{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
- { "GL_ARB_conservative_depth", o(AMD_conservative_depth), GL, 2011 },
+ { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
+ { "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
{ "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },
- { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
+ { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
{ "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
{ "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
{ "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
{ "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
{ "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
+ { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
{ "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
{ "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
{ "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
{ "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
{ "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
{ "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
+ { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
{ "GL_EXT_texture_lod_bias", o(dummy_true), GL | ES1, 1999 },
{ "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
{ "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
{ "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
{ "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
+ { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
{ "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
{ "GL_EXT_vertex_array", o(dummy_true), GL, 1995 },
{ "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
{ "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
{ "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
+ { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
{ "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
{ "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
#if FEATURE_OES_EGL_image
/* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
{ "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
+ { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
#endif
{ "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
{ "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
/* Vendor extensions */
{ "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
- { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL, 2009 },
+ { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
{ "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
+ { "GL_ATI_draw_buffers", o(dummy_true), GL, 2002 },
{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
{ "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
{ "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
{ "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
- { "GL_NV_draw_buffers", o(ARB_draw_buffers), ES2, 2011 },
+ { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
+ { "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
+ { "GL_NV_fog_distance", o(NV_fog_distance), GL, 2001 },
{ "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
{ "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
{ "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
*/
static const size_t default_extensions[] = {
o(ARB_copy_buffer),
- o(ARB_draw_buffers),
o(ARB_transpose_matrix),
o(ARB_window_pos),
/*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
ctx->Extensions.ARB_depth_clamp = GL_TRUE;
ctx->Extensions.ARB_depth_texture = GL_TRUE;
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
ctx->Extensions.ARB_draw_instanced = GL_TRUE;
ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
ctx->Extensions.ARB_texture_rg = GL_TRUE;
ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
#if FEATURE_ARB_vertex_program
ctx->Extensions.ARB_vertex_program = GL_TRUE;
void
_mesa_enable_2_0_extensions(struct gl_context *ctx)
{
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif
}
}
+ free(env);
+
/* Remove trailing space. */
len = strlen(extra_exts);
if (extra_exts[len - 1] == ' ')
size_t n;
const struct extension *i;
- if (index < 0)
- return NULL;
-
base = (GLboolean*) &ctx->Extensions;
n = 0;
for (i = extension_table; i->name != 0; ++i) {
if (n == index && base[i->offset]) {
- return (GLubyte*) i->name;
+ return (const GLubyte*) i->name;
} else if (base[i->offset]) {
++n;
}