mesa/fbobject: Update CubeMapFace when reusing textures
[mesa.git] / src / mesa / main / fbobject.c
index f1c0780318cfc749d0b8b3db45ec51c2c591aa9f..64c4ab592aa3d603e6904204f3324cd5253c0b5d 100644 (file)
@@ -303,9 +303,21 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
 
    switch (attachment) {
    case GL_FRONT_LEFT:
-      return &fb->Attachment[BUFFER_FRONT_LEFT];
+      /* Front buffers can be allocated on the first use, but
+       * glGetFramebufferAttachmentParameteriv must work even if that
+       * allocation hasn't happened yet. In such case, use the back buffer,
+       * which should be the same.
+       */
+      if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
+         return &fb->Attachment[BUFFER_BACK_LEFT];
+      else
+         return &fb->Attachment[BUFFER_FRONT_LEFT];
    case GL_FRONT_RIGHT:
-      return &fb->Attachment[BUFFER_FRONT_RIGHT];
+      /* Same as above. */
+      if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
+         return &fb->Attachment[BUFFER_BACK_RIGHT];
+      else
+         return &fb->Attachment[BUFFER_FRONT_RIGHT];
    case GL_BACK_LEFT:
       return &fb->Attachment[BUFFER_BACK_LEFT];
    case GL_BACK_RIGHT:
@@ -389,7 +401,8 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
    const struct gl_texture_image *const texImage =
       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 
-   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+   if (!texImage ||
+       texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
       return false;
 
    if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
@@ -465,7 +478,7 @@ set_texture_attachment(struct gl_context *ctx,
                        struct gl_framebuffer *fb,
                        struct gl_renderbuffer_attachment *att,
                        struct gl_texture_object *texObj,
-                       GLenum texTarget, GLuint level, GLuint zoffset,
+                       GLenum texTarget, GLuint level, GLuint layer,
                        GLboolean layered)
 {
    struct gl_renderbuffer *rb = att->Renderbuffer;
@@ -489,7 +502,7 @@ set_texture_attachment(struct gl_context *ctx,
    /* always update these fields */
    att->TextureLevel = level;
    att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
-   att->Zoffset = zoffset;
+   att->Zoffset = layer;
    att->Layered = layered;
    att->Complete = GL_FALSE;
 
@@ -811,7 +824,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          break;
       }
 
-      baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+      baseFormat = texImage->_BaseFormat;
 
       if (format == GL_COLOR) {
          if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
@@ -868,8 +881,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
    }
    else if (att->Type == GL_RENDERBUFFER_EXT) {
-      const GLenum baseFormat =
-         _mesa_get_format_base_format(att->Renderbuffer->Format);
+      const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
 
       assert(att->Renderbuffer);
       if (!att->Renderbuffer->InternalFormat ||
@@ -957,6 +969,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    fb->Height = 0;
    fb->_AllColorBuffersFixedPoint = GL_TRUE;
    fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
+   fb->_HasAttachments = true;
+   fb->_IntegerBuffers = 0;
 
    /* Start at -2 to more easily loop over all attachment points.
     *  -2: depth buffer
@@ -1077,13 +1091,14 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          continue;
       }
 
-      /* check if integer color */
-      fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
-
-      /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
+      /* Update flags describing color buffer datatypes */
       if (i >= 0) {
          GLenum type = _mesa_get_format_datatype(attFormat);
 
+         /* check if integer color */
+         if (_mesa_is_format_integer_color(attFormat))
+            fb->_IntegerBuffers |= (1 << i);
+
          fb->_AllColorBuffersFixedPoint =
             fb->_AllColorBuffersFixedPoint &&
             (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
@@ -1155,14 +1170,48 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       } else if (att_layer_count > max_layer_count) {
          max_layer_count = att_layer_count;
       }
+
+      /*
+       * The extension GL_ARB_framebuffer_no_attachments places additional
+       * requirement on each attachment. Those additional requirements are
+       * tighter that those of previous versions of GL. In interest of better
+       * compatibility, we will not enforce these restrictions. For the record
+       * those additional restrictions are quoted below:
+       *
+       * "The width and height of image are greater than zero and less than or
+       *  equal to the values of the implementation-dependent limits
+       *  MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
+       *
+       * "If <image> is a three-dimensional texture or a one- or two-dimensional
+       *  array texture and the attachment is layered, the depth or layer count
+       *  of the texture is less than or equal to the implementation-dependent
+       *  limit MAX_FRAMEBUFFER_LAYERS."
+       *
+       * "If image has multiple samples, its sample count is less than or equal
+       *  to the value of the implementation-dependent limit
+       *  MAX_FRAMEBUFFER_SAMPLES."
+       *
+       * The same requirements are also in place for GL 4.5,
+       * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
+       */
    }
 
    fb->MaxNumLayers = max_layer_count;
 
    if (numImages == 0) {
-      fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
-      fbo_incomplete(ctx, "no attachments", -1);
-      return;
+      fb->_HasAttachments = false;
+
+      if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+         fbo_incomplete(ctx, "no attachments", -1);
+         return;
+      }
+
+      if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+         fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
+         return;
+      }
    }
 
    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
@@ -1218,21 +1267,22 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       ctx->Driver.ValidateFramebuffer(ctx, fb);
       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
          fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
+         return;
       }
    }
 
-   if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
-      /*
-       * Note that if ARB_framebuffer_object is supported and the attached
-       * renderbuffers/textures are different sizes, the framebuffer
-       * width/height will be set to the smallest width/height.
-       */
+   /*
+    * Note that if ARB_framebuffer_object is supported and the attached
+    * renderbuffers/textures are different sizes, the framebuffer
+    * width/height will be set to the smallest width/height.
+    */
+   if (numImages != 0) {
       fb->Width = minWidth;
       fb->Height = minHeight;
-
-      /* finally, update the visual info for the framebuffer */
-      _mesa_update_framebuffer_visual(ctx, fb);
    }
+
+   /* finally, update the visual info for the framebuffer */
+   _mesa_update_framebuffer_visual(ctx, fb);
 }
 
 
@@ -1252,8 +1302,8 @@ _mesa_IsRenderbuffer(GLuint renderbuffer)
 
 
 static struct gl_renderbuffer *
-allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
-                      const char *func)
+allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
+                             const char *func)
 {
    struct gl_renderbuffer *newRb;
 
@@ -1264,10 +1314,8 @@ allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
       return NULL;
    }
    assert(newRb->AllocStorage);
-   mtx_lock(&ctx->Shared->Mutex);
-   _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+   _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
    newRb->RefCount = 1; /* referenced by hash table */
-   mtx_unlock(&ctx->Shared->Mutex);
 
    return newRb;
 }
@@ -1301,7 +1349,10 @@ bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
       }
 
       if (!newRb) {
-         newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
+         _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
+         newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
+                                              "glBindRenderbufferEXT");
+         _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
       }
    }
    else {
@@ -1334,6 +1385,155 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
    bind_renderbuffer(target, renderbuffer, true);
 }
 
+/**
+ * ARB_framebuffer_no_attachment - Application passes requested param's
+ * here. NOTE: NumSamples requested need not be _NumSamples which is
+ * what the hw supports.
+ */
+static void
+framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
+                       GLenum pname, GLint param, const char *func)
+{
+   switch (pname) {
+   case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+      if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
+        _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+         fb->DefaultGeometry.Width = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+      if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
+        _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+         fb->DefaultGeometry.Height = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_LAYERS:
+     /*
+      * According to the OpenGL ES 3.1 specification section 9.2.1, the
+      * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
+      */
+      if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
+         _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
+         break;
+      }
+      if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
+         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+         fb->DefaultGeometry.Layers = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+      if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
+        _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
+      else
+        fb->DefaultGeometry.NumSamples = param;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+      fb->DefaultGeometry.FixedSampleLocations = param;
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(pname=0x%x)", func, pname);
+   }
+
+   invalidate_framebuffer(fb);
+   ctx->NewState |= _NEW_BUFFERS;
+}
+
+void GLAPIENTRY
+_mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glFramebufferParameteriv not supported "
+                  "(ARB_framebuffer_no_attachments not implemented)");
+      return;
+   }
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferParameteri(target=0x%x)", target);
+      return;
+   }
+
+   /* check framebuffer binding */
+   if (_mesa_is_winsys_fbo(fb)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glFramebufferParameteri");
+      return;
+   }
+
+   framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
+}
+
+static void
+get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
+                            GLenum pname, GLint *params, const char *func)
+{
+   switch (pname) {
+   case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+      *params = fb->DefaultGeometry.Width;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+      *params = fb->DefaultGeometry.Height;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_LAYERS:
+      /*
+       * According to the OpenGL ES 3.1 specification section 9.2.3, the
+       * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
+       */
+      if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
+         _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
+         break;
+      }
+      *params = fb->DefaultGeometry.Layers;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+      *params = fb->DefaultGeometry.NumSamples;
+      break;
+   case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+      *params = fb->DefaultGeometry.FixedSampleLocations;
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(pname=0x%x)", func, pname);
+   }
+}
+
+void GLAPIENTRY
+_mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFramebufferParameteriv not supported "
+                  "(ARB_framebuffer_no_attachments not implemented)");
+      return;
+   }
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferParameteriv(target=0x%x)", target);
+      return;
+   }
+
+   /* check framebuffer binding */
+   if (_mesa_is_winsys_fbo(fb)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFramebufferParameteriv");
+      return;
+   }
+
+   get_framebuffer_parameteriv(ctx, fb, pname, params,
+                               "glGetFramebufferParameteriv");
+}
+
 
 /**
  * Remove the specified renderbuffer or texture from any attachment point in
@@ -1459,6 +1659,8 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
    if (!renderbuffers)
       return;
 
+   _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
+
    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
 
    for (i = 0; i < n; i++) {
@@ -1466,14 +1668,15 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
       renderbuffers[i] = name;
 
       if (dsa) {
-         allocate_renderbuffer(ctx, name, func);
+         allocate_renderbuffer_locked(ctx, name, func);
       } else {
          /* insert a dummy renderbuffer into the hash table */
-         mtx_lock(&ctx->Shared->Mutex);
-         _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
-         mtx_unlock(&ctx->Shared->Mutex);
+         _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
+                                &DummyRenderbuffer);
       }
    }
+
+   _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
 }
 
 
@@ -1828,6 +2031,63 @@ invalidate_rb(GLuint key, void *data, void *userData)
 /** sentinal value, see below */
 #define NO_SAMPLES 1000
 
+void
+_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                           GLenum internalFormat, GLsizei width,
+                           GLsizei height, GLsizei samples)
+{
+   const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+   assert(baseFormat != 0);
+   assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
+   assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
+   assert(samples != NO_SAMPLES);
+   if (samples != 0) {
+      assert(samples > 0);
+      assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
+                                      internalFormat, samples) == GL_NO_ERROR);
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   if (rb->InternalFormat == internalFormat &&
+       rb->Width == (GLuint) width &&
+       rb->Height == (GLuint) height &&
+       rb->NumSamples == samples) {
+      /* no change in allocation needed */
+      return;
+   }
+
+   /* These MUST get set by the AllocStorage func */
+   rb->Format = MESA_FORMAT_NONE;
+   rb->NumSamples = samples;
+
+   /* Now allocate the storage */
+   assert(rb->AllocStorage);
+   if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+      /* No error - check/set fields now */
+      /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
+      assert(rb->Width == (GLuint) width);
+      assert(rb->Height == (GLuint) height);
+      rb->InternalFormat = internalFormat;
+      rb->_BaseFormat = baseFormat;
+      assert(rb->_BaseFormat != 0);
+   }
+   else {
+      /* Probably ran out of memory - clear the fields */
+      rb->Width = 0;
+      rb->Height = 0;
+      rb->Format = MESA_FORMAT_NONE;
+      rb->InternalFormat = GL_NONE;
+      rb->_BaseFormat = GL_NONE;
+      rb->NumSamples = 0;
+   }
+
+   /* Invalidate the framebuffers the renderbuffer is attached in. */
+   if (rb->AttachedAnytime) {
+      _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+   }
+}
 
 /**
  * Helper function used by renderbuffer_storage_direct() and
@@ -1845,7 +2105,7 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
    baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
    if (baseFormat == 0) {
       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
-                  func, _mesa_lookup_enum_by_nr(internalFormat));
+                  func, _mesa_enum_to_string(internalFormat));
       return;
    }
 
@@ -1871,51 +2131,23 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
        */
       sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
             internalFormat, samples);
+
+      /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
+       *
+       * "If a negative number is provided where an argument of type sizei or
+       * sizeiptr is specified, the error INVALID VALUE is generated."
+       */
+      if (samples < 0) {
+         sample_count_error = GL_INVALID_VALUE;
+      }
+
       if (sample_count_error != GL_NO_ERROR) {
-         _mesa_error(ctx, sample_count_error, "%s(samples)", func);
+         _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
          return;
       }
    }
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
-   if (rb->InternalFormat == internalFormat &&
-       rb->Width == (GLuint) width &&
-       rb->Height == (GLuint) height &&
-       rb->NumSamples == samples) {
-      /* no change in allocation needed */
-      return;
-   }
-
-   /* These MUST get set by the AllocStorage func */
-   rb->Format = MESA_FORMAT_NONE;
-   rb->NumSamples = samples;
-
-   /* Now allocate the storage */
-   assert(rb->AllocStorage);
-   if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
-      /* No error - check/set fields now */
-      /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
-      assert(rb->Width == (GLuint) width);
-      assert(rb->Height == (GLuint) height);
-      rb->InternalFormat = internalFormat;
-      rb->_BaseFormat = baseFormat;
-      assert(rb->_BaseFormat != 0);
-   }
-   else {
-      /* Probably ran out of memory - clear the fields */
-      rb->Width = 0;
-      rb->Height = 0;
-      rb->Format = MESA_FORMAT_NONE;
-      rb->InternalFormat = GL_NONE;
-      rb->_BaseFormat = GL_NONE;
-      rb->NumSamples = 0;
-   }
-
-   /* Invalidate the framebuffers the renderbuffer is attached in. */
-   if (rb->AttachedAnytime) {
-      _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
-   }
+   _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
 }
 
