EXT(EXT_draw_buffers2 , EXT_draw_buffers2 , GLL, GLC, x , x , 2006)
EXT(EXT_draw_buffers_indexed , ARB_draw_buffers_blend , x , x , x , 30, 2014)
EXT(EXT_draw_elements_base_vertex , ARB_draw_elements_base_vertex , x , x , x , ES2, 2014)
-EXT(EXT_draw_instanced , ARB_draw_instanced , GLL, GLC, x , x , 2006)
+EXT(EXT_draw_instanced , ARB_draw_instanced , GLL, GLC, x , ES2 , 2006)
EXT(EXT_draw_range_elements , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_float_blend , EXT_float_blend , x , x , x , 30, 2015)
EXT(EXT_fog_coord , dummy_true , GLL, x , x , x , 1999)
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_shader_framebuffer_fetch , EXT_shader_framebuffer_fetch , GLL, GLC, x , ES2, 2013)
EXT(EXT_shader_framebuffer_fetch_non_coherent, EXT_shader_framebuffer_fetch_non_coherent, GLL, GLC, x, ES2, 2018)
+EXT(EXT_shader_group_vote , ARB_shader_group_vote , x, x, x , 30, 2013)
EXT(EXT_shader_image_load_formatted , EXT_shader_image_load_formatted , GLL, GLC, x , x , 2014)
EXT(EXT_shader_image_load_store , EXT_shader_image_load_store , GLL, GLC, x , x , 2010)
EXT(EXT_shader_implicit_conversions , dummy_true , x , x , x , 31, 2013)
EXT(NVX_gpu_memory_info , NVX_gpu_memory_info , GLL, GLC, x , x , 2013)
+EXT(NV_alpha_to_coverage_dither_control , NV_alpha_to_coverage_dither_control , GLL, GLC, x , ES2, 2017)
EXT(NV_blend_square , dummy_true , GLL, x , x , x , 1999)
EXT(NV_compute_shader_derivatives , NV_compute_shader_derivatives , GLL, GLC, x , 32, 2018)
EXT(NV_conditional_render , NV_conditional_render , GLL, GLC, x , ES2, 2008)
EXT(NV_texture_env_combine4 , NV_texture_env_combine4 , GLL, x , x , x , 1999)
EXT(NV_texture_rectangle , NV_texture_rectangle , GLL, x , x , x , 2000)
EXT(NV_vdpau_interop , NV_vdpau_interop , GLL, GLC, x , x , 2010)
+EXT(NV_viewport_array2 , NV_viewport_array2 , GLL, GLC, x , 31, 2015)
EXT(NV_viewport_swizzle , NV_viewport_swizzle , GLL, GLC, x , 31, 2015)
EXT(OES_EGL_image , OES_EGL_image , GLL, GLC, ES1, ES2, 2006) /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */