#define FBOBJECT_H
-struct gl_render_buffer_object
-{
- GLint RefCount;
- GLuint Name;
- GLuint Width, Height;
- GLenum InternalFormat;
- GLvoid *Data;
-};
-
-
-struct gl_render_buffer_attachment
-{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
- /* IF Type == GL_RENDERBUFFER_EXT: */
- struct gl_render_buffer_object *Renderbuffer;
- /* IF Type == GL_TEXTURE: */
- struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
- GLuint Zoffset; /* for 3D textures */
-};
-
-
-struct gl_frame_buffer_object
-{
- GLint RefCount;
- GLuint Name;
-
- struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
- struct gl_render_buffer_attachment DepthAttachment;
- struct gl_render_buffer_attachment StencilAttachment;
-};
+extern void
+_mesa_remove_attachment(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att);
+extern void
+_mesa_set_texture_attachment(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset);
+
+extern void
+_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb);
+
+extern void
+_mesa_framebuffer_renderbuffer(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb);
+
+extern void
+_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
extern GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
GLsizei width, GLsizei height);
extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+ GLint *params);
extern GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer);