mesa: move _mesa_base_format_has_channel() into image.c
[mesa.git] / src / mesa / main / fbobject.c
index 17b768dc84794d8a44e46374fb9d2bf2cab87acd..9111caa1b56a93144118ae8a858e40ae1a5b3e58 100644 (file)
@@ -39,6 +39,7 @@
 #include "formats.h"
 #include "framebuffer.h"
 #include "hash.h"
+#include "image.h"
 #include "macros.h"
 #include "mfeatures.h"
 #include "mtypes.h"
@@ -78,9 +79,24 @@ static struct gl_renderbuffer DummyRenderbuffer;
 static struct gl_framebuffer IncompleteFramebuffer;
 
 
-#define IS_CUBE_FACE(TARGET) \
-   ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
-    (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+/**
+ * Is the given FBO a user-created FBO?
+ */
+static inline GLboolean
+is_user_fbo(const struct gl_framebuffer *fb)
+{
+   return fb->Name != 0;
+}
+
+
+/**
+ * Is the given FBO a window system FBO (like an X window)?
+ */
+static inline GLboolean
+is_winsys_fbo(const struct gl_framebuffer *fb)
+{
+   return fb->Name == 0;
+}
 
 
 static void
@@ -159,6 +175,31 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
 }
 
 
+/**
+ * Return the gl_framebuffer object which corresponds to the given
+ * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
+ * Check support for GL_EXT_framebuffer_blit to determine if certain
+ * targets are legal.
+ * \return gl_framebuffer pointer or NULL if target is illegal
+ */
+static struct gl_framebuffer *
+get_framebuffer_target(struct gl_context *ctx, GLenum target)
+{
+   switch (target) {
+   case GL_DRAW_FRAMEBUFFER:
+      return ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL
+        ? ctx->DrawBuffer : NULL;
+   case GL_READ_FRAMEBUFFER:
+      return ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL
+        ? ctx->ReadBuffer : NULL;
+   case GL_FRAMEBUFFER_EXT:
+      return ctx->DrawBuffer;
+   default:
+      return NULL;
+   }
+}
+
+
 /**
  * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
  * gl_renderbuffer_attachment object.
@@ -173,7 +214,7 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
 {
    GLuint i;
 
-   assert(fb->Name > 0);
+   assert(is_user_fbo(fb));
 
    switch (attachment) {
    case GL_COLOR_ATTACHMENT0_EXT:
@@ -192,19 +233,22 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
    case GL_COLOR_ATTACHMENT13_EXT:
    case GL_COLOR_ATTACHMENT14_EXT:
    case GL_COLOR_ATTACHMENT15_EXT:
+      /* Only OpenGL ES 1.x forbids color attachments other than
+       * GL_COLOR_ATTACHMENT0.  For all other APIs the limit set by the
+       * hardware is used.
+       */
       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
-      if (i >= ctx->Const.MaxColorAttachments) {
+      if (i >= ctx->Const.MaxColorAttachments
+         || (i > 0 && ctx->API == API_OPENGLES)) {
         return NULL;
       }
       return &fb->Attachment[BUFFER_COLOR0 + i];
    case GL_DEPTH_STENCIL_ATTACHMENT:
+      if (ctx->API != API_OPENGL)
+        return NULL;
       /* fall-through */
-   case GL_DEPTH_BUFFER:
-      /* fall-through / new in GL 3.0 */
    case GL_DEPTH_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_DEPTH];
-   case GL_STENCIL_BUFFER:
-      /* fall-through / new in GL 3.0 */
    case GL_STENCIL_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_STENCIL];
    default:
@@ -221,7 +265,7 @@ static struct gl_renderbuffer_attachment *
 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
                          GLenum attachment)
 {
-   assert(fb->Name == 0);
+   assert(is_winsys_fbo(fb));
 
