#include "texstore.h"
+/**
+ * Notes:
+ *
+ * None of the GL_EXT_framebuffer_object functions are compiled into
+ * display lists.
+ */
+
+
+
+/*
+ * When glGenRender/FramebuffersEXT() is called we insert pointers to
+ * these placeholder objects into the hash table.
+ * Later, when the object ID is first bound, we replace the placeholder
+ * with the real frame/renderbuffer.
+ */
+static struct gl_framebuffer DummyFramebuffer;
+static struct gl_renderbuffer DummyRenderbuffer;
+
+
#define IS_CUBE_FACE(TARGET) \
((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
(TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
/**
- * Helper routine for getting a gl_render_buffer_object.
+ * Helper routine for getting a gl_renderbuffer.
*/
-static struct gl_render_buffer_object *
+static struct gl_renderbuffer *
lookup_renderbuffer(GLcontext *ctx, GLuint id)
{
- struct gl_render_buffer_object *rb;
+ struct gl_renderbuffer *rb;
- if (!id == 0)
+ if (id == 0)
return NULL;
- rb = (struct gl_render_buffer_object *)
+ rb = (struct gl_renderbuffer *)
_mesa_HashLookup(ctx->Shared->RenderBuffers, id);
return rb;
}
/**
- * Helper routine for getting a gl_frame_buffer_object.
+ * Helper routine for getting a gl_framebuffer.
*/
-static struct gl_frame_buffer_object *
+static struct gl_framebuffer *
lookup_framebuffer(GLcontext *ctx, GLuint id)
{
- struct gl_frame_buffer_object *fb;
+ struct gl_framebuffer *fb;
- if (!id == 0)
+ if (id == 0)
return NULL;
- fb = (struct gl_frame_buffer_object *)
+ fb = (struct gl_framebuffer *)
_mesa_HashLookup(ctx->Shared->FrameBuffers, id);
return fb;
}
/**
- * Allocate a new gl_render_buffer_object.
- * XXX make this a device driver function.
+ * Allocate a new gl_framebuffer.
+ * This is the default function for ctx->Driver.NewFramebuffer().
+ */
+struct gl_framebuffer *
+_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
+{
+ struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
+ if (fb) {
+ fb->Name = name;
+ fb->RefCount = 1;
+ fb->Delete = _mesa_delete_framebuffer;
+ }
+ return fb;
+}
+
+
+/**
+ * Delete a gl_framebuffer.
+ * This is the default function for framebuffer->Delete().
*/
-static struct gl_render_buffer_object *
-new_renderbuffer(GLcontext *ctx, GLuint name)
+void
+_mesa_delete_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
- struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object);
+ (void) ctx;
+ _mesa_free(fb);
+}
+
+
+/**
+ * Allocate the actual storage for a renderbuffer with the given format
+ * and dimensions.
+ * This is the default function for gl_renderbuffer->AllocStorage().
+ * All incoming parameters will have already been checked for errors.
+ * If memory allocate fails, the function must call
+ * _mesa_error(GL_OUT_OF_MEMORY) and then return.
+ * \return GL_TRUE for success, GL_FALSE for failure.
+ */
+static GLboolean
+alloc_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ /* First, free any existing storage */
+ if (rb->Data) {
+ _mesa_free(rb->Data);
+ }
+
+ /* Now, allocate new storage */
+ rb->Data = _mesa_malloc(width * height * 4); /* XXX fix size! */
+ if (rb->Data == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRenderbufferStorageEXT");
+ return GL_FALSE;
+ }
+
+ /* We set these fields now if the allocation worked */
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Allocate a new gl_renderbuffer.
+ * This is the default function for ctx->Driver.NewRenderbuffer().
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer(GLcontext *ctx, GLuint name)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
if (rb) {
rb->Name = name;
rb->RefCount = 1;
+ rb->Delete = _mesa_delete_renderbuffer;
+ rb->AllocStorage = alloc_renderbuffer_storage;
/* other fields are zero */
}
return rb;
/**
- * Allocate a new gl_frame_buffer_object.
- * XXX make this a device driver function.
+ * Delete a gl_framebuffer.
+ * This is the default function for framebuffer->Delete().
