GLuint first;
GLint i;
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
- return;
- }
-
if (!renderbuffers)
return;
}
+static void
+create_render_buffers_err(struct gl_context *ctx, GLsizei n,
+ GLuint *renderbuffers, bool dsa)
+{
+ const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
+ return;
+ }
+
+ create_render_buffers(ctx, n, renderbuffers, dsa);
+}
+
+
void GLAPIENTRY
-_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
{
GET_CURRENT_CONTEXT(ctx);
create_render_buffers(ctx, n, renderbuffers, false);
void GLAPIENTRY
-_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
+_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ create_render_buffers_err(ctx, n, renderbuffers, false);
+}
+
+
+void GLAPIENTRY
+_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
{
GET_CURRENT_CONTEXT(ctx);
create_render_buffers(ctx, n, renderbuffers, true);
}
+void GLAPIENTRY
+_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ create_render_buffers_err(ctx, n, renderbuffers, true);
+}
+
+
/**
* Given an internal format token for a render buffer, return the
* corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
}
+void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level)
+{
+ framebuffer_texture_with_dims_no_error(target, attachment, textarget,
+ texture, level, 0);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
}
+void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level)
+{
+ framebuffer_texture_with_dims_no_error(target, attachment, textarget,
+ texture, level, 0);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
}
+void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint layer)
+{
+ framebuffer_texture_with_dims_no_error(target, attachment, textarget,
+ texture, level, layer);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
}
-void GLAPIENTRY
-_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer)
+static ALWAYS_INLINE void
+frame_buffer_texture(GLuint framebuffer, GLenum target,
+ GLenum attachment, GLuint texture,
+ GLint level, GLint layer, const char *func,
+ bool dsa, bool no_error, bool check_layered)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLenum textarget = 0;
+ GLboolean layered = GL_FALSE;
- const char *func = "glFramebufferTextureLayer";
+ if (!no_error && check_layered) {
+ if (!_mesa_has_geometry_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (%s) called", func);
+ return;
+ }
+ }
/* Get the framebuffer object */
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTextureLayer(invalid target %s)",
- _mesa_enum_to_string(target));
- return;
+ struct gl_framebuffer *fb;
+ if (no_error) {
+ if (dsa) {
+ fb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ } else {
+ fb = get_framebuffer_target(ctx, target);
+ }
+ } else {
+ if (dsa) {
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
+ if (!fb)
+ return;
+ } else {
+ fb = get_framebuffer_target(ctx, target);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
+ func, _mesa_enum_to_string(target));
+ return;
+ }
+ }
}
- /* Get the texture object */
- if (!get_texture_for_framebuffer_err(ctx, texture, false, func, &texObj))
- return;
-
- if (texObj) {
- if (!check_texture_target(ctx, texObj->Target, func))
+ /* Get the texture object and framebuffer attachment*/
+ struct gl_renderbuffer_attachment *att;
+ struct gl_texture_object *texObj;
+ if (no_error) {
+ texObj = get_texture_for_framebuffer(ctx, texture);
+ att = get_attachment(ctx, fb, attachment, NULL);
+ } else {
+ if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
+ &texObj))
return;
- if (!check_layer(ctx, texObj->Target, layer, func))
+ att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
+ if (!att)
return;
+ }
- if (!check_level(ctx, texObj->Target, level, func))
- return;
+ GLenum textarget = 0;
+ if (texObj) {
+ if (check_layered) {
+ /* We do this regardless of no_error because this sets layered */
+ if (!check_layered_texture_target(ctx, texObj->Target, func,
+ &layered))
+ return;
+ }
- if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ if (!no_error) {
+ if (!check_layered) {
+ if (!check_texture_target(ctx, texObj->Target, func))
+ return;
+
+ if (!check_layer(ctx, texObj->Target, layer, func))
+ return;
+ }
+
+ if (!check_level(ctx, texObj->Target, level, func))
+ return;
+ }
+
+ if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
assert(layer >= 0 && layer < 6);
textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
layer = 0;
}
}
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
-
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
- level, layer, GL_FALSE);
+ level, layer, layered);
}
-
void GLAPIENTRY
-_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
- GLuint texture, GLint level, GLint layer)
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLenum textarget = 0;
-
- const char *func = "glNamedFramebufferTextureLayer";
+ frame_buffer_texture(0, target, attachment, texture, level, layer,
+ "glFramebufferTextureLayer", false, true, false);
+}
- /* Get the framebuffer object */
- fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
- if (!fb)
- return;
- /* Get the texture object */
- if (!get_texture_for_framebuffer_err(ctx, texture, false, func, &texObj))
- return;
+void GLAPIENTRY
+_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ frame_buffer_texture(0, target, attachment, texture, level, layer,
+ "glFramebufferTextureLayer", false, false, false);
+}
- if (texObj) {
- if (!check_texture_target(ctx, texObj->Target, func))
- return;
- if (!check_layer(ctx, texObj->Target, layer, func))
- return;
+void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer)
+{
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
+ "glNamedFramebufferTextureLayer", true, true, false);
+}
- if (!check_level(ctx, texObj->Target, level, func))
- return;
- if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
- assert(layer >= 0 && layer < 6);
- textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
- layer = 0;
- }
- }
+void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
+ "glNamedFramebufferTextureLayer", true, false, false);
+}
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
- _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
- level, layer, GL_FALSE);
+void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ frame_buffer_texture(0, target, attachment, texture, level, 0,
+ "glFramebufferTexture", false, true, true);
}
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- const char *func = "FramebufferTexture";
-
- if (!_mesa_has_geometry_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glFramebufferTexture) called");
- return;
- }
-
- /* Get the framebuffer object */
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture(invalid target %s)",
- _mesa_enum_to_string(target));
- return;
- }
-
- /* Get the texture object */
- if (!get_texture_for_framebuffer_err(ctx, texture, true, func, &texObj))
- return;
-
- if (texObj) {
- if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
- return;
-
- if (!check_level(ctx, texObj->Target, level, func))
- return;
- }
-
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
+ frame_buffer_texture(0, target, attachment, texture, level, 0,
+ "glFramebufferTexture", false, false, true);
+}
- _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
- 0, layered);
+void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
+ "glNamedFramebufferTexture", true, true, true);
}
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- const char *func = "glNamedFramebufferTexture";
-
- if (!_mesa_has_geometry_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "unsupported function (glNamedFramebufferTexture) called");
- return;
- }
-
- /* Get the framebuffer object */
- fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
- if (!fb)
- return;
-
- /* Get the texture object */
- if (!get_texture_for_framebuffer_err(ctx, texture, true, func, &texObj))
- return;
-
- if (texObj) {
- if (!check_layered_texture_target(ctx, texObj->Target, func,
- &layered))
- return;
-
- if (!check_level(ctx, texObj->Target, level, func))
- return;
- }
-
- struct gl_renderbuffer_attachment *att =
- _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
- if (!att)
- return;
-
- _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
- 0, layered);
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
+ "glNamedFramebufferTexture", true, false, true);
}