main: Added entry point for glCreateRenderbuffers
[mesa.git] / src / mesa / main / fbobject.c
index bb8ee2d8d7821f96f5927eac0121881b7cbe422d..8083bc1780e75a95695adbeca3131ecfbefe254d 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.1
  *
  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  * Copyright (C) 1999-2009  VMware, Inc.  All Rights Reserved.
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
@@ -42,7 +42,7 @@
 #include "glformats.h"
 #include "hash.h"
 #include "macros.h"
-#include "mfeatures.h"
+#include "multisample.h"
 #include "mtypes.h"
 #include "renderbuffer.h"
 #include "state.h"
 #include "texobj.h"
 
 
-/** Set this to 1 to debug/log glBlitFramebuffer() calls */
-#define DEBUG_BLIT 0
-
-
 /**
  * Notes:
  *
@@ -93,9 +89,9 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb)
 void
 _mesa_init_fbobjects(struct gl_context *ctx)
 {
-   _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
-   _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
-   _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
+   mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
+   mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
+   mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
    DummyFramebuffer.Delete = delete_dummy_framebuffer;
    DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
    IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
@@ -163,8 +159,7 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
 static struct gl_framebuffer *
 get_framebuffer_target(struct gl_context *ctx, GLenum target)
 {
-   bool have_fb_blit = _mesa_is_gles3(ctx) ||
-      (ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx));
+   bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
    switch (target) {
    case GL_DRAW_FRAMEBUFFER:
       return have_fb_blit ? ctx->DrawBuffer : NULL;
@@ -186,9 +181,9 @@ get_framebuffer_target(struct gl_context *ctx, GLenum target)
  * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
  * the depth buffer attachment point.
  */
-struct gl_renderbuffer_attachment *
-_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
-                     GLenum attachment)
+static struct gl_renderbuffer_attachment *
+get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+               GLenum attachment)
 {
    GLuint i;
 
@@ -217,13 +212,13 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
        */
       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
       if (i >= ctx->Const.MaxColorAttachments
-         || (i > 0 && ctx->API == API_OPENGLES)) {
-        return NULL;
+          || (i > 0 && ctx->API == API_OPENGLES)) {
+         return NULL;
       }
       return &fb->Attachment[BUFFER_COLOR0 + i];
    case GL_DEPTH_STENCIL_ATTACHMENT:
       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
-        return NULL;
+         return NULL;
       /* fall-through */
    case GL_DEPTH_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_DEPTH];
@@ -245,6 +240,25 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
 {
    assert(_mesa_is_winsys_fbo(fb));
 
+   if (_mesa_is_gles3(ctx)) {
+      assert(attachment == GL_BACK ||
+             attachment == GL_DEPTH ||
+             attachment == GL_STENCIL);
+      switch (attachment) {
+      case GL_BACK:
+         /* Since there is no stereo rendering in ES 3.0, only return the
+          * LEFT bits.
+          */
+         if (ctx->DrawBuffer->Visual.doubleBufferMode)
+            return &fb->Attachment[BUFFER_BACK_LEFT];
+         return &fb->Attachment[BUFFER_FRONT_LEFT];
+      case GL_DEPTH:
+      return &fb->Attachment[BUFFER_DEPTH];
+      case GL_STENCIL:
+         return &fb->Attachment[BUFFER_STENCIL];
+      }
+   }
+
    switch (attachment) {
    case GL_FRONT_LEFT:
       return &fb->Attachment[BUFFER_FRONT_LEFT];
@@ -299,67 +313,145 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
  * Remove any texture or renderbuffer attached to the given attachment
  * point.  Update reference counts, etc.
  */
-void
-_mesa_remove_attachment(struct gl_context *ctx,
-                        struct gl_renderbuffer_attachment *att)
+static void
+remove_attachment(struct gl_context *ctx,
+                  struct gl_renderbuffer_attachment *att)
 {
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+
+   /* tell driver that we're done rendering to this texture. */
+   if (rb && rb->NeedsFinishRenderTexture)
+      ctx->Driver.FinishRenderTexture(ctx, rb);
+
    if (att->Type == GL_TEXTURE) {
-      ASSERT(att->Texture);
-      if (ctx->Driver.FinishRenderTexture) {
-         /* tell driver that we're done rendering to this texture. */
-         ctx->Driver.FinishRenderTexture(ctx, att);
-      }
+      assert(att->Texture);
       _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
-      ASSERT(!att->Texture);
+      assert(!att->Texture);
    }
    if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
-      ASSERT(!att->Texture);
+      assert(!att->Texture);
       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
-      ASSERT(!att->Renderbuffer);
+      assert(!att->Renderbuffer);
    }
    att->Type = GL_NONE;
    att->Complete = GL_TRUE;
 }
 
+/**
+ * Verify a couple error conditions that will lead to an incomplete FBO and
+ * may cause problems for the driver's RenderTexture path.
+ */
+static bool
+driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
+{
+   const struct gl_texture_image *const texImage =
+      att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+      return false;
+
+   if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
+        && att->Zoffset >= texImage->Height)
+       || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
+           && att->Zoffset >= texImage->Depth))
+      return false;
+
+   return true;
+}
+
+/**
+ * Create a renderbuffer which will be set up by the driver to wrap the
+ * texture image slice.
+ *
+ * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
+ * to share most of their framebuffer rendering code between winsys,
+ * renderbuffer, and texture attachments.
+ *
+ * The allocated renderbuffer uses a non-zero Name so that drivers can check
+ * it for determining vertical orientation, but we use ~0 to make it fairly
+ * unambiguous with actual user (non-texture) renderbuffers.
+ */
+void
+_mesa_update_texture_renderbuffer(struct gl_context *ctx,
+                                  struct gl_framebuffer *fb,
+                                  struct gl_renderbuffer_attachment *att)
+{
+   struct gl_texture_image *texImage;
+   struct gl_renderbuffer *rb;
+
+   texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+   rb = att->Renderbuffer;
+   if (!rb) {
+      rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
+      if (!rb) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
+         return;
+      }
+      _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+
+      /* This can't get called on a texture renderbuffer, so set it to NULL
+       * for clarity compared to user renderbuffers.
+       */
+      rb->AllocStorage = NULL;
+
+      rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
+   }
+
+   if (!texImage)
+      return;
+
+   rb->_BaseFormat = texImage->_BaseFormat;
+   rb->Format = texImage->TexFormat;
+   rb->InternalFormat = texImage->InternalFormat;
+   rb->Width = texImage->Width2;
+   rb->Height = texImage->Height2;
+   rb->Depth = texImage->Depth2;
+   rb->NumSamples = texImage->NumSamples;
+   rb->TexImage = texImage;
+
+   if (driver_RenderTexture_is_safe(att))
+      ctx->Driver.RenderTexture(ctx, fb, att);
+}
 
 /**
  * Bind a texture object to an attachment point.
  * The previous binding, if any, will be removed first.
  */
-void
-_mesa_set_texture_attachment(struct gl_context *ctx,
-                             struct gl_framebuffer *fb,
-                             struct gl_renderbuffer_attachment *att,
-                             struct gl_texture_object *texObj,
-                             GLenum texTarget, GLuint level, GLuint zoffset)
+static void
+set_texture_attachment(struct gl_context *ctx,
+                       struct gl_framebuffer *fb,
+                       struct gl_renderbuffer_attachment *att,
+                       struct gl_texture_object *texObj,
+                       GLenum texTarget, GLuint level, GLuint zoffset,
+                       GLboolean layered)
 {
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+
+   if (rb && rb->NeedsFinishRenderTexture)
+      ctx->Driver.FinishRenderTexture(ctx, rb);
+
    if (att->Texture == texObj) {
       /* re-attaching same texture */
-      ASSERT(att->Type == GL_TEXTURE);
-      if (ctx->Driver.FinishRenderTexture)
-        ctx->Driver.FinishRenderTexture(ctx, att);
+      assert(att->Type == GL_TEXTURE);
    }
    else {
       /* new attachment */
-      if (ctx->Driver.FinishRenderTexture && att->Texture)
-        ctx->Driver.FinishRenderTexture(ctx, att);
-      _mesa_remove_attachment(ctx, att);
+      remove_attachment(ctx, att);
       att->Type = GL_TEXTURE;
       assert(!att->Texture);
       _mesa_reference_texobj(&att->Texture, texObj);
    }
+   invalidate_framebuffer(fb);
 
    /* always update these fields */
    att->TextureLevel = level;
    att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
    att->Zoffset = zoffset;
+   att->Layered = layered;
    att->Complete = GL_FALSE;
 
-   if (_mesa_get_attachment_teximage(att)) {
-      ctx->Driver.RenderTexture(ctx, fb, att);
-   }
-
-   invalidate_framebuffer(fb);
+   _mesa_update_texture_renderbuffer(ctx, fb, att);
 }
 
 
@@ -367,15 +459,16 @@ _mesa_set_texture_attachment(struct gl_context *ctx,
  * Bind a renderbuffer to an attachment point.
  * The previous binding, if any, will be removed first.
  */
-void
-_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
-                                  struct gl_renderbuffer_attachment *att,
-                                  struct gl_renderbuffer *rb)
+static void
+set_renderbuffer_attachment(struct gl_context *ctx,
+                            struct gl_renderbuffer_attachment *att,
+                            struct gl_renderbuffer *rb)
 {
    /* XXX check if re-doing same attachment, exit early */
-   _mesa_remove_attachment(ctx, att);
+   remove_attachment(ctx, att);
    att->Type = GL_RENDERBUFFER_EXT;
    att->Texture = NULL; /* just to be safe */
+   att->Layered = GL_FALSE;
    att->Complete = GL_FALSE;
    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
 }
@@ -392,27 +485,33 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
 {
    struct gl_renderbuffer_attachment *att;
 
-   _glthread_LOCK_MUTEX(fb->Mutex);
+   mtx_lock(&fb->Mutex);
 
-   att = _mesa_get_attachment(ctx, fb, attachment);
-   ASSERT(att);
+   att = get_attachment(ctx, fb, attachment);
+   assert(att);
    if (rb) {
-      _mesa_set_renderbuffer_attachment(ctx, att, rb);
+      set_renderbuffer_attachment(ctx, att, rb);
       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
          /* do stencil attachment here (depth already done above) */
-         att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+         att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
          assert(att);
-         _mesa_set_renderbuffer_attachment(ctx, att, rb);
+         set_renderbuffer_attachment(ctx, att, rb);
       }
       rb->AttachedAnytime = GL_TRUE;
    }
    else {
-      _mesa_remove_attachment(ctx, att);
+      remove_attachment(ctx, att);
+      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+         /* detach stencil (depth was detached above) */
+         att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+         assert(att);
+         remove_attachment(ctx, att);
+      }
    }
 
    invalidate_framebuffer(fb);
 
-   _glthread_UNLOCK_MUTEX(fb->Mutex);
+   mtx_unlock(&fb->Mutex);
 }
 
 
@@ -442,7 +541,7 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
          default:
             switch (rb->Format) {
             /* XXX This list is likely incomplete. */
-            case MESA_FORMAT_RGB9_E5_FLOAT:
+            case MESA_FORMAT_R9G9B9E5_FLOAT:
                fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
                return;
             default:;
@@ -454,6 +553,32 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 }
 
 
+/**
+ * Return true if the framebuffer has a combined depth/stencil
+ * renderbuffer attached.
+ */
+GLboolean
+_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
+{
+   const struct gl_renderbuffer_attachment *depth =
+         &fb->Attachment[BUFFER_DEPTH];
+   const struct gl_renderbuffer_attachment *stencil =
+         &fb->Attachment[BUFFER_STENCIL];
+
+   if (depth->Type == stencil->Type) {
+      if (depth->Type == GL_RENDERBUFFER_EXT &&
+          depth->Renderbuffer == stencil->Renderbuffer)
+         return GL_TRUE;
+
+      if (depth->Type == GL_TEXTURE &&
+          depth->Texture == stencil->Texture)
+         return GL_TRUE;
+   }
+
+   return GL_FALSE;
+}
+
+
 /**
  * For debug only.
  */
@@ -470,8 +595,16 @@ att_incomplete(const char *msg)
  * For debug only.
  */
 static void
-fbo_incomplete(const char *msg, int index)
+fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
 {
+   static GLuint msg_id;
+
+   _mesa_gl_debug(ctx, &msg_id,
+                  MESA_DEBUG_SOURCE_API,
+                  MESA_DEBUG_TYPE_OTHER,
+                  MESA_DEBUG_SEVERITY_MEDIUM,
+                  "FBO incomplete: %s [%d]\n", msg, index);
+
    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
       _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
    }
@@ -503,6 +636,52 @@ _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
 }
 
 
+/**
+ * Is the given base format a legal format for a color renderbuffer?
+ */
+static GLboolean
+is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
+                           GLenum internalFormat)
+{
+   const GLenum baseFormat =
+      _mesa_get_format_base_format(format);
+   GLboolean valid;
+
+   valid = _mesa_is_legal_color_format(ctx, baseFormat);
+   if (!valid || _mesa_is_desktop_gl(ctx)) {
+      return valid;
+   }
+
+   /* Reject additional cases for GLES */
+   switch (internalFormat) {
+   case GL_RGBA8_SNORM:
+   case GL_RGB32F:
+   case GL_RGB32I:
+   case GL_RGB32UI:
+   case GL_RGB16F:
+   case GL_RGB16I:
+   case GL_RGB16UI:
+   case GL_RGB8_SNORM:
+   case GL_RGB8I:
+   case GL_RGB8UI:
+   case GL_SRGB8:
+   case GL_RGB9_E5:
+   case GL_RG8_SNORM:
+   case GL_R8_SNORM:
+      return GL_FALSE;
+   default:
+      break;
+   }
+
+   if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
+       internalFormat != GL_RGB10_A2) {
+      return GL_FALSE;
+   }
+
+   return GL_TRUE;
+}
+
+
 /**
  * Is the given base format a legal format for a depth/stencil renderbuffer?
  */
@@ -554,15 +733,39 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
       if (texImage->Width < 1 || texImage->Height < 1) {
          att_incomplete("teximage width/height=0");
-         printf("texobj = %u\n", texObj->Name);
-         printf("level = %d\n", att->TextureLevel);
          att->Complete = GL_FALSE;
          return;
       }
-      if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
-         att_incomplete("bad z offset");
-         att->Complete = GL_FALSE;
-         return;
+
+      switch (texObj->Target) {
+      case GL_TEXTURE_3D:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad z offset");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_1D_ARRAY:
+         if (att->Zoffset >= texImage->Height) {
+            att_incomplete("bad 1D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_2D_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad 2D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_CUBE_MAP_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad cube-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
       }
 
       baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
@@ -578,14 +781,25 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
             att->Complete = GL_FALSE;
             return;
          }
+
+         /* OES_texture_float allows creation and use of floating point
+          * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
+          * these textures to be used as a render target, this is done via
+          * GL_EXT_color_buffer(_half)_float with set of new sized types.
+          */
+         if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
+                                    texImage->TexObject->_IsHalfFloat)) {
+            att_incomplete("bad internal format");
+            att->Complete = GL_FALSE;
+            return;
+         }
       }
       else if (format == GL_DEPTH) {
          if (baseFormat == GL_DEPTH_COMPONENT) {
             /* OK */
          }
-         else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  ctx->Extensions.ARB_depth_texture &&
-                  baseFormat == GL_DEPTH_STENCIL_EXT) {
+         else if (ctx->Extensions.ARB_depth_texture &&
+                  baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -595,10 +809,9 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          }
       }
       else {
-         ASSERT(format == GL_STENCIL);
-         if (ctx->Extensions.EXT_packed_depth_stencil &&
-             ctx->Extensions.ARB_depth_texture &&
-             baseFormat == GL_DEPTH_STENCIL_EXT) {
+         assert(format == GL_STENCIL);
+         if (ctx->Extensions.ARB_depth_texture &&
+             baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -613,7 +826,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       const GLenum baseFormat =
          _mesa_get_format_base_format(att->Renderbuffer->Format);
 
-      ASSERT(att->Renderbuffer);
+      assert(att->Renderbuffer);
       if (!att->Renderbuffer->InternalFormat ||
           att->Renderbuffer->Width < 1 ||
           att->Renderbuffer->Height < 1) {
@@ -632,8 +845,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          if (baseFormat == GL_DEPTH_COMPONENT) {
             /* OK */
          }
-         else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  baseFormat == GL_DEPTH_STENCIL_EXT) {
+         else if (baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -644,11 +856,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
       else {
          assert(format == GL_STENCIL);
-         if (baseFormat == GL_STENCIL_INDEX) {
-            /* OK */
-         }
-         else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  baseFormat == GL_DEPTH_STENCIL_EXT) {
+         if (baseFormat == GL_STENCIL_INDEX ||
+             baseFormat == GL_DEPTH_STENCIL) {
             /* OK */
          }
          else {
@@ -659,7 +868,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
       }
    }
    else {
-      ASSERT(att->Type == GL_NONE);
+      assert(att->Type == GL_NONE);
       /* complete */
       return;
    }
@@ -682,8 +891,16 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    GLenum intFormat = GL_NONE; /* color buffers' internal format */
    GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
    GLint numSamples = -1;
+   GLint fixedSampleLocations = -1;
    GLint i;
    GLuint j;
+   /* Covers max_layer_count, is_layered, and layer_tex_target */
+   bool layer_info_valid = false;
+   GLuint max_layer_count = 0, att_layer_count;
+   bool is_layered = false;
+   GLenum layer_tex_target = 0;
+   bool has_depth_attachment = false;
+   bool has_stencil_attachment = false;
 
    assert(_mesa_is_user_fbo(fb));
 
@@ -693,6 +910,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    numImages = 0;
    fb->Width = 0;
    fb->Height = 0;
+   fb->_AllColorBuffersFixedPoint = GL_TRUE;
+   fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
 
    /* Start at -2 to more easily loop over all attachment points.
     *  -2: depth buffer
@@ -702,7 +921,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
       struct gl_renderbuffer_attachment *att;
       GLenum f;
-      gl_format attFormat;
+      mesa_format attFormat;
+      GLenum att_tex_target = GL_NONE;
 
       /*
        * XXX for ARB_fbo, only check color buffers that are named by
@@ -716,8 +936,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          test_attachment_completeness(ctx, GL_DEPTH, att);
          if (!att->Complete) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
-            fbo_incomplete("depth attachment incomplete", -1);
+            fbo_incomplete(ctx, "depth attachment incomplete", -1);
             return;
+         } else if (att->Type != GL_NONE) {
+            has_depth_attachment = true;
          }
       }
       else if (i == -1) {
@@ -725,8 +947,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          test_attachment_completeness(ctx, GL_STENCIL, att);
          if (!att->Complete) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
-            fbo_incomplete("stencil attachment incomplete", -1);
+            fbo_incomplete(ctx, "stencil attachment incomplete", -1);
             return;
+         } else if (att->Type != GL_NONE) {
+            has_stencil_attachment = true;
          }
       }
       else {
@@ -734,7 +958,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          test_attachment_completeness(ctx, GL_COLOR, att);
          if (!att->Complete) {
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
-            fbo_incomplete("color attachment incomplete", i);
+            fbo_incomplete(ctx, "color attachment incomplete", i);
             return;
          }
       }
@@ -742,8 +966,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       /* get width, height, format of the renderbuffer/texture
        */
       if (att->Type == GL_TEXTURE) {
-         const struct gl_texture_image *texImg =
-            _mesa_get_attachment_teximage(att);
+         const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
+         att_tex_target = att->Texture->Target;
          minWidth = MIN2(minWidth, texImg->Width);
          maxWidth = MAX2(maxWidth, texImg->Width);
          minHeight = MIN2(minHeight, texImg->Height);
@@ -751,10 +975,28 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          f = texImg->_BaseFormat;
          attFormat = texImg->TexFormat;
          numImages++;
-         if (!_mesa_is_legal_color_format(ctx, f) &&
+
+         if (!is_format_color_renderable(ctx, attFormat,
+                                         texImg->InternalFormat) &&
              !is_legal_depth_format(ctx, f)) {
-            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
-            fbo_incomplete("texture attachment incomplete", -1);
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+            fbo_incomplete(ctx, "texture attachment incomplete", -1);
+            return;
+         }
+
+         if (numSamples < 0)
+            numSamples = texImg->NumSamples;
+         else if (numSamples != texImg->NumSamples) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+            fbo_incomplete(ctx, "inconsistent sample count", -1);
+            return;
+         }
+
+         if (fixedSampleLocations < 0)
+            fixedSampleLocations = texImg->FixedSampleLocations;
+         else if (fixedSampleLocations != texImg->FixedSampleLocations) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+            fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
             return;
          }
       }
@@ -766,24 +1008,48 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          f = att->Renderbuffer->InternalFormat;
          attFormat = att->Renderbuffer->Format;
          numImages++;
+
+         if (numSamples < 0)
+            numSamples = att->Renderbuffer->NumSamples;
+         else if (numSamples != att->Renderbuffer->NumSamples) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+            fbo_incomplete(ctx, "inconsistent sample count", -1);
+            return;
+         }
+
+         /* RENDERBUFFER has fixedSampleLocations implicitly true */
+         if (fixedSampleLocations < 0)
+            fixedSampleLocations = GL_TRUE;
+         else if (fixedSampleLocations != GL_TRUE) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+            fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
+            return;
+         }
       }
       else {
          assert(att->Type == GL_NONE);
          continue;
       }
 
