#define FBOBJECT_H
+extern struct gl_renderbuffer_attachment *
+_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment);
+
+
extern void
_mesa_remove_attachment(GLcontext *ctx,
struct gl_renderbuffer_attachment *att);
struct gl_renderbuffer *rb);
extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb);
+_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);