) },
+   { OFF, "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
    { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
    { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
    { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
    { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
    { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
+   { OFF, "GL_MESA_program_debug",             F(MESA_program_debug) },
    { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
    { OFF, "GL_MESA_ycbcr_texture",             F(MESA_ycbcr_texture) },
    { ON,  "GL_MESA_window_pos",                F(ARB_window_pos) },
@@ -137,6 +142,8 @@ static const struct {
    { OFF, "GL_SGIX_pixel_texture",             F(SGIX_pixel_texture) },
    { OFF, "GL_SGIX_shadow",                    F(SGIX_shadow) },
    { OFF, "GL_SGIX_shadow_ambient",            F(SGIX_shadow_ambient) },
+   { OFF, "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
+   { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
 };
 
 
@@ -157,6 +164,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #if FEATURE_ARB_occlusion_query
    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
 #endif
+   ctx->Extensions.ARB_point_sprite = GL_TRUE;
    ctx->Extensions.ARB_shadow = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
@@ -167,6 +175,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
 #if FEATURE_ARB_vertex_program
    /*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
 #endif
    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
@@ -179,6 +190,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
    ctx->Extensions.EXT_histogram = GL_TRUE;
+   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
    ctx->Extensions.EXT_paletted_texture = GL_TRUE;
    ctx->Extensions.EXT_point_parameters = GL_TRUE;
    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
@@ -189,9 +201,14 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+   ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
    ctx->Extensions.HP_occlusion_test = GL_TRUE;
+   ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
    ctx->Extensions.MESA_pack_invert = GL_TRUE;
+#if FEATURE_MESA_program_debug
+   ctx->Extensions.MESA_program_debug = GL_TRUE;
+#endif
    ctx->Extensions.MESA_resize_buffers = GL_TRUE;
    ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
    ctx->Extensions.NV_blend_square = GL_TRUE;
@@ -265,9 +282,11 @@ void
 _mesa_enable_1_4_extensions(GLcontext *ctx)
 {
    ctx->Extensions.ARB_depth_texture = GL_TRUE;
+   ctx->Extensions.ARB_fragment_program = GL_TRUE;
    ctx->Extensions.ARB_shadow = GL_TRUE;
    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
    ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+   ctx->Extensions.ARB_vertex_program = GL_TRUE;
    ctx->Extensions.ARB_window_pos = GL_TRUE;
    ctx->Extensions.EXT_blend_color = GL_TRUE;
    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
@@ -279,6 +298,7 @@ _mesa_enable_1_4_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_point_parameters = GL_TRUE;
    ctx->Extensions.EXT_secondary_color = GL_TRUE;
    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
 }
 
@@ -286,7 +306,6 @@ _mesa_enable_1_4_extensions(GLcontext *ctx)
 /**
  * Enable all OpenGL 1.5 features and extensions.
  * A convenience function to be called by drivers.
- * XXX TENTATIVE!!!
  */
 void
 _mesa_enable_1_5_extensions(GLcontext *ctx)
@@ -294,6 +313,7 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
 }
 
 
@@ -406,7 +426,7 @@ _mesa_make_extension_string( GLcontext *ctx )
          extStrLen += _mesa_strlen(default_extensions[i].name) + 1;
       }
    }
-   s = _mesa_malloc(extStrLen);
+   s = (GLubyte *) _mesa_malloc(extStrLen);
 
    /* second, build the extension string */
    extStrLen = 0;