#ifndef FBOBJECT_H
#define FBOBJECT_H
-#include "compiler.h"
#include "glheader.h"
#include <stdbool.h>
extern void
_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei samples);
+ GLsizei height, GLsizei samples,
+ GLsizei storageSamples);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
extern GLenum
-_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
+_mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat);
extern bool
_mesa_detach_renderbuffer(struct gl_context *ctx,
extern void GLAPIENTRY
_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+void GLAPIENTRY
+_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
extern void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+void GLAPIENTRY
+_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
extern void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
GLenum internalformat,
GLsizei width, GLsizei height);
+extern void GLAPIENTRY
+_mesa_RenderbufferStorageMultisampleAdvancedAMD(
+ GLenum target, GLsizei samples, GLsizei storageSamples,
+ GLenum internalFormat, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height);
GLenum internalformat,
GLsizei width, GLsizei height);
+extern void GLAPIENTRY
+_mesa_NamedRenderbufferStorageMultisampleAdvancedAMD(
+ GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
extern void GLAPIENTRY
_mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers);
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatus_no_error(GLenum target);
+
extern GLenum GLAPIENTRY
_mesa_CheckFramebufferStatus(GLenum target);
extern GLenum GLAPIENTRY
_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
+extern void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+extern void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level);
+extern void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level);
+void GLAPIENTRY
+_mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
extern void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
+void GLAPIENTRY
+_mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
extern void GLAPIENTRY
_mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
GLenum renderbuffertarget,
_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
GLint *param);
+void GLAPIENTRY
+_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
const GLenum *attachments,
GLint x, GLint y,
GLsizei width, GLsizei height);
+void GLAPIENTRY
+_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
extern void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
extern void GLAPIENTRY
_mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+extern void GLAPIENTRY
+_mesa_FramebufferSampleLocationsfvARB(GLenum target, GLuint start,
+ GLsizei count, const GLfloat *v);
+
+extern void GLAPIENTRY
+_mesa_NamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start,
+ GLsizei count, const GLfloat *v);
+
+extern void GLAPIENTRY
+_mesa_FramebufferSampleLocationsfvARB_no_error(GLenum target, GLuint start,
+ GLsizei count, const GLfloat *v);
+
+extern void GLAPIENTRY
+_mesa_NamedFramebufferSampleLocationsfvARB_no_error(GLuint framebuffer,
+ GLuint start, GLsizei count,
+ const GLfloat *v);
+
+extern void GLAPIENTRY
+_mesa_EvaluateDepthValuesARB(void);
+
#endif /* FBOBJECT_H */