Implemented GL_ARB_texture_env_crossbar.
[mesa.git] / src / mesa / main / extensions.c
index 5d4ad1bb9e4e4aad5a605fdc5d2e919b981be434..96984359c18a99e857b25cabf45a6e18632db49d 100644 (file)
@@ -1,21 +1,21 @@
-/* $Id: extensions.c,v 1.32 2000/06/27 21:42:13 brianp Exp $ */
+/* $Id: extensions.c,v 1.73 2002/05/02 00:59:20 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.3
- * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
- * 
+ * Version:  4.1
+ *
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice shall be included
  * in all copies or substantial portions of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
@@ -33,7 +33,7 @@
 #include "extensions.h"
 #include "mem.h"
 #include "simple_list.h"
-#include "types.h"
+#include "mtypes.h"
 #endif
 
 
 struct extension {
    struct extension *next, *prev;
    GLint enabled;
+   GLboolean *flag;                    /* optional flag stored elsewhere */
    char name[MAX_EXT_NAMELEN+1];
-   void (*notify)( GLcontext *, GLboolean ); 
+   void (*notify)( GLcontext *, GLboolean );
 };
 
+#define F(x) (int)&(((struct gl_extensions *)0)->x)
+#define ON GL_TRUE
+#define OFF GL_FALSE
+
+static struct {
+   GLboolean enabled;
+   const char *name;
+   int flag_offset;
+} default_extensions[] = {
+   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
+   { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
+   { OFF, "GL_ARB_multisample",                F(ARB_multisample) },
+   { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
+   { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
+   { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
+   { OFF, "GL_ARB_shadow_ambient",             F(SGIX_shadow_ambient) },
+   { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
+   { OFF, "GL_ARB_texture_compression",        F(ARB_texture_compression) },
+   { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
+   { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
+   { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
+   { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
+   { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
+   { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
+   { ON,  "GL_ARB_transpose_matrix",           0 },
+   { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
+   { ON,  "GL_EXT_abgr",                       0 },
+   { ON,  "GL_EXT_bgra",                       0 },
+   { OFF, "GL_EXT_blend_color",                F(EXT_blend_color) },
+   { OFF, "GL_EXT_blend_func_separate",        F(EXT_blend_func_separate) },
+   { OFF, "GL_EXT_blend_logic_op",             F(EXT_blend_logic_op) },
+   { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
+   { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
+   { ON,  "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
+   { OFF, "GL_EXT_cull_vertex",                0 },
+   { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
+   { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
+   { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
+   { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
+   { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
+   { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
+   { OFF, "GL_EXT_point_parameters",           F(EXT_point_parameters) },
+   { ON,  "GL_EXT_polygon_offset",             F(EXT_polygon_offset) },
+   { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
+   { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
+   { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
+   { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
+   { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
+   { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
+   { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
+   { OFF, "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
+   { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
+   { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
+   { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
+   { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
+   { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
+   { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
+   { ON,  "GL_EXT_vertex_array",               0 },
+   { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
+   { OFF, "GL_HP_occlusion_test",              F(HP_occlusion_test) },
+   { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
+   { OFF, "GL_INGR_blend_func_separate",       F(INGR_blend_func_separate) },
+   { OFF, "GL_MESA_packed_depth_stencil",      0 },
+   { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
+   { OFF, "GL_MESA_sprite_point",              F(MESA_sprite_point) },
+   { ON,  "GL_MESA_window_pos",                F(MESA_window_pos) },
+   { OFF, "GL_NV_blend_square",                F(NV_blend_square) },
+   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
+   { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
+   { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
+   { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
+   { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
+   { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
+   { OFF, "GL_SGIS_pixel_texture",             F(SGIS_pixel_texture) },
+   { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
+   { OFF, "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
+   { OFF, "GL_SGIX_depth_texture",             F(SGIX_depth_texture) },
+   { OFF, "GL_SGIX_pixel_texture",             F(SGIX_pixel_texture) },
+   { OFF, "GL_SGIX_shadow",                    F(SGIX_shadow) },
+   { OFF, "GL_SGIX_shadow_ambient",            F(SGIX_shadow_ambient) },
+   { OFF, "GL_3DFX_texture_compression_FXT1",  F(_3DFX_texture_compression_FXT1) }
+};
 
