mesa: fix format conversion bug in get_tex_rgba_uncompressed()
[mesa.git] / src / mesa / main / fbobject.c
index 2ce92e804acd9149e4c41fee9fdd51912587ee3d..2c01526d16791c36104cde26d375b7765d037bca 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.1
  *
  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  * Copyright (C) 1999-2009  VMware, Inc.  All Rights Reserved.
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
 #include "texobj.h"
 
 
-/** Set this to 1 to debug/log glBlitFramebuffer() calls */
-#define DEBUG_BLIT 0
-
-
 /**
  * Notes:
  *
@@ -93,9 +89,9 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb)
 void
 _mesa_init_fbobjects(struct gl_context *ctx)
 {
-   _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
-   _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
-   _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
+   mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
+   mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
+   mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
    DummyFramebuffer.Delete = delete_dummy_framebuffer;
    DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
    IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
@@ -124,6 +120,27 @@ _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
 }
 
 
+/**
+ * A convenience function for direct state access that throws
+ * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
+ */
+struct gl_renderbuffer *
+_mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
+                              const char *func)
+{
+   struct gl_renderbuffer *rb;
+
+   rb = _mesa_lookup_renderbuffer(ctx, id);
+   if (!rb || rb == &DummyRenderbuffer) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(non-existent renderbuffer %u)", func, id);
+      return NULL;
+   }
+
+   return rb;
+}
+
+
 /**
  * Helper routine for getting a gl_framebuffer.
  */
@@ -141,6 +158,27 @@ _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
 }
 
 
+/**
+ * A convenience function for direct state access that throws
+ * GL_INVALID_OPERATION if the framebuffer doesn't exist.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
+                             const char *func)
+{
+   struct gl_framebuffer *fb;
+
+   fb = _mesa_lookup_framebuffer(ctx, id);
+   if (!fb || fb == &DummyFramebuffer) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(non-existent framebuffer %u)", func, id);
+      return NULL;
+   }
+
+   return fb;
+}
+
+
 /**
  * Mark the given framebuffer as invalid.  This will force the
  * test for framebuffer completeness to be done before the framebuffer
@@ -163,8 +201,7 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
 static struct gl_framebuffer *
 get_framebuffer_target(struct gl_context *ctx, GLenum target)
 {
-   bool have_fb_blit = _mesa_is_gles3(ctx) ||
-      (ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx));
+   bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
    switch (target) {
    case GL_DRAW_FRAMEBUFFER:
       return have_fb_blit ? ctx->DrawBuffer : NULL;
@@ -186,9 +223,9 @@ get_framebuffer_target(struct gl_context *ctx, GLenum target)
  * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
  * the depth buffer attachment point.
  */
-struct gl_renderbuffer_attachment *
-_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
-                     GLenum attachment)
+static struct gl_renderbuffer_attachment *
+get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+               GLenum attachment)
 {
    GLuint i;
 
@@ -217,13 +254,13 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
        */
       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
       if (i >= ctx->Const.MaxColorAttachments
-         || (i > 0 && ctx->API == API_OPENGLES)) {
-        return NULL;
+          || (i > 0 && ctx->API == API_OPENGLES)) {
+         return NULL;
       }
       return &fb->Attachment[BUFFER_COLOR0 + i];
    case GL_DEPTH_STENCIL_ATTACHMENT:
       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
-        return NULL;
+         return NULL;
       /* fall-through */
    case GL_DEPTH_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_DEPTH];
@@ -318,67 +355,146 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
  * Remove any texture or renderbuffer attached to the given attachment
  * point.  Update reference counts, etc.
  */
-void
-_mesa_remove_attachment(struct gl_context *ctx,
-                        struct gl_renderbuffer_attachment *att)
+static void
+remove_attachment(struct gl_context *ctx,
+                  struct gl_renderbuffer_attachment *att)
 {
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+
+   /* tell driver that we're done rendering to this texture. */
+   if (rb && rb->NeedsFinishRenderTexture)
+      ctx->Driver.FinishRenderTexture(ctx, rb);
+
    if (att->Type == GL_TEXTURE) {
-      ASSERT(att->Texture);
-      if (ctx->Driver.FinishRenderTexture) {
-         /* tell driver that we're done rendering to this texture. */
-         ctx->Driver.FinishRenderTexture(ctx, att);
-      }
+      assert(att->Texture);
       _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
-      ASSERT(!att->Texture);
+      assert(!att->Texture);
    }
    if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
-      ASSERT(!att->Texture);
+      assert(!att->Texture);
       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
-      ASSERT(!att->Renderbuffer);
+      assert(!att->Renderbuffer);
    }
    att->Type = GL_NONE;
    att->Complete = GL_TRUE;
 }
 
+/**
+ * Verify a couple error conditions that will lead to an incomplete FBO and
+ * may cause problems for the driver's RenderTexture path.
+ */
+static bool
+driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
+{
+   const struct gl_texture_image *const texImage =
+      att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+   if (!texImage ||
+       texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+      return false;
+
+   if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
+        && att->Zoffset >= texImage->Height)
+       || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
+           && att->Zoffset >= texImage->Depth))
+      return false;
+
+   return true;
+}
+
+/**
+ * Create a renderbuffer which will be set up by the driver to wrap the
+ * texture image slice.
+ *
+ * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
+ * to share most of their framebuffer rendering code between winsys,
+ * renderbuffer, and texture attachments.
+ *
+ * The allocated renderbuffer uses a non-zero Name so that drivers can check
+ * it for determining vertical orientation, but we use ~0 to make it fairly
+ * unambiguous with actual user (non-texture) renderbuffers.
+ */
+void
+_mesa_update_texture_renderbuffer(struct gl_context *ctx,
+                                  struct gl_framebuffer *fb,
+                                  struct gl_renderbuffer_attachment *att)
+{
+   struct gl_texture_image *texImage;
+   struct gl_renderbuffer *rb;
+
+   texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+   rb = att->Renderbuffer;
+   if (!rb) {
+      rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
+      if (!rb) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
+         return;
+      }
+      _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+
+      /* This can't get called on a texture renderbuffer, so set it to NULL
+       * for clarity compared to user renderbuffers.
+       */
+      rb->AllocStorage = NULL;
+
+      rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
+   }
+
+   if (!texImage)
+      return;
+
+   rb->_BaseFormat = texImage->_BaseFormat;
+   rb->Format = texImage->TexFormat;
+   rb->InternalFormat = texImage->InternalFormat;
+   rb->Width = texImage->Width2;
+   rb->Height = texImage->Height2;
+   rb->Depth = texImage->Depth2;
+   rb->NumSamples = texImage->NumSamples;
+   rb->TexImage = texImage;
+
+   if (driver_RenderTexture_is_safe(att))
+      ctx->Driver.RenderTexture(ctx, fb, att);
+}
 
 /**
  * Bind a texture object to an attachment point.
  * The previous binding, if any, will be removed first.
  */
-void
-_mesa_set_texture_attachment(struct gl_context *ctx,
-                             struct gl_framebuffer *fb,
-                             struct gl_renderbuffer_attachment *att,
-                             struct gl_texture_object *texObj,
-                             GLenum texTarget, GLuint level, GLuint zoffset)
+static void
+set_texture_attachment(struct gl_context *ctx,
+                       struct gl_framebuffer *fb,
+                       struct gl_renderbuffer_attachment *att,
+                       struct gl_texture_object *texObj,
+                       GLenum texTarget, GLuint level, GLuint layer,
+                       GLboolean layered)
 {
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+
+   if (rb && rb->NeedsFinishRenderTexture)
+      ctx->Driver.FinishRenderTexture(ctx, rb);
+
    if (att->Texture == texObj) {
       /* re-attaching same texture */
-      ASSERT(att->Type == GL_TEXTURE);
-      if (ctx->Driver.FinishRenderTexture)
-        ctx->Driver.FinishRenderTexture(ctx, att);
+      assert(att->Type == GL_TEXTURE);
    }
    else {
       /* new attachment */
-      if (ctx->Driver.FinishRenderTexture && att->Texture)
-        ctx->Driver.FinishRenderTexture(ctx, att);
-      _mesa_remove_attachment(ctx, att);
+      remove_attachment(ctx, att);
       att->Type = GL_TEXTURE;
       assert(!att->Texture);
       _mesa_reference_texobj(&att->Texture, texObj);
    }
+   invalidate_framebuffer(fb);
 
    /* always update these fields */
    att->TextureLevel = level;
    att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
-   att->Zoffset = zoffset;
+   att->Zoffset = layer;
+   att->Layered = layered;
    att->Complete = GL_FALSE;
 
-   if (_mesa_get_attachment_teximage(att)) {
-      ctx->Driver.RenderTexture(ctx, fb, att);
-   }
-
-   invalidate_framebuffer(fb);
+   _mesa_update_texture_renderbuffer(ctx, fb, att);
 }
 
 
@@ -386,15 +502,16 @@ _mesa_set_texture_attachment(struct gl_context *ctx,
  * Bind a renderbuffer to an attachment point.
  * The previous binding, if any, will be removed first.
  */
-void
-_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
-                                  struct gl_renderbuffer_attachment *att,
-                                  struct gl_renderbuffer *rb)
+static void
+set_renderbuffer_attachment(struct gl_context *ctx,
+                            struct gl_renderbuffer_attachment *att,
+                            struct gl_renderbuffer *rb)
 {
    /* XXX check if re-doing same attachment, exit early */
-   _mesa_remove_attachment(ctx, att);
+   remove_attachment(ctx, att);
    att->Type = GL_RENDERBUFFER_EXT;
    att->Texture = NULL; /* just to be safe */
+   att->Layered = GL_FALSE;
    att->Complete = GL_FALSE;
    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
 }
@@ -405,33 +522,40 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
  * Attach a renderbuffer object to a framebuffer object.
  */
 void
-_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
-                               struct gl_framebuffer *fb,
-                               GLenum attachment, struct gl_renderbuffer *rb)
+_mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
+                                 struct gl_framebuffer *fb,
+                                 GLenum attachment,
+                                 struct gl_renderbuffer *rb)
 {
    struct gl_renderbuffer_attachment *att;
 
-   _glthread_LOCK_MUTEX(fb->Mutex);
+   mtx_lock(&fb->Mutex);
 
-   att = _mesa_get_attachment(ctx, fb, attachment);
-   ASSERT(att);
+   att = get_attachment(ctx, fb, attachment);
+   assert(att);
    if (rb) {
-      _mesa_set_renderbuffer_attachment(ctx, att, rb);
+      set_renderbuffer_attachment(ctx, att, rb);
       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
          /* do stencil attachment here (depth already done above) */
-         att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+         att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
          assert(att);
-         _mesa_set_renderbuffer_attachment(ctx, att, rb);
+         set_renderbuffer_attachment(ctx, att, rb);
       }
       rb->AttachedAnytime = GL_TRUE;
    }
    else {
-      _mesa_remove_attachment(ctx, att);
+      remove_attachment(ctx, att);
+      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+         /* detach stencil (depth was detached above) */
+         att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+         assert(att);
+         remove_attachment(ctx, att);
+      }
    }
 
    invalidate_framebuffer(fb);
 
-   _glthread_UNLOCK_MUTEX(fb->Mutex);
+   mtx_unlock(&fb->Mutex);
 }
 
 
@@ -461,7 +585,7 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
          default:
             switch (rb->Format) {
             /* XXX This list is likely incomplete. */
-            case MESA_FORMAT_RGB9_E5_FLOAT:
+            case MESA_FORMAT_R9G9B9E5_FLOAT:
                fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
                return;
             default:;
@@ -515,8 +639,16 @@ att_incomplete(const char *msg)
  * For debug only.
  */
 static void
-fbo_incomplete(const char *msg, int index)
+fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
 {
+   static GLuint msg_id;
+
+   _mesa_gl_debug(ctx, &msg_id,
+                  MESA_DEBUG_SOURCE_API,
+                  MESA_DEBUG_TYPE_OTHER,
+                  MESA_DEBUG_SEVERITY_MEDIUM,
+                  "FBO incomplete: %s [%d]\n", msg, index);
+
    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
       _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
    }
@@ -552,7 +684,8 @@ _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
  * Is the given base format a legal format for a color renderbuffer?
  */
 static GLboolean
-is_format_color_renderable(const struct gl_context *ctx, gl_format format, GLenum internalFormat)
+is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
+                           GLenum internalFormat)
 {
    const GLenum baseFormat =
       _mesa_get_format_base_format(format);
@@ -584,7 +717,8 @@ is_format_color_renderable(const struct gl_context *ctx, gl_format format, GLenu
       break;
    }
 
-   if (format == MESA_FORMAT_ARGB2101010 && internalFormat != GL_RGB10_A2) {
+   if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
+       internalFormat != GL_RGB10_A2) {
       return GL_FALSE;
    }
 
@@ -643,18 +777,42 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
       if (texImage->Width < 1 || texImage->Height < 1) {
          att_incomplete("teximage width/height=0");
-         printf("texobj = %u\n", texObj->Name);
-         printf("level = %d\n", att->TextureLevel);
          att->Complete = GL_FALSE;
          return;
       }
-      if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
-         att_incomplete("bad z offset");
-         att->Complete = GL_FALSE;
-         return;
+
+      switch (texObj->Target) {
+      case GL_TEXTURE_3D:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad z offset");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_1D_ARRAY:
+         if (att->Zoffset >= texImage->Height) {
+            att_incomplete("bad 1D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_2D_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad 2D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_CUBE_MAP_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad cube-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
       }
 
-      baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+      baseFormat = texImage->_BaseFormat;
 
       if (format == GL_COLOR) {
          if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
@@ -667,14 +825,25 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
             att->Complete = GL_FALSE;
             return;
          }
+
+         /* OES_texture_float allows creation and use of floating point
+          * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
+          * these textures to be used as a render target, this is done via
+          * GL_EXT_color_buffer(_half)_float with set of new sized types.
+          */
+         if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
+                                    texImage->TexObject->_IsHalfFloat)) {
+            att_incomplete("bad internal format");
+            att->Complete = GL_FALSE;
+            return;
+         }
       }
       else if (format == GL_DEPTH) {
          if (baseFormat == GL_DEPTH_COMPONENT) {
             /* OK */
          }
-         else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  ctx->Extensions.ARB_depth_texture &&
-                  baseFormat == GL_DEPTH_STENCIL_EXT) {
+         else if (ctx->Extensions.ARB_depth_texture &&
+                  baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -684,13 +853,14 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          }
       }
       else {
-         ASSERT(format == GL_STENCIL);
-         if (ctx->Extensions.EXT_packed_depth_stencil &&
-             ctx->Extensions.ARB_depth_texture &&
-             baseFormat == GL_DEPTH_STENCIL_EXT) {
+         assert(format == GL_STENCIL);
+         if (ctx->Extensions.ARB_depth_texture &&
+             baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
-         }
-         else {
+         } else if (ctx->Extensions.ARB_texture_stencil8 &&
+                    baseFormat == GL_STENCIL_INDEX) {
+            /* OK */
+         } else {
             /* no such thing as stencil-only textures */
             att_incomplete("illegal stencil texture");
             att->Complete = GL_FALSE;
@@ -699,10 +869,9 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
    }
    else if (att->Type == GL_RENDERBUFFER_EXT) {
-      const GLenum baseFormat =
-         _mesa_get_format_base_format(att->Renderbuffer->Format);
+      const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
 