 /**
@@ -1933,12 +2165,12 @@ renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
       if (samples == NO_SAMPLES)
          _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
                      func, renderbuffer,
-                     _mesa_lookup_enum_by_nr(internalFormat),
+                     _mesa_enum_to_string(internalFormat),
                      width, height);
       else
          _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
                      func, renderbuffer,
-                     _mesa_lookup_enum_by_nr(internalFormat),
+                     _mesa_enum_to_string(internalFormat),
                      width, height, samples);
    }
 
@@ -1969,14 +2201,14 @@ renderbuffer_storage_target(GLenum target, GLenum internalFormat,
       if (samples == NO_SAMPLES)
          _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
                      func,
-                     _mesa_lookup_enum_by_nr(target),
-                     _mesa_lookup_enum_by_nr(internalFormat),
+                     _mesa_enum_to_string(target),
+                     _mesa_enum_to_string(internalFormat),
                      width, height);
       else
          _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
                      func,
-                     _mesa_lookup_enum_by_nr(target),
-                     _mesa_lookup_enum_by_nr(internalFormat),
+                     _mesa_enum_to_string(target),
+                     _mesa_enum_to_string(internalFormat),
                      width, height, samples);
    }
 
@@ -2149,7 +2381,7 @@ get_render_buffer_parameteriv(struct gl_context *ctx,
       /* fallthrough */
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
-                  _mesa_lookup_enum_by_nr(pname));
+                  _mesa_enum_to_string(pname));
       return;
    }
 }
@@ -2263,7 +2495,6 @@ static void
 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
 {
    struct gl_framebuffer *newDrawFb, *newReadFb;
-   struct gl_framebuffer *oldDrawFb, *oldReadFb;
    GLboolean bindReadBuf, bindDrawBuf;
    GET_CURRENT_CONTEXT(ctx);
 
@@ -2317,18 +2548,23 @@ bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
       newReadFb = ctx->WinSysReadBuffer;
    }
 
-   assert(newDrawFb);
-   assert(newDrawFb != &DummyFramebuffer);
+   _mesa_bind_framebuffers(ctx,
+                           bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
+                           bindReadBuf ? newReadFb : ctx->ReadBuffer);
+}
 
-   /* save pointers to current/old framebuffers */
-   oldDrawFb = ctx->DrawBuffer;
-   oldReadFb = ctx->ReadBuffer;
+void
+_mesa_bind_framebuffers(struct gl_context *ctx,
+                        struct gl_framebuffer *newDrawFb,
+                        struct gl_framebuffer *newReadFb)
+{
+   struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
+   struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
+   const bool bindDrawBuf = oldDrawFb != newDrawFb;
+   const bool bindReadBuf = oldReadFb != newReadFb;
 
-   /* check if really changing bindings */
-   if (oldDrawFb == newDrawFb)
-      bindDrawBuf = GL_FALSE;
-   if (oldReadFb == newReadFb)
-      bindReadBuf = GL_FALSE;
+   assert(newDrawFb);
+   assert(newDrawFb != &DummyFramebuffer);
 
    /*
     * OK, now bind the new Draw/Read framebuffers, if they're changing.
@@ -2365,7 +2601,12 @@ bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
    }
 
    if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
-      ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+      /* The few classic drivers that actually hook this function really only
+       * want to know if the draw framebuffer changed.
+       */
+      ctx->Driver.BindFramebuffer(ctx,
+                                  bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
+                                  newDrawFb, newReadFb);
    }
 }
 
@@ -2462,6 +2703,8 @@ create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
    if (!framebuffers)
       return;
 
+   _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
+
    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
 
    for (i = 0; i < n; i++) {
@@ -2471,6 +2714,7 @@ create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
       if (dsa) {
          fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
          if (!fb) {
+            _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
             return;
          }
@@ -2478,10 +2722,10 @@ create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
       else
          fb = &DummyFramebuffer;
 
-      mtx_lock(&ctx->Shared->Mutex);
-      _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb);
-      mtx_unlock(&ctx->Shared->Mutex);
+      _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
    }
+
+   _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
 }
 
 
@@ -2499,24 +2743,12 @@ _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
 }
 
 
-GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatus(GLenum target)
+GLenum
+_mesa_check_framebuffer_status(struct gl_context *ctx,
+                               struct gl_framebuffer *buffer)
 {
-   struct gl_framebuffer *buffer;
-   GET_CURRENT_CONTEXT(ctx);
-
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
-                  _mesa_lookup_enum_by_nr(target));
-
-   buffer = get_framebuffer_target(ctx, target);
-   if (!buffer) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-      return 0;
-   }
-
    if (_mesa_is_winsys_fbo(buffer)) {
       /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
       if (buffer != &IncompleteFramebuffer) {
@@ -2536,41 +2768,97 @@ _mesa_CheckFramebufferStatus(GLenum target)
 }
 
 
-/**
- * Replicate the src attachment point. Used by framebuffer_texture() when
- * the same texture is attached at GL_DEPTH_ATTACHMENT and
- * GL_STENCIL_ATTACHMENT.
- */
-static void
-reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
-                                     gl_buffer_index dst,
-                                     gl_buffer_index src)
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatus(GLenum target)
 {
-   struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
-   struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
-
-   assert(src_att->Texture != NULL);
-   assert(src_att->Renderbuffer != NULL);
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
 
-   _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
-   _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
-   dst_att->Type = src_att->Type;
-   dst_att->Complete = src_att->Complete;
-   dst_att->TextureLevel = src_att->TextureLevel;
-   dst_att->Zoffset = src_att->Zoffset;
-}
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
+                  _mesa_enum_to_string(target));
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glCheckFramebufferStatus(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return 0;
+   }
+
+   return _mesa_check_framebuffer_status(ctx, fb);
+}
+
+
+GLenum GLAPIENTRY
+_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
+{
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* Validate the target (for conformance's sake) and grab a reference to the
+    * default framebuffer in case framebuffer = 0.
+    * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
+    * (30.10.2014, PDF page 336) says:
+    *    "If framebuffer is zero, then the status of the default read or
+    *    draw framebuffer (as determined by target) is returned."
+    */
+   switch (target) {
+      case GL_DRAW_FRAMEBUFFER:
+      case GL_FRAMEBUFFER:
+         fb = ctx->WinSysDrawBuffer;
+         break;
+      case GL_READ_FRAMEBUFFER:
+         fb = ctx->WinSysReadBuffer;
+         break;
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM,
+                     "glCheckNamedFramebufferStatus(invalid target %s)",
+                     _mesa_enum_to_string(target));
+         return 0;
+   }
+
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glCheckNamedFramebufferStatus");
+      if (!fb)
+         return 0;
+   }
+
+   return _mesa_check_framebuffer_status(ctx, fb);
+}
+
+
+/**
+ * Replicate the src attachment point. Used by framebuffer_texture() when
+ * the same texture is attached at GL_DEPTH_ATTACHMENT and
+ * GL_STENCIL_ATTACHMENT.
+ */
+static void
+reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
+                                     gl_buffer_index dst,
+                                     gl_buffer_index src)
+{
+   struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
+   struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
+
+   assert(src_att->Texture != NULL);
+   assert(src_att->Renderbuffer != NULL);
+
+   _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
+   _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
+   dst_att->Type = src_att->Type;
+   dst_att->Complete = src_att->Complete;
+   dst_att->TextureLevel = src_att->TextureLevel;
+   dst_att->CubeMapFace = src_att->CubeMapFace;
+   dst_att->Zoffset = src_att->Zoffset;
+   dst_att->Layered = src_att->Layered;
+}
 
