const char *caller)
{
struct gl_renderbuffer_attachment *att;
+ bool is_color_attachment;
/* The window-system framebuffer object is immutable */
if (_mesa_is_winsys_fbo(fb)) {
}
/* Not a hash lookup, so we can afford to get the attachment here. */
- att = get_attachment(ctx, fb, attachment, NULL);
+ att = get_attachment(ctx, fb, attachment, &is_color_attachment);
if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
- _mesa_enum_to_string(attachment));
+ if (is_color_attachment) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid color attachment %s)", caller,
+ _mesa_enum_to_string(attachment));
+ } else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(invalid attachment %s)", caller,
+ _mesa_enum_to_string(attachment));
+ }
return;
}
* either no framebuffer is bound to target; or the default framebuffer
* is bound, attachment is DEPTH or STENCIL, and the number of depth or
* stencil bits, respectively, is zero."
+ *
+ * Note that we don't need explicit checks on DEPTH and STENCIL, because
+ * on the case the spec is pointing, att->Type is already NONE, so we
+ * just need to check att->Type.
*/
- *params = (_mesa_is_winsys_fbo(buffer) &&
- ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
- (att->Type != GL_NONE)))
- ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+ *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
+ GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {