-/* $Id: extensions.c,v 1.21 2000/03/28 16:59:39 rjfrank Exp $ */
+/* $Id: extensions.c,v 1.31 2000/06/08 22:47:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
static struct { int enabled; const char *name; } default_extensions[] = {
+ { DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
+ { DEFAULT_ON, "GL_ARB_multitexture" },
+ { DEFAULT_OFF, "GL_ARB_texture_compression" }, /* in progress */
+ { DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
+ { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
+ { ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
- { DEFAULT_OFF, "ARB_imaging" },
- { DEFAULT_ON, "GL_EXT_blend_minmax" },
+ { DEFAULT_ON, "GL_EXT_blend_func_separate" },
{ DEFAULT_ON, "GL_EXT_blend_logic_op" },
+ { DEFAULT_ON, "GL_EXT_blend_minmax" },
{ DEFAULT_ON, "GL_EXT_blend_subtract" },
+ { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
+ { DEFAULT_OFF, "GL_EXT_convolution" }, /* in progress */
+ { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
+ { DEFAULT_ON, "GL_EXT_histogram" },
+ { DEFAULT_ON, "GL_EXT_packed_pixels" },
{ DEFAULT_ON, "GL_EXT_paletted_texture" },
{ DEFAULT_ON, "GL_EXT_point_parameters" },
{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
- { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
- { ALWAYS_ENABLED, "GL_EXT_texture_object" },
- { DEFAULT_ON, "GL_EXT_texture3D" },
- { ALWAYS_ENABLED, "GL_MESA_window_pos" },
- { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
- { DEFAULT_ON, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
- { ALWAYS_ENABLED, "GL_EXT_abgr" },
- { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
+ { DEFAULT_ON, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
+ { DEFAULT_ON, "GL_EXT_texture3D" },
+ { DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" },
+ { DEFAULT_OFF, "GL_EXT_texture_env" },
+ { DEFAULT_ON, "GL_EXT_texture_env_add" },
+ { ALWAYS_ENABLED, "GL_EXT_texture_object" },
+ { DEFAULT_ON, "GL_EXT_texture_lod_bias" },
+ { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
+ { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
+ { DEFAULT_OFF, "GL_HP_occlusion_test" },
{ DEFAULT_ON, "GL_INGR_blend_func_separate" },
- { DEFAULT_ON, "GL_ARB_multitexture" },
+ { ALWAYS_ENABLED, "GL_MESA_window_pos" },
+ { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
+ { DEFAULT_OFF, "GL_NV_blend_square" },
{ ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
{ DEFAULT_ON, "GL_PGI_misc_hints" },
- { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
- { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
- { DEFAULT_ON, "GL_EXT_texture_env_add" },
- { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
- { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
- { DEFAULT_OFF, "GL_EXT_texture_env" },
- { DEFAULT_ON, "GL_EXT_texture_lod_bias" },
- { DEFAULT_OFF, "GL_HP_occlusion_test" }
+ { DEFAULT_ON, "GL_SGI_color_matrix" },
+ { DEFAULT_ON, "GL_SGI_color_table" },
+ { DEFAULT_ON, "GL_SGIS_pixel_texture" },
+ { DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
+ { DEFAULT_ON, "GL_SGIX_pixel_texture" },
+ { DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" }
};
ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
+ ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
+ ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
+ ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
+ ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
+ ctx->Extensions.HaveBlendSquare = gl_extension_is_enabled(ctx, "GL_NV_blend_square");
}