 
 /**
  * Common code called by gl*FramebufferTexture*() to retrieve the correct
- * texture object pointer and check for associated errors.
- *
- * \param textarget is the textarget that was passed to the
- * glFramebufferTexture...() function, or 0 if the corresponding function
- * doesn't have a textarget parameter.
- *
- * \param layered is true if this function was called from
- * gl*FramebufferTexture(), false otherwise.
+ * texture object pointer.
  *
  * \param texObj where the pointer to the texture object is returned.  Note
  * that a successful call may return texObj = NULL.
@@ -2578,20 +2866,12 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
  * \return true if no errors, false if errors
  */
 static bool
-get_texture_for_framebuffer(struct gl_context *ctx,
-                            GLuint texture, GLenum textarget,
-                            GLint level, GLuint zoffset, GLboolean *layered,
-                            const char *caller,
+get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
+                            bool layered, const char *caller,
                             struct gl_texture_object **texObj)
 {
-   GLenum maxLevelsTarget;
-   GLboolean err = GL_TRUE;
-
    *texObj = NULL; /* This will get returned if texture = 0. */
 
-   /* The textarget, level, and zoffset parameters are only validated if
-    * texture is non-zero.
-    */
    if (!texture)
       return true;
 
@@ -2602,111 +2882,253 @@ get_texture_for_framebuffer(struct gl_context *ctx,
        * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
        * Managing Framebuffer Objects specifies a different error
        * depending upon the calling function (PDF pages 325-328).
-       * *FramebufferTexture (where *layered = GL_TRUE) throws invalid
+       * *FramebufferTexture (where layered = GL_TRUE) throws invalid
        * value, while the other commands throw invalid operation (where
-       * *layered = GL_FALSE).
+       * layered = GL_FALSE).
        */
-      const GLenum error = *layered ? GL_INVALID_VALUE :
+      const GLenum error = layered ? GL_INVALID_VALUE :
                            GL_INVALID_OPERATION;
       _mesa_error(ctx, error,
                   "%s(non-existent texture %u)", caller, texture);
       return false;
    }
 
-         if (textarget == 0) {
-            if (*layered) {
-               /* We're being called by gl*FramebufferTexture() and textarget
-                * is not used.
-                */
-               switch ((*texObj)->Target) {
-               case GL_TEXTURE_3D:
-               case GL_TEXTURE_1D_ARRAY_EXT:
-               case GL_TEXTURE_2D_ARRAY_EXT:
-               case GL_TEXTURE_CUBE_MAP:
-               case GL_TEXTURE_CUBE_MAP_ARRAY:
-               case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
-                  err = false;
-                  break;
-               case GL_TEXTURE_1D:
-               case GL_TEXTURE_2D:
-               case GL_TEXTURE_RECTANGLE:
-               case GL_TEXTURE_2D_MULTISAMPLE:
-                  /* These texture types are valid to pass to
-                   * glFramebufferTexture(), but since they aren't layered, it
-                   * is equivalent to calling glFramebufferTexture{1D,2D}().
-                   */
-                  err = false;
-                  *layered = false;
-                  textarget = (*texObj)->Target;
-                  break;
-               default:
-                  err = true;
-                  break;
-               }
-            } else {
-               /* We're being called by glFramebufferTextureLayer() and
-                * textarget is not used.  The only legal texture types for
-                * that function are 3D and 1D/2D arrays textures.
-                */
-               err = ((*texObj)->Target != GL_TEXTURE_3D) &&
-                  ((*texObj)->Target != GL_TEXTURE_1D_ARRAY) &&
-                  ((*texObj)->Target != GL_TEXTURE_2D_ARRAY) &&
-                  ((*texObj)->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
-                  ((*texObj)->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
-            }
-         }
-         else {
-            /* Make sure textarget is consistent with the texture's type */
-            err = ((*texObj)->Target == GL_TEXTURE_CUBE_MAP)
-                ? !_mesa_is_cube_face(textarget)
-                : ((*texObj)->Target != textarget);
-         }
+   return true;
+}
 
-      if (err) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "%s(invalid or mismatched texture target)", caller);
-         return false;
-      }
 
