}
assert(newRb->AllocStorage);
_mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
- newRb->RefCount = 1; /* referenced by hash table */
return newRb;
}
framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
}
+static bool
+_pname_valid_for_default_framebuffer(struct gl_context *ctx,
+ GLenum pname)
+{
+ if (!_mesa_is_desktop_gl(ctx))
+ return false;
+
+ switch (pname) {
+ case GL_DOUBLEBUFFER:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_SAMPLES:
+ case GL_SAMPLE_BUFFERS:
+ case GL_STEREO:
+ return true;
+ default:
+ return false;
+ }
+}
+
static void
get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum pname, GLint *params, const char *func)
{
+ /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
+ *
+ * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
+ * if the default framebuffer is bound to target and pname is not one
+ * of the accepted values from table 23.73, other than
+ * SAMPLE_POSITION."
+ *
+ * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION
+ * for any pname.
+ */
+ if (_mesa_is_winsys_fbo(fb) &&
+ !_pname_valid_for_default_framebuffer(ctx, pname)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid pname=0x%x for default framebuffer)", func, pname);
+ return;
+ }
+
switch (pname) {
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
*params = fb->DefaultGeometry.Width;
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
*params = fb->DefaultGeometry.FixedSampleLocations;
break;
+ case GL_DOUBLEBUFFER:
+ *params = fb->Visual.doubleBufferMode;
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ *params = _mesa_get_color_read_format(ctx, fb, func);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ *params = _mesa_get_color_read_type(ctx, fb, func);
+ break;
+ case GL_SAMPLES:
+ *params = _mesa_geometric_samples(fb);
+ break;
+ case GL_SAMPLE_BUFFERS:
+ *params = _mesa_geometric_samples(fb) > 0;
+ break;
+ case GL_STEREO:
+ *params = fb->Visual.stereoMode;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(pname=0x%x)", func, pname);
return;
}
- /* check framebuffer binding */
- if (_mesa_is_winsys_fbo(fb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferParameteriv");
- return;
- }
-
get_framebuffer_parameteriv(ctx, fb, pname, params,
"glGetFramebufferParameteriv");
}
const char *caller)
{
struct gl_renderbuffer_attachment *att;
+ bool is_color_attachment;
/* The window-system framebuffer object is immutable */
if (_mesa_is_winsys_fbo(fb)) {
}
/* Not a hash lookup, so we can afford to get the attachment here. */
- att = get_attachment(ctx, fb, attachment, NULL);
+ att = get_attachment(ctx, fb, attachment, &is_color_attachment);
if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
- _mesa_enum_to_string(attachment));
+ if (is_color_attachment) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid color attachment %s)", caller,
+ _mesa_enum_to_string(attachment));
+ } else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(invalid attachment %s)", caller,
+ _mesa_enum_to_string(attachment));
+ }
return;
}
GLint *params, const char *caller)
{
const struct gl_renderbuffer_attachment *att;
- bool is_color_attachment;
+ bool is_color_attachment = false;
GLenum err;
/* The error code for an attachment type of GL_NONE differs between APIs.
* either no framebuffer is bound to target; or the default framebuffer
* is bound, attachment is DEPTH or STENCIL, and the number of depth or
* stencil bits, respectively, is zero."
+ *
+ * Note that we don't need explicit checks on DEPTH and STENCIL, because
+ * on the case the spec is pointing, att->Type is already NONE, so we
+ * just need to check att->Type.
*/
- *params = (_mesa_is_winsys_fbo(buffer) &&
- ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
- (att->Type != GL_NONE)))
- ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+ *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
+ GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {