static struct gl_framebuffer IncompleteFramebuffer;
-static INLINE GLboolean
+static inline GLboolean
is_cube_face(GLenum target)
{
return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
/**
* Is the given FBO a user-created FBO?
*/
-static INLINE GLboolean
+static inline GLboolean
is_user_fbo(const struct gl_framebuffer *fb)
{
return fb->Name != 0;
/**
* Is the given FBO a window system FBO (like an X window)?
*/
-static INLINE GLboolean
+static inline GLboolean
is_winsys_fbo(const struct gl_framebuffer *fb)
{
return fb->Name == 0;
{
switch (target) {
case GL_DRAW_FRAMEBUFFER:
- return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
+ return ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL
+ ? ctx->DrawBuffer : NULL;
case GL_READ_FRAMEBUFFER:
- return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
+ return ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL
+ ? ctx->ReadBuffer : NULL;
case GL_FRAMEBUFFER_EXT:
return ctx->DrawBuffer;
default:
case GL_COLOR_ATTACHMENT13_EXT:
case GL_COLOR_ATTACHMENT14_EXT:
case GL_COLOR_ATTACHMENT15_EXT:
+ /* Only OpenGL ES 1.x forbids color attachments other than
+ * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
+ * hardware is used.
+ */
i = attachment - GL_COLOR_ATTACHMENT0_EXT;
- if (i >= ctx->Const.MaxColorAttachments) {
+ if (i >= ctx->Const.MaxColorAttachments
+ || (i > 0 && ctx->API == API_OPENGLES)) {
return NULL;
}
return &fb->Attachment[BUFFER_COLOR0 + i];
case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (ctx->API != API_OPENGL)
+ return NULL;
/* fall-through */
- case GL_DEPTH_BUFFER:
- /* fall-through / new in GL 3.0 */
case GL_DEPTH_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_BUFFER:
- /* fall-through / new in GL 3.0 */
case GL_STENCIL_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_STENCIL];
default:
return &fb->Attachment[BUFFER_AUX0];
}
return NULL;
- case GL_DEPTH_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_DEPTH_ATTACHMENT_EXT:
+
+ /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
+ *
+ * "If the default framebuffer is bound to target, then attachment must
+ * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
+ * identifying a color buffer; DEPTH, identifying the depth buffer; or
+ * STENCIL, identifying the stencil buffer."
+ *
+ * Revision #34 of the ARB_framebuffer_object spec has essentially the same
+ * language. However, revision #33 of the ARB_framebuffer_object spec
+ * says:
+ *
+ * "If the default framebuffer is bound to <target>, then <attachment>
+ * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
+ * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
+ * depth buffer, or the stencil buffer, and <pname> may be
+ * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
+ * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
+ *
+ * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
+ * from glext.h, so shipping apps should not use those values.
+ *
+ * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
+ * support queries of the window system FBO.
+ */
+ case GL_DEPTH:
return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_STENCIL_ATTACHMENT_EXT:
+ case GL_STENCIL:
return &fb->Attachment[BUFFER_STENCIL];
default:
return NULL;
return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0;
case GL_R11F_G11F_B10F:
return ctx->Extensions.EXT_packed_float ? GL_RGB : 0;
- /* XXX add integer formats eventually */
+
+ case GL_RGBA8UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGBA32UI_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGBA32I_EXT:
+ return ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
+
+ case GL_RGB8UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RGB32I_EXT:
+ return ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
+
+ case GL_R8UI:
+ case GL_R8I:
+ case GL_R16UI:
+ case GL_R16I:
+ case GL_R32UI:
+ case GL_R32I:
+ return ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.EXT_texture_integer ? GL_RED : 0;
+
+ case GL_RG8UI:
+ case GL_RG8I:
+ case GL_RG16UI:
+ case GL_RG16I:
+ case GL_RG32UI:
+ case GL_RG32I:
+ return ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.EXT_texture_integer ? GL_RG : 0;
+
+ case GL_INTENSITY8I_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_INTENSITY32UI_EXT:
+ return ctx->Extensions.EXT_texture_integer &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
+
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ return ctx->Extensions.EXT_texture_integer &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ return ctx->Extensions.EXT_texture_integer &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
default:
return 0;
}
{
GET_CURRENT_CONTEXT(ctx);
- if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(textarget)");
- return;
+ if (texture != 0) {
+ GLboolean error;
+
+ switch (textarget) {
+ case GL_TEXTURE_1D:
+ error = GL_FALSE;
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ error = !ctx->Extensions.EXT_texture_array;
+ break;
+ default:
+ error = GL_TRUE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture1DEXT(textarget=%s)",
+ _mesa_lookup_enum_by_nr(textarget));
+ return;
+ }
}
framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
{
GET_CURRENT_CONTEXT(ctx);
- if ((texture != 0) &&
- (textarget != GL_TEXTURE_2D) &&
- (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
- (!is_cube_face(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
- return;
+ if (texture != 0) {
+ GLboolean error;
+
+ switch (textarget) {
+ case GL_TEXTURE_2D:
+ error = GL_FALSE;
+ break;
+ case GL_TEXTURE_RECTANGLE:
+ error = !ctx->Extensions.NV_texture_rectangle;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ error = !ctx->Extensions.ARB_texture_cube_map;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ error = !ctx->Extensions.EXT_texture_array;
+ break;
+ default:
+ error = GL_FALSE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget=%s)",
+ _mesa_lookup_enum_by_nr(textarget));
+ return;
+ }
}
framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
}
if (is_winsys_fbo(buffer)) {
+ /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
+ * says:
+ *
+ * "If the framebuffer currently bound to target is zero, then
+ * INVALID_OPERATION is generated."
+ *
+ * The EXT_framebuffer_object spec has the same wording, and the
+ * OES_framebuffer_object spec refers to the EXT_framebuffer_object
+ * spec.
+ */
+ if (ctx->API != API_OPENGL || !ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+ return;
+ }
/* the default / window-system FBO */
att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
}
}
else {
gl_format format = att->Renderbuffer->Format;
- if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ if (format == MESA_FORMAT_S8) {
/* special cases */
*params = GL_INDEX;
}
_mesa_GenerateMipmapEXT(GLenum target)
{
struct gl_texture_object *texObj;
+ GLboolean error;
+
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
+ error = GL_FALSE;
+ break;
case GL_TEXTURE_CUBE_MAP:
- /* OK, legal value */
+ error = !ctx->Extensions.ARB_texture_cube_map;
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ error = !ctx->Extensions.EXT_texture_array;
break;
default:
- /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
- _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+ error = GL_TRUE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)",
+ _mesa_lookup_enum_by_nr(target));
return;
}