#include "compiler.h"
#include "glheader.h"
+#include <stdbool.h>
struct gl_context;
struct gl_texture_object;
extern GLenum
_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
+extern bool
+_mesa_detach_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ const void *att);
+
extern GLboolean GLAPIENTRY
_mesa_IsRenderbuffer(GLuint renderbuffer);