Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / extensions.c
index 208069c1db5a4bd33ba1bdf71057ad6c217cc514..3d5830c01ccde17e44157a01ddd40cfc5eed12b8 100644 (file)
@@ -28,7 +28,6 @@
 #include "imports.h"
 #include "context.h"
 #include "extensions.h"
-#include "simple_list.h"
 #include "mtypes.h"
 
 
@@ -45,37 +44,46 @@ static const struct {
    const char *name;
    int flag_offset;
 } default_extensions[] = {
-   { OFF, "GL_ARB_copy_buffer",                F(ARB_copy_buffer) },
-   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
+   { OFF, "GL_ARB_blend_func_extended",        F(ARB_blend_func_extended) },
+   { ON,  "GL_ARB_copy_buffer",                F(ARB_copy_buffer) },
+   { OFF, "GL_ARB_depth_buffer_float",         F(ARB_depth_buffer_float) },
    { OFF, "GL_ARB_depth_clamp",                F(ARB_depth_clamp) },
+   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
    { ON,  "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
    { OFF, "GL_ARB_draw_elements_base_vertex",  F(ARB_draw_elements_base_vertex) },
    { OFF, "GL_ARB_draw_instanced",             F(ARB_draw_instanced) },
+   { OFF, "GL_ARB_explicit_attrib_location",   F(ARB_explicit_attrib_location) },
    { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
    { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
    { OFF, "GL_ARB_fragment_program_shadow",    F(ARB_fragment_program_shadow) },
    { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
    { OFF, "GL_ARB_framebuffer_object",         F(ARB_framebuffer_object) },
+   /* TODO: reenable this when the new GLSL compiler actually supports them */
+   /* { OFF, "GL_ARB_geometry_shader4",           F(ARB_geometry_shader4) }, */
    { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
    { OFF, "GL_ARB_half_float_vertex",          F(ARB_half_float_vertex) },
-   { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
+   { OFF, "GL_ARB_instanced_arrays",           F(ARB_instanced_arrays) },
    { OFF, "GL_ARB_map_buffer_range",           F(ARB_map_buffer_range) },
    { ON,  "GL_ARB_multisample",                F(ARB_multisample) },
    { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
    { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
+   { OFF, "GL_ARB_occlusion_query2",           F(ARB_occlusion_query2) },
    { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
    { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
    { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
    { OFF, "GL_ARB_provoking_vertex",           F(EXT_provoking_vertex) },
+   { OFF, "GL_ARB_sampler_objects",            F(ARB_sampler_objects) },
    { OFF, "GL_ARB_seamless_cube_map",          F(ARB_seamless_cube_map) },
    { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
+   { OFF, "GL_ARB_shader_stencil_export",      F(ARB_shader_stencil_export) },
    { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
-   { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
    { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
    { OFF, "GL_ARB_shadow_ambient",             F(ARB_shadow_ambient) },
    { OFF, "GL_ARB_sync",                       F(ARB_sync) },
    { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
+   { OFF, "GL_ARB_texture_buffer_object",      F(ARB_texture_buffer_object) },
    { ON,  "GL_ARB_texture_compression",        F(ARB_texture_compression) },
+   { OFF, "GL_ARB_texture_compression_rgtc",   F(ARB_texture_compression_rgtc) },
    { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
    { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
    { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
@@ -83,14 +91,21 @@ static const struct {
    { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
    { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
    { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
+   { OFF, "GL_ARB_texture_multisample",        F(ARB_texture_multisample) },
    { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
    { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
+   { OFF, "GL_ARB_texture_rg",                 F(ARB_texture_rg) },
+   { OFF, "GL_ARB_texture_rgb10_a2ui",         F(ARB_texture_rgb10_a2ui) },
+   { OFF, "GL_ARB_texture_swizzle",            F(EXT_texture_swizzle) },
    { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
+   { OFF, "GL_ARB_transform_feedback2",        F(ARB_transform_feedback2) },
+   { OFF, "GL_ARB_uniform_buffer_object",      F(ARB_uniform_buffer_object) },
    { OFF, "GL_ARB_vertex_array_bgra",          F(EXT_vertex_array_bgra) },
    { OFF, "GL_ARB_vertex_array_object",        F(ARB_vertex_array_object) },
    { ON,  "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
    { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
    { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
+   { OFF, "GL_ARB_vertex_type_2_10_10_10_rev", F(ARB_vertex_type_2_10_10_10_rev) },
    { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
    { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
    { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
@@ -101,9 +116,7 @@ static const struct {
    { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
    { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
    { OFF, "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
-   { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
    { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
-   { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
    { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
    { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
    { OFF, "GL_EXT_draw_buffers2",              F(EXT_draw_buffers2) },
@@ -112,11 +125,13 @@ static const struct {
    { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
    { OFF, "GL_EXT_framebuffer_multisample",    F(EXT_framebuffer_multisample) },
    { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
+   { OFF, "GL_EXT_framebuffer_sRGB",           F(EXT_framebuffer_sRGB) },
    { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
    { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
-   { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
+   { OFF, "GL_EXT_gpu_shader4",                F(EXT_gpu_shader4) },
    { ON,  "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
    { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
+   { OFF, "GL_EXT_packed_float",               F(EXT_packed_float) },
    { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
    { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
    { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
@@ -125,6 +140,7 @@ static const struct {
    { OFF, "GL_EXT_provoking_vertex",           F(EXT_provoking_vertex) },
    { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
    { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
+   { OFF, "GL_EXT_separate_shader_objects",    F(EXT_separate_shader_objects) },
    { ON,  "GL_EXT_separate_specular_color",    F(EXT_separate_specular_color) },
    { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
    { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
@@ -135,16 +151,19 @@ static const struct {
    { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
    { OFF, "GL_EXT_texture_array",              F(EXT_texture_array) },
    { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
+   { OFF, "GL_EXT_texture_compression_rgtc",   F(ARB_texture_compression_rgtc) },
    { OFF, "GL_EXT_texture_cube_map",           F(ARB_texture_cube_map) },
    { ON,  "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
    { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
    { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
    { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
    { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
+   { OFF, "GL_EXT_texture_integer",            F(EXT_texture_integer) },
    { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
    { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
    { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
    { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
+   { OFF, "GL_EXT_texture_shared_exponent",    F(EXT_texture_shared_exponent) },
    { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
    { OFF, "GL_EXT_texture_swizzle",            F(EXT_texture_swizzle) },
    { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
@@ -168,7 +187,6 @@ static const struct {
    { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
    { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
    { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
-   { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
    { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
    { OFF, "GL_MESA_texture_array",             F(MESA_texture_array) },
    { OFF, "GL_MESA_texture_signed_rgba",       F(MESA_texture_signed_rgba) },
@@ -182,21 +200,21 @@ static const struct {
    { ON,  "GL_NV_light_max_exponent",          F(NV_light_max_exponent) },
    { OFF, "GL_NV_packed_depth_stencil",        F(EXT_packed_depth_stencil) },
    { OFF, "GL_NV_point_sprite",                F(NV_point_sprite) },
+   { OFF, "GL_NV_primitive_restart",           F(NV_primitive_restart) },
+   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
    { OFF, "GL_NV_texture_env_combine4",        F(NV_texture_env_combine4) },
    { OFF, "GL_NV_texture_rectangle",           F(NV_texture_rectangle) },
-   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
    { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
    { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
    { ON,  "GL_OES_read_format",                F(OES_read_format) },
-   { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
-   { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
    { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
-   { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
+   { ON,  "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
    { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
    { ON,  "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
    { ON,  "GL_SGIS_texture_lod",               F(SGIS_texture_lod) },
    { ON,  "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
    { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
+   { OFF, "GL_EXT_texture_format_BGRA8888",    F(EXT_texture_format_BGRA8888) },
 #if FEATURE_OES_EGL_image
    { OFF, "GL_OES_EGL_image",                  F(OES_EGL_image) },
 #endif
@@ -212,13 +230,14 @@ static const struct {
  * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
  */
 void
-_mesa_enable_sw_extensions(GLcontext *ctx)
+_mesa_enable_sw_extensions(struct gl_context *ctx)
 {
-   ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+   /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
    ctx->Extensions.ARB_depth_clamp = GL_TRUE;
    ctx->Extensions.ARB_depth_texture = GL_TRUE;
    /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+   ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
 #if FEATURE_ARB_fragment_program
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
@@ -229,10 +248,12 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #endif
 #if FEATURE_ARB_framebuffer_object
    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_geometry_shader4
+   ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
 #endif
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
-   ctx->Extensions.ARB_imaging = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_multitexture = GL_TRUE;
 #if FEATURE_queryobj
@@ -241,12 +262,10 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.ARB_point_sprite = GL_TRUE;
 #if FEATURE_ARB_shader_objects
    ctx->Extensions.ARB_shader_objects = GL_TRUE;
+   ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
 #endif
 #if FEATURE_ARB_shading_language_100
    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_120
-   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
 #endif
    ctx->Extensions.ARB_shadow = GL_TRUE;
    ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
@@ -258,6 +277,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
    ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+   ctx->Extensions.ARB_texture_rg = GL_TRUE;
    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
 #if FEATURE_ARB_vertex_program
    ctx->Extensions.ARB_vertex_program = GL_TRUE;
@@ -288,7 +308,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
-   ctx->Extensions.EXT_convolution = GL_TRUE;
    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
    ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
@@ -301,7 +320,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #if FEATURE_ARB_framebuffer_object
    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
 #endif
-   ctx->Extensions.EXT_histogram = GL_TRUE;
    /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
    ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
    ctx->Extensions.EXT_paletted_texture = GL_TRUE;
@@ -351,10 +369,8 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
    ctx->Extensions.NV_fragment_program_option = GL_TRUE;
 #endif
-   ctx->Extensions.SGI_color_matrix = GL_TRUE;
-   ctx->Extensions.SGI_color_table = GL_TRUE;
    ctx->Extensions.SGI_texture_color_table = GL_TRUE;
-   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+   /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
    ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
@@ -372,20 +388,15 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 
 
 /**
- * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
+ * Enable common EXT extensions in the ARB_imaging subset.
  */
 void
-_mesa_enable_imaging_extensions(GLcontext *ctx)
+_mesa_enable_imaging_extensions(struct gl_context *ctx)
 {
-   ctx->Extensions.ARB_imaging = GL_TRUE;
    ctx->Extensions.EXT_blend_color = GL_TRUE;
    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
-   ctx->Extensions.EXT_convolution = GL_TRUE;
-   ctx->Extensions.EXT_histogram = GL_TRUE;
-   ctx->Extensions.SGI_color_matrix = GL_TRUE;
-   ctx->Extensions.SGI_color_table = GL_TRUE;
 }
 
 
@@ -395,7 +406,7 @@ _mesa_enable_imaging_extensions(GLcontext *ctx)
  * A convenience function to be called by drivers.
  */
 void
-_mesa_enable_1_3_extensions(GLcontext *ctx)
+_mesa_enable_1_3_extensions(struct gl_context *ctx)
 {
    /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
    ctx->Extensions.ARB_multitexture = GL_TRUE;
@@ -415,7 +426,7 @@ _mesa_enable_1_3_extensions(GLcontext *ctx)
  * A convenience function to be called by drivers.
  */
 void
-_mesa_enable_1_4_extensions(GLcontext *ctx)
+_mesa_enable_1_4_extensions(struct gl_context *ctx)
 {
    ctx->Extensions.ARB_depth_texture = GL_TRUE;
    ctx->Extensions.ARB_shadow = GL_TRUE;
@@ -432,7 +443,7 @@ _mesa_enable_1_4_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_secondary_color = GL_TRUE;
    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
-   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+   /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
 }
 
 
@@ -441,7 +452,7 @@ _mesa_enable_1_4_extensions(GLcontext *ctx)
  * A convenience function to be called by drivers.
  */
 void
-_mesa_enable_1_5_extensions(GLcontext *ctx)
+_mesa_enable_1_5_extensions(struct gl_context *ctx)
 {
    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
    /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
@@ -454,7 +465,7 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
  * A convenience function to be called by drivers.
  */
 void
-_mesa_enable_2_0_extensions(GLcontext *ctx)
+_mesa_enable_2_0_extensions(struct gl_context *ctx)
 {
    /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
 #if FEATURE_ARB_fragment_shader
@@ -481,7 +492,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
  * A convenience function to be called by drivers.
  */
 void
-_mesa_enable_2_1_extensions(GLcontext *ctx)
+_mesa_enable_2_1_extensions(struct gl_context *ctx)
 {
 #if FEATURE_EXT_pixel_buffer_object
    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
@@ -489,19 +500,15 @@ _mesa_enable_2_1_extensions(GLcontext *ctx)
 #if FEATURE_EXT_texture_sRGB
    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
 #endif
-#if FEATURE_ARB_shading_language_120
-   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
-#endif
 }
 
 
-
 /**
  * Either enable or disable the named extension.
  * \return GL_TRUE for success, GL_FALSE if invalid extension name
  */
 static GLboolean
-set_extension( GLcontext *ctx, const char *name, GLboolean state )
+set_extension( struct gl_context *ctx, const char *name, GLboolean state )
 {
    GLboolean *base = (GLboolean *) &ctx->Extensions;
    GLuint i;
@@ -530,7 +537,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )
  * Typically called by drivers.
  */
 void
-_mesa_enable_extension( GLcontext *ctx, const char *name )
+_mesa_enable_extension( struct gl_context *ctx, const char *name )
 {
    if (!set_extension(ctx, name, GL_TRUE))
       _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
@@ -542,7 +549,7 @@ _mesa_enable_extension( GLcontext *ctx, const char *name )
  * XXX is this really needed???
  */
 void
-_mesa_disable_extension( GLcontext *ctx, const char *name )
+_mesa_disable_extension( struct gl_context *ctx, const char *name )
 {
    if (!set_extension(ctx, name, GL_FALSE))
       _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
@@ -553,7 +560,7 @@ _mesa_disable_extension( GLcontext *ctx, const char *name )
  * Check if the i-th extension is enabled.
  */
 static GLboolean
-extension_enabled(GLcontext *ctx, GLuint index)
+extension_enabled(struct gl_context *ctx, GLuint index)
 {
    const GLboolean *base = (const GLboolean *) &ctx->Extensions;
    if (!default_extensions[index].flag_offset ||
@@ -570,7 +577,7 @@ extension_enabled(GLcontext *ctx, GLuint index)
  * Test if the named extension is enabled in this context.
  */
 GLboolean
-_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
+_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
 {
    GLuint i;
 
@@ -612,7 +619,7 @@ append(const char *a, const char *b)
  * Return a string of the unknown/leftover names.
  */
 static const char *
-get_extension_override( GLcontext *ctx )
+get_extension_override( struct gl_context *ctx )
 {
    const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
    char *extraExt = NULL;
@@ -663,7 +670,7 @@ get_extension_override( GLcontext *ctx )
  * To be called during context initialization.
  */
 void
-_mesa_init_extensions( GLcontext *ctx )
+_mesa_init_extensions( struct gl_context *ctx )
 {
    GLboolean *base = (GLboolean *) &ctx->Extensions;
    GLuint i;
@@ -681,8 +688,8 @@ _mesa_init_extensions( GLcontext *ctx )
  * Construct the GL_EXTENSIONS string.  Called the first time that
  * glGetString(GL_EXTENSIONS) is called.
  */
-GLubyte *
-_mesa_make_extension_string( GLcontext *ctx )
+static GLubyte *
+compute_extensions( struct gl_context *ctx )
 {
    const char *extraExt = get_extension_override(ctx);
    GLuint extStrLen = 0;
@@ -727,12 +734,215 @@ _mesa_make_extension_string( GLcontext *ctx )
    return (GLubyte *) s;
 }
 