-      ASSERT(att->Renderbuffer);
+      assert(att->Renderbuffer);
       if (!att->Renderbuffer->InternalFormat ||
           att->Renderbuffer->Width < 1 ||
           att->Renderbuffer->Height < 1) {
@@ -721,8 +890,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          if (baseFormat == GL_DEPTH_COMPONENT) {
             /* OK */
          }
-         else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  baseFormat == GL_DEPTH_STENCIL_EXT) {
+         else if (baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -733,11 +901,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
       else {
          assert(format == GL_STENCIL);
-         if (baseFormat == GL_STENCIL_INDEX) {
-            /* OK */
-         }
-         else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  baseFormat == GL_DEPTH_STENCIL_EXT) {
+         if (baseFormat == GL_STENCIL_INDEX ||
+             baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -748,7 +913,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
    }
    else {
-      ASSERT(att->Type == GL_NONE);
+      assert(att->Type == GL_NONE);
       /* complete */
       return;
    }
@@ -774,6 +939,13 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    GLint fixedSampleLocations = -1;
    GLint i;
    GLuint j;
+   /* Covers max_layer_count, is_layered, and layer_tex_target */
+   bool layer_info_valid = false;
+   GLuint max_layer_count = 0, att_layer_count;
+   bool is_layered = false;
+   GLenum layer_tex_target = 0;
+   bool has_depth_attachment = false;
+   bool has_stencil_attachment = false;
 
    assert(_mesa_is_user_fbo(fb));
 
@@ -785,6 +957,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    fb->Height = 0;
    fb->_AllColorBuffersFixedPoint = GL_TRUE;
    fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
+   fb->_HasAttachments = true;
 
    /* Start at -2 to more easily loop over all attachment points.
     *  -2: depth buffer
@@ -794,7 +967,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
       struct gl_renderbuffer_attachment *att;
       GLenum f;
-      gl_format attFormat;
+      mesa_format attFormat;
+      GLenum att_tex_target = GL_NONE;
 
       /*
        * XXX for ARB_fbo, only check color buffers that are named by
@@ -808,8 +982,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          test_attachment_completeness(ctx, GL_DEPTH, att);
          if (!att->Complete) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
-            fbo_incomplete("depth attachment incomplete", -1);
+            fbo_incomplete(ctx, "depth attachment incomplete", -1);
             return;
+         } else if (att->Type != GL_NONE) {
+            has_depth_attachment = true;
          }
       }
       else if (i == -1) {
@@ -817,8 +993,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          test_attachment_completeness(ctx, GL_STENCIL, att);
          if (!att->Complete) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
-            fbo_incomplete("stencil attachment incomplete", -1);
+            fbo_incomplete(ctx, "stencil attachment incomplete", -1);
             return;
+         } else if (att->Type != GL_NONE) {
+            has_stencil_attachment = true;
          }
       }
       else {
@@ -826,7 +1004,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          test_attachment_completeness(ctx, GL_COLOR, att);
          if (!att->Complete) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
-            fbo_incomplete("color attachment incomplete", i);
+            fbo_incomplete(ctx, "color attachment incomplete", i);
             return;
          }
       }
@@ -834,8 +1012,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       /* get width, height, format of the renderbuffer/texture
        */
       if (att->Type == GL_TEXTURE) {
-         const struct gl_texture_image *texImg =
-            _mesa_get_attachment_teximage(att);
+         const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
+         att_tex_target = att->Texture->Target;
          minWidth = MIN2(minWidth, texImg->Width);
          maxWidth = MAX2(maxWidth, texImg->Width);
          minHeight = MIN2(minHeight, texImg->Height);
@@ -844,10 +1022,12 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          attFormat = texImg->TexFormat;
          numImages++;
 
-         if (!is_format_color_renderable(ctx, attFormat, texImg->InternalFormat) &&
-             !is_legal_depth_format(ctx, f)) {
-            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
-            fbo_incomplete("texture attachment incomplete", -1);
+         if (!is_format_color_renderable(ctx, attFormat,
+                                         texImg->InternalFormat) &&
+             !is_legal_depth_format(ctx, f) &&
+             f != GL_STENCIL_INDEX) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+            fbo_incomplete(ctx, "texture attachment incomplete", -1);
             return;
          }
 
@@ -855,7 +1035,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             numSamples = texImg->NumSamples;
          else if (numSamples != texImg->NumSamples) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
-            fbo_incomplete("inconsistent sample count", -1);
+            fbo_incomplete(ctx, "inconsistent sample count", -1);
             return;
          }
 
@@ -863,7 +1043,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             fixedSampleLocations = texImg->FixedSampleLocations;
          else if (fixedSampleLocations != texImg->FixedSampleLocations) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
-            fbo_incomplete("inconsistent fixed sample locations", -1);
+            fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
             return;
          }
       }
@@ -880,7 +1060,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             numSamples = att->Renderbuffer->NumSamples;
          else if (numSamples != att->Renderbuffer->NumSamples) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
-            fbo_incomplete("inconsistent sample count", -1);
+            fbo_incomplete(ctx, "inconsistent sample count", -1);
             return;
          }
 
@@ -889,7 +1069,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             fixedSampleLocations = GL_TRUE;
          else if (fixedSampleLocations != GL_TRUE) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
-            fbo_incomplete("inconsistent fixed sample locations", -1);
+            fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
             return;
          }
       }
@@ -926,13 +1106,13 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             /* check that width, height, format are same */
             if (minWidth != maxWidth || minHeight != maxHeight) {
                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
-               fbo_incomplete("width or height mismatch", -1);
+               fbo_incomplete(ctx, "width or height mismatch", -1);
                return;
             }
             /* check that all color buffers are the same format */
             if (intFormat != GL_NONE && f != intFormat) {
                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
-               fbo_incomplete("format mismatch", -1);
+               fbo_incomplete(ctx, "format mismatch", -1);
                return;
             }
          }
@@ -943,7 +1123,79 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       if (att->Type == GL_RENDERBUFFER &&
           att->Renderbuffer->Format == MESA_FORMAT_NONE) {
          fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
-         fbo_incomplete("unsupported renderbuffer format", i);
+         fbo_incomplete(ctx, "unsupported renderbuffer format", i);
+         return;
+      }
+
+      /* Check that layered rendering is consistent. */
+      if (att->Layered) {
+         if (att_tex_target == GL_TEXTURE_CUBE_MAP)
+            att_layer_count = 6;
+         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+            att_layer_count = att->Renderbuffer->Height;
+         else
+            att_layer_count = att->Renderbuffer->Depth;
+      } else {
+         att_layer_count = 0;
+      }
+      if (!layer_info_valid) {
+         is_layered = att->Layered;
+         max_layer_count = att_layer_count;
+         layer_tex_target = att_tex_target;
+         layer_info_valid = true;
+      } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+         fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
+         return;
+      } else if (is_layered != att->Layered) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+         fbo_incomplete(ctx,
+                        "framebuffer attachment layer mode is inconsistent",
+                        i);
+         return;
+      } else if (att_layer_count > max_layer_count) {
+         max_layer_count = att_layer_count;
+      }
+
+      /*
+       * The extension GL_ARB_framebuffer_no_attachments places additional
+       * requirement on each attachment. Those additional requirements are
+       * tighter that those of previous versions of GL. In interest of better
+       * compatibility, we will not enforce these restrictions. For the record
+       * those additional restrictions are quoted below:
+       *
+       * "The width and height of image are greater than zero and less than or
+       *  equal to the values of the implementation-dependent limits
+       *  MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
+       *
+       * "If <image> is a three-dimensional texture or a one- or two-dimensional
+       *  array texture and the attachment is layered, the depth or layer count
+       *  of the texture is less than or equal to the implementation-dependent
+       *  limit MAX_FRAMEBUFFER_LAYERS."
+       *
+       * "If image has multiple samples, its sample count is less than or equal
+       *  to the value of the implementation-dependent limit
+       *  MAX_FRAMEBUFFER_SAMPLES."
+       *
+       * The same requirements are also in place for GL 4.5,
+       * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
+       */
+   }
+
+   fb->MaxNumLayers = max_layer_count;
+
+   if (numImages == 0) {
+      fb->_HasAttachments = false;
+
+      if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+         fbo_incomplete(ctx, "no attachments", -1);
+         return;
+      }
+
+      if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+         fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
          return;
       }
    }
@@ -951,34 +1203,42 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
       /* Check that all DrawBuffers are present */
       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
-        if (fb->ColorDrawBuffer[j] != GL_NONE) {
-           const struct gl_renderbuffer_attachment *att
-              = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
-           assert(att);
-           if (att->Type == GL_NONE) {
-              fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
-              fbo_incomplete("missing drawbuffer", j);
-              return;
-           }
-        }
+         if (fb->ColorDrawBuffer[j] != GL_NONE) {
+            const struct gl_renderbuffer_attachment *att
+               = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+            assert(att);
+            if (att->Type == GL_NONE) {
+               fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+               fbo_incomplete(ctx, "missing drawbuffer", j);
+               return;
+            }
+         }
       }
 
       /* Check that the ReadBuffer is present */
       if (fb->ColorReadBuffer != GL_NONE) {
-        const struct gl_renderbuffer_attachment *att
-           = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
-        assert(att);
-        if (att->Type == GL_NONE) {
-           fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
-            fbo_incomplete("missing readbuffer", -1);
-           return;
-        }
+         const struct gl_renderbuffer_attachment *att
+            = get_attachment(ctx, fb, fb->ColorReadBuffer);
+         assert(att);
+         if (att->Type == GL_NONE) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+            fbo_incomplete(ctx, "missing readbuffer", -1);
+            return;
+         }
       }
    }
 
-   if (numImages == 0) {
-      fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
-      fbo_incomplete("no attachments", -1);
+   /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
+    *
+    *    "Depth and stencil attachments, if present, are the same image."
+    *
+    * This restriction is not present in the OpenGL ES2 spec.
+    */
+   if (_mesa_is_gles3(ctx) &&
+       has_stencil_attachment && has_depth_attachment &&
+       !_mesa_has_depthstencil_combined(fb)) {
+      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+      fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
       return;
    }
 
@@ -992,22 +1252,23 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    if (ctx->Driver.ValidateFramebuffer) {
       ctx->Driver.ValidateFramebuffer(ctx, fb);
       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
-         fbo_incomplete("driver marked FBO as incomplete", -1);
+         fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
+         return;
       }
    }
 
-   if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
-      /*
-       * Note that if ARB_framebuffer_object is supported and the attached
-       * renderbuffers/textures are different sizes, the framebuffer
-       * width/height will be set to the smallest width/height.
-       */
+   /*
+    * Note that if ARB_framebuffer_object is supported and the attached
+    * renderbuffers/textures are different sizes, the framebuffer
+    * width/height will be set to the smallest width/height.
+    */
+   if (numImages != 0) {
       fb->Width = minWidth;
       fb->Height = minHeight;
-
-      /* finally, update the visual info for the framebuffer */
-      _mesa_update_framebuffer_visual(ctx, fb);
    }
+
+   /* finally, update the visual info for the framebuffer */
+   _mesa_update_framebuffer_visual(ctx, fb);
 }
 
 
@@ -1017,7 +1278,8 @@ _mesa_IsRenderbuffer(GLuint renderbuffer)
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
    if (renderbuffer) {
-      struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+      struct gl_renderbuffer *rb =
+         _mesa_lookup_renderbuffer(ctx, renderbuffer);
       if (rb != NULL && rb != &DummyRenderbuffer)
          return GL_TRUE;
    }
@@ -1025,8 +1287,28 @@ _mesa_IsRenderbuffer(GLuint renderbuffer)
 }
 
 
-void GLAPIENTRY
-_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
+static struct gl_renderbuffer *
+allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
+                             const char *func)
+{
+   struct gl_renderbuffer *newRb;
+
+   /* create new renderbuffer object */
+   newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+   if (!newRb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
+      return NULL;
+   }
+   assert(newRb->AllocStorage);
+   _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+   newRb->RefCount = 1; /* referenced by hash table */
+
+   return newRb;
+}
+
+
+static void
+bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
 {
    struct gl_renderbuffer *newRb;
    GET_CURRENT_CONTEXT(ctx);
@@ -1046,126 +1328,357 @@ _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
          /* ID was reserved, but no real renderbuffer object made yet */
          newRb = NULL;
       }
-      else if (!newRb
-               && _mesa_is_desktop_gl(ctx)
-               && ctx->Extensions.ARB_framebuffer_object) {
+      else if (!newRb && !allow_user_names) {
          /* All RB IDs must be Gen'd */
          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
          return;
       }
 
       if (!newRb) {
-        /* create new renderbuffer object */
-        newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
-        if (!newRb) {
-           _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
-           return;
-        }
-         ASSERT(newRb->AllocStorage);
-         _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
-         newRb->RefCount = 1; /* referenced by hash table */
+         _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
+         newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
+                                              "glBindRenderbufferEXT");
+         _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
       }
    }
    else {
       newRb = NULL;
    }
 
-   ASSERT(newRb != &DummyRenderbuffer);
+   assert(newRb != &DummyRenderbuffer);
 
    _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
 }
 
+void GLAPIENTRY
+_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
+    * entry point, but they allow the use of user-generated names.
+    */
+   bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
+}
+
+void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+   /* This function should not be in the dispatch table for core profile /
+    * OpenGL 3.1, so execution should never get here in those cases -- no
+    * need for an explicit test.
+    */
+   bind_renderbuffer(target, renderbuffer, true);
+}
 
