mesa: Add skeleton implementations of glInvalidate{Sub,}Framebuffer
[mesa.git] / src / mesa / main / fbobject.c
index 5da6a6cd16a4dcaec7c1dd8327418326467fa126..bc4497e57d85650cc3f01b91a2126e847156356e 100644 (file)
@@ -38,6 +38,7 @@
 #include "fbobject.h"
 #include "formats.h"
 #include "framebuffer.h"
+#include "glformats.h"
 #include "hash.h"
 #include "macros.h"
 #include "mfeatures.h"
@@ -48,9 +49,6 @@
 #include "texobj.h"
 
 
-/** Set this to 1 to help debug FBO incompleteness problems */
-#define DEBUG_FBO 0
-
 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
 #define DEBUG_BLIT 0
 
@@ -78,11 +76,6 @@ static struct gl_renderbuffer DummyRenderbuffer;
 static struct gl_framebuffer IncompleteFramebuffer;
 
 
-#define IS_CUBE_FACE(TARGET) \
-   ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
-    (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
-
-
 static void
 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
 {
@@ -159,6 +152,31 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
 }
 
 
+/**
+ * Return the gl_framebuffer object which corresponds to the given
+ * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
+ * Check support for GL_EXT_framebuffer_blit to determine if certain
+ * targets are legal.
+ * \return gl_framebuffer pointer or NULL if target is illegal
+ */
+static struct gl_framebuffer *
+get_framebuffer_target(struct gl_context *ctx, GLenum target)
+{
+   switch (target) {
+   case GL_DRAW_FRAMEBUFFER:
+      return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
+        ? ctx->DrawBuffer : NULL;
+   case GL_READ_FRAMEBUFFER:
+      return ctx->Extensions.EXT_framebuffer_blit && _mesa_is_desktop_gl(ctx)
+        ? ctx->ReadBuffer : NULL;
+   case GL_FRAMEBUFFER_EXT:
+      return ctx->DrawBuffer;
+   default:
+      return NULL;
+   }
+}
+
+
 /**
  * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
  * gl_renderbuffer_attachment object.
@@ -173,7 +191,7 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
 {
    GLuint i;
 
-   assert(fb->Name > 0);
+   assert(_mesa_is_user_fbo(fb));
 
    switch (attachment) {
    case GL_COLOR_ATTACHMENT0_EXT:
@@ -192,19 +210,22 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
    case GL_COLOR_ATTACHMENT13_EXT:
    case GL_COLOR_ATTACHMENT14_EXT:
    case GL_COLOR_ATTACHMENT15_EXT:
+      /* Only OpenGL ES 1.x forbids color attachments other than
+       * GL_COLOR_ATTACHMENT0.  For all other APIs the limit set by the
+       * hardware is used.
+       */
       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
-      if (i >= ctx->Const.MaxColorAttachments) {
+      if (i >= ctx->Const.MaxColorAttachments
+         || (i > 0 && ctx->API == API_OPENGLES)) {
         return NULL;
       }
       return &fb->Attachment[BUFFER_COLOR0 + i];
    case GL_DEPTH_STENCIL_ATTACHMENT:
+      if (!_mesa_is_desktop_gl(ctx))
+        return NULL;
       /* fall-through */
-   case GL_DEPTH_BUFFER:
-      /* fall-through / new in GL 3.0 */
    case GL_DEPTH_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_DEPTH];
-   case GL_STENCIL_BUFFER:
-      /* fall-through / new in GL 3.0 */
    case GL_STENCIL_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_STENCIL];
    default:
@@ -221,7 +242,7 @@ static struct gl_renderbuffer_attachment *
 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
                          GLenum attachment)
 {
-   assert(fb->Name == 0);
+   assert(_mesa_is_winsys_fbo(fb));
 
    switch (attachment) {
    case GL_FRONT_LEFT:
@@ -237,13 +258,34 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
          return &fb->Attachment[BUFFER_AUX0];
       }
       return NULL;
-   case GL_DEPTH_BUFFER:
-      /* fall-through / new in GL 3.0 */
-   case GL_DEPTH_ATTACHMENT_EXT:
+
+   /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
+    *
+    *     "If the default framebuffer is bound to target, then attachment must
+    *     be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
+    *     identifying a color buffer; DEPTH, identifying the depth buffer; or
+    *     STENCIL, identifying the stencil buffer."
+    *
+    * Revision #34 of the ARB_framebuffer_object spec has essentially the same
+    * language.  However, revision #33 of the ARB_framebuffer_object spec
+    * says:
+    *
+    *     "If the default framebuffer is bound to <target>, then <attachment>
+    *     must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
+    *     DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
+    *     depth buffer, or the stencil buffer, and <pname> may be
+    *     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
+    *     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
+    *
+    * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
+    * from glext.h, so shipping apps should not use those values.
+    *
+    * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
+    * support queries of the window system FBO.
+    */
+   case GL_DEPTH:
       return &fb->Attachment[BUFFER_DEPTH];
-   case GL_STENCIL_BUFFER:
-      /* fall-through / new in GL 3.0 */
-   case GL_STENCIL_ATTACHMENT_EXT:
+   case GL_STENCIL:
       return &fb->Attachment[BUFFER_STENCIL];
    default:
       return NULL;
@@ -312,7 +354,7 @@ _mesa_set_texture_attachment(struct gl_context *ctx,
    att->Zoffset = zoffset;
    att->Complete = GL_FALSE;
 
-   if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+   if (_mesa_get_attachment_teximage(att)) {
       ctx->Driver.RenderTexture(ctx, fb, att);
    }
 