 
-static struct { int enabled; const char *name; } default_extensions[] = {
-   { DEFAULT_OFF,    "GL_ARB_imaging" },  /* in progress */
-   { DEFAULT_ON,     "GL_ARB_multitexture" },
-   { DEFAULT_OFF,    "GL_ARB_texture_compression" },  /* in progress */
-   { DEFAULT_OFF,    "GL_ARB_texture_cube_map" },  /* in progress */
-   { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
-   { ALWAYS_ENABLED, "GL_EXT_abgr" },
-   { DEFAULT_ON,     "GL_EXT_blend_color" },
-   { DEFAULT_ON,     "GL_EXT_blend_func_separate" },
-   { DEFAULT_ON,     "GL_EXT_blend_logic_op" },
-   { DEFAULT_ON,     "GL_EXT_blend_minmax" },
-   { DEFAULT_ON,     "GL_EXT_blend_subtract" },
-   { DEFAULT_ON,     "GL_EXT_clip_volume_hint" },
-   { DEFAULT_OFF,    "GL_EXT_convolution" },  /* in progress */
-   { DEFAULT_ON,     "GL_EXT_compiled_vertex_array" },
-   { DEFAULT_ON,     "GL_EXT_histogram" },
-   { DEFAULT_ON,     "GL_EXT_packed_pixels" },
-   { DEFAULT_ON,     "GL_EXT_paletted_texture" },
-   { DEFAULT_ON,     "GL_EXT_point_parameters" },
-   { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
-   { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
-   { DEFAULT_ON,     "GL_EXT_shared_texture_palette" },
-   { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
-   { DEFAULT_ON,     "GL_EXT_texture3D" },
-   { DEFAULT_OFF,    "GL_EXT_texture_compression_s3tc" },
-   { DEFAULT_OFF,    "GL_EXT_texture_env" },
-   { DEFAULT_ON,     "GL_EXT_texture_env_add" },
-   { DEFAULT_OFF,    "GL_EXT_texture_env_combine" },
-   { ALWAYS_ENABLED, "GL_EXT_texture_object" },
-   { DEFAULT_ON,     "GL_EXT_texture_lod_bias" },
-   { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
-   { DEFAULT_OFF,    "GL_EXT_vertex_array_set" },
-   { DEFAULT_OFF,    "GL_HP_occlusion_test" },
-   { DEFAULT_ON,     "GL_INGR_blend_func_separate" },
-   { ALWAYS_ENABLED, "GL_MESA_window_pos" },
-   { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
-   { DEFAULT_OFF,    "GL_NV_blend_square" },
-   { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
-   { DEFAULT_ON,     "GL_PGI_misc_hints" },
-   { DEFAULT_ON,     "GL_SGI_color_matrix" },
-   { DEFAULT_ON,     "GL_SGI_color_table" },
-   { DEFAULT_ON,     "GL_SGIS_pixel_texture" },
-   { DEFAULT_ON,     "GL_SGIS_texture_edge_clamp" },
-   { DEFAULT_ON,     "GL_SGIX_pixel_texture" },
-   { DEFAULT_OFF,    "GL_3DFX_texture_compression_FXT1" }
-};
 