-      if (att->Renderbuffer && numSamples < 0) {
-         /* first buffer */
-         numSamples = att->Renderbuffer->NumSamples;
-      }
-
       /* check if integer color */
       fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
 
-      /* Error-check width, height, format, samples
-       */
+      /* Update _AllColorBuffersFixedPoint and _HasSNormOrFloatColorBuffer. */
+      if (i >= 0) {
+         GLenum type = _mesa_get_format_datatype(attFormat);
+
+         fb->_AllColorBuffersFixedPoint =
+            fb->_AllColorBuffersFixedPoint &&
+            (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
+
+         fb->_HasSNormOrFloatColorBuffer =
+            fb->_HasSNormOrFloatColorBuffer ||
+            type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
+      }
+
+      /* Error-check width, height, format */
       if (numImages == 1) {
-         /* save format, num samples */
+         /* save format */
          if (i >= 0) {
             intFormat = f;
          }
@@ -793,22 +1059,16 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             /* check that width, height, format are same */
             if (minWidth != maxWidth || minHeight != maxHeight) {
                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
-               fbo_incomplete("width or height mismatch", -1);
+               fbo_incomplete(ctx, "width or height mismatch", -1);
                return;
             }
             /* check that all color buffers are the same format */
             if (intFormat != GL_NONE && f != intFormat) {
                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
-               fbo_incomplete("format mismatch", -1);
+               fbo_incomplete(ctx, "format mismatch", -1);
                return;
             }
          }
-         if (att->Renderbuffer &&
-             att->Renderbuffer->NumSamples != numSamples) {
-            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
-            fbo_incomplete("inconsistant number of samples", i);
-            return;
-         }
       }
 
       /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
@@ -816,42 +1076,88 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       if (att->Type == GL_RENDERBUFFER &&
           att->Renderbuffer->Format == MESA_FORMAT_NONE) {
          fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
-         fbo_incomplete("unsupported renderbuffer format", i);
+         fbo_incomplete(ctx, "unsupported renderbuffer format", i);
+         return;
+      }
+
+      /* Check that layered rendering is consistent. */
+      if (att->Layered) {
+         if (att_tex_target == GL_TEXTURE_CUBE_MAP)
+            att_layer_count = 6;
+         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+            att_layer_count = att->Renderbuffer->Height;
+         else
+            att_layer_count = att->Renderbuffer->Depth;
+      } else {
+         att_layer_count = 0;
+      }
+      if (!layer_info_valid) {
+         is_layered = att->Layered;
+         max_layer_count = att_layer_count;
+         layer_tex_target = att_tex_target;
+         layer_info_valid = true;
+      } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+         fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
          return;
+      } else if (is_layered != att->Layered) {
+         fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+         fbo_incomplete(ctx,
+                        "framebuffer attachment layer mode is inconsistent",
+                        i);
+         return;
+      } else if (att_layer_count > max_layer_count) {
+         max_layer_count = att_layer_count;
       }
    }
 
+   fb->MaxNumLayers = max_layer_count;
+
+   if (numImages == 0) {
+      fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+      fbo_incomplete(ctx, "no attachments", -1);
+      return;
+   }
+
    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
       /* Check that all DrawBuffers are present */
       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
-        if (fb->ColorDrawBuffer[j] != GL_NONE) {
-           const struct gl_renderbuffer_attachment *att
-              = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
-           assert(att);
-           if (att->Type == GL_NONE) {
-              fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
-              fbo_incomplete("missing drawbuffer", j);
-              return;
-           }
-        }
+         if (fb->ColorDrawBuffer[j] != GL_NONE) {
+            const struct gl_renderbuffer_attachment *att
+               = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+            assert(att);
+            if (att->Type == GL_NONE) {
+               fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+               fbo_incomplete(ctx, "missing drawbuffer", j);
+               return;
+            }
+         }
       }
 
       /* Check that the ReadBuffer is present */
       if (fb->ColorReadBuffer != GL_NONE) {
-        const struct gl_renderbuffer_attachment *att
-           = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
-        assert(att);
-        if (att->Type == GL_NONE) {
-           fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
-            fbo_incomplete("missing readbuffer", -1);
-           return;
-        }
+         const struct gl_renderbuffer_attachment *att
+            = get_attachment(ctx, fb, fb->ColorReadBuffer);
+         assert(att);
+         if (att->Type == GL_NONE) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+            fbo_incomplete(ctx, "missing readbuffer", -1);
+            return;
+         }
       }
    }
 
-   if (numImages == 0) {
-      fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
-      fbo_incomplete("no attachments", -1);
+   /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
+    *
+    *    "Depth and stencil attachments, if present, are the same image."
+    *
+    * This restriction is not present in the OpenGL ES2 spec.
+    */
+   if (_mesa_is_gles3(ctx) &&
+       has_stencil_attachment && has_depth_attachment &&
+       !_mesa_has_depthstencil_combined(fb)) {
+      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+      fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
       return;
    }
 
@@ -865,7 +1171,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    if (ctx->Driver.ValidateFramebuffer) {
       ctx->Driver.ValidateFramebuffer(ctx, fb);
       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
-         fbo_incomplete("driver marked FBO as incomplete", -1);
+         fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
       }
    }
 
@@ -890,7 +1196,8 @@ _mesa_IsRenderbuffer(GLuint renderbuffer)
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
    if (renderbuffer) {
-      struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+      struct gl_renderbuffer *rb =
+         _mesa_lookup_renderbuffer(ctx, renderbuffer);
       if (rb != NULL && rb != &DummyRenderbuffer)
          return GL_TRUE;
    }
@@ -898,13 +1205,31 @@ _mesa_IsRenderbuffer(GLuint renderbuffer)
 }
 
 
-void GLAPIENTRY
-_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
+static struct gl_renderbuffer *
+allocate_renderbuffer(struct gl_context *ctx, GLuint renderbuffer,
+                      const char *func)
 {
    struct gl_renderbuffer *newRb;
-   GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   /* create new renderbuffer object */
+   newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+   if (!newRb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
+      return NULL;
+   }
+   assert(newRb->AllocStorage);
+   _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+   newRb->RefCount = 1; /* referenced by hash table */
+
+   return newRb;
+}
+
+
+static void
+bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
+{
+   struct gl_renderbuffer *newRb;
+   GET_CURRENT_CONTEXT(ctx);
 
    if (target != GL_RENDERBUFFER_EXT) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
@@ -921,54 +1246,87 @@ _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
          /* ID was reserved, but no real renderbuffer object made yet */
          newRb = NULL;
       }
-      else if (!newRb
-               && _mesa_is_desktop_gl(ctx)
-               && ctx->Extensions.ARB_framebuffer_object) {
+      else if (!newRb && !allow_user_names) {
          /* All RB IDs must be Gen'd */
          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
          return;
       }
 
       if (!newRb) {
-        /* create new renderbuffer object */
-        newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
-        if (!newRb) {
-           _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
-           return;
-        }
-         ASSERT(newRb->AllocStorage);
-         _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
-         newRb->RefCount = 1; /* referenced by hash table */
+         newRb = allocate_renderbuffer(ctx, renderbuffer, "glBindRenderbufferEXT");
       }
    }
    else {
       newRb = NULL;
    }
 
-   ASSERT(newRb != &DummyRenderbuffer);
+   assert(newRb != &DummyRenderbuffer);
 
    _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
 }
 
+void GLAPIENTRY
+_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
+    * entry point, but they allow the use of user-generated names.
+    */
+   bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
+}
+
+void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+   /* This function should not be in the dispatch table for core profile /
+    * OpenGL 3.1, so execution should never get here in those cases -- no
+    * need for an explicit test.
+    */
+   bind_renderbuffer(target, renderbuffer, true);
+}
+
 
 /**
- * If the given renderbuffer is anywhere attached to the framebuffer, detach
- * the renderbuffer.
- * This is used when a renderbuffer object is deleted.
- * The spec calls for unbinding.
+ * Remove the specified renderbuffer or texture from any attachment point in
+ * the framebuffer.
+ *
+ * \returns
+ * \c true if the renderbuffer was detached from an attachment point.  \c
+ * false otherwise.
  */
-static void
-detach_renderbuffer(struct gl_context *ctx,
-                    struct gl_framebuffer *fb,
-                    struct gl_renderbuffer *rb)
+bool
+_mesa_detach_renderbuffer(struct gl_context *ctx,
+                          struct gl_framebuffer *fb,
+                          const void *att)
 {
-   GLuint i;
+   unsigned i;
+   bool progress = false;
+
    for (i = 0; i < BUFFER_COUNT; i++) {
-      if (fb->Attachment[i].Renderbuffer == rb) {
-         _mesa_remove_attachment(ctx, &fb->Attachment[i]);
+      if (fb->Attachment[i].Texture == att
+          || fb->Attachment[i].Renderbuffer == att) {
+         remove_attachment(ctx, &fb->Attachment[i]);
+         progress = true;
       }
    }
-   invalidate_framebuffer(fb);
+
+   /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
+    * Completeness," of the OpenGL 3.1 spec says:
+    *
+    *     "Performing any of the following actions may change whether the
+    *     framebuffer is considered complete or incomplete:
+    *
+    *     ...
+    *
+    *        - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
+    *          containing an image that is attached to a framebuffer object
+    *          that is bound to the framebuffer."
+    */
+   if (progress)
+      invalidate_framebuffer(fb);
+
+   return progress;
 }
 