@@ -361,6 +403,7 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
          assert(att);
          _mesa_set_renderbuffer_attachment(ctx, att, rb);
       }
+      rb->AttachedAnytime = GL_TRUE;
    }
    else {
       _mesa_remove_attachment(ctx, att);
@@ -394,9 +437,16 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
          case GL_RG:
             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
             return;
+
          default:
-            /* render buffer format is supported by software rendering */
-            ;
+            switch (rb->Format) {
+            /* XXX This list is likely incomplete. */
+            case MESA_FORMAT_RGB9_E5_FLOAT:
+               fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+               return;
+            default:;
+               /* render buffer format is supported by software rendering */
+            }
          }
       }
    }
@@ -409,11 +459,9 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 static void
 att_incomplete(const char *msg)
 {
-#if DEBUG_FBO
-   _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
-#else
-   (void) msg;
-#endif
+   if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+      _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+   }
 }
 
 
@@ -423,12 +471,9 @@ att_incomplete(const char *msg)
 static void
 fbo_incomplete(const char *msg, int index)
 {
-#if DEBUG_FBO
-   _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
-#else
-   (void) msg;
-   (void) index;
-#endif
+   if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+      _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+   }
 }
 
 
@@ -638,7 +683,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    GLint i;
    GLuint j;
 
-   assert(fb->Name != 0);
+   assert(_mesa_is_user_fbo(fb));
 
    numImages = 0;
    fb->Width = 0;
@@ -692,8 +737,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
       /* get width, height, format of the renderbuffer/texture
        */
       if (att->Type == GL_TEXTURE) {
-         const struct gl_texture_image *texImg
-            = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+         const struct gl_texture_image *texImg =
+            _mesa_get_attachment_teximage(att);
          minWidth = MIN2(minWidth, texImg->Width);
          maxWidth = MAX2(maxWidth, texImg->Width);
          minHeight = MIN2(minHeight, texImg->Height);
@@ -722,7 +767,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          continue;
       }
 
-      if (numSamples < 0) {
+      if (att->Renderbuffer && numSamples < 0) {
          /* first buffer */
          numSamples = att->Renderbuffer->NumSamples;
       }
@@ -746,7 +791,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
                fbo_incomplete("width or height mismatch", -1);
                return;
             }
-            /* check that all color buffer have same format */
+            /* check that all color buffers are the same format */
             if (intFormat != GL_NONE && f != intFormat) {
                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
                fbo_incomplete("format mismatch", -1);
@@ -758,13 +803,21 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
             fbo_incomplete("inconsistant number of samples", i);
             return;
-         }            
+         }
+      }
 
+      /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
+       */
+      if (att->Type == GL_RENDERBUFFER &&
+          att->Renderbuffer->Format == MESA_FORMAT_NONE) {
+         fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+         fbo_incomplete("unsupported renderbuffer format", i);
+         return;
       }
    }
 
 #if FEATURE_GL
-   if (ctx->API == API_OPENGL) {
+   if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
       /* Check that all DrawBuffers are present */
       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
         if (fb->ColorDrawBuffer[j] != GL_NONE) {
@@ -937,10 +990,11 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
                _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
             }
 
-            if (ctx->DrawBuffer->Name) {
+            if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
                detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
             }
-            if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
+            if (_mesa_is_user_fbo(ctx->ReadBuffer)
+                && ctx->ReadBuffer != ctx->DrawBuffer) {
                detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
             }
 