 /**
- * If the given renderbuffer is anywhere attached to the framebuffer, detach
- * the renderbuffer.
- * This is used when a renderbuffer object is deleted.
- * The spec calls for unbinding.
+ * ARB_framebuffer_no_attachment - Application passes requested param's
+ * here. NOTE: NumSamples requested need not be _NumSamples which is
+ * what the hw supports.
  */
 static void
-detach_renderbuffer(struct gl_context *ctx,
-                    struct gl_framebuffer *fb,
-                    struct gl_renderbuffer *rb)
+framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
+                       GLenum pname, GLint param, const char *func)
 {
-   GLuint i;
-   for (i = 0; i < BUFFER_COUNT; i++) {
-      if (fb->Attachment[i].Renderbuffer == rb) {
-         _mesa_remove_attachment(ctx, &fb->Attachment[i]);
+   switch (pname) {
+   case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+      if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
+        _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+         fb->DefaultGeometry.Width = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+      if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
+        _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+         fb->DefaultGeometry.Height = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_LAYERS:
+     /*
+      * According to the OpenGL ES 3.1 specification section 9.2.1, the
+      * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
+      */
+      if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
+         _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
+         break;
       }
+      if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
+         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+         fb->DefaultGeometry.Layers = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+      if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
+        _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+        fb->DefaultGeometry.NumSamples = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+      fb->DefaultGeometry.FixedSampleLocations = param;
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(pname=0x%x)", func, pname);
    }
+
    invalidate_framebuffer(fb);
+   ctx->NewState |= _NEW_BUFFERS;
 }
 
-
 void GLAPIENTRY
-_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+_mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
 {
-   GLint i;
    GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glFramebufferParameteriv not supported "
+                  "(ARB_framebuffer_no_attachments not implemented)");
+      return;
+   }
 
-   for (i = 0; i < n; i++) {
-      if (renderbuffers[i] > 0) {
-        struct gl_renderbuffer *rb;
-        rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
-        if (rb) {
-            /* check if deleting currently bound renderbuffer object */
-            if (rb == ctx->CurrentRenderbuffer) {
-               /* bind default */
-               ASSERT(rb->RefCount >= 2);
-               _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
-            }
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferParameteri(target=0x%x)", target);
+      return;
+   }
 
-            if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
-               detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
-            }
-            if (_mesa_is_user_fbo(ctx->ReadBuffer)
-                && ctx->ReadBuffer != ctx->DrawBuffer) {
-               detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
-            }
+   /* check framebuffer binding */
+   if (_mesa_is_winsys_fbo(fb)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glFramebufferParameteri");
+      return;
+   }
 
-           /* Remove from hash table immediately, to free the ID.
-             * But the object will not be freed until it's no longer
-             * referenced anywhere else.
-             */
-           _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+   framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
+}
 
-            if (rb != &DummyRenderbuffer) {
-               /* no longer referenced by hash table */
-               _mesa_reference_renderbuffer(&rb, NULL);
-           }
-        }
+static void
+get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
+                            GLenum pname, GLint *params, const char *func)
+{
+   switch (pname) {
+   case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+      *params = fb->DefaultGeometry.Width;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+      *params = fb->DefaultGeometry.Height;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_LAYERS:
+      /*
+       * According to the OpenGL ES 3.1 specification section 9.2.3, the
+       * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
+       */
+      if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
+         _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
+         break;
       }
+      *params = fb->DefaultGeometry.Layers;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+      *params = fb->DefaultGeometry.NumSamples;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+      *params = fb->DefaultGeometry.FixedSampleLocations;
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(pname=0x%x)", func, pname);
    }
 }
 
-
 void GLAPIENTRY
-_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+_mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint first;
-   GLint i;
+   struct gl_framebuffer *fb;
+
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFramebufferParameteriv not supported "
+                  "(ARB_framebuffer_no_attachments not implemented)");
+      return;
+   }
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferParameteriv(target=0x%x)", target);
+      return;
+   }
+
+   /* check framebuffer binding */
+   if (_mesa_is_winsys_fbo(fb)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFramebufferParameteriv");
+      return;
+   }
+
+   get_framebuffer_parameteriv(ctx, fb, pname, params,
+                               "glGetFramebufferParameteriv");
+}
+
+
+/**
+ * Remove the specified renderbuffer or texture from any attachment point in
+ * the framebuffer.
+ *
+ * \returns
+ * \c true if the renderbuffer was detached from an attachment point.  \c
+ * false otherwise.
+ */
+bool
+_mesa_detach_renderbuffer(struct gl_context *ctx,
+                          struct gl_framebuffer *fb,
+                          const void *att)
+{
+   unsigned i;
+   bool progress = false;
+
+   for (i = 0; i < BUFFER_COUNT; i++) {
+      if (fb->Attachment[i].Texture == att
+          || fb->Attachment[i].Renderbuffer == att) {
+         remove_attachment(ctx, &fb->Attachment[i]);
+         progress = true;
+      }
+   }
+
+   /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
+    * Completeness," of the OpenGL 3.1 spec says:
+    *
+    *     "Performing any of the following actions may change whether the
+    *     framebuffer is considered complete or incomplete:
+    *
+    *     ...
+    *
+    *        - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
+    *          containing an image that is attached to a framebuffer object
+    *          that is bound to the framebuffer."
+    */
+   if (progress)
+      invalidate_framebuffer(fb);
+
+   return progress;
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+   GLint i;
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   for (i = 0; i < n; i++) {
+      if (renderbuffers[i] > 0) {
+         struct gl_renderbuffer *rb;
+         rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+         if (rb) {
+            /* check if deleting currently bound renderbuffer object */
+            if (rb == ctx->CurrentRenderbuffer) {
+               /* bind default */
+               assert(rb->RefCount >= 2);
+               _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
+            }
+
+            /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
+             * subsection "Attaching Renderbuffer Images to a Framebuffer,"
+             * of the OpenGL 3.1 spec says:
+             *
+             *     "If a renderbuffer object is deleted while its image is
+             *     attached to one or more attachment points in the currently
+             *     bound framebuffer, then it is as if FramebufferRenderbuffer
+             *     had been called, with a renderbuffer of 0, for each
+             *     attachment point to which this image was attached in the
+             *     currently bound framebuffer. In other words, this
+             *     renderbuffer image is first detached from all attachment
+             *     points in the currently bound framebuffer. Note that the
+             *     renderbuffer image is specifically not detached from any
+             *     non-bound framebuffers. Detaching the image from any
+             *     non-bound framebuffers is the responsibility of the
+             *     application.
+             */
+            if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
+               _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
+            }
+            if (_mesa_is_user_fbo(ctx->ReadBuffer)
+                && ctx->ReadBuffer != ctx->DrawBuffer) {
+               _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
+            }
+
+            /* Remove from hash table immediately, to free the ID.
+             * But the object will not be freed until it's no longer
+             * referenced anywhere else.
+             */
+            _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+            if (rb != &DummyRenderbuffer) {
+               /* no longer referenced by hash table */
+               _mesa_reference_renderbuffer(&rb, NULL);
+            }
+         }
+      }
+   }
+}
+
+static void
+create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
+                      bool dsa)
+{
+   const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
+   GLuint first;
+   GLint i;
 
    if (n < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
       return;
    }
 
    if (!renderbuffers)
       return;
 
+   _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
+
    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
 
    for (i = 0; i < n; i++) {
       GLuint name = first + i;
       renderbuffers[i] = name;
-      /* insert dummy placeholder into hash table */
-      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-      _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
-      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+      if (dsa) {
+         allocate_renderbuffer_locked(ctx, name, func);
+      } else {
+         /* insert a dummy renderbuffer into the hash table */
+         _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
+                                &DummyRenderbuffer);
+      }
    }
+
+   _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
+}
+
+
+void GLAPIENTRY
+_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   create_render_buffers(ctx, n, renderbuffers, false);
+}
+
+
+void GLAPIENTRY
+_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   create_render_buffers(ctx, n, renderbuffers, true);
 }
 
 
@@ -1197,15 +1710,15 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_ALPHA8:
    case GL_ALPHA12:
    case GL_ALPHA16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_ALPHA : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
    case GL_LUMINANCE:
    case GL_LUMINANCE4:
    case GL_LUMINANCE8:
    case GL_LUMINANCE12:
    case GL_LUMINANCE16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_LUMINANCE : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
    case GL_LUMINANCE_ALPHA:
    case GL_LUMINANCE4_ALPHA4:
    case GL_LUMINANCE6_ALPHA2:
@@ -1213,15 +1726,15 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_LUMINANCE12_ALPHA4:
    case GL_LUMINANCE12_ALPHA12:
    case GL_LUMINANCE16_ALPHA16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_LUMINANCE_ALPHA : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
    case GL_INTENSITY:
    case GL_INTENSITY4:
    case GL_INTENSITY8:
    case GL_INTENSITY12:
    case GL_INTENSITY16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_INTENSITY : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
    case GL_RGB8:
       return GL_RGB;
    case GL_RGB:
@@ -1262,20 +1775,19 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_DEPTH_COMPONENT16:
    case GL_DEPTH_COMPONENT24:
       return GL_DEPTH_COMPONENT;
-   case GL_DEPTH_STENCIL_EXT:
-      return _mesa_is_desktop_gl(ctx)
-         && ctx->Extensions.EXT_packed_depth_stencil
-         ? GL_DEPTH_STENCIL_EXT : 0;
-   case GL_DEPTH24_STENCIL8_EXT:
-      return ctx->Extensions.EXT_packed_depth_stencil
-         ? GL_DEPTH_STENCIL_EXT : 0;
+   case GL_DEPTH_STENCIL:
+      return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
+   case GL_DEPTH24_STENCIL8:
+      return GL_DEPTH_STENCIL;
    case GL_DEPTH_COMPONENT32F:
       return ctx->Version >= 30
-         || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
+         || (ctx->API == API_OPENGL_COMPAT &&
+             ctx->Extensions.ARB_depth_buffer_float)
          ? GL_DEPTH_COMPONENT : 0;
    case GL_DEPTH32F_STENCIL8:
       return ctx->Version >= 30
-         || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
+         || (ctx->API == API_OPENGL_COMPAT &&
+             ctx->Extensions.ARB_depth_buffer_float)
          ? GL_DEPTH_STENCIL : 0;
    case GL_RED:
    case GL_R16:
@@ -1318,6 +1830,22 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
       return ctx->API == API_OPENGL_COMPAT &&
              ctx->Extensions.EXT_texture_snorm &&
              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+   case GL_LUMINANCE_SNORM:
+   case GL_LUMINANCE8_SNORM:
+   case GL_LUMINANCE16_SNORM:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+         ? GL_LUMINANCE : 0;
+   case GL_LUMINANCE_ALPHA_SNORM:
+   case GL_LUMINANCE8_ALPHA8_SNORM:
+   case GL_LUMINANCE16_ALPHA16_SNORM:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+         ? GL_LUMINANCE_ALPHA : 0;
+   case GL_INTENSITY_SNORM:
+   case GL_INTENSITY8_SNORM:
+   case GL_INTENSITY16_SNORM:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+         ? GL_INTENSITY : 0;
+
    case GL_R16F:
    case GL_R32F:
       return ((_mesa_is_desktop_gl(ctx) &&
@@ -1362,10 +1890,6 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
       return ctx->API == API_OPENGL_COMPAT &&
              ctx->Extensions.ARB_texture_float &&
              ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
-   case GL_RGB9_E5:
-      return (_mesa_is_desktop_gl(ctx)
-              && ctx->Extensions.EXT_texture_shared_exponent)
-         ? GL_RGB : 0;
    case GL_R11F_G11F_B10F:
       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
@@ -1493,57 +2017,93 @@ invalidate_rb(GLuint key, void *data, void *userData)
 /** sentinal value, see below */
 #define NO_SAMPLES 1000
 
+void
+_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                           GLenum internalFormat, GLsizei width,
+                           GLsizei height, GLsizei samples)
+{
+   const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+   assert(baseFormat != 0);
+   assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
+   assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
+   assert(samples != NO_SAMPLES);
+   if (samples != 0) {
+      assert(samples > 0);
+      assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
+                                      internalFormat, samples) == GL_NO_ERROR);
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   if (rb->InternalFormat == internalFormat &&
+       rb->Width == (GLuint) width &&
+       rb->Height == (GLuint) height &&
+       rb->NumSamples == samples) {
+      /* no change in allocation needed */
+      return;
+   }
+
+   /* These MUST get set by the AllocStorage func */
+   rb->Format = MESA_FORMAT_NONE;
+   rb->NumSamples = samples;
+
+   /* Now allocate the storage */
+   assert(rb->AllocStorage);
+   if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+      /* No error - check/set fields now */
+      /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
+      assert(rb->Width == (GLuint) width);
+      assert(rb->Height == (GLuint) height);
+      rb->InternalFormat = internalFormat;
+      rb->_BaseFormat = baseFormat;
+      assert(rb->_BaseFormat != 0);
+   }
+   else {
+      /* Probably ran out of memory - clear the fields */
+      rb->Width = 0;
+      rb->Height = 0;
+      rb->Format = MESA_FORMAT_NONE;
+      rb->InternalFormat = GL_NONE;
+      rb->_BaseFormat = GL_NONE;
+      rb->NumSamples = 0;
+   }
+
+   /* Invalidate the framebuffers the renderbuffer is attached in. */
+   if (rb->AttachedAnytime) {
+      _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+   }
+}
 
 /**
- * Helper function used by _mesa_RenderbufferStorage() and 
- * _mesa_RenderbufferStorageMultisample().
- * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
+ * Helper function used by renderbuffer_storage_direct() and
+ * renderbuffer_storage_target().
+ * samples will be NO_SAMPLES if called by a non-multisample function.
  */
 static void
-renderbuffer_storage(GLenum target, GLenum internalFormat,
-                     GLsizei width, GLsizei height, GLsizei samples)
+renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                     GLenum internalFormat, GLsizei width,
+                     GLsizei height, GLsizei samples, const char *func)
 {
-   const char *func = samples == NO_SAMPLES ?
-      "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
-   struct gl_renderbuffer *rb;
    GLenum baseFormat;
    GLenum sample_count_error;
-   GET_CURRENT_CONTEXT(ctx);
-
-   if (MESA_VERBOSE & VERBOSE_API) {
-      if (samples == NO_SAMPLES)
-         _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
-                     func,
-                     _mesa_lookup_enum_by_nr(target),
-                     _mesa_lookup_enum_by_nr(internalFormat),
-                     width, height);
-      else
-         _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
-                     func,
-                     _mesa_lookup_enum_by_nr(target),
-                     _mesa_lookup_enum_by_nr(internalFormat),
-                     width, height, samples);
-   }
-
-   if (target != GL_RENDERBUFFER_EXT) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
-      return;
-   }
 
    baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
    if (baseFormat == 0) {
       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
-                  func, _mesa_lookup_enum_by_nr(internalFormat));
+                  func, _mesa_enum_to_string(internalFormat));
       return;
    }
 
    if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
+                  width);
       return;
    }
 
    if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
+                  height);
       return;
    }
 
@@ -1555,59 +2115,102 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       /* check the sample count;
        * note: driver may choose to use more samples than what's requested
        */
-      sample_count_error = _mesa_check_sample_count(ctx, target,
+      sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
             internalFormat, samples);
+
+      /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
+       *
+       * "If a negative number is provided where an argument of type sizei or
+       * sizeiptr is specified, the error INVALID VALUE is generated."
+       */
+      if (samples < 0) {
+         sample_count_error = GL_INVALID_VALUE;
+      }
+
       if (sample_count_error != GL_NO_ERROR) {
-         _mesa_error(ctx, sample_count_error, "%s(samples)", func);
+         _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
          return;
       }
    }
 
-   rb = ctx->CurrentRenderbuffer;
-   if (!rb) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
-      return;
-   }
+   _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
+}
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+/**
+ * Helper function used by _mesa_NamedRenderbufferStorage*().
+ * samples will be NO_SAMPLES if called by a non-multisample function.
+ */
+static void
+renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
+                           GLsizei width, GLsizei height, GLsizei samples,
+                           const char *func)
+{
+   GET_CURRENT_CONTEXT(ctx);
 
-   if (rb->InternalFormat == internalFormat &&
-       rb->Width == (GLuint) width &&
-       rb->Height == (GLuint) height &&
-       rb->NumSamples == samples) {
-      /* no change in allocation needed */
+   if (MESA_VERBOSE & VERBOSE_API) {
+      if (samples == NO_SAMPLES)
+         _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
+                     func, renderbuffer,
+                     _mesa_enum_to_string(internalFormat),
+                     width, height);
+      else
+         _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
+                     func, renderbuffer,
+                     _mesa_enum_to_string(internalFormat),
+                     width, height, samples);
+   }
+
+   struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+   if (!rb || rb == &DummyRenderbuffer) {
+      /* ID was reserved, but no real renderbuffer object made yet */
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
+                  func, renderbuffer);
       return;
    }
 
-   /* These MUST get set by the AllocStorage func */
-   rb->Format = MESA_FORMAT_NONE;
-   rb->NumSamples = samples;
+   renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
+}
 
-   /* Now allocate the storage */
-   ASSERT(rb->AllocStorage);
-   if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
-      /* No error - check/set fields now */
-      /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
-      assert(rb->Width == (GLuint) width);
-      assert(rb->Height == (GLuint) height);
-      rb->InternalFormat = internalFormat;
-      rb->_BaseFormat = baseFormat;
-      assert(rb->_BaseFormat != 0);
+/**
+ * Helper function used by _mesa_RenderbufferStorage() and
+ * _mesa_RenderbufferStorageMultisample().
+ * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
+ */
+static void
+renderbuffer_storage_target(GLenum target, GLenum internalFormat,
+                            GLsizei width, GLsizei height, GLsizei samples,
+                            const char *func)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_API) {
+      if (samples == NO_SAMPLES)
+         _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
+                     func,
+                     _mesa_enum_to_string(target),
+                     _mesa_enum_to_string(internalFormat),
+                     width, height);
+      else
+         _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
+                     func,
+                     _mesa_enum_to_string(target),
+                     _mesa_enum_to_string(internalFormat),
+                     width, height, samples);
    }
-   else {
-      /* Probably ran out of memory - clear the fields */
-      rb->Width = 0;
-      rb->Height = 0;
-      rb->Format = MESA_FORMAT_NONE;
-      rb->InternalFormat = GL_NONE;
-      rb->_BaseFormat = GL_NONE;
-      rb->NumSamples = 0;
+
+   if (target != GL_RENDERBUFFER_EXT) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+      return;
    }
 
-   /* Invalidate the framebuffers the renderbuffer is attached in. */
-   if (rb->AttachedAnytime) {
-      _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+   if (!ctx->CurrentRenderbuffer) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
+                  func);
+      return;
    }
+
+   renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
+                        height, samples, func);
 }
 
 
@@ -1651,7 +2254,7 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
  * we need to return zero.
  */
 static GLint
-get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
 {
    if (_mesa_base_format_has_channel(baseFormat, pname))
       return _mesa_get_format_bits(format, pname);
@@ -1669,7 +2272,8 @@ _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
     * glRenderbufferStorageMultisample() with samples=0.  We pass in
     * a token value here just for error reporting purposes.
     */
-   renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
+   renderbuffer_storage_target(target, internalFormat, width, height,
+                               NO_SAMPLES, "glRenderbufferStorage");
 }
 
 
@@ -1678,7 +2282,8 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
                                      GLenum internalFormat,
                                      GLsizei width, GLsizei height)
 {
-   renderbuffer_storage(target, internalFormat, width, height, samples);
+   renderbuffer_storage_target(target, internalFormat, width, height,
+                               samples, "glRenderbufferStorageMultisample");
 }
 
 
@@ -1687,7 +2292,7 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
  */
 void GLAPIENTRY
 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
-                          GLsizei width, GLsizei height)
+                           GLsizei width, GLsizei height)
 {
    switch (internalFormat) {
    case GL_RGB565:
@@ -1699,29 +2304,38 @@ _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
       break;
    }
 
-   renderbuffer_storage(target, internalFormat, width, height, 0);
+   renderbuffer_storage_target(target, internalFormat, width, height, 0,
+                               "glRenderbufferStorageEXT");
 }
 
-
 void GLAPIENTRY
-_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+_mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
+                               GLsizei width, GLsizei height)
 {
-   struct gl_renderbuffer *rb;
-   GET_CURRENT_CONTEXT(ctx);
+   /* GL_ARB_fbo says calling this function is equivalent to calling
+    * glRenderbufferStorageMultisample() with samples=0.  We pass in
+    * a token value here just for error reporting purposes.
+    */
+   renderbuffer_storage_named(renderbuffer, internalformat, width, height,
+                              NO_SAMPLES, "glNamedRenderbufferStorage");
+}
 
-   if (target != GL_RENDERBUFFER_EXT) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetRenderbufferParameterivEXT(target)");
-      return;
-   }
+void GLAPIENTRY
+_mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
+                                          GLenum internalformat,
+                                          GLsizei width, GLsizei height)
+{
+   renderbuffer_storage_named(renderbuffer, internalformat, width, height,
+                              samples,
+                              "glNamedRenderbufferStorageMultisample");
+}
 
-   rb = ctx->CurrentRenderbuffer;
-   if (!rb) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGetRenderbufferParameterivEXT");
-      return;
-   }
 
+static void
+get_render_buffer_parameteriv(struct gl_context *ctx,
+                              struct gl_renderbuffer *rb, GLenum pname,
+                              GLint *params, const char *func)
+{
    /* No need to flush here since we're just quering state which is
     * not effected by rendering.
     */
@@ -1752,10 +2366,51 @@ _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
       }
       /* fallthrough */
    default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
+                  _mesa_enum_to_string(pname));
+      return;
+   }
+}
+
+
+void GLAPIENTRY
+_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (target != GL_RENDERBUFFER_EXT) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glGetRenderbufferParameterivEXT(target)");
       return;
    }
+
+   if (!ctx->CurrentRenderbuffer) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
+                  "(no renderbuffer bound)");
+      return;
+   }
+
+   get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
+                                 params, "glGetRenderbufferParameteriv");
+}
+
+
+void GLAPIENTRY
+_mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
+                                      GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+   if (!rb || rb == &DummyRenderbuffer) {
+      /* ID was reserved, but no real renderbuffer object made yet */
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
+                  "(invalid renderbuffer %i)", renderbuffer);
+      return;
+   }
+
+   get_render_buffer_parameteriv(ctx, rb, pname, params,
+                                 "glGetNamedRenderbufferParameteriv");
 }
 
 
@@ -1782,14 +2437,15 @@ static void
 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
    GLuint i;
-   ASSERT(ctx->Driver.RenderTexture);
+   assert(ctx->Driver.RenderTexture);
 
    if (_mesa_is_winsys_fbo(fb))
       return; /* can't render to texture with winsys framebuffers */
 
    for (i = 0; i < BUFFER_COUNT; i++) {
       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-      if (att->Texture && _mesa_get_attachment_teximage(att)) {
+      if (att->Texture && att->Renderbuffer->TexImage
+          && driver_RenderTexture_is_safe(att)) {
          ctx->Driver.RenderTexture(ctx, fb, att);
       }
    }
@@ -1804,56 +2460,36 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 static void
 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
-   if (_mesa_is_winsys_fbo(fb))
-      return; /* can't render to texture with winsys framebuffers */
+   /* Skip if we know NeedsFinishRenderTexture won't be set. */
+   if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
+      return;
 
    if (ctx->Driver.FinishRenderTexture) {
       GLuint i;
       for (i = 0; i < BUFFER_COUNT; i++) {
          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-         if (att->Texture && att->Renderbuffer) {
-            ctx->Driver.FinishRenderTexture(ctx, att);
+         struct gl_renderbuffer *rb = att->Renderbuffer;
+         if (rb && rb->NeedsFinishRenderTexture) {
+            ctx->Driver.FinishRenderTexture(ctx, rb);
          }
       }
    }
 }
 
 
-void GLAPIENTRY
-_mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
+static void
+bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
 {
    struct gl_framebuffer *newDrawFb, *newReadFb;
-   struct gl_framebuffer *oldDrawFb, *oldReadFb;
    GLboolean bindReadBuf, bindDrawBuf;
    GET_CURRENT_CONTEXT(ctx);
 
-#ifdef DEBUG
-   if (ctx->Extensions.ARB_framebuffer_object) {
-      ASSERT(ctx->Extensions.EXT_framebuffer_object);
-      ASSERT(ctx->Extensions.EXT_framebuffer_blit);
-   }
-#endif
-
-   if (!ctx->Extensions.EXT_framebuffer_object) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindFramebufferEXT(unsupported)");
-      return;
-   }
-
    switch (target) {
    case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
-         return;
-      }
       bindDrawBuf = GL_TRUE;
       bindReadBuf = GL_FALSE;
       break;
    case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
-         return;
-      }
       bindDrawBuf = GL_FALSE;
       bindReadBuf = GL_TRUE;
       break;
@@ -1873,21 +2509,19 @@ _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
          /* ID was reserved, but no real framebuffer object made yet */
          newDrawFb = NULL;
       }
-      else if (!newDrawFb
-               && _mesa_is_desktop_gl(ctx)
-               && ctx->Extensions.ARB_framebuffer_object) {
+      else if (!newDrawFb && !allow_user_names) {
          /* All FBO IDs must be Gen'd */
          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
          return;
       }
 
       if (!newDrawFb) {
-        /* create new framebuffer object */
-        newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
-        if (!newDrawFb) {
-           _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
-           return;
-        }
+         /* create new framebuffer object */
+         newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+         if (!newDrawFb) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+            return;
+         }
          _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
       }
       newReadFb = newDrawFb;
@@ -1900,18 +2534,23 @@ _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
       newReadFb = ctx->WinSysReadBuffer;
    }
 
-   ASSERT(newDrawFb);
-   ASSERT(newDrawFb != &DummyFramebuffer);
+   _mesa_bind_framebuffers(ctx,
+                           bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
+                           bindReadBuf ? newReadFb : ctx->ReadBuffer);
+}
 
-   /* save pointers to current/old framebuffers */
-   oldDrawFb = ctx->DrawBuffer;
-   oldReadFb = ctx->ReadBuffer;
+void
+_mesa_bind_framebuffers(struct gl_context *ctx,
+                        struct gl_framebuffer *newDrawFb,
+                        struct gl_framebuffer *newReadFb)
+{
+   struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
+   struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
+   const bool bindDrawBuf = oldDrawFb != newDrawFb;
+   const bool bindReadBuf = oldReadFb != newReadFb;
 
-   /* check if really changing bindings */
-   if (oldDrawFb == newDrawFb)
-      bindDrawBuf = GL_FALSE;
-   if (oldReadFb == newReadFb)
-      bindReadBuf = GL_FALSE;
+   assert(newDrawFb);
+   assert(newDrawFb != &DummyFramebuffer);
 
    /*
     * OK, now bind the new Draw/Read framebuffers, if they're changing.
@@ -1948,10 +2587,37 @@ _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
    }
 
    if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
-      ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+      /* The few classic drivers that actually hook this function really only
+       * want to know if the draw framebuffer changed.
+       */
+      ctx->Driver.BindFramebuffer(ctx,
+                                  bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
+                                  newDrawFb, newReadFb);
    }
 }
 
+void GLAPIENTRY
+_mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
+    * point, but they allow the use of user-generated names.
+    */
+   bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
+}
+
+
+void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+   /* This function should not be in the dispatch table for core profile /
+    * OpenGL 3.1, so execution should never get here in those cases -- no
+    * need for an explicit test.
+    */
+   bind_framebuffer(target, framebuffer, true);
+}
+
 
 void GLAPIENTRY
 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
@@ -1959,112 +2625,193 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
    GLint i;
    GET_CURRENT_CONTEXT(ctx);
 
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
+      return;
+   }
+
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    for (i = 0; i < n; i++) {
       if (framebuffers[i] > 0) {
-        struct gl_framebuffer *fb;
-        fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
-        if (fb) {
-            ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
+         struct gl_framebuffer *fb;
+         fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+         if (fb) {
+            assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
 
             /* check if deleting currently bound framebuffer object */
-            if (ctx->Extensions.EXT_framebuffer_blit) {
-               /* separate draw/read binding points */
-               if (fb == ctx->DrawBuffer) {
-                  /* bind default */
-                  ASSERT(fb->RefCount >= 2);
-                  _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
-               }
-               if (fb == ctx->ReadBuffer) {
-                  /* bind default */
-                  ASSERT(fb->RefCount >= 2);
-                  _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
-               }
+            if (fb == ctx->DrawBuffer) {
+               /* bind default */
+               assert(fb->RefCount >= 2);
+               _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
             }
-            else {
-               /* only one binding point for read/draw buffers */
-               if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
-                  /* bind default */
-                  ASSERT(fb->RefCount >= 2);
-                  _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
-               }
+            if (fb == ctx->ReadBuffer) {
+               /* bind default */
+               assert(fb->RefCount >= 2);
+               _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
             }
 
