mesa: avoid valgrind warning due to opaque only being set sometimes
[mesa.git] / src / mesa / main / fbobject.c
index 44696c0409f2661629716ef1ec02408cf534cff0..2c01526d16791c36104cde26d375b7765d037bca 100644 (file)
@@ -389,7 +389,8 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
    const struct gl_texture_image *const texImage =
       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 
-   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+   if (!texImage ||
+       texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
       return false;
 
    if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
@@ -2127,7 +2128,7 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
       }
 
       if (sample_count_error != GL_NO_ERROR) {
-         _mesa_error(ctx, sample_count_error, "%s(samples)", func);
+         _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
          return;
       }
    }
@@ -3240,10 +3241,10 @@ framebuffer_texture_with_dims(int dims, GLenum target,
 
       if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
          return;
-   }
 
-   if (!check_level(ctx, textarget, level, caller))
-      return;
+      if (!check_level(ctx, textarget, level, caller))
+         return;
+   }
 
    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
                              layer, GL_FALSE, caller);