@@ -1057,7 +1111,6 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_RGB10_A2:
    case GL_RGBA12:
    case GL_RGBA16:
-   case GL_RGBA16_SNORM:
    case GL_SRGB8_ALPHA8_EXT:
       return GL_RGBA;
    case GL_STENCIL_INDEX:
@@ -1077,6 +1130,16 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
          return GL_DEPTH_STENCIL_EXT;
       else
          return 0;
+   case GL_DEPTH_COMPONENT32F:
+      if (ctx->Extensions.ARB_depth_buffer_float)
+         return GL_DEPTH_COMPONENT;
+      else
+         return 0;
+   case GL_DEPTH32F_STENCIL8:
+      if (ctx->Extensions.ARB_depth_buffer_float)
+         return GL_DEPTH_STENCIL;
+      else
+         return 0;
    case GL_RED:
    case GL_R8:
    case GL_R16:
@@ -1085,13 +1148,188 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
    case GL_RG8:
    case GL_RG16:
       return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
-   /* XXX add floating point and integer formats eventually */
+   /* signed normalized texture formats */
+   case GL_RED_SNORM:
+   case GL_R8_SNORM:
+   case GL_R16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
+   case GL_RG_SNORM:
+   case GL_RG8_SNORM:
+   case GL_RG16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
+   case GL_RGB_SNORM:
+   case GL_RGB8_SNORM:
+   case GL_RGB16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
+   case GL_RGBA_SNORM:
+   case GL_RGBA8_SNORM:
+   case GL_RGBA16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
+   case GL_ALPHA_SNORM:
+   case GL_ALPHA8_SNORM:
+   case GL_ALPHA16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+   case GL_LUMINANCE_SNORM:
+   case GL_LUMINANCE8_SNORM:
+   case GL_LUMINANCE16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+   case GL_LUMINANCE_ALPHA_SNORM:
+   case GL_LUMINANCE8_ALPHA8_SNORM:
+   case GL_LUMINANCE16_ALPHA16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+   case GL_INTENSITY_SNORM:
+   case GL_INTENSITY8_SNORM:
+   case GL_INTENSITY16_SNORM:
+      return ctx->Extensions.EXT_texture_snorm &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+   case GL_R16F:
+   case GL_R32F:
+      return ctx->Extensions.ARB_texture_rg &&
+             ctx->Extensions.ARB_texture_float ? GL_RED : 0;
+   case GL_RG16F:
+   case GL_RG32F:
+      return ctx->Extensions.ARB_texture_rg &&
+             ctx->Extensions.ARB_texture_float ? GL_RG : 0;
+   case GL_RGB16F:
+   case GL_RGB32F:
+      return ctx->Extensions.ARB_texture_float ? GL_RGB : 0;
+   case GL_RGBA16F:
+   case GL_RGBA32F:
+      return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0;
+   case GL_ALPHA16F_ARB:
+   case GL_ALPHA32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+   case GL_LUMINANCE16F_ARB:
+   case GL_LUMINANCE32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+   case GL_LUMINANCE_ALPHA16F_ARB:
+   case GL_LUMINANCE_ALPHA32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+   case GL_INTENSITY16F_ARB:
+   case GL_INTENSITY32F_ARB:
+      return ctx->Extensions.ARB_texture_float &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+   case GL_RGB9_E5:
+      return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0;
+   case GL_R11F_G11F_B10F:
+      return ctx->Extensions.EXT_packed_float ? GL_RGB : 0;
+
+   case GL_RGBA8UI_EXT:
+   case GL_RGBA16UI_EXT:
+   case GL_RGBA32UI_EXT:
+   case GL_RGBA8I_EXT:
+   case GL_RGBA16I_EXT:
+   case GL_RGBA32I_EXT:
+      return ctx->Version >= 30 ||
+             ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
+
+   case GL_RGB8UI_EXT:
+   case GL_RGB16UI_EXT:
+   case GL_RGB32UI_EXT:
+   case GL_RGB8I_EXT:
+   case GL_RGB16I_EXT:
+   case GL_RGB32I_EXT:
+      return ctx->Version >= 30 ||
+             ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
+
+   case GL_R8UI:
+   case GL_R8I:
+   case GL_R16UI:
+   case GL_R16I:
+   case GL_R32UI:
+   case GL_R32I:
+      return ctx->Version >= 30 ||
+             (ctx->Extensions.ARB_texture_rg &&
+              ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
+
+   case GL_RG8UI:
+   case GL_RG8I:
+   case GL_RG16UI:
+   case GL_RG16I:
+   case GL_RG32UI:
+   case GL_RG32I:
+      return ctx->Version >= 30 ||
+             (ctx->Extensions.ARB_texture_rg &&
+              ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
+
+   case GL_INTENSITY8I_EXT:
+   case GL_INTENSITY8UI_EXT:
+   case GL_INTENSITY16I_EXT:
+   case GL_INTENSITY16UI_EXT:
+   case GL_INTENSITY32I_EXT:
+   case GL_INTENSITY32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+
+   case GL_LUMINANCE8I_EXT:
+   case GL_LUMINANCE8UI_EXT:
+   case GL_LUMINANCE16I_EXT:
+   case GL_LUMINANCE16UI_EXT:
+   case GL_LUMINANCE32I_EXT:
+   case GL_LUMINANCE32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+
+   case GL_LUMINANCE_ALPHA8I_EXT:
+   case GL_LUMINANCE_ALPHA8UI_EXT:
+   case GL_LUMINANCE_ALPHA16I_EXT:
+   case GL_LUMINANCE_ALPHA16UI_EXT:
+   case GL_LUMINANCE_ALPHA32I_EXT:
+   case GL_LUMINANCE_ALPHA32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+
+   case GL_ALPHA8I_EXT:
+   case GL_ALPHA8UI_EXT:
+   case GL_ALPHA16I_EXT:
+   case GL_ALPHA16UI_EXT:
+   case GL_ALPHA32I_EXT:
+   case GL_ALPHA32UI_EXT:
+      return ctx->Extensions.EXT_texture_integer &&
+             ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+
+   case GL_RGB10_A2UI:
+      return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0;
+
+   case GL_RGB565:
+      return ctx->Extensions.ARB_ES2_compatibility ? GL_RGB : 0;
    default:
       return 0;
    }
 }
 
 
+/**
+ * Invalidate a renderbuffer attachment.  Called from _mesa_HashWalk().
+ */
+static void
+invalidate_rb(GLuint key, void *data, void *userData)
+{
+   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
+
+   /* If this is a user-created FBO */
+   if (_mesa_is_user_fbo(fb)) {
+      GLuint i;
+      for (i = 0; i < BUFFER_COUNT; i++) {
+         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+         if (att->Type == GL_RENDERBUFFER &&
+             att->Renderbuffer == rb) {
+            /* Mark fb status as indeterminate to force re-validation */
+            fb->_Status = 0;
+            return;
+         }
+      }
+   }
+}
+
+
 /** sentinal value, see below */
 #define NO_SAMPLES 1000
 
@@ -1124,12 +1362,12 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       return;
    }
 
-   if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+   if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
       return;
    }
 
-   if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+   if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
       return;
    }
@@ -1154,7 +1392,8 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
 
    if (rb->InternalFormat == internalFormat &&
        rb->Width == (GLuint) width &&
-       rb->Height == (GLuint) height) {
+       rb->Height == (GLuint) height &&
+       rb->NumSamples == samples) {
       /* no change in allocation needed */
       return;
    }
@@ -1167,7 +1406,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
    ASSERT(rb->AllocStorage);
    if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
       /* No error - check/set fields now */
-      assert(rb->Format != MESA_FORMAT_NONE);
+      /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
       assert(rb->Width == (GLuint) width);
       assert(rb->Height == (GLuint) height);
       rb->InternalFormat = internalFormat;
@@ -1184,12 +1423,10 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       rb->NumSamples = 0;
    }
 
-   /*
-   test_framebuffer_completeness(ctx, fb);
-   */
-   /* XXX if this renderbuffer is attached anywhere, invalidate attachment
-    * points???
-    */
+   /* Invalidate the framebuffers the renderbuffer is attached in. */
+   if (rb->AttachedAnytime) {
+      _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
+   }
 }
 
 
@@ -1238,48 +1475,10 @@ _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
 static GLint
 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
 {
-   switch (pname) {
-   case GL_RENDERBUFFER_RED_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
-      if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
-         baseFormat == GL_RG || baseFormat == GL_RED)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_GREEN_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
-      if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_BLUE_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
-      if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
-      if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
-         baseFormat == GL_LUMINANCE_ALPHA)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
-      if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
-   case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
-      if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
-         return _mesa_get_format_bits(format, pname);
-      else
-         return 0;
-   default:
+   if (_mesa_base_format_has_channel(baseFormat, pname))
+      return _mesa_get_format_bits(format, pname);
+   else
       return 0;
-   }
 }
 
