mesa: fix some minor texstore comments
[mesa.git] / src / mesa / main / fbobject.h
index 54093940733450f3fb4c1c2b88667af575ab7263..0a70a436deae30527397cf208e81c48a09f061e7 100644 (file)
 #ifndef FBOBJECT_H
 #define FBOBJECT_H
 
+#include "compiler.h"
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_object;
 
 extern void
-_mesa_init_fbobjects(GLcontext *ctx);
+_mesa_init_fbobjects(struct gl_context *ctx);
+
+extern struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void);
 
 extern struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
 
 extern struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
 
 extern struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
                      GLenum attachment);
 
 
+/** Return the texture image for a renderbuffer attachment */
+static inline struct gl_texture_image *
+_mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att)
+{
+   assert(att->Type == GL_TEXTURE);
+   return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+}
+
+
+/** Return the (const) texture image for a renderbuffer attachment */
+static inline const struct gl_texture_image *
+_mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att)
+{
+   assert(att->Type == GL_TEXTURE);
+   return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+}
+
+
 extern void
-_mesa_remove_attachment(GLcontext *ctx,
+_mesa_remove_attachment(struct gl_context *ctx,
                         struct gl_renderbuffer_attachment *att);
 
 extern void
-_mesa_set_texture_attachment(GLcontext *ctx,
+_mesa_set_texture_attachment(struct gl_context *ctx,
                              struct gl_framebuffer *fb,
                              struct gl_renderbuffer_attachment *att,
                              struct gl_texture_object *texObj,
                              GLenum texTarget, GLuint level, GLuint zoffset);
 
 extern void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
                                   struct gl_renderbuffer_attachment *att,
                                   struct gl_renderbuffer *rb);
 
 extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+                               struct gl_framebuffer *fb,
                                GLenum attachment, struct gl_renderbuffer *rb);
 
 extern void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+                                    struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
 
 extern GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
 
 extern GLboolean GLAPIENTRY
 _mesa_IsRenderbufferEXT(GLuint renderbuffer);
@@ -88,6 +122,13 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
                                      GLenum internalformat,
                                      GLsizei width, GLsizei height);
 
+extern void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+                          GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
 extern void GLAPIENTRY
 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
                                     GLint *params);
@@ -142,5 +183,13 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                          GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                          GLbitfield mask, GLenum filter);
 
+extern void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+                            GLuint texture, GLint level);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+                                GLuint texture, GLint level, GLenum face);
+
 
 #endif /* FBOBJECT_H */