-      /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
-       * spec says:
-       *
-       *    "An INVALID_VALUE error is generated if texture is non-zero
-       *     and layer is negative."
+/**
+ * Common code called by gl*FramebufferTexture() to verify the texture target
+ * and decide whether or not the attachment should truly be considered
+ * layered.
+ *
+ * \param layered true if attachment should be considered layered, false if
+ * not
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_layered_texture_target(struct gl_context *ctx, GLenum target,
+                             const char *caller, GLboolean *layered)
+{
+   *layered = GL_TRUE;
+
+   switch (target) {
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY_EXT:
+   case GL_TEXTURE_2D_ARRAY_EXT:
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      return true;
+   case GL_TEXTURE_1D:
+   case GL_TEXTURE_2D:
+   case GL_TEXTURE_RECTANGLE:
+   case GL_TEXTURE_2D_MULTISAMPLE:
+      /* These texture types are valid to pass to
+       * glFramebufferTexture(), but since they aren't layered, it
+       * is equivalent to calling glFramebufferTexture{1D,2D}().
+       */
+      *layered = GL_FALSE;
+      return true;
+   }
+
+   _mesa_error(ctx, GL_INVALID_OPERATION,
+               "%s(invalid texture target %s)", caller,
+               _mesa_enum_to_string(target));
+   return false;
+}
+
+
+/**
+ * Common code called by gl*FramebufferTextureLayer() to verify the texture
+ * target.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_texture_target(struct gl_context *ctx, GLenum target,
+                     const char *caller)
+{
+   /* We're being called by glFramebufferTextureLayer().
+    * The only legal texture types for that function are 3D,
+    * cube-map, and 1D/2D/cube-map array textures.
+    *
+    * We don't need to check for GL_ARB_texture_cube_map_array because the
+    * application wouldn't have been able to create a texture with a
+    * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
+    */
+   switch (target) {
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY:
+   case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      return true;
+   case GL_TEXTURE_CUBE_MAP:
+      /* We don't need to check the extension (GL_ARB_direct_state_access) or
+       * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
+       * enabled in core profile.  This can be called from
+       * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
+       * so we do have to check the profile.
        */
-      if (zoffset < 0) {
+      return ctx->API == API_OPENGL_CORE;
+   }
+
+   _mesa_error(ctx, GL_INVALID_OPERATION,
+               "%s(invalid texture target %s)", caller,
+               _mesa_enum_to_string(target));
+   return false;
+}
+
+
+/**
+ * Common code called by glFramebufferTexture*D() to verify the texture
+ * target.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_textarget(struct gl_context *ctx, int dims, GLenum target,
+                GLenum textarget, const char *caller)
+{
+   bool err = false;
+
+   switch (textarget) {
+   case GL_TEXTURE_1D:
+      err = dims != 1;
+      break;
+   case GL_TEXTURE_1D_ARRAY:
+      err = dims != 1 || !ctx->Extensions.EXT_texture_array;
+      break;
+   case GL_TEXTURE_2D:
+      err = dims != 2;
+      break;
+   case GL_TEXTURE_2D_ARRAY:
+      err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
+            (_mesa_is_gles(ctx) && ctx->Version < 30);
+      break;
+   case GL_TEXTURE_2D_MULTISAMPLE:
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      err = dims != 2 ||
+            !ctx->Extensions.ARB_texture_multisample ||
+            (_mesa_is_gles(ctx) && ctx->Version < 31);
+      break;
+   case GL_TEXTURE_RECTANGLE:
+      err = dims != 2 || _mesa_is_gles(ctx) ||
+            !ctx->Extensions.NV_texture_rectangle;
+      break;
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+      err = true;
+      break;
+   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+      err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
+      break;
+   case GL_TEXTURE_3D:
+      err = dims != 3;
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "%s(unknown textarget 0x%x)", caller, textarget);
+      return false;
+   }
+
+   if (err) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(invalid textarget %s)",
+                  caller, _mesa_enum_to_string(textarget));
+      return false;
+   }
+
+   /* Make sure textarget is consistent with the texture's type */
+   err = (target == GL_TEXTURE_CUBE_MAP) ?
+          !_mesa_is_cube_face(textarget): (target != textarget);
+
+   if (err) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "%s(mismatched texture target)", caller);
+      return false;
+   }
+
+   return true;
+}
+
+
+/**
+ * Common code called by gl*FramebufferTextureLayer() and
+ * glFramebufferTexture3D() to validate the layer.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_layer(struct gl_context *ctx, GLenum target, GLint layer,
+            const char *caller)
+{
+   /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
+    * spec says:
+    *
+    *    "An INVALID_VALUE error is generated if texture is non-zero
+    *     and layer is negative."
+    */
+   if (layer < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(layer %u < 0)", caller, layer);
+      return false;
+   }
+
+   if (target == GL_TEXTURE_3D) {
+      const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+      if (layer >= maxSize) {
          _mesa_error(ctx, GL_INVALID_VALUE,
-                     "%s(layer %u < 0)", caller, zoffset);
+                     "%s(invalid layer %u)", caller, layer);
          return false;
       }
-
-      if ((*texObj)->Target == GL_TEXTURE_3D) {
-         const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
-         if (zoffset >= maxSize) {
-            _mesa_error(ctx, GL_INVALID_VALUE,
-                        "%s(invalid zoffset %u)", caller, zoffset);
-            return false;
-         }
-      }
-      else if (((*texObj)->Target == GL_TEXTURE_1D_ARRAY) ||
-               ((*texObj)->Target == GL_TEXTURE_2D_ARRAY) ||
-               ((*texObj)->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
-               ((*texObj)->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
-         if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
-            _mesa_error(ctx, GL_INVALID_VALUE,
-                        "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
-                        caller, zoffset);
-            return false;
-         }
+   }
+   else if ((target == GL_TEXTURE_1D_ARRAY) ||
+            (target == GL_TEXTURE_2D_ARRAY) ||
+            (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
+            (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
+      if (layer >= ctx->Const.MaxArrayTextureLayers) {
+         _mesa_error(ctx, GL_INVALID_VALUE,
+                     "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
+                     caller, layer);
+         return false;
       }
-
-      maxLevelsTarget = textarget ? textarget : (*texObj)->Target;
-      if ((level < 0) ||
-          (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
+   }
+   else if (target == GL_TEXTURE_CUBE_MAP) {
+      if (layer >= 6) {
          _mesa_error(ctx, GL_INVALID_VALUE,
-                     "%s(invalid level %d)", caller, level);
+                     "%s(layer %u >= 6)", caller, layer);
          return false;
       }
+   }
+
+   return true;
+}
+
+
+/**
+ * Common code called by all gl*FramebufferTexture*() entry points to verify
+ * the level.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_level(struct gl_context *ctx, GLenum target, GLint level,
+            const char *caller)
+{
+   if ((level < 0) ||
+       (level >= _mesa_max_texture_levels(ctx, target))) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(invalid level %d)", caller, level);
+      return false;
+   }
 
    return true;
 }
@@ -2716,7 +3138,7 @@ void
 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                           GLenum attachment,
                           struct gl_texture_object *texObj, GLenum textarget,
-                          GLint level, GLuint zoffset, GLboolean layered,
+                          GLint level, GLuint layer, GLboolean layered,
                           const char *caller)
 {
    struct gl_renderbuffer_attachment *att;
@@ -2732,7 +3154,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
    att = get_attachment(ctx, fb, attachment);
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
-                  _mesa_lookup_enum_by_nr(attachment));
+                  _mesa_enum_to_string(attachment));
       return;
    }
 
@@ -2745,7 +3167,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
           level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
           _mesa_tex_target_to_face(textarget) ==
           fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
-          zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
+          layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
          /* The texture object is already attached to the stencil attachment
           * point. Don't create a new renderbuffer; just reuse the stencil
           * attachment's. This is required to prevent a GL error in
@@ -2758,13 +3180,13 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                  level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
                  _mesa_tex_target_to_face(textarget) ==
                  fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
-                 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
+                 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
          /* As above, but with depth and stencil transposed. */
          reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
                                               BUFFER_DEPTH);
       } else {
          set_texture_attachment(ctx, fb, att, texObj, textarget,
-                                level, zoffset, layered);
+                                level, layer, layered);
 
          if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
             /* Above we created a new renderbuffer and attached it to the
@@ -2801,234 +3223,240 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
 }
 
 
-void GLAPIENTRY
-_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
-                           GLenum textarget, GLuint texture, GLint level)
+static void
+framebuffer_texture_with_dims(int dims, GLenum target,
+                              GLenum attachment, GLenum textarget,
+                              GLuint texture, GLint level, GLint layer,
+                              const char *caller)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
-   GLboolean layered = GL_FALSE;
-
-   if (texture != 0) {
-      GLboolean error;
-
-      switch (textarget) {
-      case GL_TEXTURE_1D:
-         error = GL_FALSE;
-         break;
-      case GL_TEXTURE_1D_ARRAY:
-         error = !ctx->Extensions.EXT_texture_array;
-         break;
-      default:
-         error = GL_TRUE;
-      }
-
-      if (error) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture1D(invalid textarget %s)",
-                     _mesa_lookup_enum_by_nr(textarget));
-         return;
-      }
-   }
 