 
@@ -1408,14 +1607,12 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
    GLuint i;
    ASSERT(ctx->Driver.RenderTexture);
 
-   if (fb->Name == 0)
+   if (_mesa_is_winsys_fbo(fb))
       return; /* can't render to texture with winsys framebuffers */
 
    for (i = 0; i < BUFFER_COUNT; i++) {
       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-      struct gl_texture_object *texObj = att->Texture;
-      if (texObj
-          && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+      if (att->Texture && _mesa_get_attachment_teximage(att)) {
          ctx->Driver.RenderTexture(ctx, fb, att);
       }
    }
@@ -1430,7 +1627,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 static void
 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
-   if (fb->Name == 0)
+   if (_mesa_is_winsys_fbo(fb))
       return; /* can't render to texture with winsys framebuffers */
 
    if (ctx->Driver.FinishRenderTexture) {
@@ -1565,11 +1762,8 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
    if (bindDrawBuf) {
       FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
-      /* check if old read/draw buffers were render-to-texture */
-      if (!bindReadBuf)
-         check_end_texture_render(ctx, oldReadFb);
-
-      if (oldDrawFb != oldReadFb)
+      /* check if old framebuffer had any texture attachments */
+      if (oldDrawFb)
          check_end_texture_render(ctx, oldDrawFb);
 
       /* check if newly bound framebuffer has any texture attachments */
@@ -1620,7 +1814,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
                   /* bind default */
                   ASSERT(fb->RefCount >= 2);
                   _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               }    
+               }
             }
 
            /* remove from hash table immediately, to free the ID */
@@ -1677,32 +1871,13 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
 
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
-   switch (target) {
-#if FEATURE_EXT_framebuffer_blit
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-         return 0;
-      }
-      buffer = ctx->DrawBuffer;
-      break;
-   case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-         return 0;
-      }
-      buffer = ctx->ReadBuffer;
-      break;
-#endif
-   case GL_FRAMEBUFFER_EXT:
-      buffer = ctx->DrawBuffer;
-      break;
-   default:
+   buffer = get_framebuffer_target(ctx, target);
+   if (!buffer) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
-      return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+      return 0;
    }
 
-   if (buffer->Name == 0) {
+   if (_mesa_is_winsys_fbo(buffer)) {
       /* The window system / default framebuffer is always complete */
       return GL_FRAMEBUFFER_COMPLETE_EXT;
    }
@@ -1717,9 +1892,36 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
 }
 
 
+/**
+ * Replicate the src attachment point. Used by framebuffer_texture() when
+ * the same texture is attached at GL_DEPTH_ATTACHMENT and
+ * GL_STENCIL_ATTACHMENT.
+ */
+static void
+reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
+                                     gl_buffer_index dst,
+                                     gl_buffer_index src)
+{
+   struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
+   struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
+
+   assert(src_att->Texture != NULL);
+   assert(src_att->Renderbuffer != NULL);
+
+   _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
+   _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
+   dst_att->Type = src_att->Type;
+   dst_att->Complete = src_att->Complete;
+   dst_att->TextureLevel = src_att->TextureLevel;
+   dst_att->Zoffset = src_att->Zoffset;
+}
+
 
 /**
- * Common code called by glFramebufferTexture1D/2D/3DEXT().
+ * Common code called by glFramebufferTexture1D/2D/3DEXT() and
+ * glFramebufferTextureLayerEXT().
+ * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
+ * get textarget=0 in that case.
  */
 static void
 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, 
@@ -1729,41 +1931,24 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
    struct gl_renderbuffer_attachment *att;
    struct gl_texture_object *texObj = NULL;
    struct gl_framebuffer *fb;
-   GLboolean error = GL_FALSE;
+   GLenum maxLevelsTarget;
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   switch (target) {
-   case GL_READ_FRAMEBUFFER_EXT:
-      error = !ctx->Extensions.EXT_framebuffer_blit;
-      fb = ctx->ReadBuffer;
-      break;
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      error = !ctx->Extensions.EXT_framebuffer_blit;
-      /* fall-through */
-   case GL_FRAMEBUFFER_EXT:
-      fb = ctx->DrawBuffer;
-      break;
-   default:
-      error = GL_TRUE;
-   }
-
-   if (error) {
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
       return;
    }
 
-   ASSERT(fb);
-
    /* check framebuffer binding */
-   if (fb->Name == 0) {
+   if (_mesa_is_winsys_fbo(fb)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glFramebufferTexture%sEXT", caller);
       return;
    }
 
-
    /* The textarget, level, and zoffset parameters are only validated if
     * texture is non-zero.
     */
@@ -1773,14 +1958,19 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
       texObj = _mesa_lookup_texture(ctx, texture);
       if (texObj != NULL) {
          if (textarget == 0) {
-            /* XXX what's the purpose of this? */
+            /* If textarget == 0 it means we're being called by
+             * glFramebufferTextureLayer() and textarget is not used.
+             * The only legal texture types for that function are 3D and
+             * 1D/2D arrays textures.
+             */
             err = (texObj->Target != GL_TEXTURE_3D) &&
                 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
                 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
          }
          else {
+            /* Make sure textarget is consistent with the texture's type */
             err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
-                ? !IS_CUBE_FACE(textarget)
+                ? !_mesa_is_cube_face(textarget)
                 : (texObj->Target != textarget);
          }
       }
@@ -1816,8 +2006,9 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
          }
       }
 
-      if ((level < 0) || 
-          (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+      maxLevelsTarget = textarget ? textarget : texObj->Target;
+      if ((level < 0) ||
+          (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
          _mesa_error(ctx, GL_INVALID_VALUE,
                      "glFramebufferTexture%sEXT(level)", caller);
          return;
@@ -1835,8 +2026,42 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
 