    switch (attachment) {
    case GL_FRONT_LEFT:
@@ -237,13 +281,34 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
          return &fb->Attachment[BUFFER_AUX0];
       }
       return NULL;
-   case GL_DEPTH_BUFFER:
-      /* fall-through / new in GL 3.0 */
-   case GL_DEPTH_ATTACHMENT_EXT:
+
+   /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
+    *
+    *     "If the default framebuffer is bound to target, then attachment must
+    *     be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
+    *     identifying a color buffer; DEPTH, identifying the depth buffer; or
+    *     STENCIL, identifying the stencil buffer."
+    *
+    * Revision #34 of the ARB_framebuffer_object spec has essentially the same
+    * language.  However, revision #33 of the ARB_framebuffer_object spec
+    * says:
+    *
+    *     "If the default framebuffer is bound to <target>, then <attachment>
+    *     must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
+    *     DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
+    *     depth buffer, or the stencil buffer, and <pname> may be
+    *     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
+    *     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
+    *
+    * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
+    * from glext.h, so shipping apps should not use those values.
+    *
+    * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
+    * support queries of the window system FBO.
+    */
+   case GL_DEPTH:
       return &fb->Attachment[BUFFER_DEPTH];
-   case GL_STENCIL_BUFFER:
-      /* fall-through / new in GL 3.0 */
-   case GL_STENCIL_ATTACHMENT_EXT:
+   case GL_STENCIL:
       return &fb->Attachment[BUFFER_STENCIL];
    default:
       return NULL;
@@ -312,7 +377,7 @@ _mesa_set_texture_attachment(struct gl_context *ctx,
    att->Zoffset = zoffset;
    att->Complete = GL_FALSE;
 
-   if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+   if (_mesa_get_attachment_teximage(att)) {
       ctx->Driver.RenderTexture(ctx, fb, att);
    }
 
@@ -361,6 +426,7 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
          assert(att);
          _mesa_set_renderbuffer_attachment(ctx, att, rb);
       }
+      rb->AttachedAnytime = GL_TRUE;
    }
    else {
       _mesa_remove_attachment(ctx, att);
@@ -390,11 +456,20 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
          case GL_LUMINANCE_ALPHA:
          case GL_LUMINANCE:
          case GL_INTENSITY:
+         case GL_RED:
+         case GL_RG:
             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
             return;
+
          default:
-            /* render buffer format is supported by software rendering */
-            ;
+            switch (rb->Format) {
+            /* XXX This list is likely incomplete. */
+            case MESA_FORMAT_RGB9_E5_FLOAT:
+               fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+               return;
+            default:;
+               /* render buffer format is supported by software rendering */
+            }
          }
       }
    }
@@ -636,7 +711,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    GLint i;
    GLuint j;
 
-   assert(fb->Name != 0);
+   assert(is_user_fbo(fb));
 
    numImages = 0;
    fb->Width = 0;
@@ -650,7 +725,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
       struct gl_renderbuffer_attachment *att;
       GLenum f;
-      gl_format mesaFormat;
+      gl_format attFormat;
 
       /*
        * XXX for ARB_fbo, only check color buffers that are named by
@@ -690,14 +765,14 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       /* get width, height, format of the renderbuffer/texture
        */
       if (att->Type == GL_TEXTURE) {
-         const struct gl_texture_image *texImg
-            = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+         const struct gl_texture_image *texImg =
+            _mesa_get_attachment_teximage(att);
          minWidth = MIN2(minWidth, texImg->Width);
          maxWidth = MAX2(maxWidth, texImg->Width);
          minHeight = MIN2(minHeight, texImg->Height);
          maxHeight = MAX2(maxHeight, texImg->Height);
          f = texImg->_BaseFormat;
-         mesaFormat = texImg->TexFormat;
+         attFormat = texImg->TexFormat;
          numImages++;
          if (!_mesa_is_legal_color_format(ctx, f) &&
              !is_legal_depth_format(ctx, f)) {
@@ -712,7 +787,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          minHeight = MIN2(minHeight, att->Renderbuffer->Height);
          maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
          f = att->Renderbuffer->InternalFormat;
-         mesaFormat = att->Renderbuffer->Format;
+         attFormat = att->Renderbuffer->Format;
          numImages++;
       }
       else {
@@ -720,13 +795,13 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          continue;
       }
 
-      if (numSamples < 0) {
+      if (att->Renderbuffer && numSamples < 0) {
          /* first buffer */
          numSamples = att->Renderbuffer->NumSamples;
       }
 
       /* check if integer color */
-      fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
+      fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
 
       /* Error-check width, height, format, samples
        */
@@ -762,7 +837,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    }
 