*/
-static struct gl_frame_buffer_object *
-new_framebuffer(GLcontext *ctx, GLuint name)
+void
+_mesa_delete_renderbuffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
- struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object);
- if (fb) {
- fb->Name = name;
- fb->RefCount = 1;
+ (void) ctx;
+ if (rb->Data) {
+ _mesa_free(rb->Data);
}
- return fb;
+ _mesa_free(rb);
}
-static struct gl_render_buffer_attachment *
-get_attachment(GLcontext *ctx, GLenum attachment)
+/**
+ * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
+ * gl_renderbuffer_attachment object.
+ */
+static struct gl_renderbuffer_attachment *
+get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment)
{
GLuint i;
if (i >= ctx->Const.MaxColorAttachments) {
return NULL;
}
- return &ctx->CurrentFramebuffer->ColorAttachment[i];
+ return &fb->ColorAttachment[i];
case GL_DEPTH_ATTACHMENT_EXT:
- return &ctx->CurrentFramebuffer->DepthAttachment;
+ return &fb->DepthAttachment;
case GL_STENCIL_ATTACHMENT_EXT:
- return &ctx->CurrentFramebuffer->StencilAttachment;
+ return &fb->StencilAttachment;
default:
return NULL;
}
}
+/**
+ * Remove any texture or renderbuffer attached to the given attachment
+ * point. Update reference counts, etc.
+ */
static void
-remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att)
+remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
ASSERT(!att->Texture);
att->Renderbuffer->RefCount--;
if (att->Renderbuffer->RefCount == 0) {
- _mesa_free(att->Renderbuffer); /* XXX driver free */
+ att->Renderbuffer->Delete(ctx, att->Renderbuffer);
}
att->Renderbuffer = NULL;
}
att->Type = GL_NONE;
+ att->Complete = GL_TRUE;
}
+/**
+ * Bind a texture object to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
static void
set_texture_attachment(GLcontext *ctx,
- struct gl_render_buffer_attachment *att,
+ struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset)
{
att->CubeMapFace = 0;
}
att->Zoffset = zoffset;
+ att->Complete = GL_FALSE;
texObj->RefCount++;
+
+ /* XXX when we attach to a texture, we should probably set the
+ * att->Renderbuffer pointer to a "wrapper renderbuffer" which
+ * makes the texture image look like renderbuffer.
+ */
}
+/**
+ * Bind a renderbuffer to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
static void
set_renderbuffer_attachment(GLcontext *ctx,
- struct gl_render_buffer_attachment *att,
- struct gl_render_buffer_object *rb)
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb)
{
remove_attachment(ctx, att);
att->Type = GL_RENDERBUFFER_EXT;
att->Renderbuffer = rb;
+ att->Texture = NULL; /* just to be safe */
+ att->Complete = GL_FALSE;
rb->RefCount++;
}
-GLboolean
+/**
+ * Test if an attachment point is complete and update its Complete field.
+ * \param format if GL_COLOR, this is a color attachment point,
+ * if GL_DEPTH, this is a depth component attachment point,
+ * if GL_STENCIL, this is a stencil component attachment point.
+ */
+static void
+test_attachment_completeness(const GLcontext *ctx, GLenum format,
+ struct gl_renderbuffer_attachment *att)
+{
+ assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
+
+ /* assume complete */
+ att->Complete = GL_TRUE;
+
+ if (att->Type == GL_NONE)
+ return; /* complete */
+
+ /* Look for reasons why the attachment might be incomplete */
+ if (att->Type == GL_TEXTURE) {
+ struct gl_texture_object *texObj = att->Texture;
+ struct gl_texture_image *texImage;
+
+ assert(texObj);
+
+ texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
+ if (!texImage) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texImage->Width < 1 || texImage->Height < 1) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ if (format == GL_COLOR) {
+ if (texImage->Format != GL_RGB && texImage->Format != GL_RGBA) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (texImage->Format != GL_DEPTH_COMPONENT) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ /* no such thing as stencil textures */
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(att->Type == GL_RENDERBUFFER_EXT);
+
+ if (att->Renderbuffer->Width < 1 || att->Renderbuffer->Height < 1) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (format == GL_COLOR) {
+ if (att->Renderbuffer->_BaseFormat != GL_RGB &&
+ att->Renderbuffer->_BaseFormat != GL_RGBA) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(format == GL_STENCIL);
+ if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ }
+}
+
+
+/**
+ * Test if the given framebuffer object is complete and update its
+ * Status field with the results.