    _glthread_LOCK_MUTEX(fb->Mutex);
    if (texObj) {
-      _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
-                                   level, zoffset);
+      if (attachment == GL_DEPTH_ATTACHMENT &&
+          texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
+          level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
+          _mesa_tex_target_to_face(textarget) ==
+          fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
+          zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
+        /* The texture object is already attached to the stencil attachment
+         * point. Don't create a new renderbuffer; just reuse the stencil
+         * attachment's. This is required to prevent a GL error in
+         * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
+         */
+        reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
+                                             BUFFER_STENCIL);
+      } else if (attachment == GL_STENCIL_ATTACHMENT &&
+                texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
+                 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
+                 _mesa_tex_target_to_face(textarget) ==
+                 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
+                 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
+        /* As above, but with depth and stencil transposed. */
+        reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
+                                             BUFFER_DEPTH);
+      } else {
+        _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
+                                     level, zoffset);
+        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+           /* Above we created a new renderbuffer and attached it to the
+            * depth attachment point. Now attach it to the stencil attachment
+            * point too.
+            */
+           assert(att == &fb->Attachment[BUFFER_DEPTH]);
+           reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
+                                                BUFFER_DEPTH);
+        }
+      }
+
       /* Set the render-to-texture flag.  We'll check this flag in
        * glTexImage() and friends to determine if we need to revalidate
        * any FBOs that might be rendering into this texture.
@@ -1849,6 +2074,10 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
    }
    else {
       _mesa_remove_attachment(ctx, att);
+      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+        assert(att == &fb->Attachment[BUFFER_DEPTH]);
+        _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
+      }
    }
 
    invalidate_framebuffer(fb);
@@ -1864,10 +2093,26 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferTexture1DEXT(textarget)");
-      return;
+   if (texture != 0) {
+      GLboolean error;
+
+      switch (textarget) {
+      case GL_TEXTURE_1D:
+         error = GL_FALSE;
+         break;
+      case GL_TEXTURE_1D_ARRAY:
+         error = !ctx->Extensions.EXT_texture_array;
+         break;
+      default:
+         error = GL_TRUE;
+      }
+
+      if (error) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferTexture1DEXT(textarget=%s)",
+                     _mesa_lookup_enum_by_nr(textarget));
+         return;
+      }
    }
 
    framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
@@ -1881,13 +2126,37 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   if ((texture != 0) &&
-       (textarget != GL_TEXTURE_2D) &&
-       (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
-       (!IS_CUBE_FACE(textarget))) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
-      return;
+   if (texture != 0) {
+      GLboolean error;
+
+      switch (textarget) {
+      case GL_TEXTURE_2D:
+         error = GL_FALSE;
+         break;
+      case GL_TEXTURE_RECTANGLE:
+         error = !ctx->Extensions.NV_texture_rectangle;
+         break;
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+         error = !ctx->Extensions.ARB_texture_cube_map;
+         break;
+      case GL_TEXTURE_2D_ARRAY:
+         error = !ctx->Extensions.EXT_texture_array;
+         break;
+      default:
+         error = GL_TRUE;
+      }
+
+      if (error) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferTexture2DEXT(textarget=%s)",
+                     _mesa_lookup_enum_by_nr(textarget));
+         return;
+      }
    }
 
    framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
@@ -1903,7 +2172,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
    GET_CURRENT_CONTEXT(ctx);
 
    if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
-      _mesa_error(ctx, GL_INVALID_ENUM,
+      _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glFramebufferTexture3DEXT(textarget)");
       return;
    }
@@ -1936,31 +2205,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   switch (target) {
-#if FEATURE_EXT_framebuffer_blit
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glFramebufferRenderbufferEXT(target)");
-         return;
-      }
-      fb = ctx->DrawBuffer;
-      break;
-   case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glFramebufferRenderbufferEXT(target)");
-         return;
-      }
-      fb = ctx->ReadBuffer;
-      break;
-#endif
-   case GL_FRAMEBUFFER_EXT:
-      fb = ctx->DrawBuffer;
-      break;
-   default:
-      _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glFramebufferRenderbufferEXT(target)");
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
       return;
    }
 
@@ -1970,7 +2217,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
       return;
    }
 
-   if (fb->Name == 0) {
+   if (_mesa_is_winsys_fbo(fb)) {
       /* Can't attach new renderbuffers to a window system framebuffer */
       _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
       return;
@@ -2036,39 +2283,37 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 {
    const struct gl_renderbuffer_attachment *att;
    struct gl_framebuffer *buffer;
+   GLenum err;
    GET_CURRENT_CONTEXT(ctx);
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   switch (target) {
-#if FEATURE_EXT_framebuffer_blit
-   case GL_DRAW_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(target)");
-         return;
-      }
-      buffer = ctx->DrawBuffer;
-      break;
-   case GL_READ_FRAMEBUFFER_EXT:
-      if (!ctx->Extensions.EXT_framebuffer_blit) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(target)");
-         return;
-      }
-      buffer = ctx->ReadBuffer;
-      break;
-#endif
-   case GL_FRAMEBUFFER_EXT:
-      buffer = ctx->DrawBuffer;
-      break;
-   default:
+   /* The error differs in GL and GLES. */
+   err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+
+   buffer = get_framebuffer_target(ctx, target);
+   if (!buffer) {
       _mesa_error(ctx, GL_INVALID_ENUM,
                   "glGetFramebufferAttachmentParameterivEXT(target)");
       return;
    }
 
