/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
int flag_offset;
} default_extensions[] = {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
+ { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
+ { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
+ { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
+ { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
{ OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
+ { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
{ ON, "GL_ARB_window_pos", F(ARB_window_pos) },
{ ON, "GL_EXT_abgr", F(EXT_abgr) },
{ ON, "GL_EXT_bgra", F(EXT_bgra) },
{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
{ ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
+ { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
+ { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
{ OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
{ ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
{ OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
{ OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
+ { ON, "GL_OES_read_format", F(OES_read_format) },
{ OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
{ OFF, "GL_SGI_color_table", F(SGI_color_table) },
{ OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
_mesa_enable_sw_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
#endif
#endif
#if FEATURE_ARB_vertex_buffer_object
ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#endif
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
#endif
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
ctx->Extensions.EXT_convolution = GL_TRUE;
ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/
ctx->Extensions.EXT_histogram = GL_TRUE;
ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
ctx->Extensions.EXT_paletted_texture = GL_TRUE;
}
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(GLcontext *ctx)
+{
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#endif
+}
+
+
+
/**
* Either enable or disable the named extension.
*/