/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#define FBOBJECT_H
+extern void
+_mesa_init_fbobjects(GLcontext *ctx);
+
+extern struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
+
+extern struct gl_framebuffer *
+_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);
+
+extern struct gl_renderbuffer_attachment *
+_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment);
+
+
extern void
_mesa_remove_attachment(GLcontext *ctx,
struct gl_renderbuffer_attachment *att);
extern void
_mesa_set_texture_attachment(GLcontext *ctx,
+ struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset);
struct gl_renderbuffer *rb);
extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb);
+_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
+extern GLenum
+_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);
+
extern GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
+extern void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
extern void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
_mesa_GenerateMipmapEXT(GLenum target);
+extern void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+
#endif /* FBOBJECT_H */