+ */
+static void
+test_framebuffer_completeness(GLcontext *ctx,
+ struct gl_framebuffer *fb)
+{
+ GLint i;
+ GLuint numImages, width = 0, height = 0;
+ GLenum intFormat = GL_NONE;
+
+ /* Set to COMPLETE status, then try to find reasons for being incomplete */
+ fb->Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ numImages = 0;
+
+ /* Start at -2 to more easily loop over all attachment points */
+ for (i = -2; i < ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att;
+ GLuint w, h;
+ GLenum f;
+
+ if (i == -2) {
+ att = &fb->DepthAttachment;
+ test_attachment_completeness(ctx, GL_DEPTH, att);
+ if (!att->Complete) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+ else if (i == -1) {
+ att = &fb->StencilAttachment;
+ test_attachment_completeness(ctx, GL_STENCIL, att);
+ if (!att->Complete) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+ else {
+ att = &fb->ColorAttachment[i];
+ test_attachment_completeness(ctx, GL_COLOR, att);
+ if (!att->Complete) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+
+ if (att->Type == GL_TEXTURE) {
+ w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
+ h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
+ f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
+ numImages++;
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ w = att->Renderbuffer->Width;
+ h = att->Renderbuffer->Height;
+ f = att->Renderbuffer->InternalFormat;
+ numImages++;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ continue;
+ }
+
+ if (numImages == 1) {
+ /* set required width, height and format */
+ width = w;
+ height = h;
+ if (i >= 0)
+ intFormat = f;
+ }
+ else {
+ /* check that width, height, format are same */
+ if (w != width || h != height) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
+ return;
+ }
+ if (i >= 0 && f != intFormat) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ return;
+ }
+
+ }
+ }
+
+ /* Check that all DrawBuffers are present */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (fb->DrawBuffer[i] != GL_NONE) {
+ struct gl_renderbuffer_attachment *att
+ = get_attachment(ctx, fb, fb->DrawBuffer[i]);
+ if (att->Type == GL_NONE) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ return;
+ }
+ }
+ }
+
+ /* Check that the ReadBuffer is present */
+ if (fb->ReadBuffer != GL_NONE) {
+ struct gl_renderbuffer_attachment *att
+ = get_attachment(ctx, fb, fb->ReadBuffer);
+ if (att->Type == GL_NONE) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ return;
+ }
+ }
+
+ if (numImages == 0) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ return;
+ }
+}
+
+
+
+GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer)
{
- struct gl_render_buffer_object *rb;
+ const struct gl_renderbuffer *rb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
}
-void
+void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{
- struct gl_render_buffer_object *newRb, *oldRb;
+ struct gl_renderbuffer *newRb, *oldRb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (renderbuffer) {
newRb = lookup_renderbuffer(ctx, renderbuffer);
+ if (newRb == &DummyRenderbuffer) {
+ /* ID was reserved, but no real renderbuffer object made yet */
+ newRb = NULL;
+ }
if (!newRb) {
/* create new renderbuffer object */
- newRb = new_renderbuffer(ctx, renderbuffer);
+ newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
if (!newRb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
return;
}
+ ASSERT(newRb->AllocStorage);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
}
newRb->RefCount++;
}
if (oldRb) {
oldRb->RefCount--;
if (oldRb->RefCount == 0) {
- _mesa_free(oldRb); /* XXX device driver function */
+ oldRb->Delete(ctx, oldRb);
}
}
+ ASSERT(newRb != &DummyRenderbuffer);
+
ctx->CurrentRenderbuffer = newRb;
}
-void
+void GLAPIENTRY
_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
{
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
for (i = 0; i < n; i++) {
- if (renderbuffers[i]) {
- struct gl_render_buffer_object *rb;
+ if (renderbuffers[i] > 0) {
+ struct gl_renderbuffer *rb;
rb = lookup_renderbuffer(ctx, renderbuffers[i]);
if (rb) {
/* remove from hash table immediately, to free the ID */
_mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
- /* But the object will not be freed until it's no longer bound in
- * any context.
- */
- rb->RefCount--;
- if (rb->RefCount == 0) {
- _mesa_free(rb); /* XXX call device driver function */
+ if (rb != &DummyRenderbuffer) {
+ /* But the object will not be freed until it's no longer
+ * bound in any context.