 
@@ -978,56 +1336,76 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
    GLint i;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
+      return;
+   }
+
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    for (i = 0; i < n; i++) {
       if (renderbuffers[i] > 0) {
-        struct gl_renderbuffer *rb;
-        rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
-        if (rb) {
+         struct gl_renderbuffer *rb;
+         rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+         if (rb) {
             /* check if deleting currently bound renderbuffer object */
             if (rb == ctx->CurrentRenderbuffer) {
                /* bind default */
-               ASSERT(rb->RefCount >= 2);
+               assert(rb->RefCount >= 2);
                _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
             }
 
+            /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
+             * subsection "Attaching Renderbuffer Images to a Framebuffer,"
+             * of the OpenGL 3.1 spec says:
+             *
+             *     "If a renderbuffer object is deleted while its image is
+             *     attached to one or more attachment points in the currently
+             *     bound framebuffer, then it is as if FramebufferRenderbuffer
+             *     had been called, with a renderbuffer of 0, for each
+             *     attachment point to which this image was attached in the
+             *     currently bound framebuffer. In other words, this
+             *     renderbuffer image is first detached from all attachment
+             *     points in the currently bound framebuffer. Note that the
+             *     renderbuffer image is specifically not detached from any
+             *     non-bound framebuffers. Detaching the image from any
+             *     non-bound framebuffers is the responsibility of the
+             *     application.
+             */
             if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
-               detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
+               _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
             }
             if (_mesa_is_user_fbo(ctx->ReadBuffer)
                 && ctx->ReadBuffer != ctx->DrawBuffer) {
-               detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
+               _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
             }
 
-           /* Remove from hash table immediately, to free the ID.
+            /* Remove from hash table immediately, to free the ID.
              * But the object will not be freed until it's no longer
              * referenced anywhere else.
              */
-           _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+            _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
 
             if (rb != &DummyRenderbuffer) {
                /* no longer referenced by hash table */
                _mesa_reference_renderbuffer(&rb, NULL);
-           }
-        }
+            }
+         }
       }
    }
 }
 
-
-void GLAPIENTRY
-_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+static void
+create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
+                      bool dsa)
 {
-   GET_CURRENT_CONTEXT(ctx);
+   const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
+   struct gl_renderbuffer *obj;
    GLuint first;
    GLint i;
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    if (n < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
       return;
    }
 
@@ -1039,14 +1417,37 @@ _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
    for (i = 0; i < n; i++) {
       GLuint name = first + i;
       renderbuffers[i] = name;
-      /* insert dummy placeholder into hash table */
-      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-      _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
-      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+      if (dsa) {
+         obj = allocate_renderbuffer(ctx, name, func);
+      } else {
+         obj = &DummyRenderbuffer;
+
+         /* insert the object into the hash table */
+         mtx_lock(&ctx->Shared->Mutex);
+         _mesa_HashInsert(ctx->Shared->RenderBuffers, name, obj);
+         mtx_unlock(&ctx->Shared->Mutex);
+      }
    }
 }
 
 
+void GLAPIENTRY
+_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   create_render_buffers(ctx, n, renderbuffers, false);
+}
+
+
+void GLAPIENTRY
+_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   create_render_buffers(ctx, n, renderbuffers, true);
+}
+
+
 /**
  * Given an internal format token for a render buffer, return the
  * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
@@ -1075,15 +1476,15 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_ALPHA8:
    case GL_ALPHA12:
    case GL_ALPHA16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_ALPHA : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
    case GL_LUMINANCE:
    case GL_LUMINANCE4:
    case GL_LUMINANCE8:
    case GL_LUMINANCE12:
    case GL_LUMINANCE16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_LUMINANCE : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
    case GL_LUMINANCE_ALPHA:
    case GL_LUMINANCE4_ALPHA4:
    case GL_LUMINANCE6_ALPHA2:
@@ -1091,15 +1492,15 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_LUMINANCE12_ALPHA4:
    case GL_LUMINANCE12_ALPHA12:
    case GL_LUMINANCE16_ALPHA16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_LUMINANCE_ALPHA : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
    case GL_INTENSITY:
    case GL_INTENSITY4:
    case GL_INTENSITY8:
    case GL_INTENSITY12:
    case GL_INTENSITY16:
-      return ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_framebuffer_object
-         ? GL_INTENSITY : 0;
+      return (ctx->API == API_OPENGL_COMPAT &&
+              ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
    case GL_RGB8:
       return GL_RGB;
    case GL_RGB:
@@ -1111,7 +1512,7 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_RGB16:
       return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
    case GL_SRGB8_EXT:
-      return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGB : 0;
+      return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
    case GL_RGBA4:
    case GL_RGB5_A1:
    case GL_RGBA8:
@@ -1140,20 +1541,19 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_DEPTH_COMPONENT16:
    case GL_DEPTH_COMPONENT24:
       return GL_DEPTH_COMPONENT;
-   case GL_DEPTH_STENCIL_EXT:
-      return _mesa_is_desktop_gl(ctx)
-         && ctx->Extensions.EXT_packed_depth_stencil
-         ? GL_DEPTH_STENCIL_EXT : 0;
-   case GL_DEPTH24_STENCIL8_EXT:
-      return ctx->Extensions.EXT_packed_depth_stencil
-         ? GL_DEPTH_STENCIL_EXT : 0;
+   case GL_DEPTH_STENCIL:
+      return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
+   case GL_DEPTH24_STENCIL8:
+      return GL_DEPTH_STENCIL;
    case GL_DEPTH_COMPONENT32F:
       return ctx->Version >= 30
-         || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
+         || (ctx->API == API_OPENGL_COMPAT &&
+             ctx->Extensions.ARB_depth_buffer_float)
          ? GL_DEPTH_COMPONENT : 0;
    case GL_DEPTH32F_STENCIL8:
       return ctx->Version >= 30
-         || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float)
+         || (ctx->API == API_OPENGL_COMPAT &&
+             ctx->Extensions.ARB_depth_buffer_float)
          ? GL_DEPTH_STENCIL : 0;
    case GL_RED:
    case GL_R16:
@@ -1196,27 +1596,45 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
       return ctx->API == API_OPENGL_COMPAT &&
              ctx->Extensions.EXT_texture_snorm &&
              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
-   case GL_R16F:
-   case GL_R32F:
-      return ctx->Version >= 30
-         || (ctx->API == API_OPENGL_COMPAT &&
-             ctx->Extensions.ARB_texture_rg &&
-             ctx->Extensions.ARB_texture_float) ? GL_RED : 0;
+   case GL_LUMINANCE_SNORM:
+   case GL_LUMINANCE8_SNORM:
+   case GL_LUMINANCE16_SNORM:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+         ? GL_LUMINANCE : 0;
+   case GL_LUMINANCE_ALPHA_SNORM:
+   case GL_LUMINANCE8_ALPHA8_SNORM:
+   case GL_LUMINANCE16_ALPHA16_SNORM:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+         ? GL_LUMINANCE_ALPHA : 0;
+   case GL_INTENSITY_SNORM:
+   case GL_INTENSITY8_SNORM:
+   case GL_INTENSITY16_SNORM:
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
+         ? GL_INTENSITY : 0;
+
+   case GL_R16F:
+   case GL_R32F:
+      return ((_mesa_is_desktop_gl(ctx) &&
+               ctx->Extensions.ARB_texture_rg &&
+               ctx->Extensions.ARB_texture_float) ||
+              _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
+         ? GL_RED : 0;
    case GL_RG16F:
    case GL_RG32F:
-      return ctx->Version >= 30
-         || (ctx->API == API_OPENGL_COMPAT &&
-             ctx->Extensions.ARB_texture_rg &&
-             ctx->Extensions.ARB_texture_float) ? GL_RG : 0;
+      return ((_mesa_is_desktop_gl(ctx) &&
+               ctx->Extensions.ARB_texture_rg &&
+               ctx->Extensions.ARB_texture_float) ||
+              _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
+         ? GL_RG : 0;
    case GL_RGB16F:
    case GL_RGB32F:
       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
-         || _mesa_is_gles3(ctx)
          ? GL_RGB : 0;
    case GL_RGBA16F:
    case GL_RGBA32F:
-      return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
-         || _mesa_is_gles3(ctx)
+      return ((_mesa_is_desktop_gl(ctx) &&
+               ctx->Extensions.ARB_texture_float) ||
+              _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
          ? GL_RGBA : 0;
    case GL_ALPHA16F_ARB:
    case GL_ALPHA32F_ARB:
@@ -1238,13 +1656,10 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
       return ctx->API == API_OPENGL_COMPAT &&
              ctx->Extensions.ARB_texture_float &&
              ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
-   case GL_RGB9_E5:
-      return (_mesa_is_desktop_gl(ctx)
-              && ctx->Extensions.EXT_texture_shared_exponent)
-         || _mesa_is_gles3(ctx) ? GL_RGB : 0;
    case GL_R11F_G11F_B10F:
-      return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float)
-         || _mesa_is_gles3(ctx) ? GL_RGB : 0;
+      return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
+              _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
+         ? GL_RGB : 0;
 
    case GL_RGBA8UI_EXT:
    case GL_RGBA16UI_EXT:
@@ -1370,7 +1785,7 @@ invalidate_rb(GLuint key, void *data, void *userData)
 
 
 /**
- * Helper function used by _mesa_RenderbufferStorage() and 
+ * Helper function used by _mesa_RenderbufferStorage() and
  * _mesa_RenderbufferStorageMultisample().
  * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
  */
@@ -1382,10 +1797,9 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       "glRenderbufferStorage" : "glRenderbufferStorageMultisample";
    struct gl_renderbuffer *rb;
    GLenum baseFormat;
+   GLenum sample_count_error;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    if (MESA_VERBOSE & VERBOSE_API) {
       if (samples == NO_SAMPLES)
          _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
@@ -1408,7 +1822,8 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
 
    baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
    if (baseFormat == 0) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
+                  func, _mesa_lookup_enum_by_nr(internalFormat));
       return;
    }
 