-   if (buffer->Name == 0) {
+   if (_mesa_is_winsys_fbo(buffer)) {
+      /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
+       * says:
+       *
+       *     "If the framebuffer currently bound to target is zero, then
+       *     INVALID_OPERATION is generated."
+       *
+       * The EXT_framebuffer_object spec has the same wording, and the
+       * OES_framebuffer_object spec refers to the EXT_framebuffer_object
+       * spec.
+       */
+      if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_framebuffer_object) {
+        _mesa_error(ctx, GL_INVALID_OPERATION,
+                    "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+        return;
+      }
       /* the default / window-system FBO */
       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
    }
@@ -2100,7 +2345,8 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 
    switch (pname) {
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
-      *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+      *params = _mesa_is_winsys_fbo(buffer)
+         ? GL_FRAMEBUFFER_DEFAULT : att->Type;
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
       if (att->Type == GL_RENDERBUFFER_EXT) {
@@ -2111,13 +2357,22 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
       }
       else {
          assert(att->Type == GL_NONE);
-         *params = 0;
+         if (_mesa_is_desktop_gl(ctx)) {
+            *params = 0;
+         } else {
+            _mesa_error(ctx, GL_INVALID_ENUM,
+                        "glGetFramebufferAttachmentParameterivEXT(pname)");
+         }
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
       if (att->Type == GL_TEXTURE) {
         *params = att->TextureLevel;
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetFramebufferAttachmentParameterivEXT(pname)");
@@ -2132,6 +2387,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
             *params = 0;
          }
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetFramebufferAttachmentParameterivEXT(pname)");
@@ -2146,6 +2405,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
             *params = 0;
          }
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetFramebufferAttachmentParameterivEXT(pname)");
@@ -2156,8 +2419,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
-         if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
+         if (ctx->Extensions.EXT_framebuffer_sRGB) {
             *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
          }
          else {
@@ -2173,12 +2440,25 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
          return;
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else {
          gl_format format = att->Renderbuffer->Format;
-         if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+         if (format == MESA_FORMAT_S8) {
             /* special cases */
             *params = GL_INDEX;
          }
+         else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+            /* depends on the attachment parameter */
+            if (attachment == GL_STENCIL_ATTACHMENT) {
+               *params = GL_INDEX;
+            }
+            else {
+               *params = GL_FLOAT;
+            }
+         }
          else {
             *params = _mesa_get_format_datatype(format);
          }
@@ -2194,6 +2474,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
       }
+      else if (att->Type == GL_NONE) {
+         _mesa_error(ctx, err,
+                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      }
       else if (att->Texture) {
          const struct gl_texture_image *texImage =
             _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
@@ -2211,7 +2495,8 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
                                       att->Renderbuffer->Format);
       }
       else {
-         *params = 0;
+         _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
+                       " invalid FBO attachment structure");
       }
       return;
    default:
@@ -2225,7 +2510,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 void GLAPIENTRY
 _mesa_GenerateMipmapEXT(GLenum target)
 {
+   struct gl_texture_image *srcImage;
    struct gl_texture_object *texObj;
+   GLboolean error;
+
    GET_CURRENT_CONTEXT(ctx);
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -2235,12 +2523,22 @@ _mesa_GenerateMipmapEXT(GLenum target)
    case GL_TEXTURE_1D:
    case GL_TEXTURE_2D:
    case GL_TEXTURE_3D:
+      error = GL_FALSE;
+      break;
    case GL_TEXTURE_CUBE_MAP:
-      /* OK, legal value */
+      error = !ctx->Extensions.ARB_texture_cube_map;
+      break;
+   case GL_TEXTURE_1D_ARRAY:
+   case GL_TEXTURE_2D_ARRAY:
+      error = !ctx->Extensions.EXT_texture_array;
       break;
    default:
-      /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
-      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+      error = GL_TRUE;
+   }
+
+   if (error) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
+                  _mesa_lookup_enum_by_nr(target));
       return;
    }
 
@@ -2259,6 +2557,13 @@ _mesa_GenerateMipmapEXT(GLenum target)
    }
 
    _mesa_lock_texture(ctx, texObj);
+
+   srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+   if (!srcImage) {
+      _mesa_unlock_texture(ctx, texObj);
+      return;
+   }
+
    if (target == GL_TEXTURE_CUBE_MAP) {
       GLuint face;
       for (face = 0; face < 6; face++)
@@ -2288,6 +2593,154 @@ find_attachment(const struct gl_framebuffer *fb,
 }
 
 
+/**
+ * Helper function for checking if the datatypes of color buffers are
+ * compatible for glBlitFramebuffer.  From the 3.1 spec, page 198:
+ *
+ * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
+ *  and any of the following conditions hold:
+ *   - The read buffer contains fixed-point or floating-point values and any
+ *     draw buffer contains neither fixed-point nor floating-point values.
+ *   - The read buffer contains unsigned integer values and any draw buffer
+ *     does not contain unsigned integer values.
+ *   - The read buffer contains signed integer values and any draw buffer
+ *     does not contain signed integer values."
+ */
+static GLboolean
+compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
+{
+   GLenum srcType = _mesa_get_format_datatype(srcFormat);
+   GLenum dstType = _mesa_get_format_datatype(dstFormat);
+
+   if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
+      assert(srcType == GL_UNSIGNED_NORMALIZED ||
+             srcType == GL_SIGNED_NORMALIZED ||
+             srcType == GL_FLOAT);
+      /* Boil any of those types down to GL_FLOAT */
+      srcType = GL_FLOAT;
+   }
+
+   if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
+      assert(dstType == GL_UNSIGNED_NORMALIZED ||
+             dstType == GL_SIGNED_NORMALIZED ||
+             dstType == GL_FLOAT);
+      /* Boil any of those types down to GL_FLOAT */
+      dstType = GL_FLOAT;
+   }
+
+   return srcType == dstType;
+}
+
+
+/**
+ * Return the equivalent non-generic internal format.
+ * This is useful for comparing whether two internal formats are semantically
+ * equivalent.
+ */
+static GLenum
+get_nongeneric_internalformat(GLenum format)
+{
+   switch (format) {
+      /* GL 1.1 formats. */
+      case 4:
+      case GL_RGBA:
+         return GL_RGBA8;
+
+      case 3:
+      case GL_RGB:
+         return GL_RGB8;
+
+      case 2:
+      case GL_LUMINANCE_ALPHA:
+         return GL_LUMINANCE8_ALPHA8;
+
+      case 1:
+      case GL_LUMINANCE:
+         return GL_LUMINANCE8;
+
+      case GL_ALPHA:
+         return GL_ALPHA8;
+
+      case GL_INTENSITY:
+         return GL_INTENSITY8;
+
+      /* GL_ARB_texture_rg */
+      case GL_RED:
+         return GL_R8;
+
+      case GL_RG:
+         return GL_RG8;
+
+      /* GL_EXT_texture_sRGB */
+      case GL_SRGB:
+         return GL_SRGB8;
+
+      case GL_SRGB_ALPHA:
+         return GL_SRGB8_ALPHA8;
+
+      case GL_SLUMINANCE:
+         return GL_SLUMINANCE8;
+
+      case GL_SLUMINANCE_ALPHA:
+         return GL_SLUMINANCE8_ALPHA8;
+
+      /* GL_EXT_texture_snorm */
+      case GL_RGBA_SNORM:
+         return GL_RGBA8_SNORM;
+
+      case GL_RGB_SNORM:
+         return GL_RGB8_SNORM;
+
+      case GL_RG_SNORM:
+         return GL_RG8_SNORM;
+
+      case GL_RED_SNORM:
+         return GL_R8_SNORM;
+
+      case GL_LUMINANCE_ALPHA_SNORM:
+         return GL_LUMINANCE8_ALPHA8_SNORM;
+
+      case GL_LUMINANCE_SNORM:
+         return GL_LUMINANCE8_SNORM;
+
+      case GL_ALPHA_SNORM:
+         return GL_ALPHA8_SNORM;
+
+      case GL_INTENSITY_SNORM:
+         return GL_INTENSITY8_SNORM;
+
+      default:
+         return format;
+   }
+}
+
+
+static GLboolean
+compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
+                           const struct gl_renderbuffer *colorDrawRb)
+{
+   /* The simple case where we know the backing formats are the same.
+    */
+   if (colorReadRb->Format == colorDrawRb->Format) {
+      return GL_TRUE;
+   }
+
+   /* The Mesa formats are different, so we must check whether the internal
+    * formats are compatible.
+    *
+    * Under some circumstances, the user may request e.g. two GL_RGBA8
+    * textures and get two entirely different Mesa formats like RGBA8888 and
+    * ARGB8888. Drivers behaving like that should be able to cope with
+    * non-matching formats by themselves, because it's not the user's fault.
+    */
+   if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
+       get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
+      return GL_TRUE;
+   }
+
+   return GL_FALSE;
+}
+
 
 /**
  * Blit rectangular region, optionally from one framebuffer to another.
@@ -2353,7 +2806,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
         && filter != GL_NEAREST) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-             "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
+             "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
       return;
    }
 
@@ -2361,33 +2814,75 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    if (mask & GL_COLOR_BUFFER_BIT) {
       colorReadRb = readFb->_ColorReadBuffer;
       colorDrawRb = drawFb->_ColorDrawBuffers[0];
+
+      /* From the EXT_framebuffer_object spec:
+       *
+       *     "If a buffer is specified in <mask> and does not exist in both
+       *     the read and draw framebuffers, the corresponding bit is silently
+       *     ignored."
+       */
+      if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
+        colorReadRb = colorDrawRb = NULL;
+        mask &= ~GL_COLOR_BUFFER_BIT;
+      }
+      else if (!compatible_color_datatypes(colorReadRb->Format,
+                                           colorDrawRb->Format)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glBlitFramebufferEXT(color buffer datatypes mismatch)");
+         return;
+      }
    }
    else {
       colorReadRb = colorDrawRb = NULL;
    }
 
    if (mask & GL_STENCIL_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
-      struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
-      if (!readRb ||
-          !drawRb ||
-          _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != 
-          _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+      struct gl_renderbuffer *readRb =
+         readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+      struct gl_renderbuffer *drawRb =
+         drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+
+      /* From the EXT_framebuffer_object spec:
+       *
+       *     "If a buffer is specified in <mask> and does not exist in both
+       *     the read and draw framebuffers, the corresponding bit is silently
+       *     ignored."
+       */
+      if ((readRb == NULL) || (drawRb == NULL)) {
+        mask &= ~GL_STENCIL_BUFFER_BIT;
+      }
+      else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+              _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+        /* There is no need to check the stencil datatype here, because
+         * there is only one: GL_UNSIGNED_INT.
+         */
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(stencil buffer size mismatch");
+                     "glBlitFramebufferEXT(stencil buffer size mismatch)");
          return;
       }
    }
 
    if (mask & GL_DEPTH_BUFFER_BIT) {
-      struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
-      struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
-      if (!readRb ||
-          !drawRb ||
-          _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != 
-          _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+      struct gl_renderbuffer *readRb =
+         readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+      struct gl_renderbuffer *drawRb =
+         drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+
+      /* From the EXT_framebuffer_object spec:
+       *
+       *     "If a buffer is specified in <mask> and does not exist in both
+       *     the read and draw framebuffers, the corresponding bit is silently
+       *     ignored."
+       */
+      if ((readRb == NULL) || (drawRb == NULL)) {
+        mask &= ~GL_DEPTH_BUFFER_BIT;
+      }
+      else if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+               _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
+              (_mesa_get_format_datatype(readRb->Format) !=
+               _mesa_get_format_datatype(drawRb->Format))) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glBlitFramebufferEXT(depth buffer size mismatch");
+                     "glBlitFramebufferEXT(depth buffer format mismatch)");
          return;
       }
    }
@@ -2396,7 +2891,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
        drawFb->Visual.samples > 0 &&
        readFb->Visual.samples != drawFb->Visual.samples) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBlitFramebufferEXT(mismatched samples");
+                  "glBlitFramebufferEXT(mismatched samples)");
       return;
    }
 
@@ -2406,16 +2901,29 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       if (srcX1 - srcX0 != dstX1 - dstX0 ||
           srcY1 - srcY0 != dstY1 - dstY0) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                "glBlitFramebufferEXT(bad src/dst multisample region sizes");
+                "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
          return;
       }
 