+ */
+ rb->RefCount--;
+ if (rb->RefCount == 0) {
+ rb->Delete(ctx, rb);
+ }
}
}
}
}
-void
+void GLAPIENTRY
_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
{
GET_CURRENT_CONTEXT(ctx);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
for (i = 0; i < n; i++) {
- struct gl_render_buffer_object *rb;
GLuint name = first + i;
- rb = new_renderbuffer(ctx, name);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT");
- return;
- }
-
- /* insert into hash table */
+ renderbuffers[i] = name;
+ /* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, name, rb);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- renderbuffers[i] = name;
}
}
+/**
+ * Given an internal format token for a render buffer, return the
+ * corresponding base format.
+ * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
+ * or zero if error.
+ */
static GLenum
base_internal_format(GLcontext *ctx, GLenum internalFormat)
{
switch (internalFormat) {
- /*case GL_ALPHA:*/
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- /*case GL_LUMINANCE:*/
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- /*case GL_LUMINANCE_ALPHA:*/
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- /*case GL_INTENSITY:*/
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- /*case GL_RGB:*/
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- /*case GL_RGBA:*/
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- return GL_STENCIL_INDEX;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.SGIX_depth_texture) {
- switch (internalFormat) {
- /*case GL_DEPTH_COMPONENT:*/
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
- return GL_DEPTH_COMPONENT;
- default:
- ; /* fallthrough */
- }
- }
-
- return 0;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ return GL_STENCIL_INDEX;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ /* XXX add floating point formats eventually */
+ default:
+ return 0;
+ }
}
-void
+void GLAPIENTRY
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height)
{
+ struct gl_renderbuffer *rb;
GLenum baseFormat;
GET_CURRENT_CONTEXT(ctx);
return;
}
- /* XXX this check isn't in the spec, but seems necessary */
- if (!ctx->CurrentRenderbuffer) {
+ rb = ctx->CurrentRenderbuffer;
+
+ if (!rb) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glRenderbufferStorageEXT");
return;
}
- if (ctx->CurrentRenderbuffer->Data) {
- /* XXX device driver free */
- _mesa_free(ctx->CurrentRenderbuffer->Data);
+ /* Now allocate the storage */
+ ASSERT(rb->AllocStorage);
+ if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+ /* No error - check/set fields now */
+ assert(rb->Width == width);
+ assert(rb->Height == height);
+ assert(rb->InternalFormat);
+ rb->_BaseFormat = baseFormat;
}
-
- /* XXX device driver allocate, fix size */
- ctx->CurrentRenderbuffer->Data = _mesa_malloc(width * height * 4);
- if (ctx->CurrentRenderbuffer->Data == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRenderbufferStorageEXT");
- return;
+ else {
+ /* Probably ran out of memory - clear the fields */
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->InternalFormat = GL_NONE;
+ rb->_BaseFormat = GL_NONE;
}
- ctx->CurrentRenderbuffer->InternalFormat = internalFormat;
- ctx->CurrentRenderbuffer->Width = width;
- ctx->CurrentRenderbuffer->Height = height;
+
+ /* XXX if this renderbuffer is attached anywhere, invalidate attachment
+ * points???
+ */
}
-void
+void GLAPIENTRY
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
}
-GLboolean
+GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer)
{
- struct gl_frame_buffer_object *fb;
+ const struct gl_framebuffer *fb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
}
-void
+void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
{
- struct gl_frame_buffer_object *newFb, *oldFb;
+ struct gl_framebuffer *newFb, *oldFb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (framebuffer) {
newFb = lookup_framebuffer(ctx, framebuffer);
+ if (newFb == &DummyFramebuffer) {
+ /* ID was reserved, but no real framebuffer object made yet */
+ newFb = NULL;
+ }
if (!newFb) {
/* create new framebuffer object */
- newFb = new_framebuffer(ctx, framebuffer);
+ newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
if (!newFb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
return;
}
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
}
newFb->RefCount++;
}
if (oldFb) {
oldFb->RefCount--;
if (oldFb->RefCount == 0) {
- _mesa_free(oldFb); /* XXX device driver function */
+ oldFb->Delete(ctx, oldFb);
}
}
+ ASSERT(newFb != &DummyFramebuffer);
+
ctx->CurrentFramebuffer = newFb;
}
-void
+void GLAPIENTRY
_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
{
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
for (i = 0; i < n; i++) {
- if (framebuffers[i]) {
- struct gl_frame_buffer_object *fb;
+ if (framebuffers[i] > 0) {
+ struct gl_framebuffer *fb;
fb = lookup_framebuffer(ctx, framebuffers[i]);
if (fb) {
/* remove from hash table immediately, to free the ID */
_mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
- /* But the object will not be freed until it's no longer bound in
- * any context.