+static size_t
+append_extension(GLubyte **str, const char *ext)
+{
+   GLubyte *s = *str;
+   size_t len = strlen(ext);
+
+   if (s) {
+      memcpy(s, ext, len);
+      s[len++] = ' ';
+      s[len] = '\0';
+
+      *str += len;
+   }
+   else {
+      len++;
+   }
+
+   return len;
+}
+
+
+static size_t
+make_extension_string_es1(const struct gl_context *ctx, GLubyte *str)
+{
+   size_t len = 0;
+
+   /* Core additions */
+   len += append_extension(&str, "GL_OES_byte_coordinates");
+   len += append_extension(&str, "GL_OES_fixed_point");
+   len += append_extension(&str, "GL_OES_single_precision");
+   len += append_extension(&str, "GL_OES_matrix_get");
+
+   /* 1.1 required extensions */
+   len += append_extension(&str, "GL_OES_read_format");
+   len += append_extension(&str, "GL_OES_compressed_paletted_texture");
+   len += append_extension(&str, "GL_OES_point_size_array");
+   len += append_extension(&str, "GL_OES_point_sprite");
+
+   /* 1.1 deprecated extensions */
+   len += append_extension(&str, "GL_OES_query_matrix");
+
+#if FEATURE_OES_draw_texture
+   if (ctx->Extensions.OES_draw_texture)
+      len += append_extension(&str, "GL_OES_draw_texture");
+#endif
+
+   if (ctx->Extensions.EXT_blend_equation_separate)
+      len += append_extension(&str, "GL_OES_blend_equation_separate");
+   if (ctx->Extensions.EXT_blend_func_separate)
+      len += append_extension(&str, "GL_OES_blend_func_separate");
+   if (ctx->Extensions.EXT_blend_subtract)
+      len += append_extension(&str, "GL_OES_blend_subtract");
+
+   if (ctx->Extensions.EXT_stencil_wrap)
+      len += append_extension(&str, "GL_OES_stencil_wrap");
+
+   if (ctx->Extensions.ARB_texture_cube_map)
+      len += append_extension(&str, "GL_OES_texture_cube_map");
+   if (ctx->Extensions.ARB_texture_env_crossbar)
+      len += append_extension(&str, "GL_OES_texture_env_crossbar");
+   if (ctx->Extensions.ARB_texture_mirrored_repeat)
+      len += append_extension(&str, "GL_OES_texture_mirrored_repeat");
+
+   if (ctx->Extensions.ARB_framebuffer_object) {
+      len += append_extension(&str, "GL_OES_framebuffer_object");
+      len += append_extension(&str, "GL_OES_depth24");
+      len += append_extension(&str, "GL_OES_depth32");
+      len += append_extension(&str, "GL_OES_fbo_render_mipmap");
+      len += append_extension(&str, "GL_OES_rgb8_rgba8");
+      len += append_extension(&str, "GL_OES_stencil1");
+      len += append_extension(&str, "GL_OES_stencil4");
+      len += append_extension(&str, "GL_OES_stencil8");
+   }
+
+   if (ctx->Extensions.EXT_vertex_array)
+      len += append_extension(&str, "GL_OES_element_index_uint");
+   if (ctx->Extensions.ARB_vertex_buffer_object)
+      len += append_extension(&str, "GL_OES_mapbuffer");
+   if (ctx->Extensions.EXT_texture_filter_anisotropic)
+      len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+
+   /* some applications check this for NPOT support */
+   if (ctx->Extensions.ARB_texture_non_power_of_two)
+      len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
+
+   if (ctx->Extensions.EXT_texture_compression_s3tc)
+      len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+   if (ctx->Extensions.EXT_texture_lod_bias)
+      len += append_extension(&str, "GL_EXT_texture_lod_bias");
+   if (ctx->Extensions.EXT_blend_minmax)
+      len += append_extension(&str, "GL_EXT_blend_minmax");
+   if (ctx->Extensions.EXT_multi_draw_arrays)
+      len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+
+#if FEATURE_OES_EGL_image
+   if (ctx->Extensions.OES_EGL_image)
+      len += append_extension(&str, "GL_OES_EGL_image");
+#endif
+
+   return len;
+}
+
+
+static GLubyte *