 #if FEATURE_GL
-   if (ctx->API == API_OPENGL) {
+   if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
       /* Check that all DrawBuffers are present */
       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
         if (fb->ColorDrawBuffer[j] != GL_NONE) {
@@ -935,10 +1010,11 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
                _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
             }
 
-            if (ctx->DrawBuffer->Name) {
+            if (is_user_fbo(ctx->DrawBuffer)) {
                detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
             }
-            if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
+            if (is_user_fbo(ctx->ReadBuffer)
+                && ctx->ReadBuffer != ctx->DrawBuffer) {
                detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
             }
 
@@ -998,7 +1074,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
  * internal formats is different.
  *
  * Note that even if a format is determined to be legal here, validation
- * of the FBO may fail if the format is not suppoted by the driver/GPU.
+ * of the FBO may fail if the format is not supported by the driver/GPU.
  *
  * \param internalFormat  as passed to glRenderbufferStorage()
  * \return the base internal format, or 0 if internalFormat is illegal
@@ -1055,7 +1131,6 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_RGB10_A2:
    case GL_RGBA12:
    case GL_RGBA16:
-   case GL_RGBA16_SNORM:
    case GL_SRGB8_ALPHA8_EXT:
       return GL_RGBA;
    case GL_STENCIL_INDEX:
@@ -1075,13 +1150,190 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
          return GL_DEPTH_STENCIL_EXT;
       else
          return 0;
-   /* XXX add floating point formats eventually */
+   case GL_DEPTH_COMPONENT32F:
+      if (ctx->Extensions.ARB_depth_buffer_float)
+         return GL_DEPTH_COMPONENT;
+      else
+         return 0;
+   case GL_DEPTH32F_STENCIL8:
+      if (ctx->Extensions.ARB_depth_buffer_float)
+         return GL_DEPTH_STENCIL;
+      else
+         return 0;
+   case GL_RED:
+   case GL_R8:
+   case GL_R16:
+      return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
+   case GL_RG:
+   case GL_RG8:
+   case GL_RG16:
+      return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
+   /* signed normalized texture formats */
+   case GL_RED_SNORM:
+   case GL_R8_SNORM:
+   case GL_R16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
+   case GL_RG_SNORM:
+   case GL_RG8_SNORM:
+   case GL_RG16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
+   case GL_RGB_SNORM:
+   case GL_RGB8_SNORM:
+   case GL_RGB16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
+   case GL_RGBA_SNORM:
+   case GL_RGBA8_SNORM:
+   case GL_RGBA16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
+   case GL_ALPHA_SNORM:
+   case GL_ALPHA8_SNORM:
+   case GL_ALPHA16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+   case GL_LUMINANCE_SNORM:
+   case GL_LUMINANCE8_SNORM:
+   case GL_LUMINANCE16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+   case GL_LUMINANCE_ALPHA_SNORM:
+   case GL_LUMINANCE8_ALPHA8_SNORM:
+   case GL_LUMINANCE16_ALPHA16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+   case GL_INTENSITY_SNORM:
+   case GL_INTENSITY8_SNORM:
+   case GL_INTENSITY16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+   case GL_R16F:
+   case GL_R32F:
+      return ctx->Extensions.ARB_texture_rg &&
+             ctx->Extensions.ARB_texture_float ? GL_RED : 0;
+   case GL_RG16F:
+   case GL_RG32F:
+      return ctx->Extensions.ARB_texture_rg &&
+             ctx->Extensions.ARB_texture_float ? GL_RG : 0;
+   case GL_RGB16F:
+   case GL_RGB32F:
+      return ctx->Extensions.ARB_texture_float ? GL_RGB : 0;
+   case GL_RGBA16F:
+   case GL_RGBA32F:
+      return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0;
+   case GL_ALPHA16F_ARB:
+   case GL_ALPHA32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+   case GL_LUMINANCE16F_ARB:
+   case GL_LUMINANCE32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+   case GL_LUMINANCE_ALPHA16F_ARB:
+   case GL_LUMINANCE_ALPHA32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+   case GL_INTENSITY16F_ARB:
+   case GL_INTENSITY32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+   case GL_RGB9_E5:
+      return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0;
+   case GL_R11F_G11F_B10F:
+      return ctx->Extensions.EXT_packed_float ? GL_RGB : 0;
+
+   case GL_RGBA8UI_EXT:
+   case GL_RGBA16UI_EXT:
+   case GL_RGBA32UI_EXT:
+   case GL_RGBA8I_EXT:
+   case GL_RGBA16I_EXT:
+   case GL_RGBA32I_EXT:
+      return ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
+
+   case GL_RGB8UI_EXT:
+   case GL_RGB16UI_EXT:
+   case GL_RGB32UI_EXT:
+   case GL_RGB8I_EXT:
+   case GL_RGB16I_EXT:
+   case GL_RGB32I_EXT:
+      return ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
+
+   case GL_R8UI:
+   case GL_R8I:
+   case GL_R16UI:
+   case GL_R16I:
+   case GL_R32UI:
+   case GL_R32I:
+      return ctx->Extensions.ARB_texture_rg &&
+             ctx->Extensions.EXT_texture_integer ? GL_RED : 0;
+
+   case GL_RG8UI:
+   case GL_RG8I:
+   case GL_RG16UI:
+   case GL_RG16I:
+   case GL_RG32UI:
+   case GL_RG32I:
+      return ctx->Extensions.ARB_texture_rg &&
+             ctx->Extensions.EXT_texture_integer ? GL_RG : 0;
+      
+   case GL_INTENSITY8I_EXT:
+   case GL_INTENSITY8UI_EXT:
+   case GL_INTENSITY16I_EXT:
+   case GL_INTENSITY16UI_EXT:
+   case GL_INTENSITY32I_EXT:
+   case GL_INTENSITY32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+
+   case GL_LUMINANCE8I_EXT:
+   case GL_LUMINANCE8UI_EXT:
+   case GL_LUMINANCE16I_EXT:
+   case GL_LUMINANCE16UI_EXT:
+   case GL_LUMINANCE32I_EXT:
+   case GL_LUMINANCE32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+
+   case GL_LUMINANCE_ALPHA8I_EXT:
+   case GL_LUMINANCE_ALPHA8UI_EXT:
+   case GL_LUMINANCE_ALPHA16I_EXT:
+   case GL_LUMINANCE_ALPHA16UI_EXT:
+   case GL_LUMINANCE_ALPHA32I_EXT:
+   case GL_LUMINANCE_ALPHA32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+
+   case GL_RGB10_A2UI:
+      return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0;
    default:
       return 0;
    }
 }
 
