extern void GLAPIENTRY
_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+void GLAPIENTRY
+_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
extern void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+void GLAPIENTRY
+_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
extern void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
extern GLenum GLAPIENTRY
_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
+extern void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+extern void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level);
+extern void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level);