GLuint w = 0, h = 0;
GLint i;
+ assert(fb->Name != 0);
+
numImages = 0;
fb->Width = 0;
fb->Height = 0;
h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
numImages++;
+ if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ return;
+ }
}
else if (att->Type == GL_RENDERBUFFER_EXT) {
w = att->Renderbuffer->Width;
}
}
+ /* Check if any renderbuffer is attached more than once */
+ for (i = 0; i < BUFFER_COUNT - 1; i++) {
+ struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
+ if (rb_i) {
+ GLint j;
+ for (j = i + 1; j < BUFFER_COUNT; j++) {
+ struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
+ if (rb_i == rb_j) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+ }
+ }
+
+
if (numImages == 0) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
return;
case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
*params = ctx->CurrentRenderbuffer->InternalFormat;
return;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
+ ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
+ *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
+ }
+ else {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
+ ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
+ *params = ctx->CurrentRenderbuffer->ComponentSizes[1];
+ }
+ else {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
+ ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
+ *params = ctx->CurrentRenderbuffer->ComponentSizes[2];
+ }
+ else {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_RGB ||
+ ctx->CurrentRenderbuffer->_BaseFormat == GL_RGBA) {
+ *params = ctx->CurrentRenderbuffer->ComponentSizes[3];
+ }
+ else {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
+ *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
+ }
+ else {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
+ *params = ctx->CurrentRenderbuffer->ComponentSizes[0];
+ }
+ else {
+ *params = 0;
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetRenderbufferParameterivEXT(target)");
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP:
+ /* OK, legal value */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");