 
+/**
+ * Invalidate a renderbuffer attachment.  Called from _mesa_HashWalk().
+ */
+static void
+invalidate_rb(GLuint key, void *data, void *userData)
+{
+   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
+
+   /* If this is a user-created FBO */
+   if (is_user_fbo(fb)) {
+      GLuint i;
+      for (i = 0; i < BUFFER_COUNT; i++) {
+         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+         if (att->Type == GL_RENDERBUFFER &&
+             att->Renderbuffer == rb) {
+            /* Mark fb status as indeterminate to force re-validation */
+            fb->_Status = 0;
+            return;
+         }
+      }
+   }
+}
+
+
 /** sentinal value, see below */
 #define NO_SAMPLES 1000
 
@@ -1114,12 +1366,12 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       return;
    }
 
-   if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+   if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
       return;
    }
 
-   if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+   if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
       return;
    }
@@ -1174,12 +1426,10 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       rb->NumSamples = 0;
    }
 
-   /*
-   test_framebuffer_completeness(ctx, fb);
-   */
-   /* XXX if this renderbuffer is attached anywhere, invalidate attachment
-    * points???
-    */
+   /* Invalidate the framebuffers the renderbuffer is attached in. */
+   if (rb->AttachedAnytime) {
+      _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+   }
 }
 
 
@@ -1228,48 +1478,10 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
 static GLint
 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
 {
-   switch (pname) {
-   case GL_RENDERBUFFER_RED_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
-      if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
-         baseFormat == GL_RG || baseFormat == GL_RED)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_GREEN_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
-      if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_BLUE_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
-      if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
-      if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
-         baseFormat == GL_LUMINANCE_ALPHA)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
-      if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
-      if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   default:
+   if (_mesa_base_format_has_channel(baseFormat, pname))
+      return _mesa_get_format_bits(format, pname);
+   else
       return 0;
-   }
 }
 
 
@@ -1398,14 +1610,12 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
    GLuint i;
    ASSERT(ctx->Driver.RenderTexture);
 