- */
- fb->RefCount--;
- if (fb->RefCount == 0) {
- _mesa_free(fb); /* XXX call device driver function */
+ if (fb != &DummyFramebuffer) {
+ /* But the object will not be freed until it's no longer
+ * bound in any context.
+ */
+ fb->RefCount--;
+ if (fb->RefCount == 0) {
+ fb->Delete(ctx, fb);
+ }
}
}
}
}
-void
+void GLAPIENTRY
_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
{
GET_CURRENT_CONTEXT(ctx);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
for (i = 0; i < n; i++) {
- struct gl_frame_buffer_object *fb;
GLuint name = first + i;
- fb = new_framebuffer(ctx, name);
- if (!fb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT");
- return;
- }
-
- /* insert into hash table */
+ framebuffers[i] = name;
+ /* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb);
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- framebuffers[i] = name;
}
}
-GLenum
+GLenum GLAPIENTRY
_mesa_CheckFramebufferStatusEXT(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT);
if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCheckFramebufferStatus(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
}
- /* return one of:
- GL_FRAMEBUFFER_COMPLETE_EXT
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
- GL_FRAMEBUFFER_UNSUPPORTED_EXT
- GL_FRAMEBUFFER_STATUS_ERROR_EXT
- */
- return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
+ if (!ctx->CurrentFramebuffer) {
+ /* The window system / default framebuffer is always complete */
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ }
+
+ test_framebuffer_completeness(ctx, ctx->CurrentFramebuffer);
+ return ctx->CurrentFramebuffer->Status;
}
}
-void
+void GLAPIENTRY
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- struct gl_render_buffer_attachment *att;
+ struct gl_renderbuffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
ASSERT(textarget == GL_TEXTURE_1D);
- att = get_attachment(ctx, attachment);
+ att = get_attachment(ctx, ctx->CurrentFramebuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
}
-void
+void GLAPIENTRY
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- struct gl_render_buffer_attachment *att;
+ struct gl_renderbuffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
textarget == GL_TEXTURE_RECTANGLE_ARB ||
IS_CUBE_FACE(textarget));
- att = get_attachment(ctx, attachment);
+ att = get_attachment(ctx, ctx->CurrentFramebuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture2DEXT(attachment)");
}
-void
+void GLAPIENTRY
_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
- struct gl_render_buffer_attachment *att;
+ struct gl_renderbuffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
ASSERT(textarget == GL_TEXTURE_3D);
- att = get_attachment(ctx, attachment);
+ att = get_attachment(ctx, ctx->CurrentFramebuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
}
if (texture) {
+ const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
struct gl_texture_object *texObj = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
if (!texObj) {
"glFramebufferTexture3DEXT(texture target)");
return;
}
- if (zoffset >= texObj->Image[0][level]->Depth) {
+ if (zoffset < 0 || zoffset >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture3DEXT(zoffset)");
return;
}
-
-void
+void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbufferTarget,
GLuint renderbuffer)
{
- struct gl_render_buffer_object *rb;
- struct gl_render_buffer_attachment *att;
+ struct gl_renderbuffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
return;
}
+ att = get_attachment(ctx, ctx->CurrentFramebuffer, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(attachment)");
+ return;
+ }
+
if (renderbuffer) {
+ struct gl_renderbuffer *rb;
rb = lookup_renderbuffer(ctx, renderbuffer);
if (!rb) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferRenderbufferEXT(renderbuffer)");
return;
}
+ set_renderbuffer_attachment(ctx, att, rb);
}
else {
- rb = NULL; /* default renderbuffer */
- }
-
- att = get_attachment(ctx, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(attachment)");
- return;
+ remove_attachment(ctx, att);
}
-
- remove_attachment(ctx, att);
- set_renderbuffer_attachment(ctx, att, rb);
}
-
-void
+void GLAPIENTRY
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params)
{
- const struct gl_render_buffer_attachment *att;
+ const struct gl_renderbuffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
return;
}
- att = get_attachment(ctx, attachment);
+ att = get_attachment(ctx, ctx->CurrentFramebuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");
}
-
-void
+void GLAPIENTRY
_mesa_GenerateMipmapEXT(GLenum target)
{
struct gl_texture_unit *texUnit;