       /* color formats must match */
       if (colorReadRb &&
           colorDrawRb &&
-          colorReadRb->Format != colorDrawRb->Format) {
+          !compatible_resolve_formats(colorReadRb, colorDrawRb)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
+         return;
+      }
+   }
+
+   if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
+      /* 3.1 spec, page 199:
+       * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
+       * if filter is LINEAR and read buffer contains integer data."
+       */
+      GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
+      if (type == GL_INT || type == GL_UNSIGNED_INT) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
+                     "glBlitFramebufferEXT(integer color type)");
          return;
       }
    }
@@ -2463,6 +2971,10 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       }
    }
 
+   if (!mask) {
+      return;
+   }
+
    ASSERT(ctx->Driver.BlitFramebuffer);
    ctx->Driver.BlitFramebuffer(ctx,
                                srcX0, srcY0, srcX1, srcY1,
@@ -2471,6 +2983,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
 }
 #endif /* FEATURE_EXT_framebuffer_blit */
 
+
 #if FEATURE_ARB_geometry_shader4
 void GLAPIENTRY
 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
@@ -2482,6 +2995,7 @@ _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
                "not implemented!");
 }
 
+
 void GLAPIENTRY
 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
                                 GLuint texture, GLint level, GLenum face)
@@ -2492,3 +3006,144 @@ _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
                "not implemented!");
 }
 #endif /* FEATURE_ARB_geometry_shader4 */
+
+static void
+invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
+                               const GLenum *attachments, GLint x, GLint y,
+                               GLsizei width, GLsizei height, const char *name)
+{
+   int i;
+   struct gl_framebuffer *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   fb = get_framebuffer_target(ctx, target);
+   if (!fb) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", name);
+      return;
+   }
+
+   if (numAttachments < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(numAttachments < 0)", name);
+      return;
+   }
+
+   /* The GL_ARB_invalidate_subdata spec says:
+    *
+    *     "If an attachment is specified that does not exist in the
+    *     framebuffer bound to <target>, it is ignored."
+    *
+    * It also says:
+    *
+    *     "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
+    *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
+    *     INVALID_OPERATION is generated."
+    *
+    * No mention is made of GL_AUXi being out of range.  Therefore, we allow
+    * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
+    * set of retrictions).
+    */
+   for (i = 0; i < numAttachments; i++) {
+      if (_mesa_is_winsys_fbo(fb)) {
+         switch (attachments[i]) {
+         case GL_ACCUM:
+         case GL_AUX0:
+         case GL_AUX1:
+         case GL_AUX2:
+         case GL_AUX3:
+            /* Accumulation buffers and auxilary buffers were removed in
+             * OpenGL 3.1, and they never existed in OpenGL ES.
+             */
+            if (ctx->API != API_OPENGL)
+               goto invalid_enum;
+            break;
+         case GL_COLOR:
+         case GL_DEPTH:
+         case GL_STENCIL:
+            break;
+         case GL_BACK_LEFT:
+         case GL_BACK_RIGHT:
+         case GL_FRONT_LEFT:
+         case GL_FRONT_RIGHT:
+            if (!_mesa_is_desktop_gl(ctx))
+               goto invalid_enum;
+            break;
+         default:
+            goto invalid_enum;
+         }
+      } else {
+         switch (attachments[i]) {
+         case GL_DEPTH_ATTACHMENT:
+         case GL_STENCIL_ATTACHMENT:
+            break;
+         case GL_COLOR_ATTACHMENT0:
+         case GL_COLOR_ATTACHMENT1:
+         case GL_COLOR_ATTACHMENT2:
+         case GL_COLOR_ATTACHMENT3:
+         case GL_COLOR_ATTACHMENT4:
+         case GL_COLOR_ATTACHMENT5:
+         case GL_COLOR_ATTACHMENT6:
+         case GL_COLOR_ATTACHMENT7:
+         case GL_COLOR_ATTACHMENT8:
+         case GL_COLOR_ATTACHMENT9:
+         case GL_COLOR_ATTACHMENT10:
+         case GL_COLOR_ATTACHMENT11:
+         case GL_COLOR_ATTACHMENT12:
+         case GL_COLOR_ATTACHMENT13:
+         case GL_COLOR_ATTACHMENT14:
+         case GL_COLOR_ATTACHMENT15: {
+            const int k = attachments[i] - GL_COLOR_ATTACHMENT0;
+            if (k >= ctx->Const.MaxColorAttachments) {
+               _mesa_error(ctx, GL_INVALID_OPERATION,
+                           "%s(attachment >= max. color attachments)", name);
+               return;
+            }
+         }
+         default:
+            goto invalid_enum;
+         }
+      }
+   }
+
+   /* We don't actually do anything for this yet.  Just return after
+    * validating the parameters and generating the required errors.
+    */
+   return;
+
+invalid_enum:
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(attachment)", name);
+   return;
+}
+
+void GLAPIENTRY
+_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
+                               const GLenum *attachments, GLint x, GLint y,
+                               GLsizei width, GLsizei height)
+{
+   invalidate_framebuffer_storage(target, numAttachments, attachments,
+                                  x, y, width, height,
+                                  "glInvalidateSubFramebuffer");
+}
+
+void GLAPIENTRY
+_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
+                            const GLenum *attachments)
+{
+   /* The GL_ARB_invalidate_subdata spec says:
+    *
+    *     "The command
+    *
+    *        void InvalidateFramebuffer(enum target,
+    *                                   sizei numAttachments,
+    *                                   const enum *attachments);
+    *
+    *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
+    *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
+    *     <MAX_VIEWPORT_DIMS[1]> respectively."
+    */
+   invalidate_framebuffer_storage(target, numAttachments, attachments,
+                                  0, 0, MAX_VIEWPORT_WIDTH, MAX_VIEWPORT_HEIGHT,
+                                  "glInvalidateFramebuffer");
+}