    /* Get the framebuffer object */
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture1D(invalid target %s)",
-                  _mesa_lookup_enum_by_nr(target));
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
+                  _mesa_enum_to_string(target));
       return;
    }
 
    /* Get the texture object */
-   if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
-                                    &layered, "glFramebufferTexture1D",
-                                    &texObj)) {
-      /* Error already recorded */
+   if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
       return;
+
+   if (texObj) {
+      if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
+         return;
+
+      if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
+         return;
+
+      if (!check_level(ctx, textarget, level, caller))
+         return;
    }
 
    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
-                             0, layered, "glFramebufferTexture1D");
+                             layer, GL_FALSE, caller);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
+                           GLenum textarget, GLuint texture, GLint level)
+{
+   framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
+                                 level, 0, "glFramebufferTexture1D");
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
                            GLenum textarget, GLuint texture, GLint level)
+{
+   framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
+                                 level, 0, "glFramebufferTexture2D");
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
+                           GLenum textarget, GLuint texture,
+                           GLint level, GLint layer)
+{
+   framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
+                                 level, layer, "glFramebufferTexture3D");
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
+                              GLuint texture, GLint level, GLint layer)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
-   GLboolean layered = GL_FALSE;
-
-   if (texture != 0) {
-      GLboolean error;
-
-      switch (textarget) {
-      case GL_TEXTURE_2D:
-         error = GL_FALSE;
-         break;
-      case GL_TEXTURE_RECTANGLE:
-         error = _mesa_is_gles(ctx)
-            || !ctx->Extensions.NV_texture_rectangle;
-         break;
-      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-         error = !ctx->Extensions.ARB_texture_cube_map;
-         break;
-      case GL_TEXTURE_2D_ARRAY:
-         error = (_mesa_is_gles(ctx) && ctx->Version < 30)
-            || !ctx->Extensions.EXT_texture_array;
-         break;
-      case GL_TEXTURE_2D_MULTISAMPLE:
-      case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
-         error = _mesa_is_gles(ctx)
-            || !ctx->Extensions.ARB_texture_multisample;
-         break;
-      default:
-         error = GL_TRUE;
-      }
+   GLenum textarget = 0;
 
-      if (error) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture2D(invalid textarget %s)",
-                     _mesa_lookup_enum_by_nr(textarget));
-         return;
-      }
-   }
+   const char *func = "glFramebufferTextureLayer";
 
    /* Get the framebuffer object */
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture2D(invalid target %s)",
-                  _mesa_lookup_enum_by_nr(target));
+                  "glFramebufferTextureLayer(invalid target %s)",
+                  _mesa_enum_to_string(target));
       return;
    }
 
    /* Get the texture object */
-   if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
-                                    &layered, "glFramebufferTexture2D",
-                                    &texObj)) {
-      /* Error already recorded */
+   if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
       return;
+
+   if (texObj) {
+      if (!check_texture_target(ctx, texObj->Target, func))
+         return;
+
+      if (!check_layer(ctx, texObj->Target, layer, func))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
+
+      if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+         assert(layer >= 0 && layer < 6);
+         textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+         layer = 0;
+      }
    }
 
    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
-                             0, layered, "glFramebufferTexture2D");
+                             layer, GL_FALSE, func);
 }
 
 
 void GLAPIENTRY
-_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
-                           GLenum textarget, GLuint texture,
-                           GLint level, GLint zoffset)
+_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
+                                   GLuint texture, GLint level, GLint layer)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
-   GLboolean layered = GL_FALSE;
+   GLenum textarget = 0;
 
-   if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture3D(invalid textarget %s)",
-                  _mesa_lookup_enum_by_nr(textarget));
-      return;
-   }
+   const char *func = "glNamedFramebufferTextureLayer";
 
    /* Get the framebuffer object */
-   fb = get_framebuffer_target(ctx, target);
-   if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture3D(invalid target %s)",
-                  _mesa_lookup_enum_by_nr(target));
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
+   if (!fb)
       return;
-   }
 
    /* Get the texture object */
-   if (!get_texture_for_framebuffer(ctx, texture, textarget, level, zoffset,
-                                    &layered, "glFramebufferTexture3D",
-                                    &texObj)) {
-      /* Error already recorded */
+   if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
       return;
+
+   if (texObj) {
+      if (!check_texture_target(ctx, texObj->Target, func))
+         return;
+
+      if (!check_layer(ctx, texObj->Target, layer, func))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
+
+      if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+         assert(layer >= 0 && layer < 6);
+         textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+         layer = 0;
+      }
    }
 
    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
-                             zoffset, layered, "glFramebufferTexture3D");
+                             layer, GL_FALSE, func);
 }
 
 
 void GLAPIENTRY
-_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
-                              GLuint texture, GLint level, GLint layer)
+_mesa_FramebufferTexture(GLenum target, GLenum attachment,
+                         GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
    GLboolean layered = GL_FALSE;
 
+   const char *func = "FramebufferTexture";
+
+   if (!_mesa_has_geometry_shaders(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "unsupported function (glFramebufferTexture) called");
+      return;
+   }
+
    /* Get the framebuffer object */
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTextureLayer(invalid target %s)",
-                  _mesa_lookup_enum_by_nr(target));
+                  "glFramebufferTexture(invalid target %s)",
+                  _mesa_enum_to_string(target));
       return;
    }
 
    /* Get the texture object */
-   if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
-                                    &layered, "glFramebufferTextureLayer",
-                                    &texObj)) {
-      /* Error already recorded */
+   if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
       return;
+
+   if (texObj) {
+      if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
    }
 
    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
-                             layer, layered, "glFramebufferTextureLayer");
+                             0, layered, func);
 }
 
 
 void GLAPIENTRY
-_mesa_FramebufferTexture(GLenum target, GLenum attachment,
-                         GLuint texture, GLint level)
+_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
+                              GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
-   GLboolean layered = GL_TRUE;
+   GLboolean layered = GL_FALSE;
+
+   const char *func = "glNamedFramebufferTexture";
 
    if (!_mesa_has_geometry_shaders(ctx)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "unsupported function (glFramebufferTexture) called");
+                  "unsupported function (glNamedFramebufferTexture) called");
       return;
    }
 
    /* Get the framebuffer object */
-   fb = get_framebuffer_target(ctx, target);
-   if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture(invalid target %s)",
-                  _mesa_lookup_enum_by_nr(target));
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
+   if (!fb)
       return;
-   }
 
    /* Get the texture object */
-   if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
-                                    &layered, "glFramebufferTexture",
-                                    &texObj)) {
-      /* Error already recorded */
+   if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
       return;
+
+   if (texObj) {
+      if (!check_layered_texture_target(ctx, texObj->Target, func,
+                                        &layered))
+         return;
+
+      if (!check_level(ctx, texObj->Target, level, func))
+         return;
    }
 