+compute_extensions_es1(const struct gl_context *ctx)
+{
+   GLubyte *s;
+   unsigned int len;
+   
+   len = make_extension_string_es1(ctx, NULL);
+   s = malloc(len + 1);
+   if (!s)
+      return NULL;
+   make_extension_string_es1(ctx, s);
+   
+   return s;
+}
+
+static size_t
+make_extension_string_es2(const struct gl_context *ctx, GLubyte *str)
+{
+   size_t len = 0;
+
+   len += append_extension(&str, "GL_OES_compressed_paletted_texture");
+
+   if (ctx->Extensions.ARB_framebuffer_object) {
+      len += append_extension(&str, "GL_OES_depth24");
+      len += append_extension(&str, "GL_OES_depth32");
+      len += append_extension(&str, "GL_OES_fbo_render_mipmap");
+      len += append_extension(&str, "GL_OES_rgb8_rgba8");
+      len += append_extension(&str, "GL_OES_stencil1");
+      len += append_extension(&str, "GL_OES_stencil4");
+   }
+
+   if (ctx->Extensions.EXT_vertex_array)
+      len += append_extension(&str, "GL_OES_element_index_uint");
+   if (ctx->Extensions.ARB_vertex_buffer_object)
+      len += append_extension(&str, "GL_OES_mapbuffer");
+
+   if (ctx->Extensions.EXT_texture3D)
+      len += append_extension(&str, "GL_OES_texture_3D");
+   if (ctx->Extensions.ARB_texture_non_power_of_two)
+      len += append_extension(&str, "GL_OES_texture_npot");
+   if (ctx->Extensions.EXT_texture_filter_anisotropic)
+      len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+
+   len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV");
+   if (ctx->Extensions.ARB_depth_texture)
+      len += append_extension(&str, "GL_OES_depth_texture");
+   if (ctx->Extensions.EXT_packed_depth_stencil)
+      len += append_extension(&str, "GL_OES_packed_depth_stencil");
+   if (ctx->Extensions.ARB_fragment_shader)
+      len += append_extension(&str, "GL_OES_standard_derivatives");
+
+   if (ctx->Extensions.EXT_texture_compression_s3tc)
+      len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+   if (ctx->Extensions.EXT_blend_minmax)
+      len += append_extension(&str, "GL_EXT_blend_minmax");
+   if (ctx->Extensions.EXT_multi_draw_arrays)
+      len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+
+#if FEATURE_OES_EGL_image
+   if (ctx->Extensions.OES_EGL_image)
+      len += append_extension(&str, "GL_OES_EGL_image");
+#endif
+
+   if (ctx->Extensions.EXT_texture_format_BGRA8888)
+      len += append_extension(&str, "GL_EXT_texture_format_BGRA8888");
+
+   return len;
+}
+
+static GLubyte *
+compute_extensions_es2(struct gl_context *ctx)
+{
+   GLubyte *s;
+   unsigned int len;
+
+   len = make_extension_string_es2(ctx, NULL);
+   s = malloc(len + 1);
+   if (!s)
+      return NULL;
+   make_extension_string_es2(ctx, s);
+   
+   return s;
+}
+
+
+GLubyte *
+_mesa_make_extension_string(struct gl_context *ctx)
+{
+   switch (ctx->API) {
+   case API_OPENGL:
+      return compute_extensions(ctx);
+   case API_OPENGLES2:
+      return compute_extensions_es2(ctx);
+   case API_OPENGLES:
+      return compute_extensions_es1(ctx);
+   default:
+      assert(0);
+      return NULL;
+   }
+}
 
 /**
  * Return number of enabled extensions.
  */
 GLuint
-_mesa_get_extension_count(GLcontext *ctx)
+_mesa_get_extension_count(struct gl_context *ctx)
 {
    GLuint i;
 
@@ -747,7 +957,7 @@ _mesa_get_extension_count(GLcontext *ctx)
 
    if (0)
       _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
-                  Elements(default_extensions));
+                  (int) Elements(default_extensions));
 
    return ctx->Extensions.Count;
 }
@@ -757,7 +967,7 @@ _mesa_get_extension_count(GLcontext *ctx)
  * Return name of i-th enabled extension
  */
 const GLubyte *
-_mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
 {
    GLuint i;