#include "framebuffer.h"
#include "hash.h"
#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
#include "renderbuffer.h"
#include "state.h"
#include "teximage.h"
static struct gl_framebuffer DummyFramebuffer;
static struct gl_renderbuffer DummyRenderbuffer;
+/* We bind this framebuffer when applications pass a NULL
+ * drawable/surface in make current. */
+static struct gl_framebuffer IncompleteFramebuffer;
+
#define IS_CUBE_FACE(TARGET) \
((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
void
-_mesa_init_fbobjects(GLcontext *ctx)
+_mesa_init_fbobjects(struct gl_context *ctx)
{
+ _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
+ _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
+ _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
DummyFramebuffer.Delete = delete_dummy_framebuffer;
DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+ IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
}
struct gl_framebuffer *
_mesa_get_incomplete_framebuffer(void)
{
- return &DummyFramebuffer;
+ return &IncompleteFramebuffer;
}
/**
* Helper routine for getting a gl_renderbuffer.
*/
struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
{
struct gl_renderbuffer *rb;
* Helper routine for getting a gl_framebuffer.
*/
struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
{
struct gl_framebuffer *fb;
* the depth buffer attachment point.
*/
struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
GLuint i;
* window-system framebuffer (not user-created framebuffer objects).
*/
static struct gl_renderbuffer_attachment *
-_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
assert(fb->Name == 0);
* point. Update reference counts, etc.
*/
void
-_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
+_mesa_remove_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
* The previous binding, if any, will be removed first.
*/
void
-_mesa_set_texture_attachment(GLcontext *ctx,
+_mesa_set_texture_attachment(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
* The previous binding, if any, will be removed first.
*/
void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb)
{
* Attach a renderbuffer object to a framebuffer object.
*/
void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
struct gl_renderbuffer_attachment *att;
}
+/**
+ * Is the given base format a legal format for a color renderbuffer?
+ */
+GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGB:
+ case GL_RGBA:
+ return GL_TRUE;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ return ctx->Extensions.ARB_framebuffer_object;
+ case GL_RED:
+ case GL_RG:
+ return ctx->Extensions.ARB_texture_rg;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Is the given base format a legal format for a depth/stencil renderbuffer?
+ */
+static GLboolean
+is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
/**
* if GL_STENCIL, this is a stencil component attachment point.
*/
static void
-test_attachment_completeness(const GLcontext *ctx, GLenum format,
+test_attachment_completeness(const struct gl_context *ctx, GLenum format,
struct gl_renderbuffer_attachment *att)
{
assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
if (format == GL_COLOR) {
- if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA &&
- (!ctx->Extensions.ARB_framebuffer_object ||
- baseFormat != GL_ALPHA)) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
return;
}
if (format == GL_COLOR) {
- if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA) {
+ if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE;
return;
* framebuffer is complete.
*/
void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
{
GLuint numImages;
GLenum intFormat = GL_NONE; /* color buffers' internal format */
for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
struct gl_renderbuffer_attachment *att;
GLenum f;
+ gl_format mesaFormat;
/*
* XXX for ARB_fbo, only check color buffers that are named by
minHeight = MIN2(minHeight, texImg->Height);
maxHeight = MAX2(maxHeight, texImg->Height);
f = texImg->_BaseFormat;
+ mesaFormat = texImg->TexFormat;
numImages++;
- if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
- && f != GL_DEPTH_STENCIL_EXT
- && (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)) {
+ if (!_mesa_is_legal_color_format(ctx, f) &&
+ !is_legal_depth_format(ctx, f)) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("texture attachment incomplete", -1);
return;
minHeight = MIN2(minHeight, att->Renderbuffer->Height);
maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
f = att->Renderbuffer->InternalFormat;
+ mesaFormat = att->Renderbuffer->Format;
numImages++;
}
else {
numSamples = att->Renderbuffer->NumSamples;
}
+ /* check if integer color */
+ fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
+
/* Error-check width, height, format, samples
*/
if (numImages == 1) {
fb->Height = minHeight;
/* finally, update the visual info for the framebuffer */
- _mesa_update_framebuffer_visual(fb);
+ _mesa_update_framebuffer_visual(ctx, fb);
}
}
* The spec calls for unbinding.
*/
static void
-detach_renderbuffer(GLcontext *ctx,
+detach_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer *rb)
{
/**
* Given an internal format token for a render buffer, return the
- * corresponding base format.
- * This is very similar to _mesa_base_tex_format() but the set of valid
- * internal formats is somewhat different.
+ * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
+ * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
+ *
+ * This is similar to _mesa_base_tex_format() but the set of valid
+ * internal formats is different.
*
- * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
- * GL_DEPTH_STENCIL_EXT or zero if error.
+ * Note that even if a format is determined to be legal here, validation
+ * of the FBO may fail if the format is not suppoted by the driver/GPU.
*
- * XXX in the future when we support red-only and red-green formats
- * we'll also return GL_RED and GL_RG.
+ * \param internalFormat as passed to glRenderbufferStorage()
+ * \return the base internal format, or 0 if internalFormat is illegal
*/
GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
{
+ /*
+ * Notes: some formats such as alpha, luminance, etc. were added
+ * with GL_ARB_framebuffer_object.
+ */
switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
+ case GL_SRGB8_EXT:
return GL_RGB;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA12:
case GL_RGBA16:
case GL_RGBA16_SNORM:
+ case GL_SRGB8_ALPHA8_EXT:
return GL_RGBA;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
rb = ctx->CurrentRenderbuffer;
if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, func);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
return;
}
switch (pname) {
case GL_RENDERBUFFER_RED_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
+ baseFormat == GL_RG || baseFormat == GL_RED)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
return 0;
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
+ if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
+ baseFormat == GL_LUMINANCE_ALPHA)
return _mesa_get_format_bits(format, pname);
else
return 0;
* attachments.
*/
static void
-check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
+check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint i;
ASSERT(ctx->Driver.RenderTexture);
* notify the device driver that the texture image may have changed.
*/
static void
-check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
+check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
if (fb->Name == 0)
return; /* can't render to texture with winsys framebuffers */
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
static void
-framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
" renderbuffer %u)", renderbuffer);
return;
}
+ else if (rb == &DummyRenderbuffer) {
+ /* This is what NVIDIA does */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferRenderbufferEXT(renderbuffer %u)",
+ renderbuffer);
+ return;
+ }
}
else {
/* remove renderbuffer attachment */
/* Some subsequent GL commands may depend on the framebuffer's visual
* after the binding is updated. Update visual info now.
*/
- _mesa_update_framebuffer_visual(fb);
+ _mesa_update_framebuffer_visual(ctx, fb);
}
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
- *params = att->Type;
+ *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {
*params = att->Texture->Name;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
+ assert(att->Type == GL_NONE);
+ *params = 0;
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
- *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+ if (ctx->Extensions.EXT_framebuffer_sRGB) {
+ *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+ }
+ else {
+ /* According to ARB_framebuffer_sRGB, we should return LINEAR
+ * if the sRGB conversion is unsupported. */
+ *params = GL_LINEAR;
+ }
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
/* OK, legal value */
break;
default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
return;
}
return;
}
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
_mesa_lock_texture(ctx, texObj);
if (target == GL_TEXTURE_CUBE_MAP) {
GLuint face;