@@ -1426,10 +1841,16 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       /* NumSamples == 0 indicates non-multisampling */
       samples = 0;
    }
-   else if (samples > (GLsizei) ctx->Const.MaxSamples) {
-      /* note: driver may choose to use more samples than what's requested */
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
-      return;
+   else {
+      /* check the sample count;
+       * note: driver may choose to use more samples than what's requested
+       */
+      sample_count_error = _mesa_check_sample_count(ctx, target,
+            internalFormat, samples);
+      if (sample_count_error != GL_NO_ERROR) {
+         _mesa_error(ctx, sample_count_error, "%s(samples)", func);
+         return;
+      }
    }
 
    rb = ctx->CurrentRenderbuffer;
@@ -1453,7 +1874,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
    rb->NumSamples = samples;
 
    /* Now allocate the storage */
-   ASSERT(rb->AllocStorage);
+   assert(rb->AllocStorage);
    if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
       /* No error - check/set fields now */
       /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
@@ -1485,7 +1906,6 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
 {
    struct gl_renderbuffer *rb;
    GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!ctx->Extensions.OES_EGL_image) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1521,7 +1941,7 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
  * we need to return zero.
  */
 static GLint
-get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
 {
    if (_mesa_base_format_has_channel(baseFormat, pname))
       return _mesa_get_format_bits(format, pname);
@@ -1557,7 +1977,7 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
  */
 void GLAPIENTRY
 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
-                          GLsizei width, GLsizei height)
+                           GLsizei width, GLsizei height)
 {
    switch (internalFormat) {
    case GL_RGB565:
@@ -1579,8 +1999,6 @@ _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
    struct gl_renderbuffer *rb;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    if (target != GL_RENDERBUFFER_EXT) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glGetRenderbufferParameterivEXT(target)");
@@ -1654,14 +2072,15 @@ static void
 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
    GLuint i;
-   ASSERT(ctx->Driver.RenderTexture);
+   assert(ctx->Driver.RenderTexture);
 
    if (_mesa_is_winsys_fbo(fb))
       return; /* can't render to texture with winsys framebuffers */
 
    for (i = 0; i < BUFFER_COUNT; i++) {
       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-      if (att->Texture && _mesa_get_attachment_teximage(att)) {
+      if (att->Texture && att->Renderbuffer->TexImage
+          && driver_RenderTexture_is_safe(att)) {
          ctx->Driver.RenderTexture(ctx, fb, att);
       }
    }
@@ -1676,58 +2095,37 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 static void
 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
-   if (_mesa_is_winsys_fbo(fb))
-      return; /* can't render to texture with winsys framebuffers */
+   /* Skip if we know NeedsFinishRenderTexture won't be set. */
+   if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
+      return;
 
    if (ctx->Driver.FinishRenderTexture) {
       GLuint i;
       for (i = 0; i < BUFFER_COUNT; i++) {
          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-         if (att->Texture && att->Renderbuffer) {
-            ctx->Driver.FinishRenderTexture(ctx, att);
+         struct gl_renderbuffer *rb = att->Renderbuffer;
+         if (rb && rb->NeedsFinishRenderTexture) {
+            ctx->Driver.FinishRenderTexture(ctx, rb);
          }
       }
    }
 }
 
 
-void GLAPIENTRY
-_mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
+static void
+bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
 {
    struct gl_framebuffer *newDrawFb, *newReadFb;
    struct gl_framebuffer *oldDrawFb, *oldReadFb;
    GLboolean bindReadBuf, bindDrawBuf;
    GET_CURRENT_CONTEXT(ctx);
 
-#ifdef DEBUG
-   if (ctx->Extensions.ARB_framebuffer_object) {
-      ASSERT(ctx->Extensions.EXT_framebuffer_object);
-      ASSERT(ctx->Extensions.EXT_framebuffer_blit);
-   }
-#endif
-
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
-   if (!ctx->Extensions.EXT_framebuffer_object) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindFramebufferEXT(unsupported)");
-      return;
-   }
-
    switch (target) {
    case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
-         return;
-      }
       bindDrawBuf = GL_TRUE;
       bindReadBuf = GL_FALSE;
       break;
    case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
-         return;
-      }
       bindDrawBuf = GL_FALSE;
       bindReadBuf = GL_TRUE;
       break;
@@ -1747,21 +2145,19 @@ _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
          /* ID was reserved, but no real framebuffer object made yet */
          newDrawFb = NULL;
       }
-      else if (!newDrawFb
-               && _mesa_is_desktop_gl(ctx)
-               && ctx->Extensions.ARB_framebuffer_object) {
+      else if (!newDrawFb && !allow_user_names) {
          /* All FBO IDs must be Gen'd */
          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
          return;
       }
 
       if (!newDrawFb) {
-        /* create new framebuffer object */
-        newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
-        if (!newDrawFb) {
-           _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
-           return;
-        }
+         /* create new framebuffer object */
+         newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+         if (!newDrawFb) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+            return;
+         }
          _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
       }
       newReadFb = newDrawFb;
@@ -1774,8 +2170,8 @@ _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
       newReadFb = ctx->WinSysReadBuffer;
    }
 
-   ASSERT(newDrawFb);
-   ASSERT(newDrawFb != &DummyFramebuffer);
+   assert(newDrawFb);
+   assert(newDrawFb != &DummyFramebuffer);
 
    /* save pointers to current/old framebuffers */
    oldDrawFb = ctx->DrawBuffer;
@@ -1826,6 +2222,28 @@ _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
    }
 }
 
+void GLAPIENTRY
+_mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
+    * point, but they allow the use of user-generated names.
+    */
+   bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
+}
+
+
+void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+   /* This function should not be in the dispatch table for core profile /
+    * OpenGL 3.1, so execution should never get here in those cases -- no
+    * need for an explicit test.
+    */
+   bind_framebuffer(target, framebuffer, true);
+}
+
 
 void GLAPIENTRY
 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
@@ -1833,49 +2251,42 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
    GLint i;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
+      return;
+   }
+
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    for (i = 0; i < n; i++) {
       if (framebuffers[i] > 0) {
-        struct gl_framebuffer *fb;
-        fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
-        if (fb) {
-            ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
+         struct gl_framebuffer *fb;
+         fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+         if (fb) {
+            assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
 
             /* check if deleting currently bound framebuffer object */
-            if (ctx->Extensions.EXT_framebuffer_blit) {
-               /* separate draw/read binding points */
-               if (fb == ctx->DrawBuffer) {
-                  /* bind default */
-                  ASSERT(fb->RefCount >= 2);
-                  _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
-               }
-               if (fb == ctx->ReadBuffer) {
-                  /* bind default */
-                  ASSERT(fb->RefCount >= 2);
-                  _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
-               }
+            if (fb == ctx->DrawBuffer) {
+               /* bind default */
+               assert(fb->RefCount >= 2);
+               _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
             }
-            else {
-               /* only one binding point for read/draw buffers */
-               if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
-                  /* bind default */
-                  ASSERT(fb->RefCount >= 2);
-                  _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
-               }
+            if (fb == ctx->ReadBuffer) {
+               /* bind default */
+               assert(fb->RefCount >= 2);
+               _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
             }
 
-           /* remove from hash table immediately, to free the ID */
-           _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+            /* remove from hash table immediately, to free the ID */
+            _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
 
             if (fb != &DummyFramebuffer) {
                /* But the object will not be freed until it's no longer
                 * bound in any context.
                 */
                _mesa_reference_framebuffer(&fb, NULL);
-           }
-        }
+            }
+         }
       }
    }
 }
@@ -1888,8 +2299,6 @@ _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
    GLuint first;
    GLint i;
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    if (n < 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
       return;
@@ -1904,14 +2313,13 @@ _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
       GLuint name = first + i;
       framebuffers[i] = name;
       /* insert dummy placeholder into hash table */
-      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+      mtx_lock(&ctx->Shared->Mutex);
       _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
-      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+      mtx_unlock(&ctx->Shared->Mutex);
    }
 }
 
 
-
 GLenum GLAPIENTRY
 _mesa_CheckFramebufferStatus(GLenum target)
 {
@@ -1931,8 +2339,12 @@ _mesa_CheckFramebufferStatus(GLenum target)
    }
 
    if (_mesa_is_winsys_fbo(buffer)) {
-      /* The window system / default framebuffer is always complete */
-      return GL_FRAMEBUFFER_COMPLETE_EXT;
+      /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
+      if (buffer != &IncompleteFramebuffer) {
+         return GL_FRAMEBUFFER_COMPLETE_EXT;
+      } else {
+         return GL_FRAMEBUFFER_UNDEFINED;
+      }
    }
 
    /* No need to flush here */
@@ -1971,34 +2383,37 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
 
 
 /**
- * Common code called by glFramebufferTexture1D/2D/3DEXT() and
- * glFramebufferTextureLayerEXT().
- * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
- * get textarget=0 in that case.
+ * Common code called by glFramebufferTexture1D/2D/3D() and
+ * glFramebufferTextureLayer().
+ *
+ * \param textarget is the textarget that was passed to the
+ * glFramebufferTexture...() function, or 0 if the corresponding function
+ * doesn't have a textarget parameter.
+ *
+ * \param layered is true if this function was called from
+ * glFramebufferTexture(), false otherwise.
  */
 static void
-framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, 
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
                     GLenum attachment, GLenum textarget, GLuint texture,
-                    GLint level, GLint zoffset)
+                    GLint level, GLuint zoffset, GLboolean layered)
 {
    struct gl_renderbuffer_attachment *att;
    struct gl_texture_object *texObj = NULL;
    struct gl_framebuffer *fb;
    GLenum maxLevelsTarget;
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
+                  "glFramebufferTexture%s(target=0x%x)", caller, target);
       return;
    }
 
    /* check framebuffer binding */
    if (_mesa_is_winsys_fbo(fb)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture%sEXT", caller);
+                  "glFramebufferTexture%s", caller);
       return;
    }
 