-           /* remove from hash table immediately, to free the ID */
-           _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+            /* remove from hash table immediately, to free the ID */
+            _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
 
             if (fb != &DummyFramebuffer) {
                /* But the object will not be freed until it's no longer
                 * bound in any context.
                 */
                _mesa_reference_framebuffer(&fb, NULL);
-           }
-        }
+            }
+         }
       }
    }
 }
 
 
-void GLAPIENTRY
-_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
+/**
+ * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
+ * It is not exposed to the rest of Mesa to encourage the use of
+ * nameless buffers in driver internals.
+ */
+static void
+create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint first;
    GLint i;
+   struct gl_framebuffer *fb;
+
+   const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
 
    if (n < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
       return;
    }
 
    if (!framebuffers)
       return;
 
+   _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
+
    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
 
    for (i = 0; i < n; i++) {
       GLuint name = first + i;
       framebuffers[i] = name;
-      /* insert dummy placeholder into hash table */
-      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-      _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
-      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+      if (dsa) {
+         fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
+         if (!fb) {
+            _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
+            return;
+         }
+      }
+      else
+         fb = &DummyFramebuffer;
+
+      _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
    }
+
+   _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
+}
+
+
+void GLAPIENTRY
+_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+   create_framebuffers(n, framebuffers, false);
+}
+
+
+void GLAPIENTRY
+_mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+   create_framebuffers(n, framebuffers, true);
 }
 
 
+GLenum
+_mesa_check_framebuffer_status(struct gl_context *ctx,
+                               struct gl_framebuffer *buffer)
+{
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+   if (_mesa_is_winsys_fbo(buffer)) {
+      /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
+      if (buffer != &IncompleteFramebuffer) {
+         return GL_FRAMEBUFFER_COMPLETE_EXT;
+      } else {
+         return GL_FRAMEBUFFER_UNDEFINED;
+      }
+   }
+
+   /* No need to flush here */
+
+   if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+      _mesa_test_framebuffer_completeness(ctx, buffer);
+   }
+
+   return buffer->_Status;
+}
+
 
 GLenum GLAPIENTRY
 _mesa_CheckFramebufferStatus(GLenum target)
 {
-   struct gl_framebuffer *buffer;
+   struct gl_framebuffer *fb;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
-                  _mesa_lookup_enum_by_nr(target));
+                  _mesa_enum_to_string(target));
 
-   buffer = get_framebuffer_target(ctx, target);
-   if (!buffer) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glCheckFramebufferStatus(invalid target %s)",
+                  _mesa_enum_to_string(target));
       return 0;
    }
 
-   if (_mesa_is_winsys_fbo(buffer)) {
-      /* The window system / default framebuffer is always complete */
-      return GL_FRAMEBUFFER_COMPLETE_EXT;
-   }
+   return _mesa_check_framebuffer_status(ctx, fb);
+}
 
-   /* No need to flush here */
 
-   if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
-      _mesa_test_framebuffer_completeness(ctx, buffer);
+GLenum GLAPIENTRY
+_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
+{
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* Validate the target (for conformance's sake) and grab a reference to the
+    * default framebuffer in case framebuffer = 0.
+    * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
+    * (30.10.2014, PDF page 336) says:
+    *    "If framebuffer is zero, then the status of the default read or
+    *    draw framebuffer (as determined by target) is returned."
+    */
+   switch (target) {
+      case GL_DRAW_FRAMEBUFFER:
+      case GL_FRAMEBUFFER:
+         fb = ctx->WinSysDrawBuffer;
+         break;
+      case GL_READ_FRAMEBUFFER:
+         fb = ctx->WinSysReadBuffer;
+         break;
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM,
+                     "glCheckNamedFramebufferStatus(invalid target %s)",
+                     _mesa_enum_to_string(target));
+         return 0;
    }
 
-   return buffer->_Status;
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glCheckNamedFramebufferStatus");
+      if (!fb)
+         return 0;
+   }
+
+   return _mesa_check_framebuffer_status(ctx, fb);
 }
 
 
@@ -2090,230 +2837,166 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
    dst_att->Complete = src_att->Complete;
    dst_att->TextureLevel = src_att->TextureLevel;
    dst_att->Zoffset = src_att->Zoffset;
+   dst_att->Layered = src_att->Layered;
 }
 
 
 /**
- * Common code called by glFramebufferTexture1D/2D/3DEXT() and
- * glFramebufferTextureLayerEXT().
- * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
- * get textarget=0 in that case.
+ * Common code called by gl*FramebufferTexture*() to retrieve the correct
+ * texture object pointer.
+ *
+ * \param texObj where the pointer to the texture object is returned.  Note
+ * that a successful call may return texObj = NULL.
+ *
+ * \return true if no errors, false if errors
  */
-static void
-framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, 
-                    GLenum attachment, GLenum textarget, GLuint texture,
-                    GLint level, GLint zoffset)
+static bool
+get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
+                            bool layered, const char *caller,
+                            struct gl_texture_object **texObj)
 {
-   struct gl_renderbuffer_attachment *att;
-   struct gl_texture_object *texObj = NULL;
-   struct gl_framebuffer *fb;
-   GLenum maxLevelsTarget;
-
-   fb = get_framebuffer_target(ctx, target);
-   if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
-      return;
-   }
-
-   /* check framebuffer binding */
-   if (_mesa_is_winsys_fbo(fb)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture%sEXT", caller);
-      return;
-   }
-
-   /* The textarget, level, and zoffset parameters are only validated if
-    * texture is non-zero.
-    */
-   if (texture) {
-      GLboolean err = GL_TRUE;
-
-      texObj = _mesa_lookup_texture(ctx, texture);
-      if (texObj != NULL) {
-         if (textarget == 0) {
-            /* If textarget == 0 it means we're being called by
-             * glFramebufferTextureLayer() and textarget is not used.
-             * The only legal texture types for that function are 3D and
-             * 1D/2D arrays textures.
-             */
-            err = (texObj->Target != GL_TEXTURE_3D) &&
-                (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
-                (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
-                (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
-                (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
-         }
-         else {
-            /* Make sure textarget is consistent with the texture's type */
-            err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
-                ? !_mesa_is_cube_face(textarget)
-                : (texObj->Target != textarget);
-         }
-      }
-      else {
-         /* can't render to a non-existant texture */
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture%sEXT(non existant texture)",
-                     caller);
-         return;
-      }
-
-      if (err) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture%sEXT(texture target mismatch)",
-                     caller);
-         return;
-      }
+   *texObj = NULL; /* This will get returned if texture = 0. */
 
-      if (texObj->Target == GL_TEXTURE_3D) {
-         const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
-         if (zoffset < 0 || zoffset >= maxSize) {
-            _mesa_error(ctx, GL_INVALID_VALUE,
-                        "glFramebufferTexture%sEXT(zoffset)", caller);
-            return;
-         }
-      }
-      else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
-               (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
-               (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
-               (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
-         if (zoffset < 0 ||
-             zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
-            _mesa_error(ctx, GL_INVALID_VALUE,
-                        "glFramebufferTexture%sEXT(layer)", caller);
-            return;
-         }
-      }
+   if (!texture)
+      return true;
 
-      maxLevelsTarget = textarget ? textarget : texObj->Target;
-      if ((level < 0) ||
-          (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
-         _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glFramebufferTexture%sEXT(level)", caller);
-         return;
-      }
+   *texObj = _mesa_lookup_texture(ctx, texture);
+   if (*texObj == NULL || (*texObj)->Target == 0) {
+      /* Can't render to a non-existent texture object.
+       *
+       * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
+       * Managing Framebuffer Objects specifies a different error
+       * depending upon the calling function (PDF pages 325-328).
+       * *FramebufferTexture (where layered = GL_TRUE) throws invalid
+       * value, while the other commands throw invalid operation (where
+       * layered = GL_FALSE).
+       */
+      const GLenum error = layered ? GL_INVALID_VALUE :
+                           GL_INVALID_OPERATION;
+      _mesa_error(ctx, error,
+                  "%s(non-existent texture %u)", caller, texture);
+      return false;
    }
 
-   att = _mesa_get_attachment(ctx, fb, attachment);
-   if (att == NULL) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture%sEXT(attachment)", caller);
-      return;
-   }
+   return true;
+}
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
-   _glthread_LOCK_MUTEX(fb->Mutex);
-   if (texObj) {
-      if (attachment == GL_DEPTH_ATTACHMENT &&
-          texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
-          level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
-          _mesa_tex_target_to_face(textarget) ==
-          fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
-          zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
-        /* The texture object is already attached to the stencil attachment
-         * point. Don't create a new renderbuffer; just reuse the stencil
-         * attachment's. This is required to prevent a GL error in
-         * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
-         */
-        reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
-                                             BUFFER_STENCIL);
-      } else if (attachment == GL_STENCIL_ATTACHMENT &&
-                texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
-                 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
-                 _mesa_tex_target_to_face(textarget) ==
-                 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
-                 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
-        /* As above, but with depth and stencil transposed. */
-        reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
-                                             BUFFER_DEPTH);
-      } else {
-        _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
-                                     level, zoffset);
-        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-           /* Above we created a new renderbuffer and attached it to the
-            * depth attachment point. Now attach it to the stencil attachment
-            * point too.
-            */
-           assert(att == &fb->Attachment[BUFFER_DEPTH]);
-           reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
-                                                BUFFER_DEPTH);
-        }
-      }
+/**
+ * Common code called by gl*FramebufferTexture() to verify the texture target
+ * and decide whether or not the attachment should truly be considered
+ * layered.
+ *
+ * \param layered true if attachment should be considered layered, false if
+ * not
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_layered_texture_target(struct gl_context *ctx, GLenum target,
+                             const char *caller, GLboolean *layered)
+{
+   *layered = GL_TRUE;
 
-      /* Set the render-to-texture flag.  We'll check this flag in
-       * glTexImage() and friends to determine if we need to revalidate
-       * any FBOs that might be rendering into this texture.
-       * This flag never gets cleared since it's non-trivial to determine
-       * when all FBOs might be done rendering to this texture.  That's OK
-       * though since it's uncommon to render to a texture then repeatedly
-       * call glTexImage() to change images in the texture.
+   switch (target) {
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY_EXT:
+   case GL_TEXTURE_2D_ARRAY_EXT:
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      return true;
+   case GL_TEXTURE_1D:
+   case GL_TEXTURE_2D:
+   case GL_TEXTURE_RECTANGLE:
+   case GL_TEXTURE_2D_MULTISAMPLE:
+      /* These texture types are valid to pass to
+       * glFramebufferTexture(), but since they aren't layered, it
+       * is equivalent to calling glFramebufferTexture{1D,2D}().
        */
-      texObj->_RenderToTexture = GL_TRUE;
-   }
-   else {
-      _mesa_remove_attachment(ctx, att);
-      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-        assert(att == &fb->Attachment[BUFFER_DEPTH]);
-        _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
-      }
+      *layered = GL_FALSE;
+      return true;
    }
 
-   invalidate_framebuffer(fb);
-
-   _glthread_UNLOCK_MUTEX(fb->Mutex);
+   _mesa_error(ctx, GL_INVALID_OPERATION,
+               "%s(invalid texture target %s)", caller,
+               _mesa_enum_to_string(target));
+   return false;
 }
 
 
+/**
+ * Common code called by gl*FramebufferTextureLayer() to verify the texture
+ * target.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_texture_target(struct gl_context *ctx, GLenum target,
+                     const char *caller)
+{
+   /* We're being called by glFramebufferTextureLayer().
+    * The only legal texture types for that function are 3D,
+    * cube-map, and 1D/2D/cube-map array textures.
+    *
+    * We don't need to check for GL_ARB_texture_cube_map_array because the
+    * application wouldn't have been able to create a texture with a
+    * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
+    */
+   switch (target) {
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY:
+   case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      return true;
+   case GL_TEXTURE_CUBE_MAP:
+      /* We don't need to check the extension (GL_ARB_direct_state_access) or
+       * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
+       * enabled in core profile.  This can be called from
+       * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
+       * so we do have to check the profile.
+       */
+      return ctx->API == API_OPENGL_CORE;
+   }
 
-void GLAPIENTRY
-_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
-                              GLenum textarget, GLuint texture, GLint level)
-{
-   GET_CURRENT_CONTEXT(ctx);
-
-   if (texture != 0) {
-      GLboolean error;
+   _mesa_error(ctx, GL_INVALID_OPERATION,
+               "%s(invalid texture target %s)", caller,
+               _mesa_enum_to_string(target));
+   return false;
+}
 
+
+/**
+ * Common code called by glFramebufferTexture*D() to verify the texture
+ * target.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_textarget(struct gl_context *ctx, int dims, GLenum target,
+                GLenum textarget, const char *caller)
+{
+   bool err = false;
+
+   switch (dims) {
+   case 1:
       switch (textarget) {
       case GL_TEXTURE_1D:
-         error = GL_FALSE;
          break;
       case GL_TEXTURE_1D_ARRAY:
-         error = !ctx->Extensions.EXT_texture_array;
+         err = !ctx->Extensions.EXT_texture_array;
          break;
       default:
-         error = GL_TRUE;
+         err = true;
       }
-
-      if (error) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture1DEXT(textarget=%s)",
-                     _mesa_lookup_enum_by_nr(textarget));
-         return;
-      }
-   }
-
-   framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
-                       level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
-                              GLenum textarget, GLuint texture, GLint level)
-{
-   GET_CURRENT_CONTEXT(ctx);
-
-   if (texture != 0) {
-      GLboolean error;
-
+      break;
+   case 2:
       switch (textarget) {
       case GL_TEXTURE_2D:
-         error = GL_FALSE;
          break;
       case GL_TEXTURE_RECTANGLE:
-         error = _mesa_is_gles(ctx)
+         err = _mesa_is_gles(ctx)
             || !ctx->Extensions.NV_texture_rectangle;
          break;
       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@@ -2322,164 +3005,611 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-         error = !ctx->Extensions.ARB_texture_cube_map;
+         err = !ctx->Extensions.ARB_texture_cube_map;
          break;
       case GL_TEXTURE_2D_ARRAY:
-         error = (_mesa_is_gles(ctx) && ctx->Version < 30)
-            || !ctx->Extensions.EXT_texture_array;
+         err = (_mesa_is_gles(ctx) && ctx->Version < 30)
+               || !ctx->Extensions.EXT_texture_array;
          break;
       case GL_TEXTURE_2D_MULTISAMPLE:
       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
-         error = _mesa_is_gles(ctx)
-            || !ctx->Extensions.ARB_texture_multisample;
+         err = (_mesa_is_gles(ctx) ||
+                !ctx->Extensions.ARB_texture_multisample) &&
+               !_mesa_is_gles31(ctx);
          break;
       default:
-         error = GL_TRUE;
+         err = true;
       }
+      break;
+   case 3:
+      if (textarget != GL_TEXTURE_3D)
+         err = true;
+      break;
+   default:
+      err = true;
+   }
 