-   if (fb->Name == 0)
+   if (is_winsys_fbo(fb))
       return; /* can't render to texture with winsys framebuffers */
 
    for (i = 0; i < BUFFER_COUNT; i++) {
       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-      struct gl_texture_object *texObj = att->Texture;
-      if (texObj
-          && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+      if (att->Texture && _mesa_get_attachment_teximage(att)) {
          ctx->Driver.RenderTexture(ctx, fb, att);
       }
    }
@@ -1420,7 +1630,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 static void
 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
-   if (fb->Name == 0)
+   if (is_winsys_fbo(fb))
       return; /* can't render to texture with winsys framebuffers */
 
    if (ctx->Driver.FinishRenderTexture) {
@@ -1667,32 +1877,13 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
 
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
-   switch (target) {
-#if FEATURE_EXT_framebuffer_blit
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-         return 0;
-      }
-      buffer = ctx->DrawBuffer;
-      break;
-   case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-         return 0;
-      }
-      buffer = ctx->ReadBuffer;
-      break;
-#endif
-   case GL_FRAMEBUFFER_EXT:
-      buffer = ctx->DrawBuffer;
-      break;
-   default:
+   buffer = get_framebuffer_target(ctx, target);
+   if (!buffer) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-      return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+      return 0;
    }
 
-   if (buffer->Name == 0) {
+   if (is_winsys_fbo(buffer)) {
       /* The window system / default framebuffer is always complete */
       return GL_FRAMEBUFFER_COMPLETE_EXT;
    }
@@ -1706,7 +1897,29 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
    return buffer->_Status;
 }
 
-
+/**
+ * Replicate the src attachment point. Used by framebuffer_texture() when
+ * the same texture is attached at GL_DEPTH_ATTACHMENT and
+ * GL_STENCIL_ATTACHMENT.
+ */
+static void
+reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
+                                     gl_buffer_index dst,
+                                     gl_buffer_index src)
+{
+   struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
+   struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
+
+   assert(src_att->Texture != NULL);
+   assert (src_att->Renderbuffer != NULL);
+
+   _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
+   _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
+   dst_att->Type = src_att->Type;
+   dst_att->Complete = src_att->Complete;
+   dst_att->TextureLevel = src_att->TextureLevel;
+   dst_att->Zoffset = src_att->Zoffset;
+}
 
 /**
  * Common code called by glFramebufferTexture1D/2D/3DEXT().
@@ -1719,35 +1932,18 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
    struct gl_renderbuffer_attachment *att;
    struct gl_texture_object *texObj = NULL;
    struct gl_framebuffer *fb;
-   GLboolean error = GL_FALSE;
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   switch (target) {
-   case GL_READ_FRAMEBUFFER_EXT:
-      error = !ctx->Extensions.EXT_framebuffer_blit;
-      fb = ctx->ReadBuffer;
-      break;
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      error = !ctx->Extensions.EXT_framebuffer_blit;
-      /* fall-through */
-   case GL_FRAMEBUFFER_EXT:
-      fb = ctx->DrawBuffer;
-      break;
-   default:
-      error = GL_TRUE;
-   }
-
-   if (error) {
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
       return;
    }
 
-   ASSERT(fb);
-
    /* check framebuffer binding */
-   if (fb->Name == 0) {
+   if (is_winsys_fbo(fb)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glFramebufferTexture%sEXT", caller);
       return;
@@ -1770,7 +1966,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
          }
          else {
             err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
-                ? !IS_CUBE_FACE(textarget)
+                ? !_mesa_is_cube_face(textarget)
                 : (texObj->Target != textarget);
          }
       }
@@ -1825,8 +2021,34 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
 