    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
-                             0, layered, "glFramebufferTexture");
+                             0, layered, func);
 }
 
 
@@ -3036,8 +3464,27 @@ void
 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
                                struct gl_framebuffer *fb,
                                GLenum attachment,
-                               struct gl_renderbuffer *rb,
-                               const char *func)
+                               struct gl_renderbuffer *rb)
+{
+   assert(!_mesa_is_winsys_fbo(fb));
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   assert(ctx->Driver.FramebufferRenderbuffer);
+   ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+   /* Some subsequent GL commands may depend on the framebuffer's visual
+    * after the binding is updated.  Update visual info now.
+    */
+   _mesa_update_framebuffer_visual(ctx, fb);
+}
+
+static void
+framebuffer_renderbuffer(struct gl_context *ctx,
+                         struct gl_framebuffer *fb,
+                         GLenum attachment,
+                         struct gl_renderbuffer *rb,
+                         const char *func)
 {
    struct gl_renderbuffer_attachment *att;
 
@@ -3052,7 +3499,7 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "%s(invalid attachment %s)", func,
-                  _mesa_lookup_enum_by_nr(attachment));
+                  _mesa_enum_to_string(attachment));
       return;
    }
 
@@ -3067,18 +3514,9 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
       }
    }
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
-   assert(ctx->Driver.FramebufferRenderbuffer);
-   ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
-
-   /* Some subsequent GL commands may depend on the framebuffer's visual
-    * after the binding is updated.  Update visual info now.
-    */
-   _mesa_update_framebuffer_visual(ctx, fb);
+   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
 }
 
-
 void GLAPIENTRY
 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                               GLenum renderbuffertarget,
@@ -3092,7 +3530,7 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glFramebufferRenderbuffer(invalid target %s)",
-                  _mesa_lookup_enum_by_nr(target));
+                  _mesa_enum_to_string(target));
       return;
    }
 
@@ -3114,8 +3552,8 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
       rb = NULL;
    }
 
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
-                                  "glFramebufferRenderbuffer");
+   framebuffer_renderbuffer(ctx, fb, attachment, rb,
+                            "glFramebufferRenderbuffer");
 }
 
 
@@ -3130,6 +3568,8 @@ _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
 
    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
                                      "glNamedFramebufferRenderbuffer");
+   if (!fb)
+      return;
 
    if (renderbuffertarget != GL_RENDERBUFFER) {
       _mesa_error(ctx, GL_INVALID_ENUM,
@@ -3149,29 +3589,36 @@ _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
       rb = NULL;
    }
 
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb,
-                                  "glNamedFramebufferRenderbuffer");
+   framebuffer_renderbuffer(ctx, fb, attachment, rb,
+                            "glNamedFramebufferRenderbuffer");
 }
 
 
-void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
-                                          GLenum pname, GLint *params)
+void
+_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
+                                           struct gl_framebuffer *buffer,
+                                           GLenum attachment, GLenum pname,
+                                           GLint *params, const char *caller)
 {
    const struct gl_renderbuffer_attachment *att;
-   struct gl_framebuffer *buffer;
    GLenum err;
-   GET_CURRENT_CONTEXT(ctx);
 
-   /* The error differs in GL and GLES. */
-   err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
-
-   buffer = get_framebuffer_target(ctx, target);
-   if (!buffer) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetFramebufferAttachmentParameteriv(target)");
-      return;
-   }
+   /* The error code for an attachment type of GL_NONE differs between APIs.
+    *
+    * From the ES 2.0.25 specification, page 127:
+    * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
+    *  querying any other pname will generate INVALID_ENUM."
+    *
+    * From the OpenGL 3.0 specification, page 337, or identically,
+    * the OpenGL ES 3.0.4 specification, page 240:
+    *
+    * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
+    *  framebuffer is bound to target.  In this case querying pname
+    *  FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
+    *  queries will generate an INVALID_OPERATION error."
+    */
+   err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
+      GL_INVALID_ENUM : GL_INVALID_OPERATION;
 
    if (_mesa_is_winsys_fbo(buffer)) {
       /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
@@ -3188,16 +3635,34 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
            !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+                     "%s(window-system framebuffer)", caller);
          return;
       }
 
       if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
           attachment != GL_DEPTH && attachment != GL_STENCIL) {
          _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameteriv(attachment)");
+                     "%s(invalid attachment %s)", caller,
+                     _mesa_enum_to_string(attachment));
+         return;
+      }
+
+      /* The specs are not clear about how to handle
+       * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
+       * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
+       * discussed in:
+       *
+       * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
+       * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
+       */
+      if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
+         _mesa_error(ctx, GL_INVALID_ENUM,
+                     "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
+                     "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
+                     "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
          return;
       }
+
       /* the default / window-system FBO */
       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
    }
@@ -3207,8 +3672,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
    }
 
    if (att == NULL) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetFramebufferAttachmentParameteriv(attachment)");
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
+                  _mesa_enum_to_string(attachment));
       return;
    }
 
@@ -3222,9 +3687,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
           *    attachment, since it does not have a single format."
           */
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glGetFramebufferAttachmentParameteriv("
-                     "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
-                     " is invalid for depth+stencil attachment)");
+                     "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
+                     " is invalid for depth+stencil attachment)", caller);
          return;
       }
       /* the depth and stencil attachments must point to the same buffer */
@@ -3232,8 +3696,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
       if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
-                     " attachments differ)");
+                     "%s(DEPTH/STENCIL attachments differ)", caller);
          return;
       }
    }
@@ -3242,7 +3705,16 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
 
    switch (pname) {
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
-      *params = _mesa_is_winsys_fbo(buffer)
+      /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
+       *
+       * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
+       *  either no framebuffer is bound to target; or the default framebuffer
+       *  is bound, attachment is DEPTH or STENCIL, and the number of depth or
+       *  stencil bits, respectively, is zero."
+       */
+      *params = (_mesa_is_winsys_fbo(buffer) &&
+                 ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
+                  (att->Type != GL_NONE)))
          ? GL_FRAMEBUFFER_DEFAULT : att->Type;
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
@@ -3266,8 +3738,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          *params = att->TextureLevel;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          goto invalid_pname_enum;
@@ -3283,8 +3755,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          }
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          goto invalid_pname_enum;
@@ -3294,8 +3766,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       if (ctx->API == API_OPENGLES) {
          goto invalid_pname_enum;
       } else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       } else if (att->Type == GL_TEXTURE) {
          if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
              att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
@@ -3316,8 +3788,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          if (ctx->Extensions.EXT_framebuffer_sRGB) {
@@ -3339,8 +3811,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else {
          mesa_format format = att->Renderbuffer->Format;
@@ -3355,9 +3827,9 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          if (_mesa_is_gles3(ctx) &&
              attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
             _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGetFramebufferAttachmentParameteriv(cannot query "
+                        "%s(cannot query "
                         "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
-                        "GL_DEPTH_STENCIL_ATTACHMENT");
+                        "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
             return;
          }
 