@@ -2011,15 +2426,46 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
       texObj = _mesa_lookup_texture(ctx, texture);
       if (texObj != NULL) {
          if (textarget == 0) {
-            /* If textarget == 0 it means we're being called by
-             * glFramebufferTextureLayer() and textarget is not used.
-             * The only legal texture types for that function are 3D and
-             * 1D/2D arrays textures.
-             */
-            err = (texObj->Target != GL_TEXTURE_3D) &&
-                (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
-                (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
-                (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY);
+            if (layered) {
+               /* We're being called by glFramebufferTexture() and textarget
+                * is not used.
+                */
+               switch (texObj->Target) {
+               case GL_TEXTURE_3D:
+               case GL_TEXTURE_1D_ARRAY_EXT:
+               case GL_TEXTURE_2D_ARRAY_EXT:
+               case GL_TEXTURE_CUBE_MAP:
+               case GL_TEXTURE_CUBE_MAP_ARRAY:
+               case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+                  err = false;
+                  break;
+               case GL_TEXTURE_1D:
+               case GL_TEXTURE_2D:
+               case GL_TEXTURE_RECTANGLE:
+               case GL_TEXTURE_2D_MULTISAMPLE:
+                  /* These texture types are valid to pass to
+                   * glFramebufferTexture(), but since they aren't layered, it
+                   * is equivalent to calling glFramebufferTexture{1D,2D}().
+                   */
+                  err = false;
+                  layered = false;
+                  textarget = texObj->Target;
+                  break;
+               default:
+                  err = true;
+                  break;
+               }
+            } else {
+               /* We're being called by glFramebufferTextureLayer() and
+                * textarget is not used.  The only legal texture types for
+                * that function are 3D and 1D/2D arrays textures.
+                */
+               err = (texObj->Target != GL_TEXTURE_3D) &&
+                  (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+                  (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
+                  (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
+                  (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
+            }
          }
          else {
             /* Make sure textarget is consistent with the texture's type */
@@ -2031,33 +2477,33 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
       else {
          /* can't render to a non-existant texture */
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture%sEXT(non existant texture)",
+                     "glFramebufferTexture%s(non existant texture)",
                      caller);
          return;
       }
 
       if (err) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture%sEXT(texture target mismatch)",
+                     "glFramebufferTexture%s(texture target mismatch)",
                      caller);
          return;
       }
 
       if (texObj->Target == GL_TEXTURE_3D) {
-         const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
-         if (zoffset < 0 || zoffset >= maxSize) {
+         const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+         if (zoffset >= maxSize) {
             _mesa_error(ctx, GL_INVALID_VALUE,
-                        "glFramebufferTexture%sEXT(zoffset)", caller);
+                        "glFramebufferTexture%s(zoffset)", caller);
             return;
          }
       }
       else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
                (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
-               (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)) {
-         if (zoffset < 0 ||
-             zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
+               (texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
+               (texObj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
+         if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
             _mesa_error(ctx, GL_INVALID_VALUE,
-                        "glFramebufferTexture%sEXT(layer)", caller);
+                        "glFramebufferTexture%s(layer)", caller);
             return;
          }
       }
@@ -2066,21 +2512,21 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
       if ((level < 0) ||
           (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
          _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glFramebufferTexture%sEXT(level)", caller);
+                     "glFramebufferTexture%s(level)", caller);
          return;
       }
    }
 
-   att = _mesa_get_attachment(ctx, fb, attachment);
+   att = get_attachment(ctx, fb, attachment);
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture%sEXT(attachment)", caller);
+                  "glFramebufferTexture%s(attachment)", caller);
       return;
    }
 
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
-   _glthread_LOCK_MUTEX(fb->Mutex);
+   mtx_lock(&fb->Mutex);
    if (texObj) {
       if (attachment == GL_DEPTH_ATTACHMENT &&
           texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
@@ -2088,34 +2534,34 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
           _mesa_tex_target_to_face(textarget) ==
           fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
           zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
-        /* The texture object is already attached to the stencil attachment
-         * point. Don't create a new renderbuffer; just reuse the stencil
-         * attachment's. This is required to prevent a GL error in
-         * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
-         */
-        reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
-                                             BUFFER_STENCIL);
+         /* The texture object is already attached to the stencil attachment
+          * point. Don't create a new renderbuffer; just reuse the stencil
+          * attachment's. This is required to prevent a GL error in
+          * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
+          */
+         reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
+                                              BUFFER_STENCIL);
       } else if (attachment == GL_STENCIL_ATTACHMENT &&
-                texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
+                 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
                  level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
                  _mesa_tex_target_to_face(textarget) ==
                  fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
                  zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
-        /* As above, but with depth and stencil transposed. */
-        reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
-                                             BUFFER_DEPTH);
+         /* As above, but with depth and stencil transposed. */
+         reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
+                                              BUFFER_DEPTH);
       } else {
-        _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
-                                     level, zoffset);
-        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-           /* Above we created a new renderbuffer and attached it to the
-            * depth attachment point. Now attach it to the stencil attachment
-            * point too.
-            */
-           assert(att == &fb->Attachment[BUFFER_DEPTH]);
-           reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
-                                                BUFFER_DEPTH);
-        }
+         set_texture_attachment(ctx, fb, att, texObj, textarget,
+                                      level, zoffset, layered);
+         if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+            /* Above we created a new renderbuffer and attached it to the
+             * depth attachment point. Now attach it to the stencil attachment
+             * point too.
+             */
+            assert(att == &fb->Attachment[BUFFER_DEPTH]);
+            reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
+                                                 BUFFER_DEPTH);
+         }
       }
 
       /* Set the render-to-texture flag.  We'll check this flag in
@@ -2129,23 +2575,22 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
       texObj->_RenderToTexture = GL_TRUE;
    }
    else {
-      _mesa_remove_attachment(ctx, att);
+      remove_attachment(ctx, att);
       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-        assert(att == &fb->Attachment[BUFFER_DEPTH]);
-        _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
+         assert(att == &fb->Attachment[BUFFER_DEPTH]);
+         remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
       }
    }
 
    invalidate_framebuffer(fb);
 
-   _glthread_UNLOCK_MUTEX(fb->Mutex);
+   mtx_unlock(&fb->Mutex);
 }
 
 
-
 void GLAPIENTRY
 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
-                              GLenum textarget, GLuint texture, GLint level)
+                           GLenum textarget, GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
 
@@ -2165,20 +2610,20 @@ _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
 
       if (error) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture1DEXT(textarget=%s)",
+                     "glFramebufferTexture1D(textarget=%s)",
                      _mesa_lookup_enum_by_nr(textarget));
          return;
       }
    }
 
    framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
-                       level, 0);
+                       level, 0, GL_FALSE);
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
-                              GLenum textarget, GLuint texture, GLint level)
+                           GLenum textarget, GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
 
@@ -2205,86 +2650,106 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
          error = (_mesa_is_gles(ctx) && ctx->Version < 30)
             || !ctx->Extensions.EXT_texture_array;
          break;
+      case GL_TEXTURE_2D_MULTISAMPLE:
+      case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+         error = _mesa_is_gles(ctx)
+            || !ctx->Extensions.ARB_texture_multisample;
+         break;
       default:
          error = GL_TRUE;
       }
 
       if (error) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture2DEXT(textarget=%s)",
+                     "glFramebufferTexture2D(textarget=%s)",
                      _mesa_lookup_enum_by_nr(textarget));
          return;
       }
    }
 
    framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
-                       level, 0);
+                       level, 0, GL_FALSE);
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
-                              GLenum textarget, GLuint texture,
-                              GLint level, GLint zoffset)
+                           GLenum textarget, GLuint texture,
+                           GLint level, GLint zoffset)
 {
    GET_CURRENT_CONTEXT(ctx);
 
    if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture3DEXT(textarget)");
+                  "glFramebufferTexture3D(textarget)");
       return;
    }
 
    framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
-                       level, zoffset);
+                       level, zoffset, GL_FALSE);
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
-                                 GLuint texture, GLint level, GLint layer)
+                              GLuint texture, GLint level, GLint layer)
 {
    GET_CURRENT_CONTEXT(ctx);
 
    framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
-                       level, layer);
+                       level, layer, GL_FALSE);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture(GLenum target, GLenum attachment,
+                         GLuint texture, GLint level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (_mesa_has_geometry_shaders(ctx)) {
+      framebuffer_texture(ctx, "", target, attachment, 0, texture,
+                          level, 0, GL_TRUE);
+   } else {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "unsupported function (glFramebufferTexture) called");
+   }
 }
 
 
 void GLAPIENTRY
 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
-                                 GLenum renderbufferTarget,
-                                 GLuint renderbuffer)
+                              GLenum renderbufferTarget,
+                              GLuint renderbuffer)
 {
    struct gl_renderbuffer_attachment *att;
    struct gl_framebuffer *fb;
    struct gl_renderbuffer *rb;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferRenderbuffer(target)");
       return;
    }
 
    if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferRenderbufferEXT(renderbufferTarget)");
+                  "glFramebufferRenderbuffer(renderbufferTarget)");
       return;
    }
 
    if (_mesa_is_winsys_fbo(fb)) {
       /* Can't attach new renderbuffers to a window system framebuffer */
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbuffer");
       return;
    }
 
-   att = _mesa_get_attachment(ctx, fb, attachment);
+   att = get_attachment(ctx, fb, attachment);
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferRenderbufferEXT(invalid attachment %s)",
+                  "glFramebufferRenderbuffer(invalid attachment %s)",
                   _mesa_lookup_enum_by_nr(attachment));
       return;
    }
@@ -2292,17 +2757,16 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
    if (renderbuffer) {
       rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
       if (!rb) {
-        _mesa_error(ctx, GL_INVALID_OPERATION,
-                    "glFramebufferRenderbufferEXT(non-existant"
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferRenderbuffer(non-existant"
                      " renderbuffer %u)", renderbuffer);
-        return;
+         return;
       }
       else if (rb == &DummyRenderbuffer) {
-         /* This is what NVIDIA does */
-        _mesa_error(ctx, GL_INVALID_VALUE,
-                    "glFramebufferRenderbufferEXT(renderbuffer %u)",
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferRenderbuffer(renderbuffer %u)",
                      renderbuffer);
-        return;
+         return;
       }
    }
    else {
@@ -2316,13 +2780,12 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
       const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
       if (baseFormat != GL_DEPTH_STENCIL) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferRenderbufferEXT(renderbuffer"
+                     "glFramebufferRenderbuffer(renderbuffer"
                      " is not DEPTH_STENCIL format)");
          return;
       }
    }
 