    _glthread_LOCK_MUTEX(fb->Mutex);
    if (texObj) {
-      _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
-                                   level, zoffset);
+      if (attachment == GL_DEPTH_ATTACHMENT &&
+          texObj == fb->Attachment[BUFFER_STENCIL].Texture) {
+        /* The texture object is already attached to the stencil attachment
+         * point. Don't create a new renderbuffer; just reuse the stencil
+         * attachment's. This is required to prevent a GL error in
+         * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
+         */
+        reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
+                                             BUFFER_STENCIL);
+      } else if (attachment == GL_STENCIL_ATTACHMENT &&
+                texObj== fb->Attachment[BUFFER_DEPTH].Texture) {
+        /* As above, but with depth and stencil juxtasposed. */
+        reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
+                                             BUFFER_DEPTH);
+      } else {
+        _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
+                                     level, zoffset);
+        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+           /* Above we created a new renderbuffer and attached it to the
+            * depth attachment point. Now attach it to the stencil attachment
+            * point too.
+            */
+           assert(att == &fb->Attachment[BUFFER_DEPTH]);
+           reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
+                                                BUFFER_DEPTH);
+        }
+      }
+
       /* Set the render-to-texture flag.  We'll check this flag in
        * glTexImage() and friends to determine if we need to revalidate
        * any FBOs that might be rendering into this texture.
@@ -1839,6 +2061,10 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
    }
    else {
       _mesa_remove_attachment(ctx, att);
+      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+        assert(att == &fb->Attachment[BUFFER_DEPTH]);
+        _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
+      }
    }
 
    invalidate_framebuffer(fb);
@@ -1854,10 +2080,26 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture1DEXT(textarget)");
-      return;
+   if (texture != 0) {
+      GLboolean error;
+
+      switch (textarget) {
+      case GL_TEXTURE_1D:
+         error = GL_FALSE;
+         break;
+      case GL_TEXTURE_1D_ARRAY:
+         error = !ctx->Extensions.EXT_texture_array;
+         break;
+      default:
+         error = GL_TRUE;
+      }
+
+      if (error) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferTexture1DEXT(textarget=%s)",
+                     _mesa_lookup_enum_by_nr(textarget));
+         return;
+      }
    }
 
    framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
@@ -1871,13 +2113,37 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   if ((texture != 0) &&
-       (textarget != GL_TEXTURE_2D) &&
-       (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
-       (!IS_CUBE_FACE(textarget))) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
-      return;
+   if (texture != 0) {
+      GLboolean error;
+
+      switch (textarget) {
+      case GL_TEXTURE_2D:
+         error = GL_FALSE;
+         break;
+      case GL_TEXTURE_RECTANGLE:
+         error = !ctx->Extensions.NV_texture_rectangle;
+         break;
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+         error = !ctx->Extensions.ARB_texture_cube_map;
+         break;
+      case GL_TEXTURE_2D_ARRAY:
+         error = !ctx->Extensions.EXT_texture_array;
+         break;
+      default:
+         error = GL_TRUE;
+      }
+
+      if (error) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferTexture2DEXT(textarget=%s)",
+                     _mesa_lookup_enum_by_nr(textarget));
+         return;
+      }
    }
 
    framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
@@ -1893,7 +2159,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
    GET_CURRENT_CONTEXT(ctx);
 
    if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
+      _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glFramebufferTexture3DEXT(textarget)");
       return;
    }
@@ -1926,31 +2192,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   switch (target) {
-#if FEATURE_EXT_framebuffer_blit
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glFramebufferRenderbufferEXT(target)");
-         return;
-      }
-      fb = ctx->DrawBuffer;
-      break;
-   case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glFramebufferRenderbufferEXT(target)");
-         return;
-      }
-      fb = ctx->ReadBuffer;
-      break;
-#endif
-   case GL_FRAMEBUFFER_EXT:
-      fb = ctx->DrawBuffer;
-      break;
-   default:
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferRenderbufferEXT(target)");
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
       return;
    }
 
@@ -1960,7 +2204,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
       return;
    }
 
-   if (fb->Name == 0) {
+   if (is_winsys_fbo(fb)) {
       /* Can't attach new renderbuffers to a window system framebuffer */
       _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
       return;
@@ -2026,39 +2270,37 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 {
    const struct gl_renderbuffer_attachment *att;
    struct gl_framebuffer *buffer;
+   GLenum err;
    GET_CURRENT_CONTEXT(ctx);
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   switch (target) {
-#if FEATURE_EXT_framebuffer_blit
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(target)");
-         return;
-      }
-      buffer = ctx->DrawBuffer;
-      break;
-   case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(target)");
-         return;
-      }
-      buffer = ctx->ReadBuffer;
-      break;
-#endif
-   case GL_FRAMEBUFFER_EXT:
-      buffer = ctx->DrawBuffer;
-      break;
-   default:
+   /* The error differs in GL andd GLES. */
+   err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+
+   buffer = get_framebuffer_target(ctx, target);
+   if (!buffer) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glGetFramebufferAttachmentParameterivEXT(target)");
       return;
    }
 