-      if (error) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture2DEXT(textarget=%s)",
-                     _mesa_lookup_enum_by_nr(textarget));
-         return;
+   if (err) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(invalid textarget %s)",
+                  caller, _mesa_enum_to_string(textarget));
+      return false;
+   }
+
+   /* Make sure textarget is consistent with the texture's type */
+   err = (target == GL_TEXTURE_CUBE_MAP) ?
+          !_mesa_is_cube_face(textarget): (target != textarget);
+
+   if (err) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(mismatched texture target)", caller);
+      return false;
+   }
+
+   return true;
+}
+
+
+/**
+ * Common code called by gl*FramebufferTextureLayer() and
+ * glFramebufferTexture3D() to validate the layer.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_layer(struct gl_context *ctx, GLenum target, GLint layer,
+            const char *caller)
+{
+   /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
+    * spec says:
+    *
+    *    "An INVALID_VALUE error is generated if texture is non-zero
+    *     and layer is negative."
+    */
+   if (layer < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(layer %u < 0)", caller, layer);
+      return false;
+   }
+
+   if (target == GL_TEXTURE_3D) {
+      const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+      if (layer >= maxSize) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "%s(invalid layer %u)", caller, layer);
+         return false;
+      }
+   }
+   else if ((target == GL_TEXTURE_1D_ARRAY) ||
+            (target == GL_TEXTURE_2D_ARRAY) ||
+            (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
+            (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
+      if (layer >= ctx->Const.MaxArrayTextureLayers) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
+                     caller, layer);
+         return false;
+      }
+   }
+   else if (target == GL_TEXTURE_CUBE_MAP) {
+      if (layer >= 6) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "%s(layer %u >= 6)", caller, layer);
+         return false;
       }
    }
 
-   framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
-                       level, 0);
+   return true;
 }
 
 
-void GLAPIENTRY
-_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
-                              GLenum textarget, GLuint texture,
-                              GLint level, GLint zoffset)
+/**
+ * Common code called by all gl*FramebufferTexture*() entry points to verify
+ * the level.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_level(struct gl_context *ctx, GLenum target, GLint level,
+            const char *caller)
+{
+   if ((level < 0) ||
+       (level >= _mesa_max_texture_levels(ctx, target))) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(invalid level %d)", caller, level);
+      return false;
+   }
+
+   return true;
+}
+
+
+void
+_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
+                          GLenum attachment,
+                          struct gl_texture_object *texObj, GLenum textarget,
+                          GLint level, GLuint layer, GLboolean layered,
+                          const char *caller)
+{
+   struct gl_renderbuffer_attachment *att;
+
+   /* The window-system framebuffer object is immutable */
+   if (_mesa_is_winsys_fbo(fb)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
+                  caller);
+      return;
+   }
+
+   /* Not a hash lookup, so we can afford to get the attachment here. */
+   att = get_attachment(ctx, fb, attachment);
+   if (att == NULL) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
+                  _mesa_enum_to_string(attachment));
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   mtx_lock(&fb->Mutex);
+   if (texObj) {
+      if (attachment == GL_DEPTH_ATTACHMENT &&
+          texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
+          level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
+          _mesa_tex_target_to_face(textarget) ==
+          fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
+          layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
+         /* The texture object is already attached to the stencil attachment
+          * point. Don't create a new renderbuffer; just reuse the stencil
+          * attachment's. This is required to prevent a GL error in
+          * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
+          */
+         reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
+                                              BUFFER_STENCIL);
+      } else if (attachment == GL_STENCIL_ATTACHMENT &&
+                 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
+                 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
+                 _mesa_tex_target_to_face(textarget) ==
+                 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
+                 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
+         /* As above, but with depth and stencil transposed. */
+         reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
+                                              BUFFER_DEPTH);
+      } else {
+         set_texture_attachment(ctx, fb, att, texObj, textarget,
+                                level, layer, layered);
+
+         if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+            /* Above we created a new renderbuffer and attached it to the
+             * depth attachment point. Now attach it to the stencil attachment
+             * point too.
+             */
+            assert(att == &fb->Attachment[BUFFER_DEPTH]);
+            reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
+                                                 BUFFER_DEPTH);
+         }
+      }
+
+      /* Set the render-to-texture flag.  We'll check this flag in
+       * glTexImage() and friends to determine if we need to revalidate
+       * any FBOs that might be rendering into this texture.
+       * This flag never gets cleared since it's non-trivial to determine
+       * when all FBOs might be done rendering to this texture.  That's OK
+       * though since it's uncommon to render to a texture then repeatedly
+       * call glTexImage() to change images in the texture.
+       */
+      texObj->_RenderToTexture = GL_TRUE;
+   }
+   else {
+      remove_attachment(ctx, att);
+      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+         assert(att == &fb->Attachment[BUFFER_DEPTH]);
+         remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
+      }
+   }
+
+   invalidate_framebuffer(fb);
+
+   mtx_unlock(&fb->Mutex);
+}
+
+
+static void
+framebuffer_texture_with_dims(int dims, GLenum target,
+                              GLenum attachment, GLenum textarget,
+                              GLuint texture, GLint level, GLint layer,
+                              const char *caller)
 {
    GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+   struct gl_texture_object *texObj;
 
-   if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture3DEXT(textarget)");
+   /* Get the framebuffer object */
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
+                  _mesa_enum_to_string(target));
       return;
    }
 
-   framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
-                       level, zoffset);
+   /* Get the texture object */
+   if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
+      return;
+
+   if (texObj) {
+      if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
+         return;
+
+      if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
+         return;
+
+      if (!check_level(ctx, textarget, level, caller))
+         return;
+   }
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
+                             layer, GL_FALSE, caller);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
+                           GLenum textarget, GLuint texture, GLint level)
+{
+   framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
+                                 level, 0, "glFramebufferTexture1D");
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
+                           GLenum textarget, GLuint texture, GLint level)
+{
+   framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
+                                 level, 0, "glFramebufferTexture2D");
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
+                           GLenum textarget, GLuint texture,
+                           GLint level, GLint layer)
+{
+   framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
+                                 level, layer, "glFramebufferTexture3D");
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
-                                 GLuint texture, GLint level, GLint layer)
+                              GLuint texture, GLint level, GLint layer)
 {
    GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+   struct gl_texture_object *texObj;
+   GLenum textarget = 0;
+
+   const char *func = "glFramebufferTextureLayer";
+
+   /* Get the framebuffer object */
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferTextureLayer(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
+
+   /* Get the texture object */
+   if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
+      return;
+
+   if (texObj) {
+      if (!check_texture_target(ctx, texObj->Target, func))
+         return;
+
+      if (!check_layer(ctx, texObj->Target, layer, func))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
+
+      if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+         assert(layer >= 0 && layer < 6);
+         textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+         layer = 0;
+      }
+   }
 
-   framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
-                       level, layer);
+   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
+                             layer, GL_FALSE, func);
 }
 
 
 void GLAPIENTRY
-_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
-                                 GLenum renderbufferTarget,
-                                 GLuint renderbuffer)
+_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
+                                   GLuint texture, GLint level, GLint layer)
 {
-   struct gl_renderbuffer_attachment *att;
+   GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
-   struct gl_renderbuffer *rb;
+   struct gl_texture_object *texObj;
+   GLenum textarget = 0;
+
+   const char *func = "glNamedFramebufferTextureLayer";
+
+   /* Get the framebuffer object */
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
+   if (!fb)
+      return;
+
+   /* Get the texture object */
+   if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
+      return;
+
+   if (texObj) {
+      if (!check_texture_target(ctx, texObj->Target, func))
+         return;
+
+      if (!check_layer(ctx, texObj->Target, layer, func))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
+
+      if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+         assert(layer >= 0 && layer < 6);
+         textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+         layer = 0;
+      }
+   }
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
+                             layer, GL_FALSE, func);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture(GLenum target, GLenum attachment,
+                         GLuint texture, GLint level)
+{
    GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+   struct gl_texture_object *texObj;
+   GLboolean layered = GL_FALSE;
+
+   const char *func = "FramebufferTexture";
+
+   if (!_mesa_has_geometry_shaders(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "unsupported function (glFramebufferTexture) called");
+      return;
+   }
 
+   /* Get the framebuffer object */
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferTexture(invalid target %s)",
+                  _mesa_enum_to_string(target));
       return;
    }
 
-   if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferRenderbufferEXT(renderbufferTarget)");
+   /* Get the texture object */
+   if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
       return;
+
+   if (texObj) {
+      if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
    }
 
+   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
+                             0, layered, func);
+}
+
+
+void GLAPIENTRY
+_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
+                              GLuint texture, GLint level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+   struct gl_texture_object *texObj;
+   GLboolean layered = GL_FALSE;
+
+   const char *func = "glNamedFramebufferTexture";
+
+   if (!_mesa_has_geometry_shaders(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "unsupported function (glNamedFramebufferTexture) called");
+      return;
+   }
+
+   /* Get the framebuffer object */
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
+   if (!fb)
+      return;
+
+   /* Get the texture object */
+   if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
+      return;
+
+   if (texObj) {
+      if (!check_layered_texture_target(ctx, texObj->Target, func,
+                                        &layered))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
+   }
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
+                             0, layered, func);
+}
+
+
+void
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+                               struct gl_framebuffer *fb,
+                               GLenum attachment,
+                               struct gl_renderbuffer *rb)
+{
+   assert(!_mesa_is_winsys_fbo(fb));
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   assert(ctx->Driver.FramebufferRenderbuffer);
+   ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+   /* Some subsequent GL commands may depend on the framebuffer's visual
+    * after the binding is updated.  Update visual info now.
+    */
+   _mesa_update_framebuffer_visual(ctx, fb);
+}
+
+static void
+framebuffer_renderbuffer(struct gl_context *ctx,
+                         struct gl_framebuffer *fb,
+                         GLenum attachment,
+                         struct gl_renderbuffer *rb,
+                         const char *func)
+{
+   struct gl_renderbuffer_attachment *att;
+
    if (_mesa_is_winsys_fbo(fb)) {
       /* Can't attach new renderbuffers to a window system framebuffer */
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(window-system framebuffer)", func);
       return;
    }
 
-   att = _mesa_get_attachment(ctx, fb, attachment);
+   att = get_attachment(ctx, fb, attachment);
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferRenderbufferEXT(invalid attachment %s)",
-                  _mesa_lookup_enum_by_nr(attachment));
+                  "%s(invalid attachment %s)", func,
+                  _mesa_enum_to_string(attachment));
       return;
    }
 
-   if (renderbuffer) {
-      rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
-      if (!rb) {
-        _mesa_error(ctx, GL_INVALID_OPERATION,
-                    "glFramebufferRenderbufferEXT(non-existant"
-                     " renderbuffer %u)", renderbuffer);
-        return;
-      }
-      else if (rb == &DummyRenderbuffer) {
-         /* This is what NVIDIA does */
-        _mesa_error(ctx, GL_INVALID_VALUE,
-                    "glFramebufferRenderbufferEXT(renderbuffer %u)",
-                     renderbuffer);
-        return;
-      }
-   }
-   else {
-      /* remove renderbuffer attachment */
-      rb = NULL;
-   }
-
    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
        rb && rb->Format != MESA_FORMAT_NONE) {
       /* make sure the renderbuffer is a depth/stencil format */
       const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
       if (baseFormat != GL_DEPTH_STENCIL) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferRenderbufferEXT(renderbuffer"
-                     " is not DEPTH_STENCIL format)");
+                     "%s(renderbuffer is not DEPTH_STENCIL format)", func);
          return;
       }
    }
 
+   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+}
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+void GLAPIENTRY
+_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
+                              GLenum renderbuffertarget,
+                              GLuint renderbuffer)
+{
+   struct gl_framebuffer *fb;
+   struct gl_renderbuffer *rb;
+   GET_CURRENT_CONTEXT(ctx);
 
-   assert(ctx->Driver.FramebufferRenderbuffer);
-   ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferRenderbuffer(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
 
-   /* Some subsequent GL commands may depend on the framebuffer's visual
-    * after the binding is updated.  Update visual info now.
-    */
-   _mesa_update_framebuffer_visual(ctx, fb);
+   if (renderbuffertarget != GL_RENDERBUFFER) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferRenderbuffer(renderbuffertarget is not "
+                  "GL_RENDERBUFFER)");
+      return;
+   }
+
+   if (renderbuffer) {
+      rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
+                                         "glFramebufferRenderbuffer");
+      if (!rb)
+         return;
+   }
+   else {
+      /* remove renderbuffer attachment */
+      rb = NULL;
+   }
+
+   framebuffer_renderbuffer(ctx, fb, attachment, rb,
+                            "glFramebufferRenderbuffer");
 }
 
 
 void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
-                                             GLenum pname, GLint *params)
+_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
+                                   GLenum renderbuffertarget,
+                                   GLuint renderbuffer)
 {
-   const struct gl_renderbuffer_attachment *att;
-   struct gl_framebuffer *buffer;
-   GLenum err;
+   struct gl_framebuffer *fb;
+   struct gl_renderbuffer *rb;
    GET_CURRENT_CONTEXT(ctx);
 
-   /* The error differs in GL and GLES. */
-   err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                     "glNamedFramebufferRenderbuffer");
+   if (!fb)
+      return;
 
-   buffer = get_framebuffer_target(ctx, target);
-   if (!buffer) {
+   if (renderbuffertarget != GL_RENDERBUFFER) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetFramebufferAttachmentParameterivEXT(target)");
+                  "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
+                  "GL_RENDERBUFFER)");
       return;
    }
 
+   if (renderbuffer) {
+      rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
+                                         "glNamedFramebufferRenderbuffer");
+      if (!rb)
+         return;
+   }
+   else {
+      /* remove renderbuffer attachment */
+      rb = NULL;
+   }
+
+   framebuffer_renderbuffer(ctx, fb, attachment, rb,
+                            "glNamedFramebufferRenderbuffer");
+}
+
+
+void
+_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
+                                           struct gl_framebuffer *buffer,
+                                           GLenum attachment, GLenum pname,
+                                           GLint *params, const char *caller)
+{
+   const struct gl_renderbuffer_attachment *att;
+   GLenum err;
+
+   /* The error code for an attachment type of GL_NONE differs between APIs.
+    *
+    * From the ES 2.0.25 specification, page 127:
+    * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
+    *  querying any other pname will generate INVALID_ENUM."
+    *
+    * From the OpenGL 3.0 specification, page 337, or identically,
+    * the OpenGL ES 3.0.4 specification, page 240:
+    *
+    * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
+    *  framebuffer is bound to target.  In this case querying pname
+    *  FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
+    *  queries will generate an INVALID_OPERATION error."
+    */
+   err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
+      GL_INVALID_ENUM : GL_INVALID_OPERATION;
+
    if (_mesa_is_winsys_fbo(buffer)) {
       /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
        * says:
@@ -2491,42 +3621,72 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
        * OES_framebuffer_object spec refers to the EXT_framebuffer_object
        * spec.
        */
-      if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
+      if ((!_mesa_is_desktop_gl(ctx) ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
-        _mesa_error(ctx, GL_INVALID_OPERATION,
-                    "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
-        return;
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "%s(window-system framebuffer)", caller);
+         return;
       }
 
       if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
           attachment != GL_DEPTH && attachment != GL_STENCIL) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glGetFramebufferAttachmentParameteriv(attachment)");
+         _mesa_error(ctx, GL_INVALID_ENUM,
+                     "%s(invalid attachment %s)", caller,
+                     _mesa_enum_to_string(attachment));
          return;
       }
+
+      /* The specs are not clear about how to handle
+       * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
+       * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
+       * discussed in:
+       *
+       * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
+       * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
+       */
+      if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
+         _mesa_error(ctx, GL_INVALID_ENUM,
+                     "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
+                     "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
+                     "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
+         return;
+      }
+
       /* the default / window-system FBO */
       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
    }
    else {
       /* user-created framebuffer FBO */
-      att = _mesa_get_attachment(ctx, buffer, attachment);
+      att = get_attachment(ctx, buffer, attachment);
    }
 
    if (att == NULL) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetFramebufferAttachmentParameterivEXT(attachment)");
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
+                  _mesa_enum_to_string(attachment));
       return;
    }
 
    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-      /* the depth and stencil attachments must point to the same buffer */
       const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
-      depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
-      stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+      if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
+         /* This behavior is first specified in OpenGL 4.4 specification.
+          *
+          * From the OpenGL 4.4 spec page 275:
+          *   "This query cannot be performed for a combined depth+stencil
+          *    attachment, since it does not have a single format."
+          */
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
+                     " is invalid for depth+stencil attachment)", caller);
+         return;
+      }
+      /* the depth and stencil attachments must point to the same buffer */
+      depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+      stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
       if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
-                     " attachments differ)");
+                     "%s(DEPTH/STENCIL attachments differ)", caller);
          return;
       }
    }
@@ -2535,15 +3695,24 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
 
    switch (pname) {
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
-      *params = _mesa_is_winsys_fbo(buffer)
+      /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
+       *
+       * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
+       *  either no framebuffer is bound to target; or the default framebuffer
+       *  is bound, attachment is DEPTH or STENCIL, and the number of depth or
+       *  stencil bits, respectively, is zero."
+       */
+      *params = (_mesa_is_winsys_fbo(buffer) &&
+                 ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
+                  (att->Type != GL_NONE)))
          ? GL_FRAMEBUFFER_DEFAULT : att->Type;
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
       if (att->Type == GL_RENDERBUFFER_EXT) {
-        *params = att->Renderbuffer->Name;
+         *params = att->Renderbuffer->Name;
       }
       else if (att->Type == GL_TEXTURE) {
-        *params = att->Texture->Name;
+         *params = att->Texture->Name;
       }
       else {
          assert(att->Type == GL_NONE);
@@ -2556,11 +3725,11 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
       if (att->Type == GL_TEXTURE) {
-        *params = att->TextureLevel;
+         *params = att->TextureLevel;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          goto invalid_pname_enum;
@@ -2576,8 +3745,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          }
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          goto invalid_pname_enum;
@@ -2587,10 +3756,11 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       if (ctx->API == API_OPENGLES) {
          goto invalid_pname_enum;
       } else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       } else if (att->Type == GL_TEXTURE) {
-         if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+         if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
+             att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
             *params = att->Zoffset;
          }
          else {
@@ -2602,17 +3772,19 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
-      if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
+      if ((!_mesa_is_desktop_gl(ctx) ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          if (ctx->Extensions.EXT_framebuffer_sRGB) {
-            *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+            *params =
+               _mesa_get_format_color_encoding(att->Renderbuffer->Format);
          }
          else {
             /* According to ARB_framebuffer_sRGB, we should return LINEAR
@@ -2622,17 +3794,18 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
-      if ((ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.ARB_framebuffer_object)
+      if ((ctx->API != API_OPENGL_COMPAT ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && ctx->API != API_OPENGL_CORE
           && !_mesa_is_gles3(ctx)) {
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
-         gl_format format = att->Renderbuffer->Format;
+         mesa_format format = att->Renderbuffer->Format;
 
          /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
           * 3.0.1 spec says:
@@ -2641,19 +3814,20 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
           *     attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
           *     generate an INVALID_OPERATION error.
           */
-         if (_mesa_is_gles3(ctx) && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+         if (_mesa_is_gles3(ctx) &&
+             attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
             _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGetFramebufferAttachmentParameteriv(cannot query "
+                        "%s(cannot query "
                         "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
-                        "GL_DEPTH_STENCIL_ATTACHMENT");
+                        "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
             return;
          }
 
-         if (format == MESA_FORMAT_S8) {
+         if (format == MESA_FORMAT_S_UINT8) {
             /* special cases */
             *params = GL_INDEX;
          }
-         else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+         else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
             /* depends on the attachment parameter */
             if (attachment == GL_STENCIL_ATTACHMENT) {
                *params = GL_INDEX;
@@ -2673,17 +3847,18 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
    case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
    case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
    case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
-      if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
+      if ((!_mesa_is_desktop_gl(ctx) ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else if (att->Texture) {
          const struct gl_texture_image *texImage =
-            _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+            _mesa_select_tex_image(att->Texture, att->Texture->Target,
                                    att->TextureLevel);
          if (texImage) {
             *params = get_component_bits(pname, texImage->_BaseFormat,
@@ -2698,578 +3873,166 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
                                       att->Renderbuffer->Format);
       }
       else {
-         _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
-                       " invalid FBO attachment structure");
+         _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
       }
       return;
-   default:
-      goto invalid_pname_enum;
-   }
-
-   return;
-
-invalid_pname_enum:
-   _mesa_error(ctx, GL_INVALID_ENUM,
-               "glGetFramebufferAttachmentParameteriv(pname)");
-   return;
-}
-
-
-void GLAPIENTRY
-_mesa_GenerateMipmap(GLenum target)
-{
-   struct gl_texture_image *srcImage;
-   struct gl_texture_object *texObj;
-   GLboolean error;
-
-   GET_CURRENT_CONTEXT(ctx);
-
-   FLUSH_VERTICES(ctx, 0);
-
-   switch (target) {
-   case GL_TEXTURE_1D:
-      error = _mesa_is_gles(ctx);
-      break;
-   case GL_TEXTURE_2D:
-      error = GL_FALSE;
-      break;
-   case GL_TEXTURE_3D:
-      error = ctx->API == API_OPENGLES;
-      break;
-   case GL_TEXTURE_CUBE_MAP:
-      error = !ctx->Extensions.ARB_texture_cube_map;
-      break;
-   case GL_TEXTURE_1D_ARRAY:
-      error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
-      break;
-   case GL_TEXTURE_2D_ARRAY:
-      error = (_mesa_is_gles(ctx) && ctx->Version < 30)
-         || !ctx->Extensions.EXT_texture_array;
-      break;
-   default:
-      error = GL_TRUE;
-   }
-
-   if (error) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
-                  _mesa_lookup_enum_by_nr(target));
-      return;
-   }
-
-   texObj = _mesa_get_current_tex_object(ctx, target);
-
-   if (texObj->BaseLevel >= texObj->MaxLevel) {
-      /* nothing to do */
-      return;
-   }
-
-   if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
-       !_mesa_cube_complete(texObj)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGenerateMipmap(incomplete cube map)");
-      return;
-   }
-
-   _mesa_lock_texture(ctx, texObj);
-
-   srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
-   if (!srcImage) {
-      _mesa_unlock_texture(ctx, texObj);
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGenerateMipmap(zero size base image)");
-      return;
-   }
-
-   if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
-       _mesa_is_depthstencil_format(srcImage->InternalFormat) ||
-       _mesa_is_stencil_format(srcImage->InternalFormat)) {
-      _mesa_unlock_texture(ctx, texObj);
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGenerateMipmap(invalid internal format)");
+   case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
+      if (!_mesa_has_geometry_shaders(ctx)) {
+         goto invalid_pname_enum;
+      } else if (att->Type == GL_TEXTURE) {
+         *params = att->Layered;
+      } else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
+      } else {
+         goto invalid_pname_enum;
+      }
       return;
+   default:
+      goto invalid_pname_enum;
    }
 
-   if (target == GL_TEXTURE_CUBE_MAP) {
-      GLuint face;
-      for (face = 0; face < 6; face++)
-        ctx->Driver.GenerateMipmap(ctx,
-                                   GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
-                                   texObj);
-   }
-   else {
-      ctx->Driver.GenerateMipmap(ctx, target, texObj);
-   }
-   _mesa_unlock_texture(ctx, texObj);
-}
-
+   return;
 
-static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb,
-                const struct gl_renderbuffer *rb)
-{
-   GLuint i;
-   for (i = 0; i < Elements(fb->Attachment); i++) {
-      if (fb->Attachment[i].Renderbuffer == rb)
-         return &fb->Attachment[i];
-   }
-   return NULL;
+invalid_pname_enum:
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
+               _mesa_enum_to_string(pname));
+   return;
 }
 
 
-/**
- * Helper function for checking if the datatypes of color buffers are
- * compatible for glBlitFramebuffer.  From the 3.1 spec, page 198:
- *
- * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
- *  and any of the following conditions hold:
- *   - The read buffer contains fixed-point or floating-point values and any
- *     draw buffer contains neither fixed-point nor floating-point values.
- *   - The read buffer contains unsigned integer values and any draw buffer
- *     does not contain unsigned integer values.
- *   - The read buffer contains signed integer values and any draw buffer
- *     does not contain signed integer values."
- */
-static GLboolean
-compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
+                                          GLenum pname, GLint *params)
 {
-   GLenum srcType = _mesa_get_format_datatype(srcFormat);
-   GLenum dstType = _mesa_get_format_datatype(dstFormat);
-
-   if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
-      assert(srcType == GL_UNSIGNED_NORMALIZED ||
-             srcType == GL_SIGNED_NORMALIZED ||
-             srcType == GL_FLOAT);
-      /* Boil any of those types down to GL_FLOAT */
-      srcType = GL_FLOAT;
-   }
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *buffer;
 
-   if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
-      assert(dstType == GL_UNSIGNED_NORMALIZED ||
-             dstType == GL_SIGNED_NORMALIZED ||
-             dstType == GL_FLOAT);
-      /* Boil any of those types down to GL_FLOAT */
-      dstType = GL_FLOAT;
+   buffer = get_framebuffer_target(ctx, target);
+   if (!buffer) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferAttachmentParameteriv(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
    }
 
-   return srcType == dstType;
+   _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
+                                              params,
+                                    "glGetFramebufferAttachmentParameteriv");
 }
 
 
-static GLboolean
-compatible_resolve_formats(const struct gl_renderbuffer *readRb,
-                           const struct gl_renderbuffer *drawRb)
+void GLAPIENTRY
+_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
+                                               GLenum attachment,
+                                               GLenum pname, GLint *params)
 {
-   GLenum readFormat, drawFormat;
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *buffer;
 
-   /* The simple case where we know the backing Mesa formats are the same.
-    */
-   if (_mesa_get_srgb_format_linear(readRb->Format) ==
-       _mesa_get_srgb_format_linear(drawRb->Format)) {
-      return GL_TRUE;
+   if (framebuffer) {
+      buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                              "glGetNamedFramebufferAttachmentParameteriv");
+      if (!buffer)
+         return;
    }
-
-   /* The Mesa formats are different, so we must check whether the internal
-    * formats are compatible.
-    *
-    * Under some circumstances, the user may request e.g. two GL_RGBA8
-    * textures and get two entirely different Mesa formats like RGBA8888 and
-    * ARGB8888. Drivers behaving like that should be able to cope with
-    * non-matching formats by themselves, because it's not the user's fault.
-    *
-    * Blits between linear and sRGB formats are also allowed.
-    */
-   readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
-   drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
-   readFormat = _mesa_get_linear_internalformat(readFormat);
-   drawFormat = _mesa_get_linear_internalformat(drawFormat);
-
-   if (readFormat == drawFormat) {
-      return GL_TRUE;
+   else {
+      /*
+       * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
+       * 4.5 core spec (30.10.2014, PDF page 314):
+       *    "If framebuffer is zero, then the default draw framebuffer is
+       *    queried."
+       */
+      buffer = ctx->WinSysDrawBuffer;
    }
 
-   return GL_FALSE;
+   _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
+                                              params,
+                              "glGetNamedFramebufferAttachmentParameteriv");
 }
 
 
-/**
- * Blit rectangular region, optionally from one framebuffer to another.
- *
- * Note, if the src buffer is multisampled and the dest is not, this is
- * when the samples must be resolved to a single color.
- */
 void GLAPIENTRY
-_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
-                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
-                         GLbitfield mask, GLenum filter)
-{
-   const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
-                                     GL_DEPTH_BUFFER_BIT |
-                                     GL_STENCIL_BUFFER_BIT);
-   const struct gl_framebuffer *readFb, *drawFb;
+_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
+                                 GLint param)
+{
    GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb = NULL;
 
