-/* $Id: extensions.c,v 1.58 2001/04/24 21:52:36 brianp Exp $ */
+/* $Id: extensions.c,v 1.70 2002/03/13 04:33:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
const char *name;
int flag_offset;
} default_extensions[] = {
+ { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
+ { OFF, "GL_ARB_multisample", F(ARB_multisample) },
{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
+ { OFF, "GL_ARB_shadow", F(ARB_shadow) },
+ { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
{ OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
{ OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
+ { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ ON, "GL_ARB_transpose_matrix", 0 },
+ { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
{ ON, "GL_EXT_abgr", 0 },
{ ON, "GL_EXT_bgra", 0 },
{ OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
{ OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
+ { OFF, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
{ OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
{ ON, "GL_EXT_vertex_array", 0 },
{ OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
{ OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
+ { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
{ OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) },
{ OFF, "GL_MESA_packed_depth_stencil", 0 },
{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
{ ON, "GL_MESA_window_pos", F(MESA_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
{ ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
+ { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
+ { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
{ OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
{ OFF, "GL_SGI_color_table", F(SGI_color_table) },
+ { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
{ OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
{ OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
{ OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
_mesa_enable_sw_extensions(GLcontext *ctx)
{
const char *extensions[] = {
+ "GL_ARB_depth_texture",
"GL_ARB_imaging",
"GL_ARB_multitexture",
+ "GL_ARB_shadow",
+ "GL_ARB_shadow_ambient",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_mirrored_repeat",
"GL_EXT_blend_color",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_logic_op",
"GL_EXT_secondary_color",
"GL_EXT_shared_texture_palette",
"GL_EXT_stencil_wrap",
+ "GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_MESA_resize_buffers",
"GL_NV_blend_square",
"GL_NV_texgen_reflection",
+ "GL_NV_vertex_program",
+ "GL_NV_vertex_program1_1",
"GL_SGI_color_matrix",
"GL_SGI_color_table",
+ "GL_SGIS_generate_mipmap",
"GL_SGIS_pixel_texture",
"GL_SGIS_texture_edge_clamp",
"GL_SGIS_texture_border_clamp",
}
+
+/*
+ * Enable all OpenGL 1.3 features and extensions.
+ */
+void
+_mesa_enable_1_3_extensions(GLcontext *ctx)
+{
+ const char *extensions[] = {
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_transpose_matrix",
+ NULL
+ };
+ GLuint i;
+
+ for (i = 0; extensions[i]; i++) {
+ _mesa_enable_extension(ctx, extensions[i]);
+ }
+}
+
+
+
/*
* Add a new extenstion. This would be called from a Mesa driver.
*/