@@ -3391,8 +3863,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       }
       else if (att->Texture) {
          const struct gl_texture_image *texImage =
@@ -3411,8 +3883,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
                                       att->Renderbuffer->Format);
       }
       else {
-         _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
-                       " invalid FBO attachment structure");
+         _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
@@ -3421,8 +3892,8 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       } else if (att->Type == GL_TEXTURE) {
          *params = att->Layered;
       } else if (att->Type == GL_NONE) {
-         _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameteriv(pname)");
+         _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+                     _mesa_enum_to_string(pname));
       } else {
          goto invalid_pname_enum;
       }
@@ -3434,30 +3905,144 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
    return;
 
 invalid_pname_enum:
-   _mesa_error(ctx, GL_INVALID_ENUM,
-               "glGetFramebufferAttachmentParameteriv(pname)");
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
+               _mesa_enum_to_string(pname));
    return;
 }
 
 
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
+                                          GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *buffer;
+
+   buffer = get_framebuffer_target(ctx, target);
+   if (!buffer) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferAttachmentParameteriv(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
+
+   _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
+                                              params,
+                                    "glGetFramebufferAttachmentParameteriv");
+}
+
+
+void GLAPIENTRY
+_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
+                                               GLenum attachment,
+                                               GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *buffer;
+
+   if (framebuffer) {
+      buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                              "glGetNamedFramebufferAttachmentParameteriv");
+      if (!buffer)
+         return;
+   }
+   else {
+      /*
+       * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
+       * 4.5 core spec (30.10.2014, PDF page 314):
+       *    "If framebuffer is zero, then the default draw framebuffer is
+       *    queried."
+       */
+      buffer = ctx->WinSysDrawBuffer;
+   }
+
+   _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
+                                              params,
+                              "glGetNamedFramebufferAttachmentParameteriv");
+}
+
+
+void GLAPIENTRY
+_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
+                                 GLint param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb = NULL;
+
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glNamedFramebufferParameteri("
+                  "ARB_framebuffer_no_attachments not implemented)");
+      return;
+   }
+
+   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                     "glNamedFramebufferParameteri");
+
+   if (fb) {
+      framebuffer_parameteri(ctx, fb, pname, param,
+                             "glNamedFramebufferParameteriv");
+   }
+}
+
+
+void GLAPIENTRY
+_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
+                                     GLint *param)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_framebuffer *fb;
+
+   if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glNamedFramebufferParameteriv("
+                  "ARB_framebuffer_no_attachments not implemented)");
+      return;
+   }
+
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glGetNamedFramebufferParameteriv");
+   } else {
+      fb = ctx->WinSysDrawBuffer;
+   }
+
+   if (fb) {
+      get_framebuffer_parameteriv(ctx, fb, pname, param,
+                                  "glGetNamedFramebufferParameteriv");
+   }
+}
+
+
 static void
-invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
+invalidate_framebuffer_storage(struct gl_context *ctx,
+                               struct gl_framebuffer *fb,
+                               GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
                                GLsizei width, GLsizei height, const char *name)
 {
    int i;
-   struct gl_framebuffer *fb;
-   GET_CURRENT_CONTEXT(ctx);
 
-   fb = get_framebuffer_target(ctx, target);
-   if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
+   /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
+    * Spec (2.2.2015, PDF page 522) says:
+    *    "An INVALID_VALUE error is generated if numAttachments, width, or
+    *    height is negative."
+    */
+   if (numAttachments < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(numAttachments < 0)", name);
       return;
    }
 
-   if (numAttachments < 0) {
+   if (width < 0) {
       _mesa_error(ctx, GL_INVALID_VALUE,
-                  "%s(numAttachments < 0)", name);
+                  "%s(width < 0)", name);
+      return;
+   }
+
+   if (height < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(height < 0)", name);
       return;
    }
 
@@ -3553,7 +4138,8 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
    return;
 
 invalid_enum:
-   _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
+               _mesa_enum_to_string(attachments[i]));
    return;
 }
 
@@ -3563,16 +4149,67 @@ _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
                                GLsizei width, GLsizei height)
 {
-   invalidate_framebuffer_storage(target, numAttachments, attachments,
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glInvalidateSubFramebuffer(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
+
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
                                   x, y, width, height,
                                   "glInvalidateSubFramebuffer");
 }
 
 
+void GLAPIENTRY
+_mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
+                                        GLsizei numAttachments,
+                                        const GLenum *attachments,
+                                        GLint x, GLint y,
+                                        GLsizei width, GLsizei height)
+{
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
+    * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
+    * default draw framebuffer is affected."
+    */
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glInvalidateNamedFramebufferSubData");
+      if (!fb)
+         return;
+   }
+   else
+      fb = ctx->WinSysDrawBuffer;
+
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
+                                  x, y, width, height,
+                                  "glInvalidateNamedFramebufferSubData");
+}
+
+
 void GLAPIENTRY
 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
                             const GLenum *attachments)
 {
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glInvalidateFramebuffer(invalid target %s)",
+                  _mesa_enum_to_string(target));
+      return;
+   }
+
    /* The GL_ARB_invalidate_subdata spec says:
     *
     *     "The command
@@ -3585,13 +4222,55 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
     *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
     *     <MAX_VIEWPORT_DIMS[1]> respectively."
     */
-   invalidate_framebuffer_storage(target, numAttachments, attachments,
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
                                   0, 0,
-                                  MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
+                                  ctx->Const.MaxViewportWidth,
+                                  ctx->Const.MaxViewportHeight,
                                   "glInvalidateFramebuffer");
 }
 
 
+void GLAPIENTRY
+_mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
+                                     GLsizei numAttachments,
+                                     const GLenum *attachments)
+{
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
+    * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
+    * default draw framebuffer is affected."
+    */
+   if (framebuffer) {
+      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+                                        "glInvalidateNamedFramebufferData");
+      if (!fb)
+         return;
+   }
+   else
+      fb = ctx->WinSysDrawBuffer;
+
+   /* The GL_ARB_invalidate_subdata spec says:
+    *
+    *     "The command
+    *
+    *        void InvalidateFramebuffer(enum target,
+    *                                   sizei numAttachments,
+    *                                   const enum *attachments);
+    *
+    *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
+    *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
+    *     <MAX_VIEWPORT_DIMS[1]> respectively."
+    */
+   invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
+                                  0, 0,
+                                  ctx->Const.MaxViewportWidth,
+                                  ctx->Const.MaxViewportHeight,
+                                  "glInvalidateNamedFramebufferData");
+}
+
+
 void GLAPIENTRY
 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
                             const GLenum *attachments)
@@ -3605,7 +4284,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
          "glDiscardFramebufferEXT(target %s)",
-         _mesa_lookup_enum_by_nr(target));
+         _mesa_enum_to_string(target));
       return;
    }
 
@@ -3642,5 +4321,5 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
 invalid_enum:
    _mesa_error(ctx, GL_INVALID_ENUM,
                "glDiscardFramebufferEXT(attachment %s)",
-              _mesa_lookup_enum_by_nr(attachments[i]));
+              _mesa_enum_to_string(attachments[i]));
 }