change gl_buffer_object's Size field to GLsizeiptrARB type
[mesa.git] / src / mesa / main / extensions.c
index f840b3fe086654753d59877a63a666291d445c13..e172db37a123188503f7a9f2aecf15b0f6fd29e2 100644 (file)
@@ -1,6 +1,6 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.3
  *
  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
 #define OFF GL_FALSE
 
 
+/*
+ * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
+ */
 static const struct {
    GLboolean enabled;
    const char *name;
    int flag_offset;
 } default_extensions[] = {
    { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
+   { OFF, "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
    { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
-   { OFF, "GL_MESAX_half_float_pixel",           F(ARB_half_float_pixel) },
+   { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
+   { OFF, "GL_MESAX_half_float_pixel",         F(ARB_half_float_pixel) },
    { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
    { OFF, "GL_ARB_multisample",                F(ARB_multisample) },
    { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
    { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
+   { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
    { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
    { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
+   { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
    { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
    { OFF, "GL_ARB_shadow_ambient",             F(SGIX_shadow_ambient) },
    { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
@@ -59,12 +66,14 @@ static const struct {
    { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
    { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
    { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
-   { OFF, "GL_MESAX_texture_float",              F(ARB_texture_float) },
+   { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
    { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
    { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
+   { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
    { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
    { OFF, "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
    { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
+   { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
    { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
    { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
    { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
@@ -75,11 +84,13 @@ static const struct {
    { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
    { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
    { ON,  "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
+   { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
    { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
    { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
    { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
    { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
    { ON,  "GL_EXT_draw_range_elements",        F(EXT_draw_range_elements) },
+   { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
    { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
    { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
    { OFF, "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
@@ -116,6 +127,7 @@ static const struct {
    { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
    { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
    { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
+   { OFF, "GL_ATI_fragment_shader",            F(ATI_fragment_shader)},
    { OFF, "GL_HP_occlusion_test",              F(HP_occlusion_test) },
    { OFF, "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
    { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
@@ -135,6 +147,7 @@ static const struct {
    { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
    { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
    { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
+   { ON,  "GL_OES_read_format",                F(OES_read_format) },
    { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
    { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
    { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
@@ -161,10 +174,11 @@ void
 _mesa_enable_sw_extensions(GLcontext *ctx)
 {
    ctx->Extensions.ARB_depth_texture = GL_TRUE;
+   ctx->Extensions.ARB_draw_buffers = GL_TRUE;
 #if FEATURE_ARB_fragment_program
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
 #endif
-   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+   /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
    ctx->Extensions.ARB_imaging = GL_TRUE;
    ctx->Extensions.ARB_multitexture = GL_TRUE;
 #if FEATURE_ARB_occlusion_query
@@ -177,7 +191,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
-   ctx->Extensions.ARB_texture_float = GL_TRUE;
+   /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
    ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
 #if FEATURE_ARB_vertex_program
@@ -185,6 +199,18 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #endif
 #if FEATURE_ARB_vertex_buffer_object
    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_shader_objects
+   ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#if FEATURE_ARB_fragment_shader
+   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#endif
+#if FEATURE_ATI_fragment_shader
+   ctx->Extensions.ATI_fragment_shader = GL_TRUE;
 #endif
    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
@@ -197,6 +223,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
    ctx->Extensions.EXT_convolution = GL_TRUE;
    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
    ctx->Extensions.EXT_fog_coord = GL_TRUE;
+   /*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/
    ctx->Extensions.EXT_histogram = GL_TRUE;
    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
    ctx->Extensions.EXT_paletted_texture = GL_TRUE;
@@ -321,11 +348,34 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
 {
    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
-   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
 }
 
 
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(GLcontext *ctx)
+{
+   ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+   ctx->Extensions.ARB_point_sprite = GL_TRUE;
+   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+   ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#if FEATURE_ARB_fragment_shader
+   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#endif
+}
+
+
+
 /**
  * Either enable or disable the named extension.
  */