mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()
[mesa.git] / src / mesa / main / fbobject.c
index 9111caa1b56a93144118ae8a858e40ae1a5b3e58..611a6d0b042ab1b403817b005d086eb1153515c3 100644 (file)
@@ -2669,8 +2669,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    }
 
    if (mask & GL_STENCIL_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
-      struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+      struct gl_renderbuffer *readRb =
+         readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+      struct gl_renderbuffer *drawRb =
+         drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
 
       /* From the EXT_framebuffer_object spec:
        *
@@ -2679,7 +2681,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
        *     ignored."
        */
       if ((readRb == NULL) || (drawRb == NULL)) {
-        readRb = drawRb = NULL;
         mask &= ~GL_STENCIL_BUFFER_BIT;
       }
       else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
@@ -2691,8 +2692,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    }
 
    if (mask & GL_DEPTH_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
-      struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+      struct gl_renderbuffer *readRb =
+         readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+      struct gl_renderbuffer *drawRb =
+         drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
 
       /* From the EXT_framebuffer_object spec:
        *
@@ -2701,7 +2704,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
        *     ignored."
        */
       if ((readRb == NULL) || (drawRb == NULL)) {
-        readRb = drawRb = NULL;
         mask &= ~GL_DEPTH_BUFFER_BIT;
       }
       else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=