mesa: add KHR_no_error support for gl*Renderbuffers()
[mesa.git] / src / mesa / main / fbobject.h
index f9a60605ea52983c4aa7e4ba83d593a2401a0b6c..57e3959dad192e8010ee376f89cc01590b4328d4 100644 (file)
@@ -119,23 +119,26 @@ _mesa_detach_renderbuffer(struct gl_context *ctx,
                           struct gl_framebuffer *fb,
                           const void *att);
 
+extern struct gl_renderbuffer_attachment *
+_mesa_get_and_validate_attachment(struct gl_context *ctx,
+                                  struct gl_framebuffer *fb,
+                                  GLenum attachment, const char *caller);
+
 extern void
 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                           GLenum attachment,
+                          struct gl_renderbuffer_attachment *att,
                           struct gl_texture_object *texObj, GLenum textarget,
-                          GLint level, GLuint layer, GLboolean layered,
-                          const char *caller);
+                          GLint level, GLuint layer, GLboolean layered);
 
 extern GLenum
 _mesa_check_framebuffer_status(struct gl_context *ctx,
                                struct gl_framebuffer *fb);
 
 extern void
-_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
-                                           struct gl_framebuffer *buffer,
-                                           GLenum attachment, GLenum pname,
-                                           GLint *params, const char *caller);
-
+_mesa_bind_framebuffers(struct gl_context *ctx,
+                        struct gl_framebuffer *newDrawFb,
+                        struct gl_framebuffer *newReadFb);
 
 extern GLboolean GLAPIENTRY
 _mesa_IsRenderbuffer(GLuint renderbuffer);
@@ -149,9 +152,15 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
 extern void GLAPIENTRY
 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
 
+void GLAPIENTRY
+_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
 extern void GLAPIENTRY
 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
+void GLAPIENTRY
+_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
 extern void GLAPIENTRY
 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
@@ -212,32 +221,59 @@ _mesa_CheckFramebufferStatus(GLenum target);
 extern GLenum GLAPIENTRY
 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
 
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level);
 extern void GLAPIENTRY
 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level, GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+                                       GLuint texture, GLint level,
+                                       GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+                                            GLenum attachment,
+                                            GLuint texture, GLint level,
+                                            GLint layer);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
                                    GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+                                  GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
                          GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+                                       GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                               GLuint texture, GLint level);