-   if (buffer->Name == 0) {
+   if (is_winsys_fbo(buffer)) {
+      /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
+       * says:
+       *
+       *     "If the framebuffer currently bound to target is zero, then
+       *     INVALID_OPERATION is generated."
+       *
+       * The EXT_framebuffer_object spec has the same wording, and the
+       * OES_framebuffer_object spec refers to the EXT_framebuffer_object
+       * spec.
+       */
+      if (ctx->API != API_OPENGL || !ctx->Extensions.ARB_framebuffer_object) {
+        _mesa_error(ctx, GL_INVALID_OPERATION,
+                    "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+        return;
+      }
       /* the default / window-system FBO */
       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
    }
@@ -2090,7 +2332,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 
    switch (pname) {
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
-      *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+      *params = is_winsys_fbo(buffer) ? GL_FRAMEBUFFER_DEFAULT : att->Type;
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
       if (att->Type == GL_RENDERBUFFER_EXT) {
@@ -2101,13 +2343,22 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
       }
       else {
          assert(att->Type == GL_NONE);
-         *params = 0;
+         if (ctx->API == API_OPENGL) {
+            *params = 0;
+         } else {
+            _mesa_error(ctx, GL_INVALID_ENUM,
+                        "glGetFramebufferAttachmentParameterivEXT(pname)");
+         }
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
       if (att->Type == GL_TEXTURE) {
         *params = att->TextureLevel;
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetFramebufferAttachmentParameterivEXT(pname)");
@@ -2122,6 +2373,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
             *params = 0;
          }
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetFramebufferAttachmentParameterivEXT(pname)");
@@ -2136,6 +2391,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
             *params = 0;
          }
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetFramebufferAttachmentParameterivEXT(pname)");
@@ -2146,8 +2405,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
-         if (ctx->Extensions.EXT_framebuffer_sRGB) {
+         if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
             *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
          }
          else {
@@ -2163,12 +2426,25 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
          return;
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
          gl_format format = att->Renderbuffer->Format;
-         if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+         if (format == MESA_FORMAT_S8) {
             /* special cases */
             *params = GL_INDEX;
          }
+         else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+            /* depends on the attachment parameter */
+            if (attachment == GL_STENCIL_ATTACHMENT) {
+               *params = GL_INDEX;
+            }
+            else {
+               *params = GL_FLOAT;
+            }
+         }
          else {
             *params = _mesa_get_format_datatype(format);
          }
@@ -2184,6 +2460,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else if (att->Texture) {
          const struct gl_texture_image *texImage =
             _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
@@ -2201,7 +2481,8 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
                                       att->Renderbuffer->Format);
       }
       else {
-         *params = 0;
+         _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
+                       " invalid FBO attachment structure");
       }
       return;
    default:
@@ -2215,7 +2496,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 void GLAPIENTRY
 _mesa_GenerateMipmapEXT(GLenum target)
 {
+   struct gl_texture_image *srcImage;
    struct gl_texture_object *texObj;
+   GLboolean error;
+
    GET_CURRENT_CONTEXT(ctx);
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -2225,12 +2509,22 @@ _mesa_GenerateMipmapEXT(GLenum target)
    case GL_TEXTURE_1D:
    case GL_TEXTURE_2D:
    case GL_TEXTURE_3D:
+      error = GL_FALSE;
+      break;
    case GL_TEXTURE_CUBE_MAP:
-      /* OK, legal value */
+      error = !ctx->Extensions.ARB_texture_cube_map;
+      break;
+   case GL_TEXTURE_1D_ARRAY:
+   case GL_TEXTURE_2D_ARRAY:
+      error = !ctx->Extensions.EXT_texture_array;
       break;
    default:
-      /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
-      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+      error = GL_TRUE;
+   }
+
+   if (error) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
+                  _mesa_lookup_enum_by_nr(target));
       return;
    }
 
