{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
{ "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 },
{ "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 },
+ { "GL_ARB_clear_texture", o(ARB_clear_texture), GL, 2013 },
+ { "GL_ARB_clip_control", o(ARB_clip_control), GL, 2014 },
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
{ "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },
+ { "GL_ARB_conditional_render_inverted", o(ARB_conditional_render_inverted), GL, 2014 },
{ "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 },
+ { "GL_ARB_copy_image", o(ARB_copy_image), GL, 2012 },
{ "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
{ "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
{ "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 },
+ { "GL_ARB_derivative_control", o(ARB_derivative_control), GL, 2014 },
{ "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
{ "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
{ "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
{ "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
{ "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
{ "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 },
- { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 },
+ { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GLC, 2010 },
{ "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 },
{ "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
{ "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
+ { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 },
{ "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
{ "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
{ "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 },
{ "GL_ARB_sync", o(ARB_sync), GL, 2003 },
+ { "GL_ARB_texture_barrier", o(NV_texture_barrier), GL, 2014 },
{ "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
{ "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 },
{ "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32), GLC, 2009 },
{ "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range), GLC, 2012 },
{ "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 },
+ { "GL_ARB_texture_compression_bptc", o(ARB_texture_compression_bptc), GL, 2010 },
{ "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
{ "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 },
{ "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array), GL, 2009 },
/* KHR extensions */
{ "GL_KHR_debug", o(dummy_true), GL, 2012 },
+ { "GL_KHR_context_flush_control", o(dummy_true), GL | ES2, 2014 },
/* Vendor extensions */
{ "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
{ "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
+ { "GL_AMD_vertex_shader_viewport_index", o(AMD_vertex_shader_viewport_index), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
- { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
ctx->Extensions.ARB_point_sprite = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_compression_bptc = GL_TRUE;
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
ctx->Extensions.ARB_sync = GL_TRUE;
ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
- ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
ctx->Extensions.ATI_fragment_shader = GL_TRUE;
ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
void
_mesa_one_time_init_extension_overrides(void)
{
- const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ const char *env_const = getenv("MESA_EXTENSION_OVERRIDE");
char *env;
char *ext;
int len;
/* Copy env_const because strtok() is destructive. */
env = strdup(env_const);
+
+ if (env == NULL || extra_extensions == NULL ||
+ cant_disable_extensions == NULL) {
+ free(env);
+ free(extra_extensions);
+ free(cant_disable_extensions);
+ return;
+ }
+
for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
int enable;
bool recognized;
* Note: Sets gl_extensions.dummy_true to true.
*/
void
-_mesa_init_extensions( struct gl_context *ctx )
+_mesa_init_extensions(struct gl_extensions *extensions)
{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLboolean *base = (GLboolean *) extensions;
GLboolean *sentinel = base + o(extension_sentinel);
GLboolean *i;
*i = GL_FALSE;
/* Then, selectively turn default extensions on. */
- ctx->Extensions.dummy_true = GL_TRUE;
- ctx->Extensions.EXT_texture3D = GL_TRUE;
+ extensions->dummy_true = GL_TRUE;
+ extensions->EXT_texture3D = GL_TRUE;
}