const struct gl_texture_image *const texImage =
att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+ if (!texImage ||
+ texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
return false;
if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
}
if (sample_count_error != GL_NO_ERROR) {
- _mesa_error(ctx, sample_count_error, "%s(samples)", func);
+ _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
return;
}
}