#endif /* FEATURE_EXT_framebuffer_blit */
-#if FEATURE_ARB_geometry_shader4
void GLAPIENTRY
_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
GLuint texture, GLint level)
"glFramebufferTextureFaceARB "
"not implemented!");
}
-#endif /* FEATURE_ARB_geometry_shader4 */
static void
invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,