mesa: Eliminate parameters to dd_function_table::DepthRange
[mesa.git] / src / mesa / main / extensions.c
index efda5482ae3fe376a182029092401b4e98392cf8..2e0ccc3b684574383d39d9a4fc603bb055525fd7 100644 (file)
@@ -126,6 +126,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
+   { "GL_ARB_shader_image_load_store",             o(ARB_shader_image_load_store),             GL,             2011 },
    { "GL_ARB_shader_objects",                      o(dummy_true),                              GL,             2002 },
    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
@@ -397,10 +398,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
    ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
-   /* XXX re-enable when GLSL compiler again supports geometry shaders */
-#if 0
-   ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;