 
 /*
- * Update the boolean convenience flags in the Extensions struct.
+ * Enable all extensions suitable for a software-only renderer.
+ * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
  */
-static void
-update_extension_flags( GLcontext *ctx )
+void
+_mesa_enable_sw_extensions(GLcontext *ctx)
+{
+   const char *extensions[] = {
+      "GL_ARB_depth_texture",
+      "GL_ARB_imaging",
+      "GL_ARB_multitexture",
+      "GL_ARB_point_parameters",
+      "GL_ARB_shadow",
+      "GL_ARB_shadow_ambient",
+      "GL_ARB_texture_border_clamp",
+      "GL_ARB_texture_cube_map",
+      "GL_ARB_texture_env_add",
+      "GL_ARB_texture_env_combine",
+      "GL_ARB_texture_env_crossbar",
+      "GL_ARB_texture_env_dot3",
+      "GL_ARB_texture_mirrored_repeat",
+      "GL_EXT_blend_color",
+      "GL_EXT_blend_func_separate",
+      "GL_EXT_blend_logic_op",
+      "GL_EXT_blend_minmax",
+      "GL_EXT_blend_subtract",
+      "GL_EXT_convolution",
+      "GL_EXT_fog_coord",
+      "GL_EXT_histogram",
+      "GL_EXT_paletted_texture",
+      "GL_EXT_point_parameters",
+      "GL_EXT_shadow_funcs",
+      "GL_EXT_secondary_color",
+      "GL_EXT_shared_texture_palette",
+      "GL_EXT_stencil_wrap",
+      "GL_EXT_texture_edge_clamp",
+      "GL_EXT_texture_env_add",
+      "GL_EXT_texture_env_combine",
+      "GL_EXT_texture_env_dot3",
+      "GL_EXT_texture_lod_bias",
+      "GL_HP_occlusion_test",
+      "GL_INGR_blend_func_separate",
+      "GL_MESA_resize_buffers",
+      "GL_NV_blend_square",
+      "GL_NV_texgen_reflection",
+      "GL_NV_vertex_program",
+      "GL_NV_vertex_program1_1",
+      "GL_SGI_color_matrix",
+      "GL_SGI_color_table",
+      "GL_SGIS_generate_mipmap",
+      "GL_SGIS_pixel_texture",
+      "GL_SGIS_texture_edge_clamp",
+      "GL_SGIS_texture_border_clamp",
+      "GL_SGIX_depth_texture",
+      "GL_SGIX_pixel_texture",
+      "GL_SGIX_shadow",
+      "GL_SGIX_shadow_ambient",
+      NULL
+   };
+   GLuint i;
+
+   for (i = 0; extensions[i]; i++) {
+      _mesa_enable_extension(ctx, extensions[i]);
+   }
+}
+
+
+/*
+ * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
+ */
+void
+_mesa_enable_imaging_extensions(GLcontext *ctx)
+{
+   const char *extensions[] = {
+      "GL_ARB_imaging",
+      "GL_EXT_blend_color",
+      "GL_EXT_blend_minmax",
+      "GL_EXT_blend_subtract",
+      "GL_EXT_convolution",
+      "GL_EXT_histogram",
+      "GL_SGI_color_matrix",
+      "GL_SGI_color_table",
+      NULL
+   };
+   GLuint i;
+
+   for (i = 0; extensions[i]; i++) {
+      _mesa_enable_extension(ctx, extensions[i]);
+   }
+}
+
+
+
+/*
+ * Enable all OpenGL 1.3 features and extensions.
+ */
+void
+_mesa_enable_1_3_extensions(GLcontext *ctx)
 {
-   /* Update flags */
-   ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
-   ctx->Extensions.HaveTextureEnvCombine = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_combine");
-   ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
-   ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
-   ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
-   ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
-   ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
-   ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
-   ctx->Extensions.HaveBlendSquare = gl_extension_is_enabled(ctx, "GL_NV_blend_square");
+   const char *extensions[] = {
+      "GL_ARB_multisample",
+      "GL_ARB_multitexture",
+      "GL_ARB_texture_border_clamp",
+      "GL_ARB_texture_compression",
+      "GL_ARB_texture_cube_map",
+      "GL_ARB_texture_env_add",
+      "GL_ARB_texture_env_combine",
+      "GL_ARB_texture_env_dot3",
+      "GL_ARB_transpose_matrix",
+      NULL
+   };
+   GLuint i;
+
+   for (i = 0; extensions[i]; i++) {
+      _mesa_enable_extension(ctx, extensions[i]);
+   }
 }
 
 
 
-int gl_extensions_add( GLcontext *ctx, 
-                      int state, 
-                      const char *name, 
-                      void (*notify)(void) )
+/*
+ * Add a new extenstion.  This would be called from a Mesa driver.
+ */
+void
+_mesa_add_extension( GLcontext *ctx,
+                     GLboolean enabled,
+                     const char *name,
+                     GLboolean *flag_ptr )
 {
-   (void) notify;
+   /* We should never try to add an extension after
+    * _mesa_extensions_get_string() has been called!
+    */
+   assert(ctx->Extensions.ext_string == 0);
 
-   if (ctx->Extensions.ext_string == 0) 
    {
       struct extension *t = MALLOC_STRUCT(extension);
-      t->enabled = state;
+      t->enabled = enabled;
       strncpy(t->name, name, MAX_EXT_NAMELEN);
       t->name[MAX_EXT_NAMELEN] = 0;
-      t->notify = (void (*)(GLcontext *, GLboolean)) notify;
+      t->flag = flag_ptr;
+      if (t->flag)
+         *t->flag = enabled;
       insert_at_tail( ctx->Extensions.ext_list, t );
-      return 0;
    }
-   return 1;
 }
 
 
 /*
  * Either enable or disable the named extension.
  */
-static int set_extension( GLcontext *ctx, const char *name, GLint state )
+static void
+set_extension( GLcontext *ctx, const char *name, GLint state )
 {
+   /* XXX we should assert that ext_string is null.  We should never be
+    * enabling/disabling extensions after _mesa_extensions_get_string()
+    * has been called!
+    */
    struct extension *i;
-   foreach( i, ctx->Extensions.ext_list ) 
-      if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) 
+   foreach( i, ctx->Extensions.ext_list )
+      if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
         break;
 
