mesa: for ARB_fbo, lift restriction that all FBO attachments are same size and color...
[mesa.git] / src / mesa / main / fbobject.h
index 3619d0a2963a4b183fb49a025b8fef231bd0ff4a..b6154719abc5d1a39127123ea3a72ac5a34dc58f 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.3
+ * Version:  7.1
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 #define FBOBJECT_H
 
 
-struct gl_render_buffer_object
-{
-   GLint RefCount;
-   GLuint Name;
-   GLuint Width, Height;
-   GLenum InternalFormat;
-   GLenum _BaseFormat;  /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
-                        /* GL_STENCIL_INDEX. */
-   GLvoid *Data;
-};
+extern void
+_mesa_init_fbobjects(GLcontext *ctx);
 
+extern struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
 
-struct gl_render_buffer_attachment
-{
-   GLenum Type;  /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
-   /* IF Type == GL_RENDERBUFFER_EXT: */
-   struct gl_render_buffer_object *Renderbuffer;
-   /* IF Type == GL_TEXTURE: */
-   struct gl_texture_object *Texture;
-   GLuint TextureLevel;
-   GLuint CubeMapFace;  /* 0 .. 5, for cube map textures */
-   GLuint Zoffset;      /* for 3D textures */
-   GLboolean Complete;
-};
+extern struct gl_framebuffer *
+_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);
 
+extern struct gl_renderbuffer_attachment *
+_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+                     GLenum attachment);
 
-struct gl_frame_buffer_object
-{
-   GLint RefCount;
-   GLuint Name;
 
-   GLenum Status;
+extern void
+_mesa_remove_attachment(GLcontext *ctx,
+                        struct gl_renderbuffer_attachment *att);
 
-   struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
-   struct gl_render_buffer_attachment DepthAttachment;
-   struct gl_render_buffer_attachment StencilAttachment;
+extern void
+_mesa_set_texture_attachment(GLcontext *ctx,
+                             struct gl_framebuffer *fb,
+                             struct gl_renderbuffer_attachment *att,
+                             struct gl_texture_object *texObj,
+                             GLenum texTarget, GLuint level, GLuint zoffset);
 
-   /* In unextended OpenGL, these vars are part of the GL_COLOR_BUFFER
-    * attribute group and GL_PIXEL attribute group, respectively.
-    */
-   GLenum DrawBuffer[MAX_DRAW_BUFFERS];
-   GLenum ReadBuffer;
-};
+extern void
+_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+                                  struct gl_renderbuffer_attachment *att,
+                                  struct gl_renderbuffer *rb);
 
+extern void
+_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+                               GLenum attachment, struct gl_renderbuffer *rb);
+
+extern void
+_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
+
+extern GLenum
+_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);
 
 extern GLboolean GLAPIENTRY
 _mesa_IsRenderbufferEXT(GLuint renderbuffer);
@@ -89,7 +84,8 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
                              GLsizei width, GLsizei height);
 
 extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+                                    GLint *params);
 
 extern GLboolean GLAPIENTRY
 _mesa_IsFramebufferEXT(GLuint framebuffer);
@@ -119,6 +115,10 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint zoffset);
 
+extern void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+                                 GLuint texture, GLint level, GLint layer);
+
 extern void GLAPIENTRY
 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
                                  GLenum renderbuffertarget,
@@ -132,4 +132,10 @@ extern void GLAPIENTRY
 _mesa_GenerateMipmapEXT(GLenum target);
 
 
+extern void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+                         GLbitfield mask, GLenum filter);
+
+
 #endif /* FBOBJECT_H */