Merge branch 'origin'
[mesa.git] / src / mesa / main / extensions.c
index 6cca92443283b3ce27210a8115655f4de69aa89c..7845ea018ef9f5a5a0b79f46003913077a64da85 100644 (file)
@@ -1,6 +1,6 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
+ * Version:  6.5.1
  *
  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
@@ -48,7 +48,7 @@ static const struct {
    { OFF, "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
    { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
    { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
-   { OFF, "GL_MESAX_half_float_pixel",         F(ARB_half_float_pixel) },
+   { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
    { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
    { OFF, "GL_ARB_multisample",                F(ARB_multisample) },
    { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
@@ -58,6 +58,7 @@ static const struct {
    { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
    { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
    { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
+   { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
    { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
    { OFF, "GL_ARB_shadow_ambient",             F(SGIX_shadow_ambient) },
    { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
@@ -94,9 +95,10 @@ static const struct {
    { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
    { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
    { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
+   { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
    { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
    { OFF, "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
-   { ON,  "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
+   { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
    { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
    { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
    { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
@@ -122,12 +124,14 @@ static const struct {
    { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
    { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
    { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
+   { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
    { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
    { ON,  "GL_EXT_vertex_array",               F(EXT_vertex_array) },
    { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
    { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
    { OFF, "GL_APPLE_client_storage",           F(APPLE_client_storage) },
    { ON,  "GL_APPLE_packed_pixels",            F(APPLE_packed_pixels) },
+   { OFF, "GL_APPLE_vertex_array_object",      F(APPLE_vertex_array_object) },
    { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
    { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
    { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
@@ -182,7 +186,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #if FEATURE_ARB_fragment_shader
    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
 #endif
-   /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
+   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
    ctx->Extensions.ARB_imaging = GL_TRUE;
    ctx->Extensions.ARB_multitexture = GL_TRUE;
 #if FEATURE_ARB_occlusion_query
@@ -213,6 +217,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #if FEATURE_ARB_vertex_buffer_object
    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
 #endif
+   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
 #if FEATURE_ATI_fragment_shader
    ctx->Extensions.ATI_fragment_shader = GL_TRUE;
 #endif
@@ -229,6 +234,8 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
 #if FEATURE_EXT_framebuffer_object
    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_framebuffer_blit
    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
 #endif
    ctx->Extensions.EXT_histogram = GL_TRUE;
@@ -243,12 +250,15 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_secondary_color = GL_TRUE;
    ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
-   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+   ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
    ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+#if FEATURE_EXT_texture_sRGB
+   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
    ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
    ctx->Extensions.MESA_pack_invert = GL_TRUE;
 #if FEATURE_MESA_program_debug
@@ -276,6 +286,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.SGIX_depth_texture = GL_TRUE;
    ctx->Extensions.SGIX_shadow = GL_TRUE;
    ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+#endif
 }
 
 
@@ -376,13 +389,32 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
 #if FEATURE_ARB_shading_language_100
    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
 #endif
-   ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */
+   ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
 #if FEATURE_ARB_vertex_shader
    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
 #endif
 }
 
 
+/**
+ * Enable all OpenGL 2.1 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_1_extensions(GLcontext *ctx)
+{
+#if FEATURE_EXT_pixel_buffer_object
+   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_texture_sRGB
+   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+#ifdef FEATURE_ARB_shading_language_120
+   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
+#endif
+}
+
+
 
 /**
  * Either enable or disable the named extension.