@@ -2249,6 +2543,13 @@ _mesa_GenerateMipmapEXT(GLenum target)
    }
 
    _mesa_lock_texture(ctx, texObj);
+
+   srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+   if (!srcImage) {
+      _mesa_unlock_texture(ctx, texObj);
+      return;
+   }
+
    if (target == GL_TEXTURE_CUBE_MAP) {
       GLuint face;
       for (face = 0; face < 6; face++)
@@ -2266,7 +2567,8 @@ _mesa_GenerateMipmapEXT(GLenum target)
 #if FEATURE_EXT_framebuffer_blit
 
 static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
+find_attachment(const struct gl_framebuffer *fb,
+                const struct gl_renderbuffer *rb)
 {
    GLuint i;
    for (i = 0; i < Elements(fb->Attachment); i++) {
@@ -2299,6 +2601,13 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    ASSERT_OUTSIDE_BEGIN_END(ctx);
    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx,
+                  "glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d, 0x%x, %s)\n",
+                  srcX0, srcY0, srcX1, srcY1,
+                  dstX0, dstY0, dstX1, dstY1,
+                  mask, _mesa_lookup_enum_by_nr(filter));
+
    if (ctx->NewState) {
       _mesa_update_state(ctx);
    }
@@ -2335,7 +2644,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
         && filter != GL_NEAREST) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-             "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
+             "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
       return;
    }
 
@@ -2343,6 +2652,17 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    if (mask & GL_COLOR_BUFFER_BIT) {
       colorReadRb = readFb->_ColorReadBuffer;
       colorDrawRb = drawFb->_ColorDrawBuffers[0];
+
+      /* From the EXT_framebuffer_object spec:
+       *
+       *     "If a buffer is specified in <mask> and does not exist in both
+       *     the read and draw framebuffers, the corresponding bit is silently
+       *     ignored."
+       */
+      if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
+        colorReadRb = colorDrawRb = NULL;
+        mask &= ~GL_COLOR_BUFFER_BIT;
+      }
    }
    else {
       colorReadRb = colorDrawRb = NULL;
@@ -2351,12 +2671,21 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    if (mask & GL_STENCIL_BUFFER_BIT) {
       struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
       struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
-      if (!readRb ||
-          !drawRb ||
-          _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != 
-          _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+
+      /* From the EXT_framebuffer_object spec:
+       *
+       *     "If a buffer is specified in <mask> and does not exist in both
+       *     the read and draw framebuffers, the corresponding bit is silently
+       *     ignored."
+       */
+      if ((readRb == NULL) || (drawRb == NULL)) {
+        readRb = drawRb = NULL;
+        mask &= ~GL_STENCIL_BUFFER_BIT;
+      }
+      else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+              _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(stencil buffer size mismatch");
+                     "glBlitFramebufferEXT(stencil buffer size mismatch)");
          return;
       }
    }
@@ -2364,12 +2693,21 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    if (mask & GL_DEPTH_BUFFER_BIT) {
       struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
       struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
-      if (!readRb ||
-          !drawRb ||
-          _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != 
-          _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+
+      /* From the EXT_framebuffer_object spec:
+       *
+       *     "If a buffer is specified in <mask> and does not exist in both
+       *     the read and draw framebuffers, the corresponding bit is silently
+       *     ignored."
+       */
+      if ((readRb == NULL) || (drawRb == NULL)) {
+        readRb = drawRb = NULL;
+        mask &= ~GL_DEPTH_BUFFER_BIT;
+      }
+      else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+              _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(depth buffer size mismatch");
+                     "glBlitFramebufferEXT(depth buffer size mismatch)");
          return;
       }
    }
@@ -2388,7 +2726,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       if (srcX1 - srcX0 != dstX1 - dstX0 ||
           srcY1 - srcY0 != dstY1 - dstY0) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                "glBlitFramebufferEXT(bad src/dst multisample region sizes");
+                "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
          return;
       }
 
@@ -2397,7 +2735,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
           colorDrawRb &&
           colorReadRb->Format != colorDrawRb->Format) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
+                "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
          return;
       }
    }
@@ -2445,6 +2783,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       }
    }
 
+   if (!mask) {
+      return;
+   }
+
    ASSERT(ctx->Driver.BlitFramebuffer);
    ctx->Driver.BlitFramebuffer(ctx,
                                srcX0, srcY0, srcX1, srcY1,