-   if (i == ctx->Extensions.ext_list)
-      return 1;
-
-   if (!(i->enabled & ALWAYS_ENABLED)) {
-      if (i->notify) i->notify( ctx, state );      
-      i->enabled = state;
+   if (i == ctx->Extensions.ext_list) {
+      /* this is an error.  Drivers should never try to enable/disable
+       * an extension which is unknown to Mesa or wasn't added by calling
+       * _mesa_add_extension().
+       */
+      return;
    }
 
-   update_extension_flags(ctx);
+   if (i->flag)
+      *(i->flag) = state;
+   i->enabled = state;
+}
 
-   return 0;
-}   
 
 
-int gl_extensions_enable( GLcontext *ctx, const char *name )
+void
+_mesa_enable_extension( GLcontext *ctx, const char *name )
 {
-   if (ctx->Extensions.ext_string == 0) 
-      return set_extension( ctx, name, 1 );
-   return 1;
+   if (ctx->Extensions.ext_string == 0)
+      set_extension( ctx, name, 1 );
 }
 
 
-int gl_extensions_disable( GLcontext *ctx, const char *name )
+void
+_mesa_disable_extension( GLcontext *ctx, const char *name )
 {
-   if (ctx->Extensions.ext_string == 0) 
-      return set_extension( ctx, name, 0 );
-   return 1;
+   if (ctx->Extensions.ext_string == 0)
+      set_extension( ctx, name, 0 );
 }
-      
+
 
 /*
  * Test if the named extension is enabled in this context.
  */
-GLboolean gl_extension_is_enabled( GLcontext *ctx, const char *name)
+GLboolean
+_mesa_extension_is_enabled( GLcontext *ctx, const char *name)
 {
    struct extension *i;
    foreach( i, ctx->Extensions.ext_list )
@@ -195,7 +345,8 @@ GLboolean gl_extension_is_enabled( GLcontext *ctx, const char *name)
 }
 
 
-void gl_extensions_dtr( GLcontext *ctx )
+void
+_mesa_extensions_dtr( GLcontext *ctx )
 {
    struct extension *i, *nexti;
 
@@ -209,49 +360,56 @@ void gl_extensions_dtr( GLcontext *ctx )
         remove_from_list( i );
         FREE( i );
       }
-   
+
       FREE(ctx->Extensions.ext_list);
       ctx->Extensions.ext_list = 0;
-   }      
+   }
 }
 
 
-void gl_extensions_ctr( GLcontext *ctx )
+void
+_mesa_extensions_ctr( GLcontext *ctx )
 {
    GLuint i;
+   GLboolean *base = (GLboolean *)&ctx->Extensions;
 
-   ctx->Extensions.ext_string = 0;
+   ctx->Extensions.ext_string = NULL;
    ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
    make_empty_list( ctx->Extensions.ext_list );
 
    for (i = 0 ; i < Elements(default_extensions) ; i++) {
-      gl_extensions_add( ctx, 
-                        default_extensions[i].enabled,
-                        default_extensions[i].name,
-                        0 );
+      GLboolean *ptr = NULL;
+
+      if (default_extensions[i].flag_offset)
+        ptr = base + default_extensions[i].flag_offset;
+
+      (void) _mesa_add_extension( ctx,
+                                  default_extensions[i].enabled,
+                                  default_extensions[i].name,
+                                  ptr);
    }
-   update_extension_flags(ctx);
 }
 
 
-const char *gl_extensions_get_string( GLcontext *ctx )
+const char *
+_mesa_extensions_get_string( GLcontext *ctx )
 {
-   if (ctx->Extensions.ext_string == 0) 
+   if (ctx->Extensions.ext_string == 0)
    {
       struct extension *i;
       char *str;
       GLuint len = 0;
-      foreach (i, ctx->Extensions.ext_list) 
+      foreach (i, ctx->Extensions.ext_list)
         if (i->enabled)
            len += strlen(i->name) + 1;
-      
-      if (len == 0) 
+
+      if (len == 0)
         return "";
 
       str = (char *)MALLOC(len * sizeof(char));
       ctx->Extensions.ext_string = str;
 
-      foreach (i, ctx->Extensions.ext_list) 
+      foreach (i, ctx->Extensions.ext_list)
         if (i->enabled) {
            strcpy(str, i->name);
            str += strlen(str);
@@ -260,6 +418,6 @@ const char *gl_extensions_get_string( GLcontext *ctx )
 
       *(str-1) = 0;
    }
-      
+
    return ctx->Extensions.ext_string;
 }