-
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    assert(ctx->Driver.FramebufferRenderbuffer);
@@ -2337,22 +2800,20 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
 
 void GLAPIENTRY
 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
-                                             GLenum pname, GLint *params)
+                                          GLenum pname, GLint *params)
 {
    const struct gl_renderbuffer_attachment *att;
    struct gl_framebuffer *buffer;
    GLenum err;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    /* The error differs in GL and GLES. */
    err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
 
    buffer = get_framebuffer_target(ctx, target);
    if (!buffer) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetFramebufferAttachmentParameterivEXT(target)");
+                  "glGetFramebufferAttachmentParameteriv(target)");
       return;
    }
 
@@ -2367,33 +2828,55 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
        * OES_framebuffer_object spec refers to the EXT_framebuffer_object
        * spec.
        */
-      if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
-        _mesa_error(ctx, GL_INVALID_OPERATION,
-                    "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
-        return;
+      if ((!_mesa_is_desktop_gl(ctx) ||
+           !ctx->Extensions.ARB_framebuffer_object)
+          && !_mesa_is_gles3(ctx)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+         return;
+      }
+
+      if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
+          attachment != GL_DEPTH && attachment != GL_STENCIL) {
+         _mesa_error(ctx, GL_INVALID_ENUM,
+                     "glGetFramebufferAttachmentParameteriv(attachment)");
+         return;
       }
       /* the default / window-system FBO */
       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
    }
    else {
       /* user-created framebuffer FBO */
-      att = _mesa_get_attachment(ctx, buffer, attachment);
+      att = get_attachment(ctx, buffer, attachment);
    }
 
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glGetFramebufferAttachmentParameterivEXT(attachment)");
+                  "glGetFramebufferAttachmentParameteriv(attachment)");
       return;
    }
 
    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-      /* the depth and stencil attachments must point to the same buffer */
       const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
-      depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
-      stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+      if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
+         /* This behavior is first specified in OpenGL 4.4 specification.
+          *
+          * From the OpenGL 4.4 spec page 275:
+          *   "This query cannot be performed for a combined depth+stencil
+          *    attachment, since it does not have a single format."
+          */
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetFramebufferAttachmentParameteriv("
+                     "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
+                     " is invalid for depth+stencil attachment)");
+         return;
+      }
+      /* the depth and stencil attachments must point to the same buffer */
+      depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+      stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
       if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
+                     "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
                      " attachments differ)");
          return;
       }
@@ -2408,10 +2891,10 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
       if (att->Type == GL_RENDERBUFFER_EXT) {
-        *params = att->Renderbuffer->Name;
+         *params = att->Renderbuffer->Name;
       }
       else if (att->Type == GL_TEXTURE) {
-        *params = att->Texture->Name;
+         *params = att->Texture->Name;
       }
       else {
          assert(att->Type == GL_NONE);
@@ -2424,11 +2907,11 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
       if (att->Type == GL_TEXTURE) {
-        *params = att->TextureLevel;
+         *params = att->TextureLevel;
       }
       else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+                     "glGetFramebufferAttachmentParameteriv(pname)");
       }
       else {
          goto invalid_pname_enum;
@@ -2445,7 +2928,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       }
       else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+                     "glGetFramebufferAttachmentParameteriv(pname)");
       }
       else {
          goto invalid_pname_enum;
@@ -2456,9 +2939,10 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
          goto invalid_pname_enum;
       } else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+                     "glGetFramebufferAttachmentParameteriv(pname)");
       } else if (att->Type == GL_TEXTURE) {
-         if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+         if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
+             att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
             *params = att->Zoffset;
          }
          else {
@@ -2470,17 +2954,19 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
-      if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
+      if ((!_mesa_is_desktop_gl(ctx) ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+                     "glGetFramebufferAttachmentParameteriv(pname)");
       }
       else {
          if (ctx->Extensions.EXT_framebuffer_sRGB) {
-            *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+            *params =
+               _mesa_get_format_color_encoding(att->Renderbuffer->Format);
          }
          else {
             /* According to ARB_framebuffer_sRGB, we should return LINEAR
@@ -2490,22 +2976,40 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
-      if ((ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.ARB_framebuffer_object)
+      if ((ctx->API != API_OPENGL_COMPAT ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && ctx->API != API_OPENGL_CORE
           && !_mesa_is_gles3(ctx)) {
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+                     "glGetFramebufferAttachmentParameteriv(pname)");
       }
       else {
-         gl_format format = att->Renderbuffer->Format;
-         if (format == MESA_FORMAT_S8) {
+         mesa_format format = att->Renderbuffer->Format;
+
+         /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
+          * 3.0.1 spec says:
+          *
+          *     "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
+          *     attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
+          *     generate an INVALID_OPERATION error.
+          */
+         if (_mesa_is_gles3(ctx) &&
+             attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGetFramebufferAttachmentParameteriv(cannot query "
+                        "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
+                        "GL_DEPTH_STENCIL_ATTACHMENT");
+            return;
+         }
+
+         if (format == MESA_FORMAT_S_UINT8) {
             /* special cases */
             *params = GL_INDEX;
          }
-         else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+         else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
             /* depends on the attachment parameter */
             if (attachment == GL_STENCIL_ATTACHMENT) {
                *params = GL_INDEX;
@@ -2525,17 +3029,18 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
    case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
    case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
    case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
-      if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object)
+      if ((!_mesa_is_desktop_gl(ctx) ||
+           !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
          goto invalid_pname_enum;
       }
       else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+                     "glGetFramebufferAttachmentParameteriv(pname)");
       }
       else if (att->Texture) {
          const struct gl_texture_image *texImage =
-            _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+            _mesa_select_tex_image(att->Texture, att->Texture->Target,
                                    att->TextureLevel);
          if (texImage) {
             *params = get_component_bits(pname, texImage->_BaseFormat,
@@ -2554,6 +3059,18 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
                        " invalid FBO attachment structure");
       }
       return;
+   case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
+      if (!_mesa_has_geometry_shaders(ctx)) {
+         goto invalid_pname_enum;
+      } else if (att->Type == GL_TEXTURE) {
+         *params = att->Layered;
+      } else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameteriv(pname)");
+      } else {
+         goto invalid_pname_enum;
+      }
+      return;
    default:
       goto invalid_pname_enum;
    }
@@ -2567,424 +3084,6 @@ invalid_pname_enum:
 }
 