-   FLUSH_VERTICES(ctx, 0);
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx,
-                  "glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d, 0x%x, %s)\n",
-                  srcX0, srcY0, srcX1, srcY1,
-                  dstX0, dstY0, dstX1, dstY1,
-                  mask, _mesa_lookup_enum_by_nr(filter));
-
-   if (ctx->NewState) {
-      _mesa_update_state(ctx);
-   }
-
-   readFb = ctx->ReadBuffer;
-   drawFb = ctx->DrawBuffer;
-
-   if (!readFb || !drawFb) {
-      /* This will normally never happen but someday we may want to
-       * support MakeCurrent() with no drawables.
-       */
-      return;
-   }
-
-   /* check for complete framebuffers */
-   if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
-       readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
-      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
-                  "glBlitFramebufferEXT(incomplete draw/read buffers)");
-      return;
-   }
-
-   if (filter != GL_NEAREST && filter != GL_LINEAR) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
-      return;
-   }
-
-   if (mask & ~legalMaskBits) {
-      _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
-      return;
-   }
-
-   /* depth/stencil must be blitted with nearest filtering */
-   if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
-        && filter != GL_NEAREST) {
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-             "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
+                  "glNamedFramebufferParameteri("
+                  "ARB_framebuffer_no_attachments not implemented)");
       return;
    }
 
-   /* get color read/draw renderbuffers */
-   if (mask & GL_COLOR_BUFFER_BIT) {
-      const GLuint numColorDrawBuffers = ctx->DrawBuffer->_NumColorDrawBuffers;
-      const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
-      const struct gl_renderbuffer *colorDrawRb = NULL;
-      GLuint i;
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is silently
-       *     ignored."
-       */
-      if (!colorReadRb || numColorDrawBuffers == 0) {
-         mask &= ~GL_COLOR_BUFFER_BIT;
-      }
-      else {
-         for (i = 0; i < numColorDrawBuffers; i++) {
-            colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i];
-            if (!colorDrawRb)
-               continue;
-
-            /* Page 193 (page 205 of the PDF) in section 4.3.2 of the OpenGL
-             * ES 3.0.1 spec says:
-             *
-             *     "If the source and destination buffers are identical, an
-             *     INVALID_OPERATION error is generated. Different mipmap
-             *     levels of a texture, different layers of a three-
-             *     dimensional texture or two-dimensional array texture, and
-             *     different faces of a cube map texture do not constitute
-             *     identical buffers."
-             */
-            if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) {
-               _mesa_error(ctx, GL_INVALID_OPERATION,
-                           "glBlitFramebuffer(source and destination color "
-                           "buffer cannot be the same)");
-               return;
-            }
-
-            if (!compatible_color_datatypes(colorReadRb->Format,
-                                            colorDrawRb->Format)) {
-               _mesa_error(ctx, GL_INVALID_OPERATION,
-                           "glBlitFramebufferEXT(color buffer datatypes mismatch)");
-               return;
-            }
-            /* extra checks for multisample copies... */
-            if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
-               /* color formats must match */
-               if (!compatible_resolve_formats(colorReadRb, colorDrawRb)) {
-                  _mesa_error(ctx, GL_INVALID_OPERATION,
-                         "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
-                  return;
-               }
-            }
-         }
-         if (filter == GL_LINEAR) {
-            /* 3.1 spec, page 199:
-             * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
-             * if filter is LINEAR and read buffer contains integer data."
-             */
-            GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
-            if (type == GL_INT || type == GL_UNSIGNED_INT) {
-               _mesa_error(ctx, GL_INVALID_OPERATION,
-                           "glBlitFramebufferEXT(integer color type)");
-               return;
-            }
-         }
-      }
-   }
-
-   if (mask & GL_STENCIL_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb =
-         readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
-      struct gl_renderbuffer *drawRb =
-         drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is silently
-       *     ignored."
-       */
-      if ((readRb == NULL) || (drawRb == NULL)) {
-        mask &= ~GL_STENCIL_BUFFER_BIT;
-      }
-      else {
-         int read_z_bits, draw_z_bits;
-
-         if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glBlitFramebuffer(source and destination stencil "
-                        "buffer cannot be the same)");
-            return;
-         }
-
-         if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
-             _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
-            /* There is no need to check the stencil datatype here, because
-             * there is only one: GL_UNSIGNED_INT.
-             */
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glBlitFramebuffer(stencil attachment format mismatch)");
-            return;
-         }
-
-         read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
-         draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
-
-         /* If both buffers also have depth data, the depth formats must match
-          * as well.  If one doesn't have depth, it's not blitted, so we should
-          * ignore the depth format check.
-          */
-         if (read_z_bits > 0 && draw_z_bits > 0 &&
-             (read_z_bits != draw_z_bits ||
-              _mesa_get_format_datatype(readRb->Format) !=
-              _mesa_get_format_datatype(drawRb->Format))) {
-
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer"
-                        "(stencil attachment depth format mismatch)");
-            return;
-         }
-      }
-   }
-
-   if (mask & GL_DEPTH_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb =
-         readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-      struct gl_renderbuffer *drawRb =
-         drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is silently
-       *     ignored."
-       */
-      if ((readRb == NULL) || (drawRb == NULL)) {
-        mask &= ~GL_DEPTH_BUFFER_BIT;
-      }
-      else {
-         int read_s_bit, draw_s_bit;
-
-         if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glBlitFramebuffer(source and destination depth "
-                        "buffer cannot be the same)");
-            return;
-         }
-
-         if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
-              _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
-             (_mesa_get_format_datatype(readRb->Format) !=
-              _mesa_get_format_datatype(drawRb->Format))) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glBlitFramebuffer(depth attachment format mismatch)");
-            return;
-         }
-
-         read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
-         draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                     "glNamedFramebufferParameteri");
 
-         /* If both buffers also have stencil data, the stencil formats must
-          * match as well.  If one doesn't have stencil, it's not blitted, so
-          * we should ignore the stencil format check.
-          */
-         if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebuffer"
-                        "(depth attachment stencil bits mismatch)");
-            return;
-         }
-      }
+   if (fb) {
+      framebuffer_parameteri(ctx, fb, pname, param,
+                             "glNamedFramebufferParameteriv");
    }
+}
 
 
-   if (_mesa_is_gles3(ctx)) {
-      /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
-       * 3.0.1 spec says:
-       *
-       *     "If SAMPLE_BUFFERS for the draw framebuffer is greater than zero,
-       *     an INVALID_OPERATION error is generated."
-       */
-      if (drawFb->Visual.samples > 0) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebuffer(destination samples must be 0)");
-         return;
-      }
-
-      /* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
-       * 3.0.1 spec says:
-       *
-       *     "If SAMPLE_BUFFERS for the read framebuffer is greater than zero,
-       *     no copy is performed and an INVALID_OPERATION error is generated
-       *     if the formats of the read and draw framebuffers are not
-       *     identical or if the source and destination rectangles are not
-       *     defined with the same (X0, Y0) and (X1, Y1) bounds."
-       *
-       * The format check was made above because desktop OpenGL has the same
-       * requirement.
-       */
-      if (readFb->Visual.samples > 0
-          && (srcX0 != dstX0 || srcY0 != dstY0
-              || srcX1 != dstX1 || srcY1 != dstY1)) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebuffer(bad src/dst multisample region)");
-         return;
-      }
-   } else {
-      if (readFb->Visual.samples > 0 &&
-          drawFb->Visual.samples > 0 &&
-          readFb->Visual.samples != drawFb->Visual.samples) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(mismatched samples)");
-         return;
-      }
-
-      /* extra checks for multisample copies... */
-      if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
-         /* src and dest region sizes must be the same */
-         if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
-             abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
-            return;
-         }
-      }
-   }
+void GLAPIENTRY
+_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
+                                     GLint *param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
 
-   if (!ctx->Extensions.EXT_framebuffer_blit) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glNamedFramebufferParameteriv("
+                  "ARB_framebuffer_no_attachments not implemented)");
       return;
    }
 
-   /* Debug code */
-   if (DEBUG_BLIT) {
-      const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
-      const struct gl_renderbuffer *colorDrawRb = NULL;
-      GLuint i = 0;
-
-      printf("glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d,"
-            " 0x%x, 0x%x)\n",
-            srcX0, srcY0, srcX1, srcY1,
-            dstX0, dstY0, dstX1, dstY1,
-            mask, filter);
-      if (colorReadRb) {
-         const struct gl_renderbuffer_attachment *att;
-
-         att = find_attachment(readFb, colorReadRb);
-         printf("  Src FBO %u  RB %u (%dx%d)  ",
-               readFb->Name, colorReadRb->Name,
-               colorReadRb->Width, colorReadRb->Height);
-         if (att && att->Texture) {
-            printf("Tex %u  tgt 0x%x  level %u  face %u",
-                  att->Texture->Name,
-                  att->Texture->Target,
-                  att->TextureLevel,
-                  att->CubeMapFace);
-         }
-         printf("\n");
-
-         /* Print all active color render buffers */
-         for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
-            colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i];
-            if (!colorDrawRb)
-               continue;
-
-            att = find_attachment(drawFb, colorDrawRb);
-            printf("  Dst FBO %u  RB %u (%dx%d)  ",
-                  drawFb->Name, colorDrawRb->Name,
-                  colorDrawRb->Width, colorDrawRb->Height);
-            if (att && att->Texture) {
-               printf("Tex %u  tgt 0x%x  level %u  face %u",
-                     att->Texture->Name,
-                     att->Texture->Target,
-                     att->TextureLevel,
-                     att->CubeMapFace);
-            }
-            printf("\n");
-         }
-      }
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glGetNamedFramebufferParameteriv");
+   } else {
+      fb = ctx->WinSysDrawBuffer;
    }
 
-   if (!mask ||
-       (srcX1 - srcX0) == 0 || (srcY1 - srcY0) == 0 ||
-       (dstX1 - dstX0) == 0 || (dstY1 - dstY0) == 0) {
-      return;
+   if (fb) {
+      get_framebuffer_parameteriv(ctx, fb, pname, param,
+                                  "glGetNamedFramebufferParameteriv");
    }
-
-   ASSERT(ctx->Driver.BlitFramebuffer);
-   ctx->Driver.BlitFramebuffer(ctx,
-                               srcX0, srcY0, srcX1, srcY1,
-                               dstX0, dstY0, dstX1, dstY1,
-                               mask, filter);
 }
 
 
 static void
-invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
+invalidate_framebuffer_storage(struct gl_context *ctx,
+                               struct gl_framebuffer *fb,
+                               GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
                                GLsizei width, GLsizei height, const char *name)
 {
    int i;
-   struct gl_framebuffer *fb;
-   GET_CURRENT_CONTEXT(ctx);
 
-   fb = get_framebuffer_target(ctx, target);
-   if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
+   /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
+    * Spec (2.2.2015, PDF page 522) says:
+    *    "An INVALID_VALUE error is generated if numAttachments, width, or
+    *    height is negative."
+    */
+   if (numAttachments < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(numAttachments < 0)", name);
       return;
    }
 
-   if (numAttachments < 0) {
+   if (width < 0) {
       _mesa_error(ctx, GL_INVALID_VALUE,
-                  "%s(numAttachments < 0)", name);
+                  "%s(width < 0)", name);
+      return;
+   }
+
+   if (height < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(height < 0)", name);
       return;
    }
 
@@ -3321,6 +4084,14 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
          case GL_DEPTH_ATTACHMENT:
          case GL_STENCIL_ATTACHMENT:
             break;
+         case GL_DEPTH_STENCIL_ATTACHMENT:
+            /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
+             * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
+             * extension does not make this attachment point valid on ES 2.0.
+             */
+            if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
+               break;
+            /* fallthrough */
          case GL_COLOR_ATTACHMENT0:
          case GL_COLOR_ATTACHMENT1:
          case GL_COLOR_ATTACHMENT2:
@@ -3343,6 +4114,7 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
                            "%s(attachment >= max. color attachments)", name);
                return;
             }
+            break;
          }
          default:
             goto invalid_enum;
@@ -3356,24 +4128,78 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
    return;
 
 invalid_enum:
-   _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
+               _mesa_enum_to_string(attachments[i]));
    return;
 }
 
+
 void GLAPIENTRY
 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
                                GLsizei width, GLsizei height)
 {
-   invalidate_framebuffer_storage(target, numAttachments, attachments,
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glInvalidateSubFramebuffer(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
+
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
                                   x, y, width, height,
                                   "glInvalidateSubFramebuffer");
 }
 
+
+void GLAPIENTRY
+_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
+                                        GLsizei numAttachments,
+                                        const GLenum *attachments,
+                                        GLint x, GLint y,
+                                        GLsizei width, GLsizei height)
+{
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
+    * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
+    * default draw framebuffer is affected."
+    */
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glInvalidateNamedFramebufferSubData");
+      if (!fb)
+         return;
+   }
+   else
+      fb = ctx->WinSysDrawBuffer;
+
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
+                                  x, y, width, height,
+                                  "glInvalidateNamedFramebufferSubData");
+}
+
+
 void GLAPIENTRY
 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
                             const GLenum *attachments)
 {
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glInvalidateFramebuffer(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
+
    /* The GL_ARB_invalidate_subdata spec says:
     *
     *     "The command
@@ -3386,11 +4212,55 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
     *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
     *     <MAX_VIEWPORT_DIMS[1]> respectively."
     */
-   invalidate_framebuffer_storage(target, numAttachments, attachments,
-                                  0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
+                                  0, 0,
+                                  ctx->Const.MaxViewportWidth,
+                                  ctx->Const.MaxViewportHeight,
                                   "glInvalidateFramebuffer");
 }
 
+
+void GLAPIENTRY
+_mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
+                                     GLsizei numAttachments,
+                                     const GLenum *attachments)
+{
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
+    * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
+    * default draw framebuffer is affected."
+    */
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glInvalidateNamedFramebufferData");
+      if (!fb)
+         return;
+   }
+   else
+      fb = ctx->WinSysDrawBuffer;
+
+   /* The GL_ARB_invalidate_subdata spec says:
+    *
+    *     "The command
+    *
+    *        void InvalidateFramebuffer(enum target,
+    *                                   sizei numAttachments,
+    *                                   const enum *attachments);
+    *
+    *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
+    *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
+    *     <MAX_VIEWPORT_DIMS[1]> respectively."
+    */
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
+                                  0, 0,
+                                  ctx->Const.MaxViewportWidth,
+                                  ctx->Const.MaxViewportHeight,
+                                  "glInvalidateNamedFramebufferData");
+}
+
+
 void GLAPIENTRY
 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
                             const GLenum *attachments)
@@ -3404,7 +4274,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
          "glDiscardFramebufferEXT(target %s)",
-         _mesa_lookup_enum_by_nr(target));
+         _mesa_enum_to_string(target));
       return;
    }
 
@@ -3441,5 +4311,5 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
 invalid_enum:
    _mesa_error(ctx, GL_INVALID_ENUM,
                "glDiscardFramebufferEXT(attachment %s)",
-              _mesa_lookup_enum_by_nr(attachments[i]));
+              _mesa_enum_to_string(attachments[i]));
 }