{ "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 },
{ "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 },
{ "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
+ { "GL_ARB_multi_bind", o(dummy_true), GL, 2013 },
{ "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 },
{ "GL_ARB_multisample", o(dummy_true), GLL, 1994 },
{ "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
- { "GL_ARB_separate_shader_objects", o(ARB_separate_shader_objects), GL, 2010 },
+ { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
{ "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 },
{ "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
{ "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
- { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
{ "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
{ "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
{ "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;