 
-void GLAPIENTRY
-_mesa_GenerateMipmap(GLenum target)
-{
-   struct gl_texture_image *srcImage;
-   struct gl_texture_object *texObj;
-   GLboolean error;
-
-   GET_CURRENT_CONTEXT(ctx);
-
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
-   switch (target) {
-   case GL_TEXTURE_1D:
-      error = _mesa_is_gles(ctx);
-      break;
-   case GL_TEXTURE_2D:
-      error = GL_FALSE;
-      break;
-   case GL_TEXTURE_3D:
-      error = ctx->API == API_OPENGLES;
-      break;
-   case GL_TEXTURE_CUBE_MAP:
-      error = !ctx->Extensions.ARB_texture_cube_map;
-      break;
-   case GL_TEXTURE_1D_ARRAY:
-      error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
-      break;
-   case GL_TEXTURE_2D_ARRAY:
-      error = (_mesa_is_gles(ctx) && ctx->Version < 30)
-         || !ctx->Extensions.EXT_texture_array;
-      break;
-   default:
-      error = GL_TRUE;
-   }
-
-   if (error) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
-                  _mesa_lookup_enum_by_nr(target));
-      return;
-   }
-
-   texObj = _mesa_get_current_tex_object(ctx, target);
-
-   if (texObj->BaseLevel >= texObj->MaxLevel) {
-      /* nothing to do */
-      return;
-   }
-
-   if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
-       !_mesa_cube_complete(texObj)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGenerateMipmap(incomplete cube map)");
-      return;
-   }
-
-   _mesa_lock_texture(ctx, texObj);
-
-   srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
-   if (!srcImage) {
-      _mesa_unlock_texture(ctx, texObj);
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGenerateMipmap(zero size base image)");
-      return;
-   }
-
-   if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
-       _mesa_is_depthstencil_format(srcImage->InternalFormat) ||
-       _mesa_is_stencil_format(srcImage->InternalFormat)) {
-      _mesa_unlock_texture(ctx, texObj);
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glGenerateMipmap(invalid internal format)");
-      return;
-   }
-
-   if (target == GL_TEXTURE_CUBE_MAP) {
-      GLuint face;
-      for (face = 0; face < 6; face++)
-        ctx->Driver.GenerateMipmap(ctx,
-                                   GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
-                                   texObj);
-   }
-   else {
-      ctx->Driver.GenerateMipmap(ctx, target, texObj);
-   }
-   _mesa_unlock_texture(ctx, texObj);
-}
-
-
-static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb,
-                const struct gl_renderbuffer *rb)
-{
-   GLuint i;
-   for (i = 0; i < Elements(fb->Attachment); i++) {
-      if (fb->Attachment[i].Renderbuffer == rb)
-         return &fb->Attachment[i];
-   }
-   return NULL;
-}
-
-
-/**
- * Helper function for checking if the datatypes of color buffers are
- * compatible for glBlitFramebuffer.  From the 3.1 spec, page 198:
- *
- * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
- *  and any of the following conditions hold:
- *   - The read buffer contains fixed-point or floating-point values and any
- *     draw buffer contains neither fixed-point nor floating-point values.
- *   - The read buffer contains unsigned integer values and any draw buffer
- *     does not contain unsigned integer values.
- *   - The read buffer contains signed integer values and any draw buffer
- *     does not contain signed integer values."
- */
-static GLboolean
-compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
-{
-   GLenum srcType = _mesa_get_format_datatype(srcFormat);
-   GLenum dstType = _mesa_get_format_datatype(dstFormat);
-
-   if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
-      assert(srcType == GL_UNSIGNED_NORMALIZED ||
-             srcType == GL_SIGNED_NORMALIZED ||
-             srcType == GL_FLOAT);
-      /* Boil any of those types down to GL_FLOAT */
-      srcType = GL_FLOAT;
-   }
-
-   if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
-      assert(dstType == GL_UNSIGNED_NORMALIZED ||
-             dstType == GL_SIGNED_NORMALIZED ||
-             dstType == GL_FLOAT);
-      /* Boil any of those types down to GL_FLOAT */
-      dstType = GL_FLOAT;
-   }
-
-   return srcType == dstType;
-}
-
-
-static GLboolean
-compatible_resolve_formats(const struct gl_renderbuffer *readRb,
-                           const struct gl_renderbuffer *drawRb)
-{
-   GLenum readFormat, drawFormat;
-
-   /* The simple case where we know the backing Mesa formats are the same.
-    */
-   if (_mesa_get_srgb_format_linear(readRb->Format) ==
-       _mesa_get_srgb_format_linear(drawRb->Format)) {
-      return GL_TRUE;
-   }
-
-   /* The Mesa formats are different, so we must check whether the internal
-    * formats are compatible.
-    *
-    * Under some circumstances, the user may request e.g. two GL_RGBA8
-    * textures and get two entirely different Mesa formats like RGBA8888 and
-    * ARGB8888. Drivers behaving like that should be able to cope with
-    * non-matching formats by themselves, because it's not the user's fault.
-    *
-    * Blits between linear and sRGB formats are also allowed.
-    */
-   readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
-   drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
-   readFormat = _mesa_get_linear_internalformat(readFormat);
-   drawFormat = _mesa_get_linear_internalformat(drawFormat);
-
-   if (readFormat == drawFormat) {
-      return GL_TRUE;
-   }
-
-   return GL_FALSE;
-}
-
-
-/**
- * Blit rectangular region, optionally from one framebuffer to another.
- *
- * Note, if the src buffer is multisampled and the dest is not, this is
- * when the samples must be resolved to a single color.
- */
-void GLAPIENTRY
-_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
-                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
-                         GLbitfield mask, GLenum filter)
-{
-   const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
-                                     GL_DEPTH_BUFFER_BIT |
-                                     GL_STENCIL_BUFFER_BIT);
-   const struct gl_framebuffer *readFb, *drawFb;
-   const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
-   GET_CURRENT_CONTEXT(ctx);
-
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx,
-                  "glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d, 0x%x, %s)\n",
-                  srcX0, srcY0, srcX1, srcY1,
-                  dstX0, dstY0, dstX1, dstY1,
-                  mask, _mesa_lookup_enum_by_nr(filter));
-
-   if (ctx->NewState) {
-      _mesa_update_state(ctx);
-   }
-
-   readFb = ctx->ReadBuffer;
-   drawFb = ctx->DrawBuffer;
-
-   if (!readFb || !drawFb) {
-      /* This will normally never happen but someday we may want to
-       * support MakeCurrent() with no drawables.
-       */
-      return;
-   }
-
-   /* check for complete framebuffers */
-   if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
-       readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
-      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
-                  "glBlitFramebufferEXT(incomplete draw/read buffers)");
-      return;
-   }
-
-   if (filter != GL_NEAREST && filter != GL_LINEAR) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
-      return;
-   }
-
-   if (mask & ~legalMaskBits) {
-      _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
-      return;
-   }
-
-   /* depth/stencil must be blitted with nearest filtering */
-   if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
-        && filter != GL_NEAREST) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-             "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
-      return;
-   }
-
-   /* get color read/draw renderbuffers */
-   if (mask & GL_COLOR_BUFFER_BIT) {
-      colorReadRb = readFb->_ColorReadBuffer;
-      colorDrawRb = drawFb->_ColorDrawBuffers[0];
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is silently
-       *     ignored."
-       */
-      if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
-        colorReadRb = colorDrawRb = NULL;
-        mask &= ~GL_COLOR_BUFFER_BIT;
-      }
-      else if (!compatible_color_datatypes(colorReadRb->Format,
-                                           colorDrawRb->Format)) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(color buffer datatypes mismatch)");
-         return;
-      }
-   }
-   else {
-      colorReadRb = colorDrawRb = NULL;
-   }
-
-   if (mask & GL_STENCIL_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb =
-         readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
-      struct gl_renderbuffer *drawRb =
-         drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is silently
-       *     ignored."
-       */
-      if ((readRb == NULL) || (drawRb == NULL)) {
-        mask &= ~GL_STENCIL_BUFFER_BIT;
-      }
-      else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
-              _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
-        /* There is no need to check the stencil datatype here, because
-         * there is only one: GL_UNSIGNED_INT.
-         */
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(stencil buffer size mismatch)");
-         return;
-      }
-   }
-
-   if (mask & GL_DEPTH_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb =
-         readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-      struct gl_renderbuffer *drawRb =
-         drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
-
-      /* From the EXT_framebuffer_object spec:
-       *
-       *     "If a buffer is specified in <mask> and does not exist in both
-       *     the read and draw framebuffers, the corresponding bit is silently
-       *     ignored."
-       */
-      if ((readRb == NULL) || (drawRb == NULL)) {
-        mask &= ~GL_DEPTH_BUFFER_BIT;
-      }
-      else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
-               _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
-              (_mesa_get_format_datatype(readRb->Format) !=
-               _mesa_get_format_datatype(drawRb->Format))) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(depth buffer format mismatch)");
-         return;
-      }
-   }
-
-   if (readFb->Visual.samples > 0 &&
-       drawFb->Visual.samples > 0 &&
-       readFb->Visual.samples != drawFb->Visual.samples) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBlitFramebufferEXT(mismatched samples)");
-      return;
-   }
-
-   /* extra checks for multisample copies... */
-   if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
-      /* src and dest region sizes must be the same */
-      if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
-          abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
-         return;
-      }
-
-      /* color formats must match */
-      if (colorReadRb &&
-          colorDrawRb &&
-          !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
-         return;
-      }
-   }
-
-   if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
-      /* 3.1 spec, page 199:
-       * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
-       * if filter is LINEAR and read buffer contains integer data."
-       */
-      GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
-      if (type == GL_INT || type == GL_UNSIGNED_INT) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(integer color type)");
-         return;
-      }
-   }
-
-   if (!ctx->Extensions.EXT_framebuffer_blit) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
-      return;
-   }
-
-   /* Debug code */
-   if (DEBUG_BLIT) {
-      printf("glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d,"
-            " 0x%x, 0x%x)\n",
-            srcX0, srcY0, srcX1, srcY1,
-            dstX0, dstY0, dstX1, dstY1,
-            mask, filter);
-      if (colorReadRb) {
-         const struct gl_renderbuffer_attachment *att;
-
-         att = find_attachment(readFb, colorReadRb);
-         printf("  Src FBO %u  RB %u (%dx%d)  ",
-               readFb->Name, colorReadRb->Name,
-               colorReadRb->Width, colorReadRb->Height);
-         if (att && att->Texture) {
-            printf("Tex %u  tgt 0x%x  level %u  face %u",
-                  att->Texture->Name,
-                  att->Texture->Target,
-                  att->TextureLevel,
-                  att->CubeMapFace);
-         }
-         printf("\n");
-
-         att = find_attachment(drawFb, colorDrawRb);
-         printf("  Dst FBO %u  RB %u (%dx%d)  ",
-               drawFb->Name, colorDrawRb->Name,
-               colorDrawRb->Width, colorDrawRb->Height);
-         if (att && att->Texture) {
-            printf("Tex %u  tgt 0x%x  level %u  face %u",
-                  att->Texture->Name,
-                  att->Texture->Target,
-                  att->TextureLevel,
-                  att->CubeMapFace);
-         }
-         printf("\n");
-      }
-   }
-
-   if (!mask) {
-      return;
-   }
-
-   ASSERT(ctx->Driver.BlitFramebuffer);
-   ctx->Driver.BlitFramebuffer(ctx,
-                               srcX0, srcY0, srcX1, srcY1,
-                               dstX0, dstY0, dstX1, dstY1,
-                               mask, filter);
-}
-
-
 static void
 invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
@@ -2994,8 +3093,6 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
    struct gl_framebuffer *fb;
    GET_CURRENT_CONTEXT(ctx);
 
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
    fb = get_framebuffer_target(ctx, target);
    if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
@@ -3056,6 +3153,14 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
          case GL_DEPTH_ATTACHMENT:
          case GL_STENCIL_ATTACHMENT:
             break;
+         case GL_DEPTH_STENCIL_ATTACHMENT:
+            /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
+             * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
+             * extension does not make this attachment point valid on ES 2.0.
+             */
+            if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
+               break;
+            /* fallthrough */
          case GL_COLOR_ATTACHMENT0:
          case GL_COLOR_ATTACHMENT1:
          case GL_COLOR_ATTACHMENT2:
@@ -3078,6 +3183,7 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
                            "%s(attachment >= max. color attachments)", name);
                return;
             }
+            break;
          }
          default:
             goto invalid_enum;
@@ -3095,6 +3201,7 @@ invalid_enum:
    return;
 }
 
+
 void GLAPIENTRY
 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
@@ -3105,6 +3212,7 @@ _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
                                   "glInvalidateSubFramebuffer");
 }
 
+
 void GLAPIENTRY
 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
                             const GLenum *attachments)
@@ -3122,6 +3230,61 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
     *     <MAX_VIEWPORT_DIMS[1]> respectively."
     */
    invalidate_framebuffer_storage(target, numAttachments, attachments,
-                                  0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
+                                  0, 0,
+                                  MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
                                   "glInvalidateFramebuffer");
 }
+
+
+void GLAPIENTRY
+_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
+                            const GLenum *attachments)
+{
+   struct gl_framebuffer *fb;
+   GLint i;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+         "glDiscardFramebufferEXT(target %s)",
+         _mesa_lookup_enum_by_nr(target));
+      return;
+   }
+
+   if (numAttachments < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glDiscardFramebufferEXT(numAttachments < 0)");
+      return;
+   }
+
+   for (i = 0; i < numAttachments; i++) {
+      switch (attachments[i]) {
+      case GL_COLOR:
+      case GL_DEPTH:
+      case GL_STENCIL:
+         if (_mesa_is_user_fbo(fb))
+            goto invalid_enum;
+         break;
+      case GL_COLOR_ATTACHMENT0:
+      case GL_DEPTH_ATTACHMENT:
+      case GL_STENCIL_ATTACHMENT:
+         if (_mesa_is_winsys_fbo(fb))
+            goto invalid_enum;
+         break;
+      default:
+         goto invalid_enum;
+      }
+   }
+
+   if (ctx->Driver.DiscardFramebuffer)
+      ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
+
+   return;
+
+invalid_enum:
+   _mesa_error(ctx, GL_INVALID_ENUM,
+               "glDiscardFramebufferEXT(attachment %s)",
+              _mesa_lookup_enum_